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Text File  |  2006-01-31  |  6KB  |  208 lines

  1. ;--------------------------------------------------------------------
  2. ; Create A Hero Experience Template. This is used to set the default
  3. ; values for the CreateAHero.
  4. ;--------------------------------------------------------------------
  5.  
  6. ;----------------------    CreateAHero    ---------------------------------
  7. ExperienceLevel    CreateAHeroLevel1
  8.     TargetNames             = CreateAHero
  9.     RequiredExperience     = 1   
  10.     ExperienceAward         = CREATE_A_HERO_LVL1_EXP_AWARD 
  11.     Rank                 = 1
  12. ;    Upgrades             = CreateAHero_Dummy_not_used_reset_in_code_at_runtime
  13.     SelectionDecal
  14.         Texture             = decal_hero_good
  15.         Style             = SHADOW_ALPHA_DECAL
  16.         OpacityMin         = 50% 
  17.         OpacityMax         = 100%
  18.         MinRadius         = 40 ;16
  19.         MaxRadius         = 200 ;16
  20.         MaxSelectedUnits = 40 ;1
  21.     End    
  22. End    
  23.  
  24. ExperienceLevel    CreateAHeroLevel2
  25.     TargetNames             = CreateAHero
  26.     RequiredExperience     = CREATE_A_HERO_LVL2_EXP_NEEDED
  27.     ExperienceAward         = CREATE_A_HERO_LVL2_EXP_AWARD
  28.     LevelUpFx             = FX:GandalfLevelUp1FX
  29.     ;LevelUpOCL             = OCL_GandalfLevelUp1OCL
  30.     Rank                 = 2
  31.     AttributeModifiers     = HeroLevelUpDamage1
  32. ;    Upgrades             = CreateAHero_Dummy_not_used_reset_in_code_at_runtime
  33.     SelectionDecal
  34.         Texture             = decal_hero_good
  35.         Style             = SHADOW_ALPHA_DECAL
  36.         OpacityMin         = 50% 
  37.         OpacityMax         = 100%
  38.         MinRadius         = 40 ;16
  39.         MaxRadius         = 200 ;16
  40.         MaxSelectedUnits = 40 ;1
  41.     End    
  42. End    
  43.  
  44. ExperienceLevel    CreateAHeroLevel3
  45.     TargetNames             = CreateAHero
  46.     RequiredExperience     = CREATE_A_HERO_LVL3_EXP_NEEDED
  47.     ExperienceAward         = CREATE_A_HERO_LVL3_EXP_AWARD
  48.     LevelUpFx             = FX:GandalfLevelUp1FX
  49.     ;LevelUpOCL             = OCL_GandalfLevelUp1OCL
  50.     Rank                 = 3
  51.     AttributeModifiers     = HeroLevelUpDamage2
  52. ;    Upgrades             = CreateAHero_Dummy_not_used_reset_in_code_at_runtime
  53.     SelectionDecal
  54.         Texture             = decal_hero_good
  55.         Style             = SHADOW_ALPHA_DECAL
  56.         OpacityMin         = 50% 
  57.         OpacityMax         = 100%
  58.         MinRadius         = 40 ;16
  59.         MaxRadius         = 200 ;16
  60.         MaxSelectedUnits = 40 ;1
  61.     End    
  62. End    
  63.  
  64. ExperienceLevel    CreateAHeroLevel4
  65.     TargetNames             = CreateAHero
  66.     RequiredExperience     = CREATE_A_HERO_LVL4_EXP_NEEDED
  67.     ExperienceAward         = CREATE_A_HERO_LVL4_EXP_AWARD
  68.     LevelUpFx             = FX:GandalfLevelUp1FX
  69.     ;LevelUpOCL             = OCL_GandalfLevelUp1OCL
  70.     Rank                 = 4
  71.     Upgrades             = Upgrade_CreateAHeroGloriousCharge
  72.     AttributeModifiers     = HeroLevelUpDamage3
  73. ;    Upgrades             = CreateAHero_Dummy_not_used_reset_in_code_at_runtime
  74.     SelectionDecal
  75.         Texture             = decal_hero_good
  76.         Style             = SHADOW_ALPHA_DECAL
  77.         OpacityMin         = 50% 
  78.         OpacityMax         = 100%
  79.         MinRadius         = 40 ;16
  80.         MaxRadius         = 200 ;16
  81.         MaxSelectedUnits = 40 ;1
  82.     End
  83. End    
  84.  
  85. ExperienceLevel    CreateAHeroLevel5
  86.     TargetNames             = CreateAHero
  87.     RequiredExperience     = CREATE_A_HERO_LVL5_EXP_NEEDED
  88.     ExperienceAward         = CREATE_A_HERO_LVL5_EXP_AWARD
  89.     LevelUpFx             = FX:GandalfLevelUp1FX
  90.     ;LevelUpOCL             = OCL_GandalfLevelUp1OCL
  91.  
  92.     Rank                 = 5
  93.     AttributeModifiers     = HeroLevelUpDamage4
  94. ;    Upgrades             = CreateAHero_Dummy_not_used_reset_in_code_at_runtime
  95.     SelectionDecal
  96.         Texture             = decal_hero_good
  97.         Style             = SHADOW_ALPHA_DECAL
  98.         OpacityMin         = 50% 
  99.         OpacityMax         = 100%
  100.         MinRadius         = 40 ;16
  101.         MaxRadius         = 200 ;16
  102.         MaxSelectedUnits = 40 ;1
  103.     End    
  104. End    
  105.  
  106. ExperienceLevel    CreateAHeroLevel6
  107.     TargetNames             = CreateAHero
  108.     RequiredExperience     = CREATE_A_HERO_LVL6_EXP_NEEDED
  109.     ExperienceAward         = CREATE_A_HERO_LVL6_EXP_AWARD
  110.     LevelUpFx             = FX:GandalfLevelUp1FX
  111.     ;LevelUpOCL             = OCL_GandalfLevelUp1OCL
  112.     Rank                 = 6
  113.     Upgrades             = Upgrade_CreateAHeroKingsFavor
  114.     AttributeModifiers     = HeroLevelUpDamage5
  115. ;    Upgrades             = CreateAHero_Dummy_not_used_reset_in_code_at_runtime
  116.     SelectionDecal
  117.         Texture             = decal_hero_good
  118.         Style             = SHADOW_ALPHA_DECAL
  119.         OpacityMin         = 50% 
  120.         OpacityMax         = 100%
  121.         MinRadius         = 40 ;16
  122.         MaxRadius         = 200 ;16
  123.         MaxSelectedUnits = 40 ;1
  124.     End
  125. End    
  126.  
  127. ExperienceLevel    CreateAHeroLevel7
  128.     TargetNames             = CreateAHero
  129.     RequiredExperience     = CREATE_A_HERO_LVL7_EXP_NEEDED
  130.     ExperienceAward         = CREATE_A_HERO_LVL7_EXP_AWARD
  131.     LevelUpFx             = FX:GandalfLevelUp1FX
  132.     ;LevelUpOCL             = OCL_GandalfLevelUp1OCL
  133.     Rank                 = 7
  134.     AttributeModifiers     = HeroLevelUpDamage6
  135. ;    Upgrades             = CreateAHero_Dummy_not_used_reset_in_code_at_runtime
  136.     SelectionDecal
  137.         Texture             = decal_hero_good
  138.         Style             = SHADOW_ALPHA_DECAL
  139.         OpacityMin         = 50% 
  140.         OpacityMax         = 100%
  141.         MinRadius         = 40 ;16
  142.         MaxRadius         = 200 ;16
  143.         MaxSelectedUnits = 40 ;1
  144.     End
  145. End    
  146.  
  147. ExperienceLevel    CreateAHeroLevel8
  148.     TargetNames             = CreateAHero
  149.     RequiredExperience     = CREATE_A_HERO_LVL8_EXP_NEEDED
  150.     ExperienceAward         = CREATE_A_HERO_LVL8_EXP_AWARD
  151.     LevelUpFx             = FX:GandalfLevelUp1FX
  152.     ;LevelUpOCL             = OCL_GandalfLevelUp1OCL
  153.     Rank                 = 8
  154.     AttributeModifiers     = HeroLevelUpDamage7
  155. ;    Upgrades             = CreateAHero
  156.     SelectionDecal
  157.         Texture             = decal_hero_good
  158.         Style             = SHADOW_ALPHA_DECAL
  159.         OpacityMin         = 50% 
  160.         OpacityMax         = 100%
  161.         MinRadius         = 40 ;16
  162.         MaxRadius         = 200 ;16
  163.         MaxSelectedUnits = 40 ;1
  164.     End
  165. End    
  166.  
  167. ExperienceLevel    CreateAHeroLevel9
  168.     TargetNames             = CreateAHero
  169.     RequiredExperience     = CREATE_A_HERO_LVL9_EXP_NEEDED
  170.     ExperienceAward         = CREATE_A_HERO_LVL9_EXP_AWARD
  171.     LevelUpFx             = FX:GandalfLevelUp1FX
  172.     ;LevelUpOCL             = OCL_GandalfLevelUp1OCL
  173.     Rank                 = 9
  174.     AttributeModifiers     = HeroLevelUpDamage8
  175. ;    Upgrades             = CreateAHero_Dummy_not_used_reset_in_code_at_runtime
  176.     SelectionDecal
  177.         Texture             = decal_hero_good
  178.         Style             = SHADOW_ALPHA_DECAL
  179.         OpacityMin         = 50% 
  180.         OpacityMax         = 100%
  181.         MinRadius         = 40 ;16
  182.         MaxRadius         = 200 ;16
  183.         MaxSelectedUnits = 40 ;1
  184.     End
  185. End    
  186.  
  187. ExperienceLevel    CreateAHeroLevel10
  188.     TargetNames             = CreateAHero
  189.     RequiredExperience     = CREATE_A_HERO_LVL10_EXP_NEEDED
  190.     ExperienceAward         = CREATE_A_HERO_LVL10_EXP_AWARD
  191.     LevelUpFx             = FX:GandalfLevelUp1FX
  192.     ;LevelUpOCL             = OCL_GandalfLevelUp1OCL
  193.     Rank                 = 10
  194.     AttributeModifiers     = HeroLevelUpDamage9
  195. ;    Upgrades             = CreateAHero_Dummy_not_used_reset_in_code_at_runtime
  196.     SelectionDecal
  197.         Texture             = decal_hero_good
  198.         Style             = SHADOW_ALPHA_DECAL
  199.         OpacityMin         = 50% 
  200.         OpacityMax         = 100%
  201.         MinRadius         = 40 ;16
  202.         MaxRadius         = 200 ;16
  203.         MaxSelectedUnits = 40 ;1
  204.     End
  205. End    
  206.  
  207.  
  208.