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data_ini_experiencelevels_createahero.inc
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2006-01-31
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;--------------------------------------------------------------------
; Create A Hero Experience Template. This is used to set the default
; values for the CreateAHero.
;--------------------------------------------------------------------
;---------------------- CreateAHero ---------------------------------
ExperienceLevel CreateAHeroLevel1
TargetNames = CreateAHero
RequiredExperience = 1
ExperienceAward = CREATE_A_HERO_LVL1_EXP_AWARD
Rank = 1
; Upgrades = CreateAHero_Dummy_not_used_reset_in_code_at_runtime
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel CreateAHeroLevel2
TargetNames = CreateAHero
RequiredExperience = CREATE_A_HERO_LVL2_EXP_NEEDED
ExperienceAward = CREATE_A_HERO_LVL2_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 2
AttributeModifiers = HeroLevelUpDamage1
; Upgrades = CreateAHero_Dummy_not_used_reset_in_code_at_runtime
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel CreateAHeroLevel3
TargetNames = CreateAHero
RequiredExperience = CREATE_A_HERO_LVL3_EXP_NEEDED
ExperienceAward = CREATE_A_HERO_LVL3_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 3
AttributeModifiers = HeroLevelUpDamage2
; Upgrades = CreateAHero_Dummy_not_used_reset_in_code_at_runtime
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel CreateAHeroLevel4
TargetNames = CreateAHero
RequiredExperience = CREATE_A_HERO_LVL4_EXP_NEEDED
ExperienceAward = CREATE_A_HERO_LVL4_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 4
Upgrades = Upgrade_CreateAHeroGloriousCharge
AttributeModifiers = HeroLevelUpDamage3
; Upgrades = CreateAHero_Dummy_not_used_reset_in_code_at_runtime
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel CreateAHeroLevel5
TargetNames = CreateAHero
RequiredExperience = CREATE_A_HERO_LVL5_EXP_NEEDED
ExperienceAward = CREATE_A_HERO_LVL5_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 5
AttributeModifiers = HeroLevelUpDamage4
; Upgrades = CreateAHero_Dummy_not_used_reset_in_code_at_runtime
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel CreateAHeroLevel6
TargetNames = CreateAHero
RequiredExperience = CREATE_A_HERO_LVL6_EXP_NEEDED
ExperienceAward = CREATE_A_HERO_LVL6_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 6
Upgrades = Upgrade_CreateAHeroKingsFavor
AttributeModifiers = HeroLevelUpDamage5
; Upgrades = CreateAHero_Dummy_not_used_reset_in_code_at_runtime
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel CreateAHeroLevel7
TargetNames = CreateAHero
RequiredExperience = CREATE_A_HERO_LVL7_EXP_NEEDED
ExperienceAward = CREATE_A_HERO_LVL7_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 7
AttributeModifiers = HeroLevelUpDamage6
; Upgrades = CreateAHero_Dummy_not_used_reset_in_code_at_runtime
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel CreateAHeroLevel8
TargetNames = CreateAHero
RequiredExperience = CREATE_A_HERO_LVL8_EXP_NEEDED
ExperienceAward = CREATE_A_HERO_LVL8_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 8
AttributeModifiers = HeroLevelUpDamage7
; Upgrades = CreateAHero
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel CreateAHeroLevel9
TargetNames = CreateAHero
RequiredExperience = CREATE_A_HERO_LVL9_EXP_NEEDED
ExperienceAward = CREATE_A_HERO_LVL9_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 9
AttributeModifiers = HeroLevelUpDamage8
; Upgrades = CreateAHero_Dummy_not_used_reset_in_code_at_runtime
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel CreateAHeroLevel10
TargetNames = CreateAHero
RequiredExperience = CREATE_A_HERO_LVL10_EXP_NEEDED
ExperienceAward = CREATE_A_HERO_LVL10_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 10
AttributeModifiers = HeroLevelUpDamage9
; Upgrades = CreateAHero_Dummy_not_used_reset_in_code_at_runtime
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End