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data_ini_experiencelevels.ini
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2006-01-31
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;//------------ Common defines -------------------
#define HORDE_DECAL_MIN_RADIUS 50
#define GOOD_ELITE ElvenMirkwoodArcher ElvenMirkwoodArcherHorde ElvenMirkwoodArcherBanner GondorRanger GondorRangerHorde GondorRangerHorde_Summoned GondorRanger_Summoned GondorRangerInn GondorRangerInnHorde RohanElvenWarrior RohanElvenWarriorHorde RohanElvenWarrior_Summoned RohanElvenWarriorHorde_Summoned DwarvenMenOfDaleHorde DwarvenMenOfDaleHordeInn DwarvenMenOfDale DwarvenMenOfDale_Summoned
#define GOOD_TROOPS GondorTowerShieldGuard GondorTowerShieldGuardHorde GondorTowerShieldGuardHordePorcupine GondorInfantryBanner ElvenMithlondSentry ElvenMithlondSentryHorde ElvenBanner ElvenLorienWarrior ElvenLorienWarriorHorde ElvenLorienArcher ElvenLorienArcherHorde RohanHobbit RohanHobbit_Summoned RohanArcher RohanArcherHorde RohanArcherHordeSkirmishFormation RohanPeasant RohanPeasant1 RohanPeasant2 RohanPeasant3 RohanPeasant4 RohanPeasantHorde GondorFighter GondorFighterHorde GondorFighterHordeBlock GondorArcher GondorArcherHorde RohanBanner DwarvenGuardian DwarvenGuardianHorde DwarvenBanner DwarvenAxeThrower DwarvenAxeThrowerHorde DwarvenPhalanx DwarvenPhalanxHorde
#define GOOD_CAVALRY RohanRohirrim RohanRohirrimHorde RohanRohirrimArcher RohanRohirrimArcherHorde RohanRohirrimArcherHordeWedgeFormation GondorCavalry GondorCavalryBanner GondorKnightHorde RohanRohirrim_Summoned ElvenRivendellLancer ElvenRivendellLancerHorde ElvenRivendellLancerBanner
#define GOOD_FARM GondorFarm GondorFarmMultiplayer
#define GOOD_PORTERS DwarvenPorter MenPorter ElvenPorter
#define DWARVEN_MACHINES DwarvenBattleWagon DwarvenDemolisher
#define EVIL_WEAK MordorFighter MordorFighterHorde MordorBannerOrc GoblinFighter GoblinFighterHorde WildBannerGoblin GoblinFighterHorde_FromDefectedLair
#define EVIL_TROOPS MordorEasterling MordorEasterlingHorde MordorEasterlingPorcupineHorde MordorArcher MordorArcherHorde IsengardFighter IsengardFighterHorde IsengardFighterHordeBlock IsengardPikeman IsengardPikemanHorde IsengardPikemanHordePorcupine IsengardUrukCrossbow IsengardUrukCrossbowHorde MordorCorsairsOfUmbar MordorCorsairsOfUmbarHorde MordorCorsairBanner MordorCorsairsOfUmbarHordeInn WildCorsairsOfUmbarHordeInn IsengardBannerOrc WildMarauder WildBannerMarauder WildMarauderHorde WildSpiderling WildSpiderlingHordeMember WildSpiderlingHorde WildBannerSpiderling GoblinArcherHorde GoblinArcherHordeInn GoblinArcher IsengardBeserker GoblinArcherHorde_FromDefectedLair WargSentry
#define EVIL_ELITE MordorHaradrim MordorHaradrimHorde MordorHaradrimHordeWedge MordorHaradrimArcher MordorHaradrimArcherHorde MordorHaradrimArcherHordeOnMumakil IsengardWargRider IsengardWargRiderHorde IsengardWargRiderBanner GoblinSpiderRider GoblinSpiderRiderHorde WildBannerSpiderRider IsengardWildmanHordeInn IsengardWildman IsengardWildman_Summoned IsengardWildmanHorde
#define EVIL_MONSTER MordorMountainTroll MordorDrummerTroll WildMountainGiant GoblinCaveTroll GoblinCaveTroll_FromTrollLair
#define EVIL_PORTERS MordorPorter IsengardPorter WildPorter
#define SAURON MordorSauron MordorSauron_RingHero
#define WITCHKING MordorWitchKingOnFellBeast MordorWitchKing
#define GANDALF GondorGandalf GondorGandalfGrey GondorGandalfWhite GondorGandalfCavalry
#define SHIPS EvilMenCorsairShip EvilShoreBombardShip EvilFireShip ElvenBattleShip ElvenFireShip ElvenShoreBombardShip
#define ARAGORN GondorAragornMP GondorAragorn
#define BARROW_WIGHT BarrowWight BarrowWight_Slaved
ExperienceScalarTable DefaultExperienceScalarTable
Scalars = 1.0 0.1 0.01 0.001 0.00001
END
ExperienceScalarTable PlayerSkillPointsScalarTable
Scalars = 1.0 0.1 0.01 0.001 0.00001
END
ExperienceScalarTable TestExperienceScalarTable
Scalars = 4.0 3.0 2.0 1.0
END
;------------ GENERIC EXP LEVELS ---------------
;------------ Men ---------------
ExperienceLevel MenGenericLevel1
TargetNames = Men
RequiredExperience = 1
ExperienceAward = 0
Rank = 1
SelectionDecal
Texture = decal_G_level1
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;------------ Elves ---------------
ExperienceLevel ElvesGenericLevel1
TargetNames = Elves
RequiredExperience = 1
ExperienceAward = 0
Rank = 1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;------------ Dwarves ---------------
ExperienceLevel DwarvesGenericLevel1
TargetNames = Dwarves
RequiredExperience = 1
ExperienceAward = 0
Rank = 1
SelectionDecal
Texture = decal_G_level1
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;------------ Isengard ---------------
ExperienceLevel IsengardGenericLevel1
TargetNames = Isengard
RequiredExperience = 1
ExperienceAward = 0
; ExperienceAwardOwnGuysDie = 0
Rank = 1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;------------ Mordor ---------------
ExperienceLevel MordorGenericLevel1
TargetNames = Mordor
RequiredExperience = 1
ExperienceAward = 0
; ExperienceAwardOwnGuysDie = 0
Rank = 1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;------------ Wild ---------------
ExperienceLevel WildGenericLevel1
TargetNames = Wild
RequiredExperience = 1
ExperienceAward = 0
ExperienceAwardOwnGuysDie = 0
Rank = 1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;---------------Monsters---------------------------
;---------------Cave Troll-------------------------
ExperienceLevel CaveTrollLevel1
TargetNames = MordorCaveTroll CaveTroll_Slaved
RequiredExperience = 1
ExperienceAward = 30
Rank = 1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;---------------Fire Drake-------------------------
ExperienceLevel FireDrakeLevel10
TargetNames = WildFireDrake FireDrake_Slaved WildFireDrake_Summoned
RequiredExperience = 1
ExperienceAward = 30
AttributeModifiers = EvilMonsterBonusRank10
Rank = 10
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO ;decal_hero_evil ;
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel FortressFireDrakeLevel5
TargetNames = WildFortressFireDrake
RequiredExperience = 1
ExperienceAward = 30
AttributeModifiers = EvilMonsterBonusRank5
Rank = 5
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO ;decal_hero_evil ;
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;---------------Barrow Wight-------------------------
ExperienceLevel BarrowWightLevel10
TargetNames = BARROW_WIGHT
RequiredExperience = 1
ExperienceAward = 30
Rank = 5
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;---------------Moria Goblin Warrior-------------------------
ExperienceLevel GoblinWarriorLevel1
TargetNames = MordorGoblinSwordsman MordorGoblinFighterHorde MordorGoblinSwordsman_Slaved
RequiredExperience = 1
ExperienceAward = 1
Rank = 1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;---------------Gollum-------------------------
ExperienceLevel NeutralGollumLevel1
TargetNames = NeutralGollum
RequiredExperience = 1
ExperienceAward = 1
Rank = 1
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 50
MaxRadius = 50
MaxSelectedUnits = 40
End
END
;---------------Minor Spider-------------------------
ExperienceLevel NeutralMinorSpider1
TargetNames = MinorSpider MinorSpider_Slaved
RequiredExperience = 1
ExperienceAward = 5
Rank = 1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;---------------Moria Goblin Archer-------------------------
ExperienceLevel GoblinArcherLevel1
TargetNames = MordorGoblinArcher MordorGoblinArcherHorde MordorGoblinArcher_Slaved
RequiredExperience = 1
ExperienceAward = 1
Rank = 1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;---------------Warg-------------------------
ExperienceLevel WargLevel1
TargetNames = IsengardWargRider_Slaved
RequiredExperience = 1
ExperienceAward = 10
Rank = 1
SelectionDecal
Texture = decal_evil_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel NewWargLevel1
TargetNames = NeutralWarg
RequiredExperience = 1
ExperienceAward = 10
Rank = 1
SelectionDecal
Texture = decal_evil_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;---------------Lairs-------------------------
ExperienceLevel NeutralLairs
TargetNames = CaveTrollLair MoriarGoblinLair WargLair SpiderLair FireDrakeLair BarrowWightLair
RequiredExperience = 1
ExperienceAward = 0
Rank = 1
End
ExperienceLevel NeutralLairHoles
TargetNames = CaveTrollLairHole MoriarGoblinLairHole WargLairHole SpiderLairHole FireDrakeLairHole BarrowWightLairHole
RequiredExperience = 1
ExperienceAward = 30
Rank = 1
End
;----------------- UNITS ---------------------------
;----------------- GONDOR UNITS ---------------------------
;---- NO LEVELING UNITS
ExperienceLevel GondorTownsmenLevel1
TargetNames = GondorTownsman
RequiredExperience = 1
ExperienceAward = 10
Rank = 1
END
ExperienceLevel GondorTownsmenTorchLevel1
TargetNames = GondorTownsmanTorch
RequiredExperience = 1
ExperienceAward = 10
Rank = 1
END
ExperienceLevel GondorGwaihirLevel1
TargetNames = GondorGwaihir GondorGwaihir_Summoned ElvenFortressEagle
RequiredExperience = 1
ExperienceAward = 50
Rank = 10
END
;------------ GONDOR WORKER---------------
ExperienceLevel GondorWorkerLevel1
TargetNames = GondorWorker
RequiredExperience = 1
ExperienceAward = 1
Rank = 1
SelectionDecal
Texture = decal_G_level1
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;-------------- GONDOR TREBUCHET ---------------
ExperienceLevel GondorTrebuchetLevel1
TargetNames = GondorTrebuchet GondorTrebuchetWall MenTrebuchetFortress
RequiredExperience = 1
ExperienceAward = GONDOR_TREBUCHET_LVL1_EXP_AWARD
InformUpdateModule = Yes
Rank = 1
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
Upgrades = Upgrade_ObjectLevel1
SelectionDecal
Texture = decal_G_level1
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 60
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;----------------- ENT UNITS ---------------------------
ExperienceLevel GenericEntLevel1
TargetNames = RohanGenericEnt
RequiredExperience = 1
ExperienceAward = 40
Rank = 1
SelectionDecal
Texture = decal_G_level1
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GenericAshEntLevel1
TargetNames = RohanEntAsh
RequiredExperience = 1
ExperienceAward = 40
Rank = 1
SelectionDecal
Texture = decal_G_level1
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GenericFirEntLevel1
TargetNames = RohanEntFir RohanEntFir_Summoned
RequiredExperience = 1
ExperienceAward = 40
Rank = 1
SelectionDecal
Texture = decal_G_level1
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GenericBirchEntLevel1
TargetNames = RohanEntBirch RohanEntBirch_Summoned
RequiredExperience = 1
ExperienceAward = 40
Rank = 1
SelectionDecal
Texture = decal_G_level1
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GenericTreebeardEntLevel1
TargetNames = RohanTreeBerd
RequiredExperience = 1
ExperienceAward = 100
Rank = 10
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;----------------- Tom Bombadil ---------------------------
ExperienceLevel TomBombadilLevel10
TargetNames = TomBombadil TomBombadil_Summoned
RequiredExperience = 1
ExperienceAward = 40
Rank = 10
Upgrades = Upgrade_TomBombadilLeadership
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;----------------- ISENGARD UNITS ---------------------------
;---- NO LEVELING UNITS
ExperienceLevel IsengardBatteringRamLevel1
TargetNames = IsengardBatteringRam
RequiredExperience = 1
ExperienceAward = 15
Rank = 1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel IsengardExplosiveMineLevel1
TargetNames = IsengardExplosiveMine
RequiredExperience = 1
ExperienceAward = 10
Rank = 1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel IsengardSiegeLadderLevel1
TargetNames = IsengardSiegeLadder
RequiredExperience = 1
ExperienceAward = 10
Rank = 1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;-------------- ISENGARD BALLISTA ---------------
ExperienceLevel IsengardBallistaLevel1
TargetNames = IsengardBallista
RequiredExperience = 1
ExperienceAward = ISENGARD_BALLISTA_LVL1_EXP_AWARD
ExperienceAwardOwnGuysDie = 1
InformUpdateModule = Yes
Rank = 1
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;----------------- MORDOR UNITS ---------------------------
;---- NO LEVELING UNITS
ExperienceLevel MordorBatteringRamLevel1
TargetNames = MordorBatteringRam
RequiredExperience = 1
ExperienceAward = 10
Rank = 1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel MordorGrondLevel1
TargetNames = MordorGrond
RequiredExperience = 1
ExperienceAward = 50
ExperienceAwardOwnGuysDie = 20
Rank = 1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 140
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel MordorSiegeTowerLevel1
TargetNames = MordorSiegeTower
RequiredExperience = 1
ExperienceAward = 30
ExperienceAwardOwnGuysDie = 5
Rank = 1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 120
MaxRadius = 120
MaxSelectedUnits = 40
End
END
;------------ MORDOR WORKER---------------
ExperienceLevel MordorWorkerLevel1
TargetNames = MordorWorker
RequiredExperience = 1
ExperienceAward = MORDOR_LABORER_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;----------- MordorMumakil ------------------
ExperienceLevel MordorMumakilLevel1
TargetNames = MordorMumakil MordorMumakilForGI01 MordorMumakilForGI02 MordorMumakilForGI03 MordorMumakilForGI04
RequiredExperience = 1
ExperienceAward = EXPERIENCE_AWARD_EVIL_MUMAKIL_1
Rank = 1
ExperienceAwardOwnGuysDie = 1
Upgrades = Upgrade_MumakilLevel1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 140
MaxRadius = 140
MaxSelectedUnits = 1
End
END
ExperienceLevel MordorMumakilLevel2
TargetNames = MordorMumakil
RequiredExperience = 50
ExperienceAward = EXPERIENCE_AWARD_EVIL_MUMAKIL_2
ExperienceAwardOwnGuysDie = 1
Rank = 2
LevelUpFx = FX:GenericLevelUp2FX
Upgrades = Upgrade_MumakilLevel2
AttributeModifiers = EvilMonsterBonusRank2
ShowLevelUpTint = Yes
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level2
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 140
MaxRadius = 140
MaxSelectedUnits = 1
End
END
ExperienceLevel MordorMumakilLevel3
TargetNames = MordorMumakil
RequiredExperience = 100
ExperienceAward = EXPERIENCE_AWARD_EVIL_MUMAKIL_3
ExperienceAwardOwnGuysDie = 1
Rank = 3
LevelUpFx = FX:GenericLevelUp3FX
AttributeModifiers = EvilMonsterBonusRank3
ShowLevelUpTint = Yes
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level3
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 140
MaxRadius = 140
MaxSelectedUnits = 1
End
END
ExperienceLevel MordorMumakilLevel4
TargetNames = MordorMumakil
RequiredExperience = 150
ExperienceAward = EXPERIENCE_AWARD_EVIL_MUMAKIL_4
ExperienceAwardOwnGuysDie = 1
Rank = 4
LevelUpFx = FX:GenericLevelUp4FX
AttributeModifiers = EvilMonsterBonusRank4
ShowLevelUpTint = Yes
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 140
MaxRadius = 140
MaxSelectedUnits = 1
End
END
ExperienceLevel MordorMumakilLevel5
TargetNames = MordorMumakil
RequiredExperience = 200
ExperienceAward = EXPERIENCE_AWARD_EVIL_MUMAKIL_5
ExperienceAwardOwnGuysDie = 1
Rank = 5
LevelUpFx = FX:GenericLevelUp4FX
AttributeModifiers = EvilMonsterBonusRank5
ShowLevelUpTint = Yes
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 140
MaxRadius = 140
MaxSelectedUnits = 1
End
END
;------------ MORDOR CATAPULT---------------
ExperienceLevel MordorCatapultLevel1
TargetNames = MordorCatapult
RequiredExperience = 1
ExperienceAwardOwnGuysDie = 1
ExperienceAward = MORDOR_CATAPULT_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel MordorTavernLevel1
TargetNames = MordorTavern
RequiredExperience = 1
ExperienceAward = MORDOR_TAVERN_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel MordorTavernLevel2
TargetNames = MordorTavern
RequiredExperience = 2
Rank = 2
ExperienceAward = MORDOR_TAVERN_LVL2_EXP_AWARD
Upgrades = Upgrade_StructureLevel2
AttributeModifiers = MordorTavernProductionBonus2
LevelUpFx = FX:MordorTavernUpgrade
End
ExperienceLevel MordorTavernLevel3
TargetNames = MordorTavern
RequiredExperience = 3
Rank = 3
ExperienceAward = MORDOR_TAVERN_LVL3_EXP_AWARD
Upgrades = Upgrade_StructureLevel3
AttributeModifiers = MordorTavernProductionBonus3
LevelUpFx = FX:MordorTavernUpgrade
End
;--------------------------------------------
ExperienceLevel ShipsLevel1
TargetNames = SHIPS
RequiredExperience = EXPERIENCE_REQUIRED_SHIPS_1
ExperienceAward = EXPERIENCE_AWARD_SHIPS_1
Rank = 1
End
ExperienceLevel ShipsLevel2
TargetNames = SHIPS
RequiredExperience = EXPERIENCE_REQUIRED_SHIPS_2
ExperienceAward = EXPERIENCE_AWARD_SHIPS_2
AttributeModifiers = ShipBonusRank2
LevelUpFx = FX:GenericLevelUp2FX
Rank = 2
End
ExperienceLevel ShipsLevel3
TargetNames = SHIPS
RequiredExperience = EXPERIENCE_REQUIRED_SHIPS_3
ExperienceAward = EXPERIENCE_AWARD_SHIPS_3
AttributeModifiers = ShipBonusRank3
LevelUpFx = FX:GenericLevelUp3FX
Rank = 3
End
ExperienceLevel ShipsLevel4
TargetNames = SHIPS
RequiredExperience = EXPERIENCE_REQUIRED_SHIPS_4
ExperienceAward = EXPERIENCE_AWARD_SHIPS_4
AttributeModifiers = ShipBonusRank4
LevelUpFx = FX:GenericLevelUp4FX
Rank = 4
End
ExperienceLevel ShipsLevel5
TargetNames = SHIPS
RequiredExperience = EXPERIENCE_REQUIRED_SHIPS_5
ExperienceAward = EXPERIENCE_AWARD_SHIPS_5
AttributeModifiers = ShipBonusRank5
LevelUpFx = FX:GenericLevelUp4FX
Rank = 5
End
;----------------------------------------------------------------------------------
;--------------- HEROES --------------------------
;----------------------------------------------------------------------------------
;--------------- GONDOR HEROES --------------------------
;----------- GANDALF ------------------
ExperienceLevel GandalfLevel1
TargetNames = GANDALF
RequiredExperience = 1
ExperienceAward = GANDALF_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_GandalfBlast
; AttributeModifiers = TotalResistKnockback ;resist all knockback
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel GandalfLevel2
TargetNames = GANDALF
RequiredExperience = GANDALF_LVL2_EXP_NEEDED
ExperienceAward = GANDALF_LVL2_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage1
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Upgrades = Upgrade_GandalfLightningSword
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GandalfLevel3
TargetNames = GANDALF
RequiredExperience = GANDALF_LVL3_EXP_NEEDED
ExperienceAward = GANDALF_LVL3_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage2
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GandalfLevel4
TargetNames = GANDALF
RequiredExperience = GANDALF_LVL4_EXP_NEEDED
ExperienceAward = GANDALF_LVL4_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage3
Upgrades = Upgrade_GandalfLeadership
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GandalfLevel5
TargetNames = GANDALF
RequiredExperience = GANDALF_LVL5_EXP_NEEDED
ExperienceAward = GANDALF_LVL5_EXP_AWARD
Upgrades = Upgrade_Shadowfax Upgrade_GandalfWhite
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GandalfLevel6
TargetNames = GANDALF
RequiredExperience = GANDALF_LVL6_EXP_NEEDED
ExperienceAward = GANDALF_LVL6_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GandalfLevel7
TargetNames = GANDALF
RequiredExperience = GANDALF_LVL7_EXP_NEEDED
ExperienceAward = GANDALF_LVL7_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Upgrades = Upgrade_GandalfIstariLight
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GandalfLevel8
TargetNames = GANDALF
RequiredExperience = GANDALF_LVL8_EXP_NEEDED
ExperienceAward = GANDALF_LVL8_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GandalfLevel9
TargetNames = GANDALF
RequiredExperience = GANDALF_LVL9_EXP_NEEDED
ExperienceAward = GANDALF_LVL9_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage8
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GandalfLevel10
TargetNames = GANDALF
RequiredExperience = GANDALF_LVL10_EXP_NEEDED
ExperienceAward = GANDALF_LVL10_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage9
Rank = 10
Upgrades = Upgrade_GandalfWordOfPower
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;----------- BOROMIR ------------------
ExperienceLevel BoromirLevel1
TargetNames = GondorBoromir
RequiredExperience = 1
ExperienceAward = BOROMIR_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 1
End
END
ExperienceLevel BoromirLevel2
TargetNames = GondorBoromir
RequiredExperience = BOROMIR_LVL2_EXP_NEEDED
ExperienceAward = BOROMIR_LVL2_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage1
Upgrades = Upgrade_BoromirHornOfGondor
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 1
End
END
ExperienceLevel BoromirLevel3
TargetNames = GondorBoromir
RequiredExperience = BOROMIR_LVL3_EXP_NEEDED
ExperienceAward = BOROMIR_LVL3_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage2
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
;Upgrades = Upgrade_BoromirLastStand
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 1
End
END
ExperienceLevel BoromirLevel4
TargetNames = GondorBoromir
RequiredExperience = BOROMIR_LVL4_EXP_NEEDED
ExperienceAward = BOROMIR_LVL4_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage3
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 1
End
END
ExperienceLevel BoromirLevel5
TargetNames = GondorBoromir
RequiredExperience = BOROMIR_LVL5_EXP_NEEDED
ExperienceAward = BOROMIR_LVL5_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
Upgrades = Upgrade_BoromirForGondorSpeech
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 1
End
END
ExperienceLevel BoromirLevel6
TargetNames = GondorBoromir
RequiredExperience = BOROMIR_LVL6_EXP_NEEDED
ExperienceAward = BOROMIR_LVL6_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 1
End
END
ExperienceLevel BoromirLevel7
TargetNames = GondorBoromir
RequiredExperience = BOROMIR_LVL7_EXP_NEEDED
ExperienceAward = BOROMIR_LVL7_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
Upgrades = Upgrade_FaramirCaptainOfGondor
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 1
End
END
ExperienceLevel BoromirLevel8
TargetNames = GondorBoromir
RequiredExperience = BOROMIR_LVL8_EXP_NEEDED
ExperienceAward = BOROMIR_LVL8_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 1
End
END
ExperienceLevel BoromirLevel9
TargetNames = GondorBoromir
RequiredExperience = BOROMIR_LVL9_EXP_NEEDED
ExperienceAward = BOROMIR_LVL9_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage8
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 1
End
END
ExperienceLevel BoromirLevel10
TargetNames = GondorBoromir
RequiredExperience = BOROMIR_LVL10_EXP_NEEDED
ExperienceAward = BOROMIR_LVL10_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage9
Rank = 10
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 1
End
END
;---------------------- ARAGORN -------------------------------------
ExperienceLevel AragornLevelMP1
TargetNames = ARAGORN
RequiredExperience = 1
ExperienceAward = ARAGORN_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel AragornLevelMP2
TargetNames = ARAGORN
RequiredExperience = ARAGORN_LVL2_EXP_NEEDED
ExperienceAward = ARAGORN_LVL2_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 2
AttributeModifiers = HeroLevelUpDamage1
Upgrades = Upgrade_AragornBladeMaster
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel AragornLevelMP3
TargetNames = ARAGORN
RequiredExperience = ARAGORN_LVL3_EXP_NEEDED
ExperienceAward = ARAGORN_LVL3_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 3
AttributeModifiers = HeroLevelUpDamage2
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel AragornLevelMP4
TargetNames = ARAGORN
RequiredExperience = ARAGORN_LVL4_EXP_NEEDED
ExperienceAward = ARAGORN_LVL4_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 4
Upgrades = Upgrade_AragornLeadership
AttributeModifiers = HeroLevelUpDamage3
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel AragornLevelMP5
TargetNames = ARAGORN
RequiredExperience = ARAGORN_LVL5_EXP_NEEDED
ExperienceAward = ARAGORN_LVL5_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 5
AttributeModifiers = HeroLevelUpDamage4
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel AragornLevelMP6
TargetNames = ARAGORN
RequiredExperience = ARAGORN_LVL6_EXP_NEEDED
ExperienceAward = ARAGORN_LVL6_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 6
AttributeModifiers = HeroLevelUpDamage5
Upgrades = Upgrade_AragornElendil
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel AragornLevelMP7
TargetNames = ARAGORN
RequiredExperience = ARAGORN_LVL7_EXP_NEEDED
ExperienceAward = ARAGORN_LVL7_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 7
AttributeModifiers = HeroLevelUpDamage6
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel AragornLevelMP8
TargetNames = ARAGORN
RequiredExperience = ARAGORN_LVL8_EXP_NEEDED
ExperienceAward = ARAGORN_LVL8_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 8
AttributeModifiers = HeroLevelUpDamage7
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel AragornLevelMP9
TargetNames = ARAGORN
RequiredExperience = ARAGORN_LVL9_EXP_NEEDED
ExperienceAward = ARAGORN_LVL9_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 9
AttributeModifiers = HeroLevelUpDamage8
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel AragornLevelMP10
TargetNames = ARAGORN
RequiredExperience = ARAGORN_LVL10_EXP_NEEDED
ExperienceAward = ARAGORN_LVL10_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 10
Upgrades = Upgrade_AragornOathbreakers
AttributeModifiers = HeroLevelUpDamage9
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
;---------------------- FARAMIR -------------------------------------
ExperienceLevel FaramirLevel1
TargetNames = GondorFaramir GondorFaramirCavalry
RequiredExperience = 1
ExperienceAward = FARAMIR_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel FaramirLevel2
TargetNames = GondorFaramir GondorFaramirCavalry
RequiredExperience = FARAMIR_LVL2_EXP_NEEDED
ExperienceAward = FARAMIR_LVL2_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
Rank = 2
AttributeModifiers = HeroLevelUpDamage1
Upgrades = Upgrade_ObjectLevel2
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel FaramirLevel3
TargetNames = GondorFaramir GondorFaramirCavalry
RequiredExperience = FARAMIR_LVL3_EXP_NEEDED
ExperienceAward = FARAMIR_LVL3_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
Rank = 3
Upgrades = Upgrade_FaramirKnightRangerToggle
AttributeModifiers = HeroLevelUpDamage2
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel FaramirLevel4
TargetNames = GondorFaramir GondorFaramirCavalry
RequiredExperience = FARAMIR_LVL4_EXP_NEEDED
ExperienceAward = FARAMIR_LVL4_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
Rank = 4
AttributeModifiers = HeroLevelUpDamage3
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel FaramirLevel5
TargetNames = GondorFaramir GondorFaramirCavalry
RequiredExperience = FARAMIR_LVL5_EXP_NEEDED
ExperienceAward = FARAMIR_LVL5_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
Rank = 5
AttributeModifiers = HeroLevelUpDamage4
Upgrades = Upgrade_FaramirWarSpeech
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel FaramirLevel6
TargetNames = GondorFaramir GondorFaramirCavalry
RequiredExperience = FARAMIR_LVL6_EXP_NEEDED
ExperienceAward = FARAMIR_LVL6_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
Rank = 6
Upgrades = Upgrade_FaramirLeadership
AttributeModifiers = HeroLevelUpDamage5
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel FaramirLevel7
TargetNames = GondorFaramir GondorFaramirCavalry
RequiredExperience = FARAMIR_LVL7_EXP_NEEDED
ExperienceAward = FARAMIR_LVL7_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
Rank = 7
Upgrades = Upgrade_FaramirCaptainOfGondor
AttributeModifiers = HeroLevelUpDamage6
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel FaramirLevel8
TargetNames = GondorFaramir GondorFaramirCavalry
RequiredExperience = FARAMIR_LVL8_EXP_NEEDED
ExperienceAward = FARAMIR_LVL8_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
Rank = 8
AttributeModifiers = HeroLevelUpDamage7
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel FaramirLevel9
TargetNames = GondorFaramir GondorFaramirCavalry
RequiredExperience = FARAMIR_LVL9_EXP_NEEDED
ExperienceAward = FARAMIR_LVL9_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
Rank = 9
AttributeModifiers = HeroLevelUpDamage8
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel FaramirLevel10
TargetNames = GondorFaramir GondorFaramirCavalry
RequiredExperience = FARAMIR_LVL10_EXP_NEEDED
ExperienceAward = FARAMIR_LVL10_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
Rank = 10
AttributeModifiers = HeroLevelUpDamage9
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
;---------------------- DAMROD -------------------------------------
ExperienceLevel DamrodLevel1
TargetNames = GondorDamrod
RequiredExperience = 1
ExperienceAward = DAMROD_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel DamrodLevel2
TargetNames = GondorDamrod
RequiredExperience = DAMROD_LVL2_EXP_NEEDED
ExperienceAward = DAMROD_LVL2_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 2
AttributeModifiers = HeroLevelUpDamage1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel DamrodLevel3
TargetNames = GondorDamrod
RequiredExperience = DAMROD_LVL3_EXP_NEEDED
ExperienceAward = DAMROD_LVL3_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 3
AttributeModifiers = HeroLevelUpDamage2
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel DamrodLevel4
TargetNames = GondorDamrod
RequiredExperience = DAMROD_LVL4_EXP_NEEDED
ExperienceAward = DAMROD_LVL4_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 4
AttributeModifiers = HeroLevelUpDamage3
Upgrades = Upgrade_DamrodLeadership
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel DamrodLevel5
TargetNames = GondorDamrod
RequiredExperience = DAMROD_LVL5_EXP_NEEDED
ExperienceAward = DAMROD_LVL5_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 5
AttributeModifiers = HeroLevelUpDamage4
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel DamrodLevel6
TargetNames = GondorDamrod
RequiredExperience = DAMROD_LVL6_EXP_NEEDED
ExperienceAward = DAMROD_LVL6_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 6
Upgrades = Upgrade_DamrodDeadlySniper
AttributeModifiers = HeroLevelUpDamage5
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel DamrodLevel7
TargetNames = GondorDamrod
RequiredExperience = DAMROD_LVL7_EXP_NEEDED
ExperienceAward = DAMROD_LVL7_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 7
; Upgrades = Upgrade_FaramirCaptainOfGondor
AttributeModifiers = HeroLevelUpDamage6
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel DamrodLevel8
TargetNames = GondorDamrod
RequiredExperience = DAMROD_LVL8_EXP_NEEDED
ExperienceAward = DAMROD_LVL8_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 8
AttributeModifiers = HeroLevelUpDamage7
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel DamrodLevel9
TargetNames = GondorDamrod
RequiredExperience = DAMROD_LVL9_EXP_NEEDED
ExperienceAward = DAMROD_LVL9_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 9
AttributeModifiers = HeroLevelUpDamage8
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel DamrodLevel10
TargetNames = GondorDamrod
RequiredExperience = DAMROD_LVL10_EXP_NEEDED
ExperienceAward = DAMROD_LVL10_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 10
AttributeModifiers = HeroLevelUpDamage9
Upgrades = Upgrade_DamrodRallyRangers
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
;--------------- ROHAN HEROES --------------------------
;----------- Legolas ------------------
ExperienceLevel LegolasLevel1
TargetNames = RohanLegolas ElvenLegolas
RequiredExperience = 1
ExperienceAward = LEGOLAS_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel LegolasLevel2
TargetNames = RohanLegolas ElvenLegolas
RequiredExperience = LEGOLAS_LVL2_EXP_NEEDED
ExperienceAward = LEGOLAS_LVL2_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage1
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Upgrades = Upgrade_LegolasKnifeFighter
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel LegolasLevel3
TargetNames = RohanLegolas ElvenLegolas
RequiredExperience = LEGOLAS_LVL3_EXP_NEEDED
ExperienceAward = LEGOLAS_LVL3_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage2
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel LegolasLevel4
TargetNames = RohanLegolas ElvenLegolas
RequiredExperience = LEGOLAS_LVL4_EXP_NEEDED
ExperienceAward = LEGOLAS_LVL4_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage3
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_LegolasTrainArchers
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel LegolasLevel5
TargetNames = RohanLegolas ElvenLegolas
RequiredExperience = LEGOLAS_LVL5_EXP_NEEDED
ExperienceAward = LEGOLAS_LVL5_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel LegolasLevel6
TargetNames = RohanLegolas ElvenLegolas
RequiredExperience = LEGOLAS_LVL6_EXP_NEEDED
ExperienceAward = LEGOLAS_LVL6_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel LegolasLevel7
TargetNames = RohanLegolas ElvenLegolas
RequiredExperience = LEGOLAS_LVL7_EXP_NEEDED
ExperienceAward = LEGOLAS_LVL7_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Upgrades = Upgrade_LegolasArrowWind
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel LegolasLevel8
TargetNames = RohanLegolas ElvenLegolas
RequiredExperience = LEGOLAS_LVL8_EXP_NEEDED
ExperienceAward = LEGOLAS_LVL8_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel LegolasLevel9
TargetNames = RohanLegolas ElvenLegolas
RequiredExperience = LEGOLAS_LVL9_EXP_NEEDED
ExperienceAward = LEGOLAS_LVL9_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage8
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel LegolasLevel10
TargetNames = RohanLegolas ElvenLegolas
RequiredExperience = LEGOLAS_LVL10_EXP_NEEDED
ExperienceAward = LEGOLAS_LVL10_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage9
Rank = 10
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
;----------- GIMLI ------------------
ExperienceLevel GimliLevel1
TargetNames = RohanGimli DwarvenGimli
RequiredExperience = 1
ExperienceAward = GIMLI_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel GimliLevel2
TargetNames = RohanGimli DwarvenGimli
RequiredExperience = GIMLI_LVL2_EXP_NEEDED
ExperienceAward = GIMLI_LVL2_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage1
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Upgrades = Upgrade_GimliLeapTrigger
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel GimliLevel3
TargetNames = RohanGimli DwarvenGimli
RequiredExperience = GIMLI_LVL3_EXP_NEEDED
ExperienceAward = GIMLI_LVL3_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage2
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel GimliLevel4
TargetNames = RohanGimli DwarvenGimli
RequiredExperience = GIMLI_LVL4_EXP_NEEDED
ExperienceAward = GIMLI_LVL4_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage3
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel GimliLevel5
TargetNames = RohanGimli DwarvenGimli
RequiredExperience = GIMLI_LVL5_EXP_NEEDED
ExperienceAward = GIMLI_LVL5_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
Upgrades = Upgrade_GimliSlayerTrigger
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel GimliLevel6
TargetNames = RohanGimli DwarvenGimli
RequiredExperience = GIMLI_LVL6_EXP_NEEDED
ExperienceAward = GIMLI_LVL6_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
Upgrades =
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel GimliLevel7
TargetNames = RohanGimli DwarvenGimli
RequiredExperience = GIMLI_LVL7_EXP_NEEDED
ExperienceAward = GIMLI_LVL7_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel GimliLevel8
TargetNames = RohanGimli DwarvenGimli
RequiredExperience = GIMLI_LVL8_EXP_NEEDED
ExperienceAward = GIMLI_LVL8_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel GimliLevel9
TargetNames = RohanGimli DwarvenGimli
RequiredExperience = GIMLI_LVL9_EXP_NEEDED
ExperienceAward = GIMLI_LVL9_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage8
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel GimliLevel10
TargetNames = RohanGimli DwarvenGimli
RequiredExperience = GIMLI_LVL10_EXP_NEEDED
ExperienceAward = GIMLI_LVL10_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage9
Rank = 10
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Upgrades = Upgrade_GimliMonsterSlayer
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
;----------- GLOIN ------------------
ExperienceLevel GloinLevel1
TargetNames = DwarvenGloin
RequiredExperience = 1
ExperienceAward = GLOIN_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_EnableDwarvenGloinSlam
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel GloinLevel2
TargetNames = DwarvenGloin
RequiredExperience = GLOIN_LVL2_EXP_NEEDED
ExperienceAward = GLOIN_LVL2_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage1
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Upgrades =
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel GloinLevel3
TargetNames = DwarvenGloin
RequiredExperience = GLOIN_LVL3_EXP_NEEDED
ExperienceAward = GLOIN_LVL3_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage2
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel GloinLevel4
TargetNames = DwarvenGloin
RequiredExperience = GLOIN_LVL4_EXP_NEEDED
ExperienceAward = GLOIN_LVL4_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage3
Rank = 4
Upgrades = Upgrade_EnableDwarvenGloinShakeFoundation
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel GloinLevel5
TargetNames = DwarvenGloin
RequiredExperience = GLOIN_LVL5_EXP_NEEDED
ExperienceAward = GLOIN_LVL5_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
Upgrades =
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel GloinLevel6
TargetNames = DwarvenGloin
RequiredExperience = GLOIN_LVL6_EXP_NEEDED
ExperienceAward = GLOIN_LVL6_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
Upgrades =
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel GloinLevel7
TargetNames = DwarvenGloin
RequiredExperience = GLOIN_LVL7_EXP_NEEDED
ExperienceAward = GLOIN_LVL7_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel GloinLevel8
TargetNames = DwarvenGloin
RequiredExperience = GLOIN_LVL8_EXP_NEEDED
ExperienceAward = GLOIN_LVL8_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel GloinLevel9
TargetNames = DwarvenGloin
RequiredExperience = GLOIN_LVL9_EXP_NEEDED
ExperienceAward = GLOIN_LVL9_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage8
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel GloinLevel10
TargetNames = DwarvenGloin
RequiredExperience = GLOIN_LVL10_EXP_NEEDED
ExperienceAward = GLOIN_LVL10_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage9
Rank = 10
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Upgrades = Upgrade_EnableGloinSmash
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
;------------ DWARVEN CATAPULT---------------
ExperienceLevel DwarvenCatapultLevel1
TargetNames = DwarvenCatapult DwarvenCatapultFortress
RequiredExperience = 10
ExperienceAwardOwnGuysDie = 0
ExperienceAward = DWARVEN_CATAPULT_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 70
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel DwarvenFortressLevel1
TargetNames = DwarvenFortressCitadel
RequiredExperience = 1
ExperienceAward = 300
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
;---------------------- THEODEN -------------------------------------
ExperienceLevel TheodenLevel1
TargetNames = RohanTheoden RohanTheodenCavalry
RequiredExperience = 1
ExperienceAward = THEODEN_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_TheodenLeadership
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel TheodenLevel2
TargetNames = RohanTheoden RohanTheodenCavalry
RequiredExperience = THEODEN_LVL2_EXP_NEEDED
ExperienceAward = THEODEN_LVL2_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 2
AttributeModifiers = HeroLevelUpDamage1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel TheodenLevel3
TargetNames = RohanTheoden RohanTheodenCavalry
RequiredExperience = THEODEN_LVL3_EXP_NEEDED
ExperienceAward = THEODEN_LVL3_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 3
AttributeModifiers = HeroLevelUpDamage2
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel TheodenLevel4
TargetNames = RohanTheoden RohanTheodenCavalry
RequiredExperience = THEODEN_LVL4_EXP_NEEDED
ExperienceAward = THEODEN_LVL4_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 4
Upgrades = Upgrade_TheodenGloriousCharge
AttributeModifiers = HeroLevelUpDamage3
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel TheodenLevel5
TargetNames = RohanTheoden RohanTheodenCavalry
RequiredExperience = THEODEN_LVL5_EXP_NEEDED
ExperienceAward = THEODEN_LVL5_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 5
AttributeModifiers = HeroLevelUpDamage4
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel TheodenLevel6
TargetNames = RohanTheoden RohanTheodenCavalry
RequiredExperience = THEODEN_LVL6_EXP_NEEDED
ExperienceAward = THEODEN_LVL6_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 6
Upgrades = Upgrade_TheodenKingsFavor
AttributeModifiers = HeroLevelUpDamage5
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel TheodenLevel7
TargetNames = RohanTheoden RohanTheodenCavalry
RequiredExperience = THEODEN_LVL7_EXP_NEEDED
ExperienceAward = THEODEN_LVL7_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 7
AttributeModifiers = HeroLevelUpDamage6
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel TheodenLevel8
TargetNames = RohanTheoden RohanTheodenCavalry
RequiredExperience = THEODEN_LVL8_EXP_NEEDED
ExperienceAward = THEODEN_LVL8_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 8
AttributeModifiers = HeroLevelUpDamage7
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel TheodenLevel9
TargetNames = RohanTheoden RohanTheodenCavalry
RequiredExperience = THEODEN_LVL9_EXP_NEEDED
ExperienceAward = THEODEN_LVL9_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 9
AttributeModifiers = HeroLevelUpDamage8
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel TheodenLevel10
TargetNames = RohanTheoden RohanTheodenCavalry
RequiredExperience = THEODEN_LVL10_EXP_NEEDED
ExperienceAward = THEODEN_LVL10_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 10
AttributeModifiers = HeroLevelUpDamage9
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
;---------------------- SAM -------------------------------------
ExperienceLevel SamLevel1
TargetNames = RohanSam RohanSam_Summoned
RequiredExperience = 1
ExperienceAward = HOBBIT_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SamLevel2
TargetNames = RohanSam
RequiredExperience = HOBBIT_LVL2_EXP_NEEDED
ExperienceAward = HOBBIT_LVL2_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 2
AttributeModifiers = HobbitLevelUpDamage1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SamLevel3
TargetNames = RohanSam
RequiredExperience = HOBBIT_LVL3_EXP_NEEDED
ExperienceAward = HOBBIT_LVL3_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 3
AttributeModifiers = HobbitLevelUpDamage2
Upgrades = Upgrade_ElvenCloak
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SamLevel4
TargetNames = RohanSam
RequiredExperience = HOBBIT_LVL4_EXP_NEEDED
ExperienceAward = HOBBIT_LVL4_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 4
AttributeModifiers = HobbitLevelUpDamage3
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SamLevel5
TargetNames = RohanSam
RequiredExperience = HOBBIT_LVL5_EXP_NEEDED
ExperienceAward = HOBBIT_LVL5_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 5
AttributeModifiers = HobbitLevelUpDamage4
Upgrades = Upgrade_ElvenCloak
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SamLevel6
TargetNames = RohanSam
RequiredExperience = HOBBIT_LVL6_EXP_NEEDED
ExperienceAward = HOBBIT_LVL6_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 6
AttributeModifiers = HobbitLevelUpDamage5
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SamLevel7
TargetNames = RohanSam
RequiredExperience = HOBBIT_LVL7_EXP_NEEDED
ExperienceAward = HOBBIT_LVL7_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 7
AttributeModifiers = HobbitLevelUpDamage6
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SamLevel8
TargetNames = RohanSam
RequiredExperience = HOBBIT_LVL8_EXP_NEEDED
ExperienceAward = HOBBIT_LVL8_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 8
AttributeModifiers = HobbitLevelUpDamage7
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SamLevel9
TargetNames = RohanSam
RequiredExperience = HOBBIT_LVL9_EXP_NEEDED
ExperienceAward = HOBBIT_LVL9_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 9
AttributeModifiers = HobbitLevelUpDamage8
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SamLevel10
TargetNames = RohanSam
RequiredExperience = HOBBIT_LVL10_EXP_NEEDED
ExperienceAward = HOBBIT_LVL10_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 10
AttributeModifiers = HobbitLevelUpDamage9
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
;---------------------- FRODO -------------------------------------
ExperienceLevel FrodoLevel1
TargetNames = RohanFrodo RohanSamWithFrodoPowers RohanFrodo_Summoned
RequiredExperience = 1
ExperienceAward = HOBBIT_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel FrodoLevel2
TargetNames = RohanFrodo RohanSamWithFrodoPowers
RequiredExperience = HOBBIT_LVL2_EXP_NEEDED
ExperienceAward = HOBBIT_LVL2_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 2
AttributeModifiers = HobbitLevelUpDamage1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel FrodoLevel3
TargetNames = RohanFrodo RohanSamWithFrodoPowers
RequiredExperience = HOBBIT_LVL3_EXP_NEEDED
ExperienceAward = HOBBIT_LVL3_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 3
AttributeModifiers = HobbitLevelUpDamage2
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel FrodoLevel4
TargetNames = RohanFrodo RohanSamWithFrodoPowers
RequiredExperience = HOBBIT_LVL4_EXP_NEEDED
ExperienceAward = HOBBIT_LVL4_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 4
AttributeModifiers = HobbitLevelUpDamage3
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel FrodoLevel5
TargetNames = RohanFrodo RohanSamWithFrodoPowers
RequiredExperience = HOBBIT_LVL5_EXP_NEEDED
ExperienceAward = HOBBIT_LVL5_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 5
AttributeModifiers = HobbitLevelUpDamage4
Upgrades = Upgrade_ElvenCloak
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel FrodoLevel6
TargetNames = RohanFrodo RohanSamWithFrodoPowers
RequiredExperience = HOBBIT_LVL6_EXP_NEEDED
ExperienceAward = HOBBIT_LVL6_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 6
AttributeModifiers = HobbitLevelUpDamage5
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel FrodoLevel7
TargetNames = RohanFrodo RohanSamWithFrodoPowers
RequiredExperience = HOBBIT_LVL7_EXP_NEEDED
ExperienceAward = HOBBIT_LVL7_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 7
AttributeModifiers = HobbitLevelUpDamage6
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel FrodoLevel8
TargetNames = RohanFrodo RohanSamWithFrodoPowers
RequiredExperience = HOBBIT_LVL8_EXP_NEEDED
ExperienceAward = HOBBIT_LVL8_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 8
AttributeModifiers = HobbitLevelUpDamage7
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel FrodoLevel9
TargetNames = RohanFrodo RohanSamWithFrodoPowers
RequiredExperience = HOBBIT_LVL9_EXP_NEEDED
ExperienceAward = HOBBIT_LVL9_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 9
AttributeModifiers = HobbitLevelUpDamage8
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel FrodoLevel10
TargetNames = RohanFrodo RohanSamWithFrodoPowers
RequiredExperience = HOBBIT_LVL10_EXP_NEEDED
ExperienceAward = HOBBIT_LVL10_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 10
AttributeModifiers = HobbitLevelUpDamage9
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
;---------------------- PIPPIN -------------------------------------
ExperienceLevel PippinLevel1
TargetNames = RohanPippin RohanPippen_Summoned
RequiredExperience = 1
ExperienceAward = HOBBIT_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel PippinLevel2
TargetNames = RohanPippin
RequiredExperience = HOBBIT_LVL2_EXP_NEEDED
ExperienceAward = HOBBIT_LVL2_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 2
AttributeModifiers = HobbitLevelUpDamage1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel PippinLevel3
TargetNames = RohanPippin
RequiredExperience = HOBBIT_LVL3_EXP_NEEDED
ExperienceAward = HOBBIT_LVL3_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 3
AttributeModifiers = HobbitLevelUpDamage2
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel PippinLevel4
TargetNames = RohanPippin
RequiredExperience = HOBBIT_LVL4_EXP_NEEDED
ExperienceAward = HOBBIT_LVL4_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 4
AttributeModifiers = HobbitLevelUpDamage3
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel PippinLevel5
TargetNames = RohanPippin
RequiredExperience = HOBBIT_LVL5_EXP_NEEDED
ExperienceAward = HOBBIT_LVL5_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 5
AttributeModifiers = HobbitLevelUpDamage4
Upgrades = Upgrade_ElvenCloak
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel PippinLevel6
TargetNames = RohanPippin
RequiredExperience = HOBBIT_LVL6_EXP_NEEDED
ExperienceAward = HOBBIT_LVL6_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 6
AttributeModifiers = HobbitLevelUpDamage5
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel PippinLevel7
TargetNames = RohanPippin
RequiredExperience = HOBBIT_LVL7_EXP_NEEDED
ExperienceAward = HOBBIT_LVL7_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 7
AttributeModifiers = HobbitLevelUpDamage6
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel PippinLevel8
TargetNames = RohanPippin
RequiredExperience = HOBBIT_LVL8_EXP_NEEDED
ExperienceAward = HOBBIT_LVL8_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 8
AttributeModifiers = HobbitLevelUpDamage7
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel PippinLevel9
TargetNames = RohanPippin
RequiredExperience = HOBBIT_LVL9_EXP_NEEDED
ExperienceAward = HOBBIT_LVL9_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 9
AttributeModifiers = HobbitLevelUpDamage8
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel PippinLevel10
TargetNames = RohanPippin
RequiredExperience = HOBBIT_LVL10_EXP_NEEDED
ExperienceAward = HOBBIT_LVL10_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 10
AttributeModifiers = HobbitLevelUpDamage9
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
;---------------------- MERRY -------------------------------------
ExperienceLevel MerryLevel1
TargetNames = RohanMerry RohanMerry_Summoned
RequiredExperience = 1
ExperienceAward = HOBBIT_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MerryLevel2
TargetNames = RohanMerry
RequiredExperience = HOBBIT_LVL2_EXP_NEEDED
ExperienceAward = HOBBIT_LVL2_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 2
AttributeModifiers = HobbitLevelUpDamage1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MerryLevel3
TargetNames = RohanMerry
RequiredExperience = HOBBIT_LVL3_EXP_NEEDED
ExperienceAward = HOBBIT_LVL3_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 3
AttributeModifiers = HobbitLevelUpDamage2
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MerryLevel4
TargetNames = RohanMerry
RequiredExperience = HOBBIT_LVL4_EXP_NEEDED
ExperienceAward = HOBBIT_LVL4_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 4
AttributeModifiers = HobbitLevelUpDamage3
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MerryLevel5
TargetNames = RohanMerry
RequiredExperience = HOBBIT_LVL5_EXP_NEEDED
ExperienceAward = HOBBIT_LVL5_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 5
AttributeModifiers = HobbitLevelUpDamage4
Upgrades = Upgrade_ElvenCloak
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MerryLevel6
TargetNames = RohanMerry
RequiredExperience = HOBBIT_LVL6_EXP_NEEDED
ExperienceAward = HOBBIT_LVL6_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 6
AttributeModifiers = HobbitLevelUpDamage5
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MerryLevel7
TargetNames = RohanMerry
RequiredExperience = HOBBIT_LVL7_EXP_NEEDED
ExperienceAward = HOBBIT_LVL7_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 7
AttributeModifiers = HobbitLevelUpDamage6
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MerryLevel8
TargetNames = RohanMerry
RequiredExperience = HOBBIT_LVL8_EXP_NEEDED
ExperienceAward = HOBBIT_LVL8_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 8
AttributeModifiers = HobbitLevelUpDamage7
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MerryLevel9
TargetNames = RohanMerry
RequiredExperience = HOBBIT_LVL9_EXP_NEEDED
ExperienceAward = HOBBIT_LVL9_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 9
AttributeModifiers = HobbitLevelUpDamage8
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MerryLevel10
TargetNames = RohanMerry
RequiredExperience = HOBBIT_LVL10_EXP_NEEDED
ExperienceAward = HOBBIT_LVL10_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 10
AttributeModifiers = HobbitLevelUpDamage9
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
;---------------------- EOMER -------------------------------------
ExperienceLevel EomerLevel1
TargetNames = RohanEomer RohanEomerCavalry
RequiredExperience = 1
ExperienceAward = EOMER_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_EomerHorseLordLeader
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel EomerLevel2
TargetNames = RohanEomer RohanEomerCavalry
RequiredExperience = EOMER_LVL2_EXP_NEEDED
ExperienceAward = EOMER_LVL2_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 2
Upgrades = Upgrade_EomerOutlawLeader
AttributeModifiers = HeroLevelUpDamage1 EomerPassiveOutlawLeadership
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel EomerLevel3
TargetNames = RohanEomer RohanEomerCavalry
RequiredExperience = EOMER_LVL3_EXP_NEEDED
ExperienceAward = EOMER_LVL3_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 3
AttributeModifiers = HeroLevelUpDamage2
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel EomerLevel4
TargetNames = RohanEomer RohanEomerCavalry
RequiredExperience = EOMER_LVL4_EXP_NEEDED
ExperienceAward = EOMER_LVL4_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 4
AttributeModifiers = HeroLevelUpDamage3
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel EomerLevel5
TargetNames = RohanEomer RohanEomerCavalry
RequiredExperience = EOMER_LVL5_EXP_NEEDED
ExperienceAward = EOMER_LVL5_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 5
AttributeModifiers = HeroLevelUpDamage4
Upgrades = Upgrade_EomerSpear
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel EomerLevel6
TargetNames = RohanEomer RohanEomerCavalry
RequiredExperience = EOMER_LVL6_EXP_NEEDED
ExperienceAward = EOMER_LVL6_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 6
AttributeModifiers = HeroLevelUpDamage5
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel EomerLevel7
TargetNames = RohanEomer RohanEomerCavalry
RequiredExperience = EOMER_LVL7_EXP_NEEDED
ExperienceAward = EOMER_LVL7_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 7
AttributeModifiers = HeroLevelUpDamage6
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel EomerLevel8
TargetNames = RohanEomer RohanEomerCavalry
RequiredExperience = EOMER_LVL8_EXP_NEEDED
ExperienceAward = EOMER_LVL8_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 8
AttributeModifiers = HeroLevelUpDamage7
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel EomerLevel9
TargetNames = RohanEomer RohanEomerCavalry
RequiredExperience = EOMER_LVL9_EXP_NEEDED
ExperienceAward = EOMER_LVL9_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 9
AttributeModifiers = HeroLevelUpDamage8
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel EomerLevel10
TargetNames = RohanEomer RohanEomerCavalry
RequiredExperience = EOMER_LVL10_EXP_NEEDED
ExperienceAward = EOMER_LVL10_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 10
AttributeModifiers = HeroLevelUpDamage9
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
;----------- GAMLING ------------------
ExperienceLevel GamlingLevel1
TargetNames = RohanGamling
RequiredExperience = 1
ExperienceAward = GAMLING_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 1
End
END
ExperienceLevel GamlingLevel2
TargetNames = RohanGamling
RequiredExperience = GAMLING_LVL2_EXP_NEEDED
ExperienceAward = GAMLING_LVL2_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage1
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 1
End
END
ExperienceLevel GamlingLevel3
TargetNames = RohanGamling
RequiredExperience = GAMLING_LVL3_EXP_NEEDED
ExperienceAward = GAMLING_LVL3_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage2
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 1
End
END
ExperienceLevel GamlingLevel4
TargetNames = RohanGamling
RequiredExperience = GAMLING_LVL4_EXP_NEEDED
ExperienceAward = GAMLING_LVL4_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage3
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 1
End
END
ExperienceLevel GamlingLevel5
TargetNames = RohanGamling
RequiredExperience = GAMLING_LVL5_EXP_NEEDED
ExperienceAward = GAMLING_LVL5_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 1
End
END
ExperienceLevel GamlingLevel6
TargetNames = RohanGamling
RequiredExperience = GAMLING_LVL6_EXP_NEEDED
ExperienceAward = GAMLING_LVL6_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 1
End
END
ExperienceLevel GamlingLevel7
TargetNames = RohanGamling
RequiredExperience = GAMLING_LVL7_EXP_NEEDED
ExperienceAward = GAMLING_LVL7_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
Upgrades = Upgrade_FaramirCaptainOfGondor
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 1
End
END
ExperienceLevel GamlingLevel8
TargetNames = RohanGamling
RequiredExperience = GAMLING_LVL8_EXP_NEEDED
ExperienceAward = GAMLING_LVL8_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 1
End
END
ExperienceLevel GamlingLevel9
TargetNames = RohanGamling
RequiredExperience = GAMLING_LVL9_EXP_NEEDED
ExperienceAward = GAMLING_LVL9_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage8
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 1
End
END
ExperienceLevel GamlingLevel10
TargetNames = RohanGamling
RequiredExperience = GAMLING_LVL10_EXP_NEEDED
ExperienceAward = GAMLING_LVL10_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage9
Rank = 10
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 1
End
END
;---------------------- EOWYN -------------------------------------
ExperienceLevel EowynLevel1
TargetNames = RohanEowyn RohanEowynDisguised
RequiredExperience = 1
ExperienceAward = EOWYN_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_EowynSmiteTrigger
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel EowynLevel2
TargetNames = RohanEowyn RohanEowynDisguised
RequiredExperience = EOWYN_LVL2_EXP_NEEDED
ExperienceAward = EOWYN_LVL2_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 2
AttributeModifiers = HeroLevelUpDamage1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel EowynLevel3
TargetNames = RohanEowyn RohanEowynDisguised
RequiredExperience = EOWYN_LVL3_EXP_NEEDED
ExperienceAward = EOWYN_LVL3_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 3
AttributeModifiers = HeroLevelUpDamage2
Upgrades = Upgrade_MountEowyn
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel EowynLevel4
TargetNames = RohanEowyn RohanEowynDisguised
RequiredExperience = EOWYN_LVL4_EXP_NEEDED
ExperienceAward = EOWYN_LVL4_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 4
AttributeModifiers = HeroLevelUpDamage3
Upgrades = Upgrade_EowynDisguiseTrigger
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel EowynLevel5
TargetNames = RohanEowyn RohanEowynDisguised
RequiredExperience = EOWYN_LVL5_EXP_NEEDED
ExperienceAward = EOWYN_LVL5_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 5
AttributeModifiers = HeroLevelUpDamage4
Upgrades = Upgrade_EowynShieldMaiden
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel EowynLevel6
TargetNames = RohanEowyn RohanEowynDisguised
RequiredExperience = EOWYN_LVL6_EXP_NEEDED
ExperienceAward = EOWYN_LVL6_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 6
AttributeModifiers = HeroLevelUpDamage5
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel EowynLevel7
TargetNames = RohanEowyn RohanEowynDisguised
RequiredExperience = EOWYN_LVL7_EXP_NEEDED
ExperienceAward = EOWYN_LVL7_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 7
AttributeModifiers = HeroLevelUpDamage6
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel EowynLevel8
TargetNames = RohanEowyn RohanEowynDisguised
RequiredExperience = EOWYN_LVL8_EXP_NEEDED
ExperienceAward = EOWYN_LVL8_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 8
AttributeModifiers = HeroLevelUpDamage7
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel EowynLevel9
TargetNames = RohanEowyn RohanEowynDisguised
RequiredExperience = EOWYN_LVL9_EXP_NEEDED
ExperienceAward = EOWYN_LVL9_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 9
AttributeModifiers = HeroLevelUpDamage8
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel EowynLevel10
TargetNames = RohanEowyn RohanEowynDisguised
RequiredExperience = EOWYN_LVL10_EXP_NEEDED
ExperienceAward = EOWYN_LVL10_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 10
AttributeModifiers = HeroLevelUpDamage9
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
;--------------- ELVEN HEROES --------------------------
;------------------ ARWEN ------------------------
ExperienceLevel ArwenLevel1
TargetNames = ElvenArwen
RequiredExperience = 1
ExperienceAward = ARWEN_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel ArwenLevel2
TargetNames = ElvenArwen
RequiredExperience = ARWEN_LVL2_EXP_NEEDED
ExperienceAward = ARWEN_LVL2_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 2
AttributeModifiers = HeroLevelUpDamage1
Upgrades = Upgrade_ArwenElvenGraceTrigger
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel ArwenLevel3
TargetNames = ElvenArwen
RequiredExperience = ARWEN_LVL3_EXP_NEEDED
ExperienceAward = ARWEN_LVL3_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 3
AttributeModifiers = HeroLevelUpDamage2
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel ArwenLevel4
TargetNames = ElvenArwen
RequiredExperience = ARWEN_LVL4_EXP_NEEDED
ExperienceAward = ARWEN_LVL4_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 4
AttributeModifiers = HeroLevelUpDamage3
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel ArwenLevel5
TargetNames = ElvenArwen
RequiredExperience = ARWEN_LVL5_EXP_NEEDED
ExperienceAward = ARWEN_LVL5_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 5
AttributeModifiers = HeroLevelUpDamage4
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel ArwenLevel6
TargetNames = ElvenArwen
RequiredExperience = ARWEN_LVL6_EXP_NEEDED
ExperienceAward = ARWEN_LVL6_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 6
AttributeModifiers = HeroLevelUpDamage5
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel ArwenLevel7
TargetNames = ElvenArwen
RequiredExperience = ARWEN_LVL7_EXP_NEEDED
ExperienceAward = ARWEN_LVL7_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 7
AttributeModifiers = HeroLevelUpDamage6
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel ArwenLevel8
TargetNames = ElvenArwen
RequiredExperience = ARWEN_LVL8_EXP_NEEDED
ExperienceAward = ARWEN_LVL8_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 8
AttributeModifiers = HeroLevelUpDamage7
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel ArwenLevel9
TargetNames = ElvenArwen
RequiredExperience = ARWEN_LVL9_EXP_NEEDED
ExperienceAward = ARWEN_LVL9_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 9
AttributeModifiers = HeroLevelUpDamage8
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel ArwenLevel10
TargetNames = ElvenArwen
RequiredExperience = ARWEN_LVL10_EXP_NEEDED
ExperienceAward = ARWEN_LVL10_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 10
AttributeModifiers = HeroLevelUpDamage9
Upgrades = Upgrade_ArwenFloodTrigger
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
;------------------ GLORFINDEL ------------------------
ExperienceLevel GlorfindelLevel1
TargetNames = ElvenGlorfindel
RequiredExperience = 1
ExperienceAward = GLORFINDEL_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel GlorfindelLevel2
TargetNames = ElvenGlorfindel
RequiredExperience = GLORFINDEL_LVL2_EXP_NEEDED
ExperienceAward = GLORFINDEL_LVL2_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 2
AttributeModifiers = HeroLevelUpDamage1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel GlorfindelLevel3
TargetNames = ElvenGlorfindel
RequiredExperience = Glorfindel_LVL3_EXP_NEEDED
ExperienceAward = Glorfindel_LVL3_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 3
AttributeModifiers = HeroLevelUpDamage2
Upgrades = Upgrade_GlorfindelBladeOfPurity
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel GlorfindelLevel4
TargetNames = ElvenGlorfindel
RequiredExperience = GLORFINDEL_LVL4_EXP_NEEDED
ExperienceAward = GLORFINDEL_LVL4_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 4
AttributeModifiers = HeroLevelUpDamage3
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel GlorfindelLevel5
TargetNames = ElvenGlorfindel
RequiredExperience = GLORFINDEL_LVL5_EXP_NEEDED
ExperienceAward = GLORFINDEL_LVL5_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 5
AttributeModifiers = HeroLevelUpDamage4
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel GlorfindelLevel6
TargetNames = ElvenGlorfindel
RequiredExperience = GLORFINDEL_LVL6_EXP_NEEDED
ExperienceAward = GLORFINDEL_LVL6_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 6
AttributeModifiers = HeroLevelUpDamage5
Upgrades = Upgrade_GlorfindelWindRider
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel GlorfindelLevel7
TargetNames = ElvenGlorfindel
RequiredExperience = GLORFINDEL_LVL7_EXP_NEEDED
ExperienceAward = GLORFINDEL_LVL7_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 7
AttributeModifiers = HeroLevelUpDamage6
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel GlorfindelLevel8
TargetNames = ElvenGlorfindel
RequiredExperience = GLORFINDEL_LVL8_EXP_NEEDED
ExperienceAward = GLORFINDEL_LVL8_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 8
AttributeModifiers = HeroLevelUpDamage7
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel GlorfindelLevel9
TargetNames = ElvenGlorfindel
RequiredExperience = GLORFINDEL_LVL9_EXP_NEEDED
ExperienceAward = GLORFINDEL_LVL9_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Rank = 9
AttributeModifiers = HeroLevelUpDamage8
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel GlorfindelLevel10
TargetNames = ElvenGlorfindel
RequiredExperience = GLORFINDEL_LVL10_EXP_NEEDED
ExperienceAward = GLORFINDEL_LVL10_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Upgrades = Upgrade_GlorindelStarlight
Rank = 10
AttributeModifiers = HeroLevelUpDamage9
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
;----------- Thranduil ------------------
ExperienceLevel ThranduilLevel1
TargetNames = ElvenThranduil
RequiredExperience = 1
ExperienceAward = THRANDUIL_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel ThranduilLevel2
TargetNames = ElvenThranduil
RequiredExperience = THRANDUIL_LVL2_EXP_NEEDED
ExperienceAward = THRANDUIL_LVL2_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage1
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel ThranduilLevel3
TargetNames = ElvenThranduil
RequiredExperience = THRANDUIL_LVL3_EXP_NEEDED
ExperienceAward = THRANDUIL_LVL3_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage2
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_ThranduilMoveUnseen; Upgrade_ThranduilDeadeye
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel ThranduilLevel4
TargetNames = ElvenThranduil
RequiredExperience = THRANDUIL_LVL4_EXP_NEEDED
ExperienceAward = THRANDUIL_LVL4_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage3
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_ThranduilElfCloak
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel ThranduilLevel5
TargetNames = ElvenThranduil
RequiredExperience = THRANDUIL_LVL5_EXP_NEEDED
ExperienceAward = THRANDUIL_LVL5_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel ThranduilLevel6
TargetNames = ElvenThranduil
RequiredExperience = THRANDUIL_LVL6_EXP_NEEDED
ExperienceAward = THRANDUIL_LVL6_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel ThranduilLevel7
TargetNames = ElvenThranduil
RequiredExperience = THRANDUIL_LVL7_EXP_NEEDED
ExperienceAward = THRANDUIL_LVL7_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Upgrades = Upgrade_ThranduilDeadeye; Upgrade_ThranduilMoveUnseen
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel ThranduilLevel8
TargetNames = ElvenThranduil
RequiredExperience = THRANDUIL_LVL8_EXP_NEEDED
ExperienceAward = THRANDUIL_LVL8_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel ThranduilLevel9
TargetNames = ElvenThranduil
RequiredExperience = THRANDUIL_LVL9_EXP_NEEDED
ExperienceAward = THRANDUIL_LVL9_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage8
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel ThranduilLevel10
TargetNames = ElvenThranduil
RequiredExperience = THRANDUIL_LVL10_EXP_NEEDED
ExperienceAward = THRANDUIL_LVL10_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage9
Rank = 10
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_ThranduilThornofVengeance
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel IsildurLevel1
TargetNames = GondorIsildur
RequiredExperience = 1
ExperienceAward = 0
Rank = 10
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
;----------- Galadriel ------------------
ExperienceLevel ElvenGaladriel_RingHeroLevel1
TargetNames = ElvenGaladriel_RingHero
RequiredExperience = 1
ExperienceAward = 500
ExperienceAwardOwnGuysDie = 0
Rank = 10
Upgrades = Upgrade_ObjectLevel1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
;----------- Elrond ------------------
ExperienceLevel ElrondLevel1
TargetNames = ElvenElrond
RequiredExperience = 1
ExperienceAward = ELROND_LVL1_EXP_AWARD
Rank = 1
; AttributeModifiers = ElrondResistKnockback
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel ElrondLevel2
TargetNames = ElvenElrond
RequiredExperience = ELROND_LVL2_EXP_NEEDED
ExperienceAward = ELROND_LVL2_EXP_AWARD
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage1 ; ElrondResistKnockback
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel ElrondLevel3
TargetNames = ElvenElrond
RequiredExperience = ELROND_LVL3_EXP_NEEDED
ExperienceAward = ELROND_LVL3_EXP_AWARD
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage2 ;ElrondResistKnockback
Upgrades = Upgrade_ElrondLeadership
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel ElrondLevel4
TargetNames = ElvenElrond
RequiredExperience = ELROND_LVL4_EXP_NEEDED
ExperienceAward = ELROND_LVL4_EXP_AWARD
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage3 ;ElrondResistKnockback
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel ElrondLevel5
TargetNames = ElvenElrond
RequiredExperience = ELROND_LVL5_EXP_NEEDED
ExperienceAward = ELROND_LVL5_EXP_AWARD
Rank = 5
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage4 ;ElrondResistKnockback
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel ElrondLevel6
TargetNames = ElvenElrond
RequiredExperience = ELROND_LVL6_EXP_NEEDED
ExperienceAward = ELROND_LVL6_EXP_AWARD
Rank = 6
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage5 ;ElrondResistKnockback
Upgrades = Upgrade_ElrondFarsight
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel ElrondLevel7
TargetNames = ElvenElrond
RequiredExperience = ELROND_LVL7_EXP_NEEDED
ExperienceAward = ELROND_LVL7_EXP_AWARD
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage6 ;ElrondResistKnockback
Upgrades = Upgrade_ElrondTornado
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel ElrondLevel8
TargetNames = ElvenElrond
RequiredExperience = ELROND_LVL8_EXP_NEEDED
ExperienceAward = ELROND_LVL8_EXP_AWARD
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage7 ;ElrondResistKnockback
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel ElrondLevel9
TargetNames = ElvenElrond
RequiredExperience = ELROND_LVL9_EXP_NEEDED
ExperienceAward = ELROND_LVL9_EXP_AWARD
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
AttributeModifiers = HeroLevelUpDamage8 ;ElrondResistKnockback
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel ElrondLevel10
TargetNames = ElvenElrond
RequiredExperience = ELROND_LVL10_EXP_NEEDED
ExperienceAward = ELROND_LVL10_EXP_AWARD
Rank = 10
AttributeModifiers = HeroLevelUpDamage9 ;ElrondResistKnockback
Upgrades = Upgrade_ElrondRestoration
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
;----------- Haldir ------------------
ExperienceLevel HaldirLevel1
TargetNames = ElvenHaldir
RequiredExperience = 1
ExperienceAward = HALDIR_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel HaldirLevel2
TargetNames = ElvenHaldir
RequiredExperience = HALDIR_LVL2_EXP_NEEDED
ExperienceAward = HALDIR_LVL2_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage1
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel HaldirLevel3
TargetNames = ElvenHaldir
RequiredExperience = HALDIR_LVL3_EXP_NEEDED
ExperienceAward = HALDIR_LVL3_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage2
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel HaldirLevel4
TargetNames = ElvenHaldir
RequiredExperience = HALDIR_LVL4_EXP_NEEDED
ExperienceAward = HALDIR_LVL4_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage3
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_LegolasTrainArchers
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel HaldirLevel5
TargetNames = ElvenHaldir
RequiredExperience = HALDIR_LVL5_EXP_NEEDED
ExperienceAward = HALDIR_LVL5_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel HaldirLevel6
TargetNames = ElvenHaldir
RequiredExperience = HALDIR_LVL6_EXP_NEEDED
ExperienceAward = HALDIR_LVL6_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_HaldirLeadership
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel HaldirLevel7
TargetNames = ElvenHaldir
RequiredExperience = HALDIR_LVL7_EXP_NEEDED
ExperienceAward = HALDIR_LVL7_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Upgrades = Upgrade_LegolasArrowWind
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel HaldirLevel8
TargetNames = ElvenHaldir
RequiredExperience = HALDIR_LVL8_EXP_NEEDED
ExperienceAward = HALDIR_LVL8_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel HaldirLevel9
TargetNames = ElvenHaldir
RequiredExperience = HALDIR_LVL9_EXP_NEEDED
ExperienceAward = HALDIR_LVL9_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage8
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel HaldirLevel10
TargetNames = ElvenHaldir
RequiredExperience = HALDIR_LVL10_EXP_NEEDED
ExperienceAward = HALDIR_LVL10_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage9
Rank = 10
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Upgrades = Upgrade_HaldirGoldenArrow
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
;--------------- ISENGARD HEROES --------------------------
;----------- SARUMAN ------------------
ExperienceLevel SarumanLevel1
TargetNames = IsengardSaruman
RequiredExperience = 1
ExperienceAward = SARUMAN_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SarumanLevel2
TargetNames = IsengardSaruman
RequiredExperience = SARUMAN_LVL2_EXP_NEEDED
ExperienceAward = SARUMAN_LVL2_EXP_AWARD
Upgrades = Upgrade_SarumanFireBall
AttributeModifiers = HeroLevelUpDamage1
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel SarumanLevel3
TargetNames = IsengardSaruman
RequiredExperience = SARUMAN_LVL3_EXP_NEEDED
ExperienceAward = SARUMAN_LVL3_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage2
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel SarumanLevel4
TargetNames = IsengardSaruman
RequiredExperience = SARUMAN_LVL4_EXP_NEEDED
ExperienceAward = SARUMAN_LVL4_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage3
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_SarumanDominate
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel SarumanLevel5
TargetNames = IsengardSaruman
RequiredExperience = SARUMAN_LVL5_EXP_NEEDED
ExperienceAward = SARUMAN_LVL5_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_SarumanSpeechCraft
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel SarumanLevel6
TargetNames = IsengardSaruman
RequiredExperience = SARUMAN_LVL6_EXP_NEEDED
ExperienceAward = SARUMAN_LVL6_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel SarumanLevel7
TargetNames = IsengardSaruman
RequiredExperience = SARUMAN_LVL7_EXP_NEEDED
ExperienceAward = SARUMAN_LVL7_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel SarumanLevel8
TargetNames = IsengardSaruman
RequiredExperience = SARUMAN_LVL8_EXP_NEEDED
ExperienceAward = SARUMAN_LVL8_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel SarumanLevel9
TargetNames = IsengardSaruman
RequiredExperience = SARUMAN_LVL9_EXP_NEEDED
ExperienceAward = SARUMAN_LVL9_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage8
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel SarumanLevel10
TargetNames = IsengardSaruman
RequiredExperience = SARUMAN_LVL10_EXP_NEEDED
ExperienceAward = SARUMAN_LVL10_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage9
Rank = 10
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_SarumanThunderBolt
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;----------- LURTZ ------------------
ExperienceLevel LurtzLevel1
TargetNames = IsengardLurtz
RequiredExperience = 1
ExperienceAward = LURTZ_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_LurtzCrippleTrigger
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel LurtzLevel2
TargetNames = IsengardLurtz
RequiredExperience = LURTZ_LVL2_EXP_NEEDED
ExperienceAward = LURTZ_LVL2_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage1
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel LurtzLevel3
TargetNames = IsengardLurtz
RequiredExperience = LURTZ_LVL3_EXP_NEEDED
ExperienceAward = LURTZ_LVL3_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage2
Rank = 3
Upgrades = Upgrade_LurtzCarnage
LevelUpFx = FX:GandalfLevelUp1FX
; Upgrades = Upgrade_LurtzRampage
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel LurtzLevel4
TargetNames = IsengardLurtz
RequiredExperience = LURTZ_LVL4_EXP_NEEDED
ExperienceAward = LURTZ_LVL4_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage3
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel LurtzLevel5
TargetNames = IsengardLurtz
RequiredExperience = LURTZ_LVL5_EXP_NEEDED
ExperienceAward = LURTZ_LVL5_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_LurtzLeadership
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel LurtzLevel6
TargetNames = IsengardLurtz
RequiredExperience = LURTZ_LVL6_EXP_NEEDED
ExperienceAward = LURTZ_LVL6_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
Upgrades = Upgrade_LurtzPillage
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel LurtzLevel7
TargetNames = IsengardLurtz
RequiredExperience = LURTZ_LVL7_EXP_NEEDED
ExperienceAward = LURTZ_LVL7_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel LurtzLevel8
TargetNames = IsengardLurtz
RequiredExperience = LURTZ_LVL8_EXP_NEEDED
ExperienceAward = LURTZ_LVL8_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel LurtzLevel9
TargetNames = IsengardLurtz
RequiredExperience = LURTZ_LVL9_EXP_NEEDED
ExperienceAward = LURTZ_LVL9_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage8
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel LurtzLevel10
TargetNames = IsengardLurtz
RequiredExperience = LURTZ_LVL10_EXP_NEEDED
ExperienceAward = LURTZ_LVL10_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage9 LurtzPassiveOutlawLeadership
; Upgrades = Upgrade_LurtzStealth
Rank = 10
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;----------- SHARKU ------------------
ExperienceLevel SharkuLevel1
TargetNames = IsengardSharku
RequiredExperience = 1
ExperienceAward = SHARKU_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SharkuLevel2
TargetNames = IsengardSharku
RequiredExperience = SHARKU_LVL2_EXP_NEEDED
ExperienceAward = SHARKU_LVL2_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage1
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_SharkuTameTheBeast
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel SharkuLevel3
TargetNames = IsengardSharku
RequiredExperience = SHARKU_LVL3_EXP_NEEDED
ExperienceAward = SHARKU_LVL3_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage2
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SharkuLevel4
TargetNames = IsengardSharku
RequiredExperience = SHARKU_LVL4_EXP_NEEDED
ExperienceAward = SHARKU_LVL4_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage3
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel SharkuLevel5
TargetNames = IsengardSharku
RequiredExperience = SHARKU_LVL5_EXP_NEEDED
ExperienceAward = SHARKU_LVL5_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_SharkuBloodHunt
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel SharkuLevel6
TargetNames = IsengardSharku
RequiredExperience = SHARKU_LVL6_EXP_NEEDED
ExperienceAward = SHARKU_LVL6_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel SharkuLevel7
TargetNames = IsengardSharku
RequiredExperience = SHARKU_LVL7_EXP_NEEDED
ExperienceAward = SHARKU_LVL7_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel SharkuLevel8
TargetNames = IsengardSharku
RequiredExperience = SHARKU_LVL8_EXP_NEEDED
ExperienceAward = SHARKU_LVL8_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel SharkuLevel9
TargetNames = IsengardSharku
RequiredExperience = SHARKU_LVL9_EXP_NEEDED
ExperienceAward = SHARKU_LVL9_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage8
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel SharkuLevel10
TargetNames = IsengardSharku
RequiredExperience = SHARKU_LVL10_EXP_NEEDED
ExperienceAward = SHARKU_LVL10_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage9
Rank = 10
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_SharkuManEater
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;----------- GOTHMOG ------------------
ExperienceLevel GothmogLevel1
TargetNames = MordorGothmog
RequiredExperience = 1
ExperienceAward = GOTHMOG_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_LurtzCrippleTrigger
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel GothmogLevel2
TargetNames = MordorGothmog
RequiredExperience = GOTHMOG_LVL2_EXP_NEEDED
ExperienceAward = GOTHMOG_LVL2_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage1
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GothmogLevel3
TargetNames = MordorGothmog
RequiredExperience = GOTHMOG_LVL3_EXP_NEEDED
ExperienceAward = GOTHMOG_LVL3_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage2
Rank = 3
Upgrades = Upgrade_LurtzCarnage
LevelUpFx = FX:GandalfLevelUp1FX
; Upgrades = Upgrade_LurtzRampage
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel GothmogLevel4
TargetNames = MordorGothmog
RequiredExperience = GOTHMOG_LVL4_EXP_NEEDED
ExperienceAward = GOTHMOG_LVL4_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage3
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel GothmogLevel5
TargetNames = MordorGothmog
RequiredExperience = GOTHMOG_LVL5_EXP_NEEDED
ExperienceAward = GOTHMOG_LVL5_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_LurtzLeadership
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GothmogLevel6
TargetNames = MordorGothmog
RequiredExperience = GOTHMOG_LVL6_EXP_NEEDED
ExperienceAward = GOTHMOG_LVL6_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
Upgrades = Upgrade_LurtzPillage
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GothmogLevel7
TargetNames = MordorGothmog
RequiredExperience = GOTHMOG_LVL7_EXP_NEEDED
ExperienceAward = GOTHMOG_LVL7_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GothmogLevel8
TargetNames = MordorGothmog
RequiredExperience = GOTHMOG_LVL8_EXP_NEEDED
ExperienceAward = GOTHMOG_LVL8_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GothmogLevel9
TargetNames = MordorGothmog
RequiredExperience = GOTHMOG_LVL9_EXP_NEEDED
ExperienceAward = GOTHMOG_LVL9_EXP_AWARD
;AttributeModifiers = HeroLevelUpDamage8
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GothmogLevel10
TargetNames = MordorGothmog
RequiredExperience = GOTHMOG_LVL10_EXP_NEEDED
ExperienceAward = GOTHMOG_LVL10_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage9 LurtzPassiveOutlawLeadership
; Upgrades = Upgrade_LurtzStealth
Rank = 10
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;----------- Summoned Guardians ------------------
ExperienceLevel DwarvenGuardianHorde_SummonedLevel1
TargetNames = DwarvenGuardianHorde_Summoned DwarvenGuardian_Summoned
RequiredExperience = 1
ExperienceAward = DAIN_LVL1_EXP_AWARD
Rank = 5
AttributeModifiers = GoodTroopBonusRank2 GoodTroopBonusRank3 GoodTroopBonusRank4 GoodTroopBonusRank5
Upgrades = Upgrade_ObjectLevel1 Upgrade_ObjectLevel2 Upgrade_ObjectLevel3 Upgrade_ObjectLevel4 Upgrade_ObjectLevel5
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
;----------- Summoned Axe Throwers------------------
ExperienceLevel DwarvenAxeThrowerHorde_SummonedLevel1
TargetNames = DwarvenAxeThrowerHorde_Summoned DwarvenAxeThrower_Summoned
RequiredExperience = 1
ExperienceAward = DAIN_LVL1_EXP_AWARD
Rank = 5
AttributeModifiers = GoodTroopBonusRank2 GoodTroopBonusRank3 GoodTroopBonusRank4 GoodTroopBonusRank5
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
;----------- Summoned Phalanx Horde------------------
ExperienceLevel DwarvenPhalanxHorde_SummonedLevel1
TargetNames = DwarvenPhalanxHorde_Summoned DwarvenPhalanx_Summoned
RequiredExperience = 1
ExperienceAward = DAIN_LVL1_EXP_AWARD
Rank = 5
AttributeModifiers = GoodTroopBonusRank2 GoodTroopBonusRank3 GoodTroopBonusRank4 GoodTroopBonusRank5
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
;--------------- DWARVEN HEROES --------------------------
;----------- DAIN ------------------
ExperienceLevel DainLevel1
TargetNames = DwarvenDain
RequiredExperience = 1
ExperienceAward = DAIN_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_DainLeadership
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
End
ExperienceLevel DainLevel2
TargetNames = DwarvenDain
RequiredExperience = DAIN_LVL2_EXP_NEEDED
ExperienceAward = DAIN_LVL2_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage1
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel DainLevel3
TargetNames = DwarvenDain
RequiredExperience = DAIN_LVL3_EXP_NEEDED
ExperienceAward = DAIN_LVL3_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage2
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel DainLevel4
TargetNames = DwarvenDain
RequiredExperience = DAIN_LVL4_EXP_NEEDED
ExperienceAward = DAIN_LVL4_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage3
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_DainMightyRage
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel DainLevel5
TargetNames = DwarvenDain
RequiredExperience = DAIN_LVL5_EXP_NEEDED
ExperienceAward = DAIN_LVL5_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel DainLevel6
TargetNames = DwarvenDain
RequiredExperience = DAIN_LVL6_EXP_NEEDED
ExperienceAward = DAIN_LVL6_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel DainLevel7
TargetNames = DwarvenDain
RequiredExperience = DAIN_LVL7_EXP_NEEDED
ExperienceAward = DAIN_LVL7_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_DainStubbornPride
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel DainLevel8
TargetNames = DwarvenDain
RequiredExperience = DAIN_LVL8_EXP_NEEDED
ExperienceAward = DAIN_LVL8_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel DainLevel9
TargetNames = DwarvenDain
RequiredExperience = DAIN_LVL9_EXP_NEEDED
ExperienceAward = DAIN_LVL9_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage8
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
ExperienceLevel DainLevel10
TargetNames = DwarvenDain
RequiredExperience = DAIN_LVL10_EXP_NEEDED
ExperienceAward = DAIN_LVL10_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage9
Rank = 10
LevelUpFx = FX:GandalfLevelUp1FX
;LevelUpOCL = OCL_GandalfLevelUp1OCL
Upgrades = Upgrade_DainRoyalGuard
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40 ;16
MaxRadius = 200 ;16
MaxSelectedUnits = 40 ;1
End
END
;--------------- WILD HEROES --------------------------
;----------- GORKIL THE GOBLIN KING ------------------
ExperienceLevel WildGoblinKingLevel1
TargetNames = WildGoblinKing
RequiredExperience = 1
ExperienceAward = WILD_GOBLIN_KING_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel WildGoblinKingLevel2
TargetNames = WildGoblinKing
RequiredExperience = WILD_GOBLIN_KING_LVL2_EXP_NEEDED
ExperienceAward = WILD_GOBLIN_KING_LVL2_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage1
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_ObjectLevel2
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel WildGoblinKingLevel3
TargetNames = WildGoblinKing
RequiredExperience = WILD_GOBLIN_KING_LVL3_EXP_NEEDED
ExperienceAward = WILD_GOBLIN_KING_LVL3_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage2
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_ObjectLevel3
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel WildGoblinKingLevel4
TargetNames = WildGoblinKing
RequiredExperience = WILD_GOBLIN_KING_LVL4_EXP_NEEDED
ExperienceAward = WILD_GOBLIN_KING_LVL4_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage3
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_ObjectLevel4
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel WildGoblinKingLevel5
TargetNames = WildGoblinKing
RequiredExperience = WILD_GOBLIN_KING_LVL5_EXP_NEEDED
ExperienceAward = WILD_GOBLIN_KING_LVL5_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel WildGoblinKingLevel6
TargetNames = WildGoblinKing
RequiredExperience = WILD_GOBLIN_KING_LVL6_EXP_NEEDED
ExperienceAward = WILD_GOBLIN_KING_LVL6_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_ObjectLevel6
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel WildGoblinKingLevel7
TargetNames = WildGoblinKing
RequiredExperience = WILD_GOBLIN_KING_LVL7_EXP_NEEDED
ExperienceAward = WILD_GOBLIN_KING_LVL7_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel WildGoblinKingLevel8
TargetNames = WildGoblinKing
RequiredExperience = WILD_GOBLIN_KING_LVL8_EXP_NEEDED
ExperienceAward = WILD_GOBLIN_KING_LVL8_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel WildGoblinKingLevel9
TargetNames = WildGoblinKing
RequiredExperience = WILD_GOBLIN_KING_LVL9_EXP_NEEDED
ExperienceAward = WILD_GOBLIN_KING_LVL9_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage8
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel WildGoblinKingLevel10
TargetNames = WildGoblinKing
RequiredExperience = WILD_GOBLIN_KING_LVL10_EXP_NEEDED
ExperienceAward = WILD_GOBLIN_KING_LVL10_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage9
Rank = 10
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_ObjectLevel10
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;----------------DROGOTH-------------------------------------------------------------------------------
ExperienceLevel DrogothLevel1
TargetNames = Drogoth
RequiredExperience = 1
ExperienceAward = DROGOTH_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel DrogothLevel2
TargetNames = Drogoth
RequiredExperience = DROGOTH_LVL2_EXP_NEEDED
ExperienceAward = DROGOTH_LVL2_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage1
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel DrogothLevel3
TargetNames = Drogoth
RequiredExperience = DROGOTH_LVL3_EXP_NEEDED
ExperienceAward = DROGOTH_LVL3_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage2
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_ObjectLevel3
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel DrogothLevel4
TargetNames = Drogoth
RequiredExperience = DROGOTH_LVL4_EXP_NEEDED
ExperienceAward = DROGOTH_LVL4_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage3
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel DrogothLevel5
TargetNames = Drogoth
RequiredExperience = DROGOTH_LVL5_EXP_NEEDED
ExperienceAward = DROGOTH_LVL5_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel DrogothLevel6
TargetNames = Drogoth
RequiredExperience = DROGOTH_LVL6_EXP_NEEDED
ExperienceAward = DROGOTH_LVL6_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_ObjectLevel6
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel DrogothLevel7
TargetNames = Drogoth
RequiredExperience = DROGOTH_LVL7_EXP_NEEDED
ExperienceAward = DROGOTH_LVL7_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel DrogothLevel8
TargetNames = Drogoth
RequiredExperience = DROGOTH_LVL8_EXP_NEEDED
ExperienceAward = DROGOTH_LVL8_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel DrogothLevel9
TargetNames = Drogoth
RequiredExperience = DROGOTH_LVL9_EXP_NEEDED
ExperienceAward = DROGOTH_LVL9_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage8
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel DrogothLevel10
TargetNames = Drogoth
RequiredExperience = DROGOTH_LVL10_EXP_NEEDED
ExperienceAward = DROGOTH_LVL10_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage9
Rank = 10
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_ObjectLevel10
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
;----------------WILD SHELOB-------------------------------------------------------------------------------
ExperienceLevel WildShelobLevel1
TargetNames = WildShelob
RequiredExperience = 1
ExperienceAward = WILD_SHELOB_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel WildShelobLevel2
TargetNames = WildShelob
RequiredExperience = WILD_SHELOB_LVL2_EXP_NEEDED
ExperienceAward = WILD_SHELOB_LVL2_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage1
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel WildShelobLevel3
TargetNames = WildShelob
RequiredExperience = WILD_SHELOB_LVL3_EXP_NEEDED
ExperienceAward = WILD_SHELOB_LVL3_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage2
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_ObjectLevel3
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel WildShelobLevel4
TargetNames = WildShelob
RequiredExperience = WILD_SHELOB_LVL4_EXP_NEEDED
ExperienceAward = WILD_SHELOB_LVL4_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage3
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel WildShelobLevel5
TargetNames = WildShelob
RequiredExperience = WILD_SHELOB_LVL5_EXP_NEEDED
ExperienceAward = WILD_SHELOB_LVL5_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel WildShelobLevel6
TargetNames = WildShelob
RequiredExperience = WILD_SHELOB_LVL6_EXP_NEEDED
ExperienceAward = WILD_SHELOB_LVL6_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_ObjectLevel6
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel WildShelobLevel7
TargetNames = WildShelob
RequiredExperience = WILD_SHELOB_LVL7_EXP_NEEDED
ExperienceAward = WILD_SHELOB_LVL7_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel WildShelobLevel8
TargetNames = WildShelob
RequiredExperience = WILD_SHELOB_LVL8_EXP_NEEDED
ExperienceAward = WILD_SHELOB_LVL8_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel WildShelobLevel9
TargetNames = WildShelob
RequiredExperience = WILD_SHELOB_LVL9_EXP_NEEDED
ExperienceAward = WILD_SHELOB_LVL9_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage8
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel WildShelobLevel10
TargetNames = WildShelob
RequiredExperience = WILD_SHELOB_LVL10_EXP_NEEDED
ExperienceAward = WILD_SHELOB_LVL10_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage9
Rank = 10
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_ObjectLevel10
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
;--------------- FELLBEAST HEROES --------------------------
;----------- FELLBEAST ------------------
ExperienceLevel MordorFellBeastLevel1
TargetNames = MordorFellBeast
RequiredExperience = 1
ExperienceAward = NAZGUL_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 60
MaxRadius = 200
MaxSelectedUnits = 10
End
End
ExperienceLevel MordorFellBeastLevel2
TargetNames = MordorFellBeast
RequiredExperience = NAZGUL_LVL2_EXP_NEEDED
ExperienceAward = NAZGUL_LVL2_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage1
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades =
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MordorFellBeastLevel3
TargetNames = MordorFellBeast
RequiredExperience = NAZGUL_LVL3_EXP_NEEDED
ExperienceAward = NAZGUL_LVL3_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage2
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MordorFellBeastLevel4
TargetNames = MordorFellBeast
RequiredExperience = NAZGUL_LVL4_EXP_NEEDED
ExperienceAward = NAZGUL_LVL4_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage3
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MordorFellBeastLevel5
TargetNames = MordorFellBeast
RequiredExperience = NAZGUL_LVL5_EXP_NEEDED
ExperienceAward = NAZGUL_LVL5_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MordorFellBeastLevel6
TargetNames = MordorFellBeast
RequiredExperience = NAZGUL_LVL6_EXP_NEEDED
ExperienceAward = NAZGUL_LVL6_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades =
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MordorFellBeastLevel7
TargetNames = MordorFellBeast
RequiredExperience = NAZGUL_LVL7_EXP_NEEDED
ExperienceAward = NAZGUL_LVL7_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MordorFellBeastLevel8
TargetNames = MordorFellBeast
RequiredExperience = NAZGUL_LVL8_EXP_NEEDED
ExperienceAward = NAZGUL_LVL8_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MordorFellBeastLevel9
TargetNames = MordorFellBeast
RequiredExperience = NAZGUL_LVL9_EXP_NEEDED
ExperienceAward = NAZGUL_LVL9_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage8
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MordorFellBeastLevel10
TargetNames = MordorFellBeast
RequiredExperience = NAZGUL_LVL10_EXP_NEEDED
ExperienceAward = NAZGUL_LVL10_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage9
Rank = 10
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades =
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
;----------- WITCHKING ------------------
ExperienceLevel WitchKingLevel1
TargetNames = WITCHKING
RequiredExperience = 1
ExperienceAward = WITCHKING_LVL1_EXP_AWARD
Rank = 1
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 60
MaxRadius = 200
MaxSelectedUnits = 10
End
End
ExperienceLevel WitchKingLevel2
TargetNames = WITCHKING
RequiredExperience = WITCHKING_LVL2_EXP_NEEDED
ExperienceAward = WITCHKING_LVL2_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage1
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_DreadVisage
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel WitchKingLevel3
TargetNames = WITCHKING
RequiredExperience = WITCHKING_LVL3_EXP_NEEDED
ExperienceAward = WITCHKING_LVL3_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage2
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel WitchKingLevel4
TargetNames = WITCHKING
RequiredExperience = WITCHKING_LVL4_EXP_NEEDED
ExperienceAward = WITCHKING_LVL4_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage3
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel WitchKingLevel5
TargetNames = WITCHKING
RequiredExperience = WITCHKING_LVL5_EXP_NEEDED
ExperienceAward = WITCHKING_LVL5_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel WitchKingLevel6
TargetNames = WITCHKING
RequiredExperience = WITCHKING_LVL6_EXP_NEEDED
ExperienceAward = WITCHKING_LVL6_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_Screech
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel WitchKingLevel7
TargetNames = WITCHKING
RequiredExperience = WITCHKING_LVL7_EXP_NEEDED
ExperienceAward = WITCHKING_LVL7_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel WitchKingLevel8
TargetNames = WITCHKING
RequiredExperience = WITCHKING_LVL8_EXP_NEEDED
ExperienceAward = WITCHKING_LVL8_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel WitchKingLevel9
TargetNames = WITCHKING
RequiredExperience = WITCHKING_LVL9_EXP_NEEDED
ExperienceAward = WITCHKING_LVL9_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage8
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel WitchKingLevel10
TargetNames = WITCHKING
RequiredExperience = WITCHKING_LVL10_EXP_NEEDED
ExperienceAward = WITCHKING_LVL10_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage9
Rank = 10
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_HourOfTheWitchKing
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
;----------- Nazgul RINGWRAITH ------------------
ExperienceLevel RingWraithLevel1
TargetNames = MordorRingWraith
RequiredExperience = 1
ExperienceAward = 50
Rank = 1
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel RingWraithLevel2
TargetNames = MordorRingWraith
RequiredExperience = 100
ExperienceAward = 75
AttributeModifiers = HeroLevelUpDamage1
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel RingWraithLevel3
TargetNames = MordorRingWraith
RequiredExperience = 300
ExperienceAward = 100
AttributeModifiers = HeroLevelUpDamage2
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel RingWraithLevel4
TargetNames = MordorRingWraith
RequiredExperience = 600
ExperienceAward = 125
AttributeModifiers = HeroLevelUpDamage3
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel RingWraithLevel5
TargetNames = MordorRingWraith
RequiredExperience = 1000
ExperienceAward = 150
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel RingWraithLevel6
TargetNames = MordorRingWraith
RequiredExperience = 1500
ExperienceAward = 200
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_RingWraithSpeechCraft
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel RingWraithLevel7
TargetNames = MordorRingWraith
RequiredExperience = 2100
ExperienceAward = 300
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel RingWraithLevel8
TargetNames = MordorRingWraith
RequiredExperience = 2800
ExperienceAward = 400
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel RingWraithLevel9
TargetNames = MordorRingWraith
RequiredExperience = 3600
ExperienceAward = 500
AttributeModifiers = HeroLevelUpDamage8
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel RingWraithLevel10
TargetNames = MordorRingWraith
RequiredExperience = 4500
ExperienceAward = 600
AttributeModifiers = HeroLevelUpDamage9
Rank = 10
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;----------- MOUTH OF SAURON ------------------
ExperienceLevel MouthOfSauronLevel1
TargetNames = MordorMouthOfSauron MordorMouthOfSauronCalvalry
RequiredExperience = 1
ExperienceAward = MOUTH_OF_SAURON_LVL1_EXP_AWARD
Rank = 1
; Upgrades =
; AttributeModifiers =
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MouthOfSauronLevel2
TargetNames = MordorMouthOfSauron MordorMouthOfSauronCalvalry
RequiredExperience = MOUTH_OF_SAURON_LVL2_EXP_NEEDED
ExperienceAward = MOUTH_OF_SAURON_LVL2_EXP_AWARD
Rank = 2
; Upgrades =
AttributeModifiers = HeroLevelUpDamage1
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MouthOfSauronLevel3
TargetNames = MordorMouthOfSauron MordorMouthOfSauronCalvalry
RequiredExperience = MOUTH_OF_SAURON_LVL3_EXP_NEEDED
ExperienceAward = MOUTH_OF_SAURON_LVL3_EXP_AWARD
Rank = 3
; Upgrades =
AttributeModifiers = HeroLevelUpDamage2
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MouthOfSauronLevel4
TargetNames = MordorMouthOfSauron MordorMouthOfSauronCalvalry
RequiredExperience = MOUTH_OF_SAURON_LVL4_EXP_NEEDED
ExperienceAward = MOUTH_OF_SAURON_LVL4_EXP_AWARD
Rank = 4
Upgrades = Upgrade_MouthOfSauronDoubt
AttributeModifiers = HeroLevelUpDamage3
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MouthOfSauronLevel5
TargetNames = MordorMouthOfSauron MordorMouthOfSauronCalvalry
RequiredExperience = MOUTH_OF_SAURON_LVL5_EXP_NEEDED
ExperienceAward = MOUTH_OF_SAURON_LVL5_EXP_AWARD
Rank = 5
; Upgrades =
AttributeModifiers = HeroLevelUpDamage4
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MouthOfSauronLevel6
TargetNames = MordorMouthOfSauron MordorMouthOfSauronCalvalry
RequiredExperience = MOUTH_OF_SAURON_LVL6_EXP_NEEDED
ExperienceAward = MOUTH_OF_SAURON_LVL6_EXP_AWARD
Rank = 6
Upgrades = Upgrade_MouthOfSauronDissent
AttributeModifiers = HeroLevelUpDamage5
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MouthOfSauronLevel7
TargetNames = MordorMouthOfSauron MordorMouthOfSauronCalvalry
RequiredExperience = MOUTH_OF_SAURON_LVL7_EXP_NEEDED
ExperienceAward = MOUTH_OF_SAURON_LVL7_EXP_AWARD
Rank = 7
; Upgrades =
AttributeModifiers = HeroLevelUpDamage6
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MouthOfSauronLevel8
TargetNames = MordorMouthOfSauron MordorMouthOfSauronCalvalry
RequiredExperience = MOUTH_OF_SAURON_LVL8_EXP_NEEDED
ExperienceAward = MOUTH_OF_SAURON_LVL8_EXP_AWARD
Rank = 8
; Upgrades =
AttributeModifiers = HeroLevelUpDamage7
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MouthOfSauronLevel9
TargetNames = MordorMouthOfSauron MordorMouthOfSauronCalvalry
RequiredExperience = MOUTH_OF_SAURON_LVL9_EXP_NEEDED
ExperienceAward = MOUTH_OF_SAURON_LVL9_EXP_AWARD
Rank = 9
; Upgrades =
AttributeModifiers = HeroLevelUpDamage8
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MouthOfSauronLevel10
TargetNames = MordorMouthOfSauron MordorMouthOfSauronCalvalry
RequiredExperience = MOUTH_OF_SAURON_LVL10_EXP_NEEDED
ExperienceAward = MOUTH_OF_SAURON_LVL10_EXP_AWARD
Rank = 10
Upgrades = Upgrade_MouthOfSauronEvilEye
AttributeModifiers = HeroLevelUpDamage9
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
;----------- BLACK RIDER ------------------
ExperienceLevel BlackRiderLevel1
TargetNames = EvilMenBlackRider EvilMenBlackRiderMounted
RequiredExperience = 1
ExperienceAward = 40
Rank = 1
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel BlackRiderLevel2
TargetNames = EvilMenBlackRider EvilMenBlackRiderMounted
RequiredExperience = 50
ExperienceAward = 50
AttributeModifiers = HeroLevelUpDamage1
Rank = 2
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_BlackRiderDreadVisage
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel BlackRiderLevel3
TargetNames = EvilMenBlackRider EvilMenBlackRiderMounted
RequiredExperience = 100
ExperienceAward = 60
AttributeModifiers = HeroLevelUpDamage2
Rank = 3
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel BlackRiderLevel4
TargetNames = EvilMenBlackRider EvilMenBlackRiderMounted
RequiredExperience = 200
ExperienceAward = 70
AttributeModifiers = HeroLevelUpDamage3
Rank = 4
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel BlackRiderLevel5
TargetNames = EvilMenBlackRider EvilMenBlackRiderMounted
RequiredExperience = 300
ExperienceAward = 80
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel BlackRiderLevel6
TargetNames = EvilMenBlackRider EvilMenBlackRiderMounted
RequiredExperience = 400
ExperienceAward = 90
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_BlackRiderMorgulBlade
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel BlackRiderLevel7
TargetNames = EvilMenBlackRider EvilMenBlackRiderMounted
RequiredExperience = 500
ExperienceAward = 100
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel BlackRiderLevel8
TargetNames = EvilMenBlackRider EvilMenBlackRiderMounted
RequiredExperience = 600
ExperienceAward = 120
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel BlackRiderLevel9
TargetNames = EvilMenBlackRider EvilMenBlackRiderMounted
RequiredExperience = 700
ExperienceAward = 150
AttributeModifiers = HeroLevelUpDamage8
Rank = 9
LevelUpFx = FX:GandalfLevelUp1FX
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel BlackRiderLevel10
TargetNames = EvilMenBlackRider EvilMenBlackRiderMounted
RequiredExperience = 800
ExperienceAward = 200
AttributeModifiers = HeroLevelUpDamage9
Rank = 10
LevelUpFx = FX:GandalfLevelUp1FX
Upgrades = Upgrade_BlackRiderNazgulScreech
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;------------ SPECIAL UNITS ---------------
;------------ OATHBREAKERS ---------------
ExperienceLevel OathbreakerGenericLevel1
TargetNames = RohanOathbreakerHorde RohanOathbreakerHordeSmall RohanOathbreaker RohanOathbreaker1 RohanOathbreaker2 RohanOathbreaker3
RequiredExperience = 1
ExperienceAward = 5
Rank = 1
SelectionDecal
Texture = decal_G_level1
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 120
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;ExperienceLevel OathbreakerGenericLevel2
; TargetNames = RohanOathbreakerHorde
; RequiredExperience = 250
; ExperienceAward = 50
; Rank = 2
; AttributeModifiers = RohanCharge
; ShowLevelUpTint = Yes
; LevelUpTintColor = R:255 G:255 B:255
; LevelUpTintPreColorTime = 500
; LevelUpTintPostColorTime = 3000
; LevelUpTintSustainColorTime = 500
;END
;ExperienceLevel OathbreakerGenericLevel3
; TargetNames = RohanOathbreakerHorde
; RequiredExperience = 500
; ExperienceAward = 100
; Rank = 3
; AttributeModifiers = RohanCharge
;; LevelUpFx = FX:GondorLevelUp2FX
; ShowLevelUpTint = Yes
; LevelUpTintColor = R:255 G:255 B:255
; LevelUpTintPreColorTime = 500
; LevelUpTintPostColorTime = 3000
; LevelUpTintSustainColorTime = 500
;END ;ExperienceLevel OathbreakerGenericLevel4
; TargetNames = RohanOathbreakerHorde
; RequiredExperience = 750
; ExperienceAward = 150
; Rank = 4
; AttributeModifiers = RohanCharge
;; LevelUpFx = FX:GondorLevelUp3FX
; ShowLevelUpTint = Yes
; LevelUpTintColor = R:255 G:255 B:255
; LevelUpTintPreColorTime = 500
; LevelUpTintPostColorTime = 3000
; LevelUpTintSustainColorTime = 500
;
;END
;ExperienceLevel OathbreakerGenericLevel5
; TargetNames = RohanOathbreakerHorde
; RequiredExperience = 1000
; ExperienceAward = 200
; Rank = 5
; AttributeModifiers = RohanCharge
;; LevelUpFx = FX:GondorLevelUp4FX
; ShowLevelUpTint = Yes
; LevelUpTintColor = R:255 G:255 B:255
; LevelUpTintPreColorTime = 500
; LevelUpTintPostColorTime = 3000
; LevelUpTintSustainColorTime = 500
;
;END
;ExperienceLevel OathbreakerGenericLevel6
; TargetNames = RohanOathbreakerHorde
; RequiredExperience = 1250
; ExperienceAward = 200
; Rank = 6
; AttributeModifiers = RohanCharge
;; LevelUpFx = FX:GondorLevelUp4FX
; ShowLevelUpTint = Yes
; LevelUpTintColor = R:255 G:255 B:255
; LevelUpTintPreColorTime = 500
; LevelUpTintPostColorTime = 3000
; LevelUpTintSustainColorTime = 500
;
;END
;ExperienceLevel OathbreakerGenericLevel7
; TargetNames = RohanOathbreakerHorde
; RequiredExperience = 20000 ;1500
; ExperienceAward = 200
; Rank = 7
; AttributeModifiers = RohanCharge
;; LevelUpFx = FX:GondorLevelUp4FX
; ModelConditionState = OATH_FULLFILLED MOVING WANDER
; ShowLevelUpTint = Yes
; LevelUpTintColor = R:255 G:255 B:255
; LevelUpTintPreColorTime = 500
; LevelUpTintPostColorTime = 3000
; LevelUpTintSustainColorTime = 500
;END
;------------ DEMO UNITS ---------------
ExperienceLevel DEMOMordorMumakilLevel0
TargetNames = DEMOMordorMumakil
RequiredExperience = 1
ExperienceAward = 10
Rank = 0
End
;;;;;;;;;;;;;;;;;;;;;;;;;;;;; STRUCTURES ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;------------ MONEY STRUCTURES ---------------
;------------- RohanFarm -----------------
ExperienceLevel RohanFarmLevel1
TargetNames = RohanFarm RohanFarmMultiplayer
RequiredExperience = 1
ExperienceAward = ROHAN_FARM_LVL1_EXP_AWARD
Rank = 1
AttributeModifiers = BasicLevelUpProduction1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel RohanFarmLevel2
TargetNames = RohanFarm RohanFarmMultiplayer
RequiredExperience = ROHAN_FARM_LVL2_EXP_NEEDED
ExperienceAward = ROHAN_FARM_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = RohanFarmLevel2Production RohanFarmHitPointModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:RohanFarmUpgrade
End
ExperienceLevel RohanFarmLevel3
TargetNames = RohanFarm RohanFarmMultiplayer
RequiredExperience = ROHAN_FARM_LVL3_EXP_NEEDED
ExperienceAward = ROHAN_FARM_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = RohanFarmLevel3Production RohanFarmHitPointModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:RohanFarmUpgrade
End
;------------- GondorFarm -----------------
ExperienceLevel GondorFarmLevel1
TargetNames = GOOD_FARM
RequiredExperience = 1
ExperienceAward = GONDOR_FARM_LVL1_EXP_AWARD
Rank = 1
AttributeModifiers = BasicLevelUpProduction1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel GondorFarmLevel2
TargetNames = GOOD_FARM
RequiredExperience = GONDOR_FARM_LVL2_EXP_NEEDED
ExperienceAward = GONDOR_FARM_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = GondorFarmLevel2Production GondorFarmHitPointModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:GenericBuildingUpgrade
End
ExperienceLevel GondorFarmLevel3
TargetNames = GOOD_FARM
RequiredExperience = GONDOR_FARM_LVL3_EXP_NEEDED
ExperienceAward = GONDOR_FARM_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = GondorFarmLevel3Production GondorFarmHitPointModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:GenericBuildingUpgrade
End
;----------------- GONDOR BUILDINGS------------------------------------
ExperienceLevel GoodPorterLevel1
TargetNames = GOOD_PORTERS
RequiredExperience = 1
ExperienceAward = 10
Rank = 1
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel EvilPorterLevel1
TargetNames = EVIL_PORTERS
RequiredExperience = 1
ExperienceAward = 10
Rank = 1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel MenFortressLevel1
TargetNames = MenFortressCitadel
RequiredExperience = 1
ExperienceAward = 150; GONDOR_BARRACKS_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
;------------- GondorArcheryRange -----------------
ExperienceLevel GondorArcherRangeLevel1
TargetNames = GondorArcherRange
RequiredExperience = 1
ExperienceAward = GONDOR_ARCHERYRANGE_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel GondorArcherRangeLevel2
TargetNames = GondorArcherRange
RequiredExperience = GONDOR_ARCHERYRANGE_LVL2_EXP_NEEDED
ExperienceAward = GONDOR_ARCHERYRANGE_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = GondorArcheryRangeHitPointModLvl2 GondorArcheryRangeBuildSpeedModLvl2
Upgrades = Upgrade_GondorArcheryRangeLevel2
LevelUpFx = FX:GondorArcheryRangeUpgrade
End
ExperienceLevel GondorArcherRangeLevel3
TargetNames = GondorArcherRange
RequiredExperience = GONDOR_ARCHERYRANGE_LVL3_EXP_NEEDED
ExperienceAward = GONDOR_ARCHERYRANGE_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = GondorArcheryRangeHitPointModLvl3 GondorArcheryRangeBuildSpeedModLvl3
Upgrades = Upgrade_GondorArcheryRangeLevel3
LevelUpFx = FX:GondorArcheryRangeUpgrade
End
;------------- GondorBarracks -----------------
ExperienceLevel GondorBarracksLevel1
TargetNames = GondorBarracks
RequiredExperience = 1
ExperienceAward = GONDOR_BARRACKS_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel GondorBarracksLevel2
TargetNames = GondorBarracks
RequiredExperience = GONDOR_BARRACKS_LVL2_EXP_NEEDED
ExperienceAward = GONDOR_BARRACKS_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = GondorBarracksHitPointModLvl2 GondorBarracksBuildSpeedModLvl2
Upgrades = Upgrade_GondorBarracksLevel2
LevelUpFx = FX:GondorBarracksUpgrade
End
ExperienceLevel GondorBarracksLevel3
TargetNames = GondorBarracks
RequiredExperience = GONDOR_BARRACKS_LVL3_EXP_NEEDED
ExperienceAward = GONDOR_BARRACKS_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = GondorBarracksHitPointModLvl3 GondorBarracksBuildSpeedModLvl3
Upgrades = Upgrade_GondorBarracksLevel3
LevelUpFx = FX:GondorBarracksUpgrade
End
;------------- GondorForge -----------------
ExperienceLevel GondorForgeLevel1
TargetNames = GondorForge
RequiredExperience = 1
ExperienceAward = GONDOR_FORGE_LVL1_EXP_AWARD
Rank = 1
AttributeModifiers = BasicLevelUpProduction1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel GondorForgeLevel2
TargetNames = GondorForge
RequiredExperience = GONDOR_FORGE_LVL2_EXP_NEEDED
ExperienceAward = GONDOR_FORGE_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = GondorForgeLevel2Production GondorForgeHitPointModLvl2
Upgrades = Upgrade_GondorForgeLevel2
LevelUpFx = FX:GondorForgeUpgrade
End
ExperienceLevel GondorForgeLevel3
TargetNames = GondorForge
RequiredExperience = GONDOR_FORGE_LVL3_EXP_NEEDED
ExperienceAward = GONDOR_FORGE_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = GondorForgeLevel3Production GondorForgeHitPointModLvl3
Upgrades = Upgrade_GondorForgeLevel3
LevelUpFx = FX:GondorForgeUpgrade
End
;------------- GondorRangerForbiddenPool -----------------
ExperienceLevel GondorForbiddenPool
TargetNames = GondorForbiddenPool
RequiredExperience = 1
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel GondorForbiddenPool2
TargetNames = GondorForbiddenPool
RequiredExperience = 2
ExperienceAward = 20
Rank = 2
AttributeModifiers = GondorArcheryRangeHitPointModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:GondorForbiddenPoolUpgrade
End
ExperienceLevel GondorForbiddenPool3
TargetNames = GondorForbiddenPool
RequiredExperience = 3
ExperienceAward = 60
Rank = 3
AttributeModifiers = GondorArcheryRangeHitPointModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:GondorForbiddenPoolUpgrade
End
;------------- GondorRangerForbiddenPoolForGoodIthilien -----------------
ExperienceLevel GondorForbiddenPoolForGoodIthilien1
TargetNames = GondorForbiddenPoolForGoodIthilien
RequiredExperience = 1
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel GondorForbiddenPoolForGoodIthilien2
TargetNames = GondorForbiddenPoolForGoodIthilien
RequiredExperience = 1200
ExperienceAward = 20
Rank = 2
AttributeModifiers = GondorArcheryRangeHitPointModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:GondorForbiddenPoolUpgrade
End
ExperienceLevel GondorForbiddenPoolForGoodIthilien3
TargetNames = GondorForbiddenPoolForGoodIthilien
RequiredExperience = 2000
ExperienceAward = 60
Rank = 3
AttributeModifiers = GondorArcheryRangeHitPointModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:GondorForbiddenPoolUpgrade
End
;------------- GondorStable -----------------
ExperienceLevel GondorStableLevel1
TargetNames = GondorStable
RequiredExperience = 1
ExperienceAward = GONDOR_STABLES_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel GondorStableLevel2
TargetNames = GondorStable
RequiredExperience = GONDOR_STABLES_LVL2_EXP_NEEDED
ExperienceAward = GONDOR_STABLES_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = GondorStablesHitPointModLvl2 GondorStablesBuildSpeedModLvl2
Upgrades = Upgrade_GondorStableLevel2
LevelUpFx = FX:GondorStableUpgrade
End
ExperienceLevel GondorStableLevel3
TargetNames = GondorStable
RequiredExperience = GONDOR_STABLES_LVL3_EXP_NEEDED
ExperienceAward = GONDOR_STABLES_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = GondorStablesHitPointModLvl3 GondorStablesBuildSpeedModLvl3
Upgrades = Upgrade_GondorStableLevel3
LevelUpFx = FX:GondorStableUpgrade
End
;------------- GondorWorkshop -----------------
ExperienceLevel GondorWorkshopLevel1
TargetNames = GondorWorkshop
RequiredExperience = 1
ExperienceAward = GONDOR_WORKSHOP_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel GondorWorkshopLevel2
TargetNames = GondorWorkshop
RequiredExperience = GONDOR_WORKSHOP_LVL2_EXP_NEEDED
ExperienceAward = GONDOR_WORKSHOP_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = GondorWorkshopHitPointModLvl2 GondorWorkshopBuildSpeedModLvl2
Upgrades = Upgrade_GondorWorkshopLevel2
LevelUpFx = FX:GondorWorkshopUpgrade
End
ExperienceLevel GondorWorkshopLevel3
TargetNames = GondorWorkshop
RequiredExperience = GONDOR_WORKSHOP_LVL3_EXP_NEEDED
ExperienceAward = GONDOR_WORKSHOP_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = GondorWorkshopHitPointModLvl3 GondorWorkshopBuildSpeedModLvl3
Upgrades = Upgrade_GondorWorkshopLevel3
LevelUpFx = FX:GondorWorkshopUpgrade
End
;------------- GondorMarketplace -----------------
ExperienceLevel GondorMarketPlaceLevel1
TargetNames = GondorMarketPlace
RequiredExperience = 1
ExperienceAward = GONDOR_MARKETPLACE_EXP_AWARD
Rank = 1
End
;------------- Men Wall Upgrades -----------------
ExperienceLevel MenWallHubSmall1
TargetNames = MenWallHubSmall
RequiredExperience = 1
ExperienceAward = GONDOR_WALL_HUB_SMALL_EXP_AWARD
Rank = 1
End
ExperienceLevel MenWallTowerSmall1
TargetNames = MenWallTowerSmall
RequiredExperience = 1
ExperienceAward = GONDOR_WALL_TOWER_SMALL_EXP_AWARD
Rank = 1
End
ExperienceLevel MenWallTrebuchetSmall1
TargetNames = MenWallTrebuchetSmall
RequiredExperience = 1
ExperienceAward = GONDOR_WALL_TREBUCHET_SMALL_EXP_AWARD
Rank = 1
End
ExperienceLevel MenWallPosternGateSmall1
TargetNames = MenWallPosternGateSmall
RequiredExperience = 1
ExperienceAward = GONDOR_WALL_POSTERN_GATE_SMALL_EXP_AWARD
Rank = 1
End
ExperienceLevel MenWallGateSmall1
TargetNames = MenWallGateSmall
RequiredExperience = 1
ExperienceAward = GONDOR_WALL_GATE_SMALL_EXP_AWARD
Rank = 1
End
;//------------------- DWARVEN BUILDINGS ------------------------------------
;//------------- DwarvenArcheryRange -----------------
ExperienceLevel DwarvenArcheryRangeLevel1
TargetNames = DwarvenArcheryRange
RequiredExperience = 1
ExperienceAward = DWARVEN_ARCHERYRANGE_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel DwarvenArcheryRangeLevel2
TargetNames = DwarvenArcheryRange
RequiredExperience = DWARVEN_ARCHERYRANGE_LVL2_EXP_NEEDED
ExperienceAward = DWARVEN_ARCHERYRANGE_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = DwarvenArcheryRangeHitPointModLvl2 DwarvenArcheryRangeBuildSpeedModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:DwarfArcheryRangeUpgrade
End
ExperienceLevel DwarvenArcheryRangeLevel3
TargetNames = DwarvenArcheryRange
RequiredExperience = DWARVEN_ARCHERYRANGE_LVL3_EXP_NEEDED
ExperienceAward = DWARVEN_ARCHERYRANGE_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = DwarvenArcheryRangeHitPointModLvl3 DwarvenArcheryRangeBuildSpeedModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:DwarfArcheryRangeUpgrade
End
;//------------- DwarvenMineShaft -----------------
ExperienceLevel DwarvenMineShaftLevel1
TargetNames = DwarvenMineShaft
RequiredExperience = 1
ExperienceAward = DWARVEN_MINE_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel DwarvenMineShaftLevel2
TargetNames = DwarvenMineShaft
RequiredExperience = DWARVEN_MINE_LVL2_EXP_NEEDED
ExperienceAward = DWARVEN_MINE_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = DwarvenMineShaftBonusLevel2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:DwarfMineShaftUpgrade
End
ExperienceLevel DwarvenMineShaftLevel3
TargetNames = DwarvenMineShaft
RequiredExperience = DWARVEN_MINE_LVL3_EXP_NEEDED
ExperienceAward = DWARVEN_MINE_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = DwarvenMineShaftBonusLevel3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:DwarfMineShaftUpgrade
End
;//------------- DwarvenForgeWorks -----------------
ExperienceLevel DwarvenForgeWorksLevel1
TargetNames = DwarvenSiegeWorks
RequiredExperience = 1
ExperienceAward = DWARVEN_FORGEWORKS_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel DwarvenForgeWorksLevel2
TargetNames = DwarvenSiegeWorks
RequiredExperience = DWARVEN_FORGEWORKS_LVL2_EXP_NEEDED
ExperienceAward = DWARVEN_FORGEWORKS_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = DwarvenForgeWorksHitPointModLvl2 DwarvenForgeWorksBuildSpeedModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:DwarfForgeWorksUpgrade
End
ExperienceLevel DwarvenForgeWorksLevel3
TargetNames = DwarvenSiegeWorks
RequiredExperience = DWARVEN_FORGEWORKS_LVL3_EXP_NEEDED
ExperienceAward = DWARVEN_FORGEWORKS_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = DwarvenForgeWorksHitPointModLvl3 DwarvenForgeWorksBuildSpeedModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:DwarfForgeWorksUpgrade
End
;//------------- DwarvenHallOfWarriors -----------------
ExperienceLevel DwarvenBarracksLevel1
TargetNames = DwarfBarracks
RequiredExperience = 1
ExperienceAward = DWARVEN_BARRACKS_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel DwarvenBarracksLevel2
TargetNames = DwarfBarracks
RequiredExperience = 2
ExperienceAward = DWARVEN_BARRACKS_LVL2_EXP_AWARD
Rank = 2
Upgrades = Upgrade_DwarvenBarracksLevel2
AttributeModifiers = DwarvenBarracksLevel2
LevelUpFx = FX:DwarfHallOfWarriorsUpgrade
End
ExperienceLevel DwarvenBarracksLevel3
TargetNames = DwarfBarracks
RequiredExperience = 3
ExperienceAward = DWARVEN_BARRACKS_LVL3_EXP_AWARD
Rank = 3
Upgrades = Upgrade_DwarvenBarracksLevel3
AttributeModifiers = DwarvenBarracksLevel3
LevelUpFx = FX:DwarfHallOfWarriorsUpgrade
End
;------------- Dwarven Wall Upgrades -----------------
ExperienceLevel DwarvenWallHubSmall1
TargetNames = DwarvenWallHubSmall
RequiredExperience = 1
ExperienceAward = DWARVEN_WALL_HUB_SMALL_EXP_AWARD
Rank = 1
End
ExperienceLevel DwarvenWallTowerSmall1
TargetNames = DwarvenWallTowerSmall
RequiredExperience = 1
ExperienceAward = DWARVEN_WALL_TOWER_SMALL_EXP_AWARD
Rank = 1
End
ExperienceLevel DwarvenWallCatapult1
TargetNames = DwarvenWallCatapult
RequiredExperience = 1
ExperienceAward = DWARVEN_WALL_CATAPULT_SMALL_EXP_AWARD
Rank = 1
End
ExperienceLevel DwarvenWallPosternGateSmall1
TargetNames = DwarvenWallPosternGateSmall
RequiredExperience = 1
ExperienceAward = DWARVEN_WALL_POSTERN_GATE_SMALL_EXP_AWARD
Rank = 1
End
ExperienceLevel DwarvenWallGateSmall1
TargetNames = DwarvenWallGateSmall
RequiredExperience = 1
ExperienceAward = DWARVEN_WALL_GATE_SMALL_EXP_AWARD
Rank = 1
End
;------------------- MORDOR BUILDINGS ------------------------------------
;------------- MordorFortress-----------------
ExperienceLevel MordorFortressLevel1
TargetNames = MordorFortressCitadel
RequiredExperience = 1
ExperienceAward = 150
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
;------------- MordorTrollCage -----------------
ExperienceLevel MordorTrollCageLevel1
TargetNames = MordorTrollCage
RequiredExperience = 1
ExperienceAward = MORDOR_TROLLCAGE_LVL1_EXP_AWARD
Rank = 1
AttributeModifiers = BasicLevelUpProduction1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel MordorTrollCageLevel2
TargetNames = MordorTrollCage
RequiredExperience = 2
ExperienceAward = MORDOR_TROLLCAGE_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = MordorTrollCageHitPointModLvl2 MordorTrollCageBuildSpeedModLvl2
Upgrades = Upgrade_MordorTrollCageLevel2
LevelUpFx = FX:MordorTrollCageUpgrade
End
ExperienceLevel MordorTrollCageLevel3
TargetNames = MordorTrollCage
RequiredExperience = 3
ExperienceAward = MORDOR_TROLLCAGE_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = MordorTrollCageHitPointModLvl3 MordorTrollCageBuildSpeedModLvl3
Upgrades = Upgrade_MordorTrollCageLevel3
LevelUpFx = FX:MordorTrollCageUpgrade
End
;------------- MordorSiegeWorks -----------------
ExperienceLevel MordorSiegeWorksLevel1
TargetNames = MordorSiegeWorks
RequiredExperience = 1
ExperienceAward = MORDOR_SIEGEWORKS_LVL1_EXP_AWARD
Rank = 1
AttributeModifiers = BasicLevelUpProduction1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel MordorSiegeWorksLevel2
TargetNames = MordorSiegeWorks
RequiredExperience = 2
ExperienceAward = MORDOR_SIEGEWORKS_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = MordorSiegeWorksBuildSpeedModLvl2 MordorSiegeWorksHitPointModLvl2
Upgrades = Upgrade_MordorSiegeWorksLevel2
LevelUpFx = FX:MordorSiegeWorksUpgrade
End
ExperienceLevel MordorSiegeWorksLevel3
TargetNames = MordorSiegeWorks
RequiredExperience = 3
ExperienceAward = MORDOR_SIEGEWORKS_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = MordorSiegeWorksBuildSpeedModLvl3 MordorSiegeWorksHitPointModLvl3
Upgrades = Upgrade_MordorSiegeWorksLevel3
LevelUpFx = FX:MordorSiegeWorksUpgrade
End
;------------- MordorHaradrimPalace -----------------
ExperienceLevel MordorHaradrimPalaceLevel1
TargetNames = MordorHaradrimPalace
RequiredExperience = 1
ExperienceAward = MORDOR_HARADRIMPALACE_LVL1_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 1
AttributeModifiers = BasicLevelUpProduction1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel MordorHaradrimPalaceLevel2
TargetNames = MordorHaradrimPalace
RequiredExperience = 2
ExperienceAward = MORDOR_HARADRIMPALACE_LVL2_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 2
AttributeModifiers = MordorHaradrimPalaceHitPointModLvl2 MordorHaradrimPalaceBuildSpeedModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:MordorHaradrimPalaceUpgrade
End
ExperienceLevel MordorHaradrimPalaceLevel3
TargetNames = MordorHaradrimPalace
RequiredExperience = 3
ExperienceAward = MORDOR_HARADRIMPALACE_LVL3_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 3
AttributeModifiers = MordorHaradrimPalaceHitPointModLvl3 MordorHaradrimPalaceBuildSpeedModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:MordorHaradrimPalaceUpgrade
End
;------------- MordorOrcPit -----------------
ExperienceLevel MordorOrcPitLevel1
TargetNames = MordorOrcPit
RequiredExperience = 1
ExperienceAward = MORDOR_ORCPIT_LVL1_EXP_AWARD
Rank = 1
AttributeModifiers = BasicLevelUpProduction1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel MordorOrcPitLevel2
TargetNames = MordorOrcPit
RequiredExperience = 2
ExperienceAward = MORDOR_ORCPIT_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = MordorOrcPitHitPointModLvl2 MordorOrcPitBuildSpeedModLvl2
Upgrades = Upgrade_MordorOrcPitLevel2
LevelUpFx = FX:MordorOrcPitUpgrade
End
ExperienceLevel MordorOrcPitLevel3
TargetNames = MordorOrcPit
RequiredExperience = 3
ExperienceAward = MORDOR_ORCPIT_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = MordorOrcPitHitPointModLvl3 MordorOrcPitBuildSpeedModLvl3
Upgrades = Upgrade_MordorOrcPitLevel3
LevelUpFx = FX:MordorOrcPitUpgrade
End
;------------- MordorMumakilPen -----------------
ExperienceLevel MordorMumakilPenLevel1
TargetNames = MordorMumakilPen
RequiredExperience = 1
ExperienceAward = MORDOR_MUMAKILPEN_LVL1_EXP_AWARD
Rank = 1
AttributeModifiers = BasicLevelUpProduction1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel MordorMumakilPenLevel2
TargetNames = MordorMumakilPen
RequiredExperience = 2
ExperienceAward = MORDOR_MUMAKILPEN_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = MordorMumakilPenHitPointModLvl2 MordorMumakilPenBuildSpeedModLvl2
Upgrades = Upgrade_MordorMumakilPenLevel2
LevelUpFx = FX:MordorMumakilPenUpgrade
End
ExperienceLevel MordorMumakilPenLevel3
TargetNames = MordorMumakilPen
RequiredExperience = 3
ExperienceAward = MORDOR_MUMAKILPEN_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = MordorMumakilPenHitPointModLvl3 MordorMumakilPenBuildSpeedModLvl3
Upgrades = Upgrade_MordorMumakilPenLevel3
LevelUpFx = FX:MordorMumakilPenUpgrade
End
;------------- MordorSlaughterHouse -----------------
ExperienceLevel MordorSlaughterHouseLevel1
TargetNames = MordorSlaughterHouse
RequiredExperience = 1
ExperienceAward = MORDOR_SLAUGHTERHOUSE_LVL1_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 1
AttributeModifiers = BasicLevelUpProduction1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel MordorSlaughterHouseLevel2
TargetNames = MordorSlaughterHouse
RequiredExperience = MORDOR_SLAUGHTERHOUSE_LVL2_EXP_NEEDED
ExperienceAward = MORDOR_SLAUGHTERHOUSE_LVL2_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 2
AttributeModifiers = SlaughterhouseLevel2Production SlaughterhousePointModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:MordorSlaughterHouseUpgrade
End
ExperienceLevel MordorSlaughterHouseLevel3
TargetNames = MordorSlaughterHouse
RequiredExperience = MORDOR_SLAUGHTERHOUSE_LVL3_EXP_NEEDED
ExperienceAward = MORDOR_SLAUGHTERHOUSE_LVL3_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 3
AttributeModifiers = SlaughterhouseLevel3Production SlaughterhousePointModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:MordorSlaughterHouseUpgrade
End
;------------- MordorLumberMill -----------------
ExperienceLevel MordorLumberMillLevel1
TargetNames = MordorLumberMill
RequiredExperience = 1
ExperienceAward = MORDOR_LUMBERMILL_LVL1_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 1
AttributeModifiers = BasicLevelUpProduction1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel MordorLumberMillLevel2
TargetNames = MordorLumberMill
RequiredExperience = MORDOR_LUMBERMILL_LVL2_EXP_NEEDED
ExperienceAward = MORDOR_LUMBERMILL_LVL2_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 2
AttributeModifiers = MordorLumbermillLevel2Production MordorLumbermillPointModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:MordorLumberMillUpgrade
End
ExperienceLevel MordorLumberMillLevel3
TargetNames = MordorLumberMill
RequiredExperience = MORDOR_LUMBERMILL_LVL3_EXP_NEEDED
ExperienceAward = MORDOR_LUMBERMILL_LVL3_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 3
AttributeModifiers = MordorLumbermillLevel3Production MordorLumbermillPointModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:MordorLumberMillUpgrade
End
;-------------------- ROHAN BUILDINGS ---------------------------
;------------- RohanArcheryRange -----------------
ExperienceLevel RohanArcherRangeLevel1
TargetNames = RohanArcherRange
RequiredExperience = 1
ExperienceAward = ROHAN_ARCHERYRANGE_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel RohanArcherRangeLevel2
TargetNames = RohanArcherRange
RequiredExperience = ROHAN_ARCHERYRANGE_LVL2_EXP_NEEDED
ExperienceAward = ROHAN_ARCHERYRANGE_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = RohanArcheryRangeHitPointModLvl2 RohanArcheryRangeBuildSpeedModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:RohanArcheryRangeUpgrade
End
ExperienceLevel RohanArcherRangeLevel3
TargetNames = RohanArcherRange
RequiredExperience = ROHAN_ARCHERYRANGE_LVL3_EXP_NEEDED
ExperienceAward = ROHAN_ARCHERYRANGE_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = RohanArcheryRangeHitPointModLvl3 RohanArcheryRangeBuildSpeedModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:RohanArcheryRangeUpgrade
End
;------------- RohanArmory -----------------
ExperienceLevel RohanArmoryLevel1
TargetNames = RohanArmory
RequiredExperience = 1
ExperienceAward = ROHAN_ARMORY_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
;ExperienceLevel RohanArmoryLevel2
; TargetNames = RohanArmory
; RequiredExperience = ROHAN_ARMORY_LVL2_EXP_NEEDED
; ExperienceAward = ROHAN_ARMORY_LVL2_EXP_AWARD
; Rank = 2
; AttributeModifiers = RohanArmoryHitPointModLvl2 RohanArmoryBuildSpeedModLvl2
; Upgrades = Upgrade_StructureLevel2
; LevelUpFx = FX:RohanArmoryUpgrade
;End
;ExperienceLevel RohanArmoryLevel3
; TargetNames = RohanArmory
; RequiredExperience = ROHAN_ARMORY_LVL3_EXP_NEEDED
; ExperienceAward = ROHAN_ARMORY_LVL3_EXP_AWARD
; Rank = 3
; AttributeModifiers = RohanArmoryHitPointModLvl3 RohanArmoryBuildSpeedModLvl3
; Upgrades = Upgrade_StructureLevel3
; LevelUpFx = FX:RohanArmoryUpgrade
;End
;------------- RohanStables -----------------
ExperienceLevel RohanStablesLevel1
TargetNames = RohanStable
RequiredExperience = 1
ExperienceAward = ROHAN_STABLES_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel RohanStablesLevel2
TargetNames = RohanStable
RequiredExperience = ROHAN_STABLES_LVL2_EXP_NEEDED
ExperienceAward = ROHAN_STABLES_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = RohanStablesHitPointModLvl2 RohanStablesBuildSpeedModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:RohanStablesUpgrade
End
ExperienceLevel RohanStablesLevel3
TargetNames = RohanStable
RequiredExperience = ROHAN_STABLES_LVL3_EXP_NEEDED
ExperienceAward = ROHAN_STABLES_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = RohanStablesHitPointModLvl3 RohanStablesBuildSpeedModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:RohanStablesUpgrade
End
;----------------- ISENGARD BUILDINGS ------------------------------------
;------------- IsengardFortress-----------------
ExperienceLevel IsengardFortressLevel1
TargetNames = IsengardFortressCitadel
RequiredExperience = 1
ExperienceAward = 150
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
;------------- IsengardFurnace -----------------
ExperienceLevel FurnaceLevel1
TargetNames = IsengardFurnace
RequiredExperience = 1
ExperienceAward = ISENGARD_FURNACE_LVL1_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 1
AttributeModifiers = BasicLevelUpProduction1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel FurnaceLevel2
TargetNames = IsengardFurnace
RequiredExperience = ISENGARD_FURNACE_LVL2_EXP_NEEDED
ExperienceAward = ISENGARD_FURNACE_LVL2_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 2
AttributeModifiers = FurnaceLevel2Production FurnacePointModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:IsengardFurnaceUpgrade
End
ExperienceLevel FurnaceLevel3
TargetNames = IsengardFurnace
RequiredExperience = ISENGARD_FURNACE_LVL3_EXP_NEEDED
ExperienceAward = ISENGARD_FURNACE_LVL3_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 3
AttributeModifiers = FurnaceLevel3Production FurnacePointModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:IsengardFurnaceUpgrade
End
;------------- IsengardLumberMill -----------------
ExperienceLevel IsengardLumberMillLevel1
TargetNames = IsengardLumberMill
RequiredExperience = 1
ExperienceAward = ISENGARD_LUMBERMILL_LVL1_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 1
AttributeModifiers = BasicLevelUpProduction1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel IsengardLumberMillLevel2
TargetNames = IsengardLumberMill
RequiredExperience = ISENGARD_LUMBERMILL_LVL2_EXP_NEEDED
ExperienceAward = ISENGARD_LUMBERMILL_LVL2_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 2
AttributeModifiers = IsengardLumbermillLevel2Production IsengardLumbermillPointModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:IsengardLumberMillUpgrade
End
ExperienceLevel IsengardLumberMillLevel3
TargetNames = IsengardLumberMill
RequiredExperience = ISENGARD_LUMBERMILL_LVL3_EXP_NEEDED
ExperienceAward = ISENGARD_LUMBERMILL_LVL3_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 3
AttributeModifiers = IsengardLumbermillLevel3Production IsengardLumbermillPointModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:IsengardLumberMillUpgrade
End
;------------- IsengardUrukPit -----------------
ExperienceLevel IsengardUrukPitLevel1
TargetNames = IsengardUrukPit
RequiredExperience = 1
ExperienceAward = ISENGARD_URUKPIT_LVL1_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 1
AttributeModifiers = BasicLevelUpProduction1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel IsengardUrukPitLevel2
TargetNames = IsengardUrukPit
RequiredExperience = 2
ExperienceAward = ISENGARD_URUKPIT_LVL2_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 2
AttributeModifiers = IsengardUrukPitHitPointModLvl2 IsengardUrukPitBuildSpeedModLvl2
Upgrades = Upgrade_IsengardUrukPitLevel2
LevelUpFx = FX:IsengardUrukPitUpgrade
End
ExperienceLevel IsengardUrukPitLevel3
TargetNames = IsengardUrukPit
RequiredExperience = 3
ExperienceAward = ISENGARD_URUKPIT_LVL3_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 3
AttributeModifiers = IsengardUrukPitHitPointModLvl3 IsengardUrukPitBuildSpeedModLvl3
Upgrades = Upgrade_IsengardUrukPitLevel3
LevelUpFx = FX:IsengardUrukPitUpgrade
End
;------------- IsengardWargSentry -----------------
ExperienceLevel IsengardWargSentryLevel1
TargetNames = IsengardWargSentry
RequiredExperience = 1
ExperienceAward = ISENGARD_WARG_SENTRY_LVL1_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 1
AttributeModifiers = BasicLevelUpProduction1
Upgrades = Upgrade_StructureLevel1
End
;------------- IsengardSiegeWorks -----------------
ExperienceLevel IsengardSiegeWorksLevel1
TargetNames = IsengardSiegeWorks
RequiredExperience = 1
ExperienceAward = ISENGARD_URUKSIEGE_LVL1_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 1
AttributeModifiers = BasicLevelUpProduction1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel IsengardSiegeWorksLevel2
TargetNames = IsengardSiegeWorks
RequiredExperience = 2
ExperienceAward = ISENGARD_URUKSIEGE_LVL2_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 2
AttributeModifiers = IsengardSiegeWorksHitPointModLvl2 IsengardSiegeWorksBuildSpeedModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:IsengardSiegeWorksUpgrade
End
ExperienceLevel IsengardSiegeWorksLevel3
TargetNames = IsengardSiegeWorks
RequiredExperience = 3
ExperienceAward = ISENGARD_URUKSIEGE_LVL3_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 3
AttributeModifiers = IsengardSiegeWorksHitPointModLvl3 IsengardSiegeWorksBuildSpeedModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:IsengardSiegeWorksUpgrade
End
;------------- IsengardWargPit -----------------
ExperienceLevel IsengardWargPitLevel1
TargetNames = IsengardWargPit
RequiredExperience = 1
ExperienceAward = ISENGARD_WARGPIT_LVL1_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 1
AttributeModifiers = BasicLevelUpProduction1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel IsengardWargPitLevel2
TargetNames = IsengardWargPit
RequiredExperience = 2
ExperienceAward = ISENGARD_WARGPIT_LVL2_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 2
AttributeModifiers = IsengardWargPitHitPointModLvl2 IsengardWargPitBuildSpeedModLvl2
Upgrades = Upgrade_IsengardWargPitLevel2
LevelUpFx = FX:IsengardWargPitUpgrade
End
ExperienceLevel IsengardWargPitLevel3
TargetNames = IsengardWargPit
RequiredExperience = 3
ExperienceAward = ISENGARD_WARGPIT_LVL3_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 3
AttributeModifiers = IsengardWargPitHitPointModLvl3 IsengardWargPitBuildSpeedModLvl3
Upgrades = Upgrade_IsengardWargPitLevel3
LevelUpFx = FX:IsengardWargPitUpgrade
End
;------------- IsengardArmory -----------------
ExperienceLevel IsengardArmoryLevel1
TargetNames = IsengardArmory
RequiredExperience = 1
ExperienceAward = ISENGARD_ARMORY_LVL1_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 1
AttributeModifiers = BasicLevelUpProduction1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel IsengardArmoryLevel2
TargetNames = IsengardArmory
RequiredExperience = 2
ExperienceAward = ISENGARD_ARMORY_LVL2_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 2
AttributeModifiers = IsengardArmoryHitPointModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:IsengardArmoryUpgrade
End
ExperienceLevel IsengardArmoryLevel3
TargetNames = IsengardArmory
RequiredExperience = 3
ExperienceAward = ISENGARD_ARMORY_LVL3_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 3
AttributeModifiers = IsengardArmoryHitPointModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:IsengardArmoryUpgrade
End
;------------- Isengard Wall Upgrades -----------------
ExperienceLevel IsengardCastleWallHub1
TargetNames = IsengardCastleWallHub
RequiredExperience = 1
ExperienceAward = ISENGARD_CASTLE_WALL_HUB_EXP_AWARD
Rank = 1
End
ExperienceLevel IsengardCastleWallGate1
TargetNames = IsengardCastleWallGate
RequiredExperience = 1
ExperienceAward = ISENGARD_CASTLE_WALL_GATE_EXP_AWARD
Rank = 1
End
;-------------------- Wild Buildings ------------------------------
;-------------WildFortress---------------------
ExperienceLevel DwarvenFortressLevel1
TargetNames = WildFortressCitadel
RequiredExperience = 1
ExperienceAward = 150
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
;------------- WildLumberMill -----------------
ExperienceLevel WildLumberMillLevel1
TargetNames = WildLumberMill
RequiredExperience = 1
ExperienceAward = WILD_LUMBERMILL_LVL1_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 1
AttributeModifiers = BasicLevelUpProduction1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel WildLumberMillLevel2
TargetNames = WildLumberMill
RequiredExperience = WILD_LUMBERMILL_LVL2_EXP_NEEDED
ExperienceAward = WILD_LUMBERMILL_LVL2_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 2
AttributeModifiers = WildLumbermillLevel2Production WildLumbermillPointModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:WildLumberMillUpgrade
End
ExperienceLevel WildLumberMillLevel3
TargetNames = WildLumberMill
RequiredExperience = WILD_LUMBERMILL_LVL3_EXP_NEEDED
ExperienceAward = WILD_LUMBERMILL_LVL3_EXP_AWARD
ExperienceAwardOwnGuysDie = 0
Rank = 3
AttributeModifiers = WildLumbermillLevel3Production WildLumbermillPointModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:WildLumberMillUpgrade
End
;------------- Wild Cave -----------------
ExperienceLevel WildCaveLevel1
TargetNames = GoblinCave
RequiredExperience = 1
ExperienceAward = GOBLIN_CAVE_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel WildCaveLevel2
TargetNames = GoblinCave
RequiredExperience = GOBLIN_CAVE_LVL2_EXP_NEEDED
ExperienceAward = GOBLIN_CAVE_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = WildCaveHitPointModLvl2 WildCaveBuildSpeedModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:WildCaveUpgrade
End
ExperienceLevel WildCaveLevel3
TargetNames = GoblinCave
RequiredExperience = GOBLIN_CAVE_LVL3_EXP_NEEDED
ExperienceAward = GOBLIN_CAVE_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = WildCaveHitPointModLvl3 WildCaveBuildSpeedModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:WildCaveUpgrade
End
;------------- Wild Fissure -----------------
ExperienceLevel WildFissureLevel1
TargetNames = GoblinFissure
RequiredExperience = 1
ExperienceAward = GOBLIN_FISSURE_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel WildFissureLevel2
TargetNames = GoblinFissure
RequiredExperience = GOBLIN_FISSURE_LVL2_EXP_NEEDED
ExperienceAward = GOBLIN_FISSURE_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = WildFissureHitPointModLvl2 WildFissureBuildSpeedModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:WildFissureUpgrade
End
ExperienceLevel WildFissureLevel3
TargetNames = GoblinFissure
RequiredExperience = GOBLIN_FISSURE_LVL3_EXP_NEEDED
ExperienceAward = GOBLIN_FISSURE_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = WildFissureHitPointModLvl3 WildFissureBuildSpeedModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:WildFissureUpgrade
End
;------------- Wild SpiderPit -----------------
ExperienceLevel WildSpiderPitLevel1
TargetNames = WildSpiderPit
RequiredExperience = 1
ExperienceAward = GOBLIN_SPIDERPIT_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel WildSpiderPitLevel2
TargetNames = WildSpiderPit
RequiredExperience = GOBLIN_SPIDERPIT_LVL2_EXP_NEEDED
ExperienceAward = GOBLIN_SPIDERPIT_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = WildSpiderPitHitPointModLvl2 WildSpiderPitBuildSpeedModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:WildSpiderPitUpgrade
End
ExperienceLevel WildSpiderPitLevel3
TargetNames = WildSpiderPit
RequiredExperience = GOBLIN_SPIDERPIT_LVL3_EXP_NEEDED
ExperienceAward = GOBLIN_SPIDERPIT_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = WildSpiderPitHitPointModLvl3 WildSpiderPitBuildSpeedModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:WildSpiderPitUpgrade
End
;------------- Wild TreasureTrove -----------------
ExperienceLevel WildTreasureTroveLevel1
TargetNames = WildTreasureTrove
RequiredExperience = 1
ExperienceAward = GOBLIN_TREASURETROVE_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel WildTreasureTroveLevel2
TargetNames = WildTreasureTrove
RequiredExperience = GOBLIN_TREASURETROVE_LVL2_EXP_NEEDED
ExperienceAward = GOBLIN_TREASURETROVE_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = WildTreasureTroveHitPointModLvl2 WildTreasureTroveBuildSpeedModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:WildTreasureTroveUpgrade
End
ExperienceLevel WildTreasureTroveLevel3
TargetNames = WildTreasureTrove
RequiredExperience = GOBLIN_TREASURETROVE_LVL3_EXP_NEEDED
ExperienceAward = GOBLIN_TREASURETROVE_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = WildTreasureTroveHitPointModLvl3 WildTreasureTroveBuildSpeedModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:WildTreasureTroveUpgrade
End
;------------- Wild Mine shaft -----------------
ExperienceLevel WildMineShaftLevel1
TargetNames = WildMineShaft
RequiredExperience = 1
ExperienceAward = GOBLIN_MINE_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel WildMineShaftLevel2
TargetNames = WildMineShaft
RequiredExperience = GOBLIN_MINE_LVL2_EXP_NEEDED
ExperienceAward = GOBLIN_MINE_LVL2_EXP_AWARD
Rank = 2
LevelUpFx = FX:WildMineShaftUpgrade
Upgrades = Upgrade_StructureLevel2
AttributeModifiers = WildMineShaftProductionBonus1 WildMineShaftArmorBonus1 WildMineShaftHealthBonus1
End
ExperienceLevel WildMineShaftLevel3
TargetNames = WildMineShaft
RequiredExperience = GOBLIN_MINE_LVL3_EXP_NEEDED
ExperienceAward = GOBLIN_MINE_LVL3_EXP_AWARD
Rank = 3
LevelUpFx = FX:WildMineShaftUpgrade
Upgrades = Upgrade_StructureLevel3
AttributeModifiers = WildMineShaftProductionBonus2 WildMineShaftArmorBonus1 WildMineShaftHealthBonus2
End
;-------------------- STATUES AND WELLS ------------------------------
ExperienceLevel GondorStatue1
TargetNames = GondorStatue
RequiredExperience = 1
Rank = 1
ExperienceAward = 25
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 30%
OpacityMax = 60%
MinRadius = GONDOR_STATUE_AOE_RADIUS_DECAL
MaxRadius = GONDOR_STATUE_AOE_RADIUS_DECAL
MaxSelectedUnits = 1
End
End
ExperienceLevel GondorHeroStatue1
TargetNames = GondorHeroStatue
RequiredExperience = 1
Rank = 1
AttributeModifiers = BasicLevelUpProduction1
Upgrades = Upgrade_StructureLevel1
ExperienceAward = 25
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 30%
OpacityMax = 60%
MinRadius = 450
MaxRadius = 450
MaxSelectedUnits = 40
End
End
ExperienceLevel GondorWell1
TargetNames = GondorWell
RequiredExperience = 1
Rank = 1
ExperienceAward = 25
AttributeModifiers = BasicLevelUpProduction1
Upgrades = Upgrade_StructureLevel1
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 30%
OpacityMax = 60%
MinRadius = GONDOR_WELL_AOE_RADIUS_DECAL
MaxRadius = GONDOR_WELL_AOE_RADIUS_DECAL
MaxSelectedUnits = 1
End
End
ExperienceLevel DwarvenStatue1
TargetNames = DwarvenStatue
RequiredExperience = 1
Rank = 1
ExperienceAward = 25
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 30%
OpacityMax = 60%
MinRadius = DWARVEN_STATUE_AOE_RADIUS_DECAL
MaxRadius = DWARVEN_STATUE_AOE_RADIUS_DECAL
MaxSelectedUnits = 1
End
End
ExperienceLevel DwarvenHearth1
TargetNames = DwarvenHearth
RequiredExperience = 1
Rank = 1
ExperienceAward = 25
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 30%
OpacityMax = 60%
MinRadius = DWARVEN_HEARTH_AOE_RADIUS_DECAL
MaxRadius = DWARVEN_HEARTH_AOE_RADIUS_DECAL
MaxSelectedUnits = 1
End
End
;--------------------- OTHER UNITS ------------------------------
ExperienceLevel Balrog
TargetNames = MordorBalrog
RequiredExperience = 1
ExperienceAward = 500
Rank = 10
ExperienceAwardOwnGuysDie = 0
SelectionDecal
Texture = HC_decal_Hero_Evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 100
MaxRadius = 100
MaxSelectedUnits = 1
End
End
ExperienceLevel SummonedDragon
TargetNames = SummonedDragon SummonedDragonJH1
RequiredExperience = 1
ExperienceAward = 500
Rank = 10
ExperienceAwardOwnGuysDie = 0
SelectionDecal
Texture = HC_decal_Hero_Evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 50
MaxRadius = 50
MaxSelectedUnits = 1
End
End
ExperienceLevel Shelob
TargetNames = MordorShelob
RequiredExperience = 1
ExperienceAward = 100
Rank = 10
ExperienceAwardOwnGuysDie = 0
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_hero_evil ;decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 100
MaxRadius = 100
MaxSelectedUnits = 1
End
End
ExperienceLevel Citadels
TargetNames = ElvenCampKeep ElvenCastleBaseKeep MordorCampKeep IsengardCampKeep RohanCampKeep GondorCampKeep RohanCastleKeep GondorCastleKeep RohanGoldenHall RohanCastleBaseKeep
RequiredExperience = 1
ExperienceAward = 1000
Rank = 1
ExperienceAwardOwnGuysDie = 0
End
;--------------------- GENERAL STRUCTURE ------------------------------
ExperienceLevel GenericStructure
TargetNames = GondorStoneMaker
RequiredExperience = 1
ExperienceAward = 30
Rank = 1
ExperienceAwardOwnGuysDie = 0
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel SentryTowers
TargetNames = GondorSentryTower RohanSentryTower EvilSentryTower WildSentryTower DwarvenSentryTower
RequiredExperience = 1
ExperienceAward = 30
Rank = 1
ExperienceAwardOwnGuysDie = 0
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel BattleTowers
TargetNames = GondorBattleTower IsengardBattleTower GondorCastleUpgrade RohanCastleUpgrade MordorBattleTower ElvenBattleTower DwarvenBunker
RequiredExperience = 1
ExperienceAward = 30
Rank = 1
ExperienceAwardOwnGuysDie = 0
Upgrades = Upgrade_StructureLevel1
End
;--------------------- PORTER UNITS ------------------------------
;------------ MORDOR ---------------
ExperienceLevel TributeCart
TargetNames = MordorTributeCart
RequiredExperience = 1
ExperienceAward = 0
Rank = 1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 120
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;----------------Eye of Sauron--------------
ExperienceLevel Balrog
TargetNames = EyeOfSauron
RequiredExperience = 1
ExperienceAward = 0
Rank = 10
ExperienceAwardOwnGuysDie = 0
SelectionDecal
Texture = HC_decal_Hero_Evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 100
MaxRadius = 100
MaxSelectedUnits = 1
End
End
;----------- SAURON ------------------
ExperienceLevel Sauron1
TargetNames = SAURON
RequiredExperience = 1
ExperienceAward = 500
ExperienceAwardOwnGuysDie = 0
Rank = 10
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 60
MaxRadius = 200
MaxSelectedUnits = 10
End
End
;--------------------------------------------
ExperienceLevel EvilWeakLevel1
TargetNames = EVIL_WEAK ; defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_WEAK_1
ExperienceAward = EXPERIENCE_AWARD_EVIL_WEAK_1
InformUpdateModule = Yes
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 1
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel EvilWeakLevel2
TargetNames = EVIL_WEAK ; defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_WEAK_2
ExperienceAward = EXPERIENCE_AWARD_EVIL_WEAK_2
AttributeModifiers = EvilTroopBonusRank2
InformUpdateModule = Yes
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 2
LevelUpFx = FX:GenericLevelUp2FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level2
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel EvilWeakLevel3
TargetNames = EVIL_WEAK ; defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_WEAK_3
ExperienceAward = EXPERIENCE_AWARD_EVIL_WEAK_3
AttributeModifiers = EvilTroopBonusRank3
InformUpdateModule = Yes
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 3
LevelUpFx = FX:GenericLevelUp3FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level3
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel EvilWeakLevel4
TargetNames = EVIL_WEAK ; defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_WEAK_4
ExperienceAward = EXPERIENCE_AWARD_EVIL_WEAK_4
InformUpdateModule = Yes
AttributeModifiers = EvilTroopBonusRank4
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 4
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel EvilWeakLevel5
TargetNames = EVIL_WEAK ; defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_WEAK_5
ExperienceAward = EXPERIENCE_AWARD_EVIL_WEAK_5
InformUpdateModule = Yes
AttributeModifiers = EvilTroopBonusRank5
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 5
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;//--------------------------------------------
ExperienceLevel EvilLevel1
TargetNames = EVIL_TROOPS
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_TROOP_1
ExperienceAward = EXPERIENCE_AWARD_EVIL_TROOP_1
InformUpdateModule = Yes
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 1
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel EvilLevel2
TargetNames = EVIL_TROOPS
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_TROOP_2
ExperienceAward = EXPERIENCE_AWARD_EVIL_TROOP_2
InformUpdateModule = Yes
AttributeModifiers = EvilTroopBonusRank2
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 2
LevelUpFx = FX:GenericLevelUp2FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level2
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel EvilLevel3
TargetNames = EVIL_TROOPS
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_TROOP_3
ExperienceAward = EXPERIENCE_AWARD_EVIL_TROOP_3
InformUpdateModule = Yes
AttributeModifiers = EvilTroopBonusRank3
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 3
LevelUpFx = FX:GenericLevelUp3FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level3
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel EvilLevel4
TargetNames = EVIL_TROOPS
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_TROOP_4
ExperienceAward = EXPERIENCE_AWARD_EVIL_TROOP_4
InformUpdateModule = Yes
AttributeModifiers = EvilTroopBonusRank4
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 4
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel EvilLevel5
TargetNames = EVIL_TROOPS
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_TROOP_5
ExperienceAward = EXPERIENCE_AWARD_EVIL_TROOP_5
InformUpdateModule = Yes
AttributeModifiers = EvilTroopBonusRank5
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 5
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;--------------------------------------------
ExperienceLevel EvilEliteLevel1
TargetNames = EVIL_ELITE
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_ELITE_1
ExperienceAward = EXPERIENCE_AWARD_EVIL_ELITE_1
ExperienceAwardOwnGuysDie = 0
ShowLevelUpTint = Yes
Rank = 1
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel EvilEliteLevel2
TargetNames = EVIL_ELITE
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_ELITE_2
ExperienceAward = EXPERIENCE_AWARD_EVIL_ELITE_2
AttributeModifiers = EvilEliteBonusRank2
ExperienceAwardOwnGuysDie = 0
LevelUpFx = FX:GenericLevelUp2FX
ShowLevelUpTint = Yes
Rank = 2
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level2
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel EvilEliteLevel3
TargetNames = EVIL_ELITE
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_ELITE_3
ExperienceAward = EXPERIENCE_AWARD_EVIL_ELITE_3
AttributeModifiers = EvilEliteBonusRank3
ExperienceAwardOwnGuysDie = 0
LevelUpFx = FX:GenericLevelUp3FX
ShowLevelUpTint = Yes
Rank = 3
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level3
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel EvilEliteLevel4
TargetNames = EVIL_ELITE
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_ELITE_4
ExperienceAward = EXPERIENCE_AWARD_EVIL_ELITE_4
AttributeModifiers = EvilEliteBonusRank4
ExperienceAwardOwnGuysDie = 0
LevelUpFx = FX:GenericLevelUp4FX
ShowLevelUpTint = Yes
Rank = 4
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel EvilEliteLevel5
TargetNames = EVIL_ELITE
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_ELITE_5
ExperienceAward = EXPERIENCE_AWARD_EVIL_ELITE_5
AttributeModifiers = EvilEliteBonusRank5
ExperienceAwardOwnGuysDie = 0
LevelUpFx = FX:GenericLevelUp4FX
ShowLevelUpTint = Yes
Rank = 5
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
EmotionType = CHEER
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;//--------------------------------------------
ExperienceLevel MordorAttackTrollLevel1
TargetNames = MordorAttackTroll
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_MONSTER_1
ExperienceAward = EXPERIENCE_AWARD_EVIL_MONSTER_1
Rank = 1
; AttributeModifiers = EvilMonsterBasicKnockbackResist
ExperienceAwardOwnGuysDie = 1
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 85
MaxRadius = 140
MaxSelectedUnits = 1
End
END
ExperienceLevel MordorAttackTrollLevel2
TargetNames = MordorAttackTroll
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_MONSTER_2
ExperienceAward = EXPERIENCE_AWARD_EVIL_MONSTER_2
Rank = 2
ExperienceAwardOwnGuysDie = 1
LevelUpFx = FX:GenericLevelUp2FX
SelectionDecal
Texture = decal_I_level2
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 85
MaxRadius = 140
MaxSelectedUnits = 1
End
END
ExperienceLevel MordorAttackTrollLevel3
TargetNames = MordorAttackTroll
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_MONSTER_3
ExperienceAward = EXPERIENCE_AWARD_EVIL_MONSTER_3
Rank = 3
ExperienceAwardOwnGuysDie = 0
LevelUpFx = FX:GenericLevelUp3FX
SelectionDecal
Texture = decal_I_level3
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 85
MaxRadius = 140
MaxSelectedUnits = 1
End
END
ExperienceLevel MordorAttackTrollLevel4
TargetNames = MordorAttackTroll
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_MONSTER_4
ExperienceAward = EXPERIENCE_AWARD_EVIL_MONSTER_4
Rank = 4
ExperienceAwardOwnGuysDie = 0
LevelUpFx = FX:GenericLevelUp4FX
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 85
MaxRadius = 140
MaxSelectedUnits = 1
End
END
ExperienceLevel MordorAttackTrollLevel5
TargetNames = MordorAttackTroll
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_MONSTER_5
ExperienceAward = EXPERIENCE_AWARD_EVIL_MONSTER_5
Rank = 5
AttributeModifiers = MordorAttackTrollBonusRank5
ExperienceAwardOwnGuysDie = 0
LevelUpFx = FX:GenericLevelUp4FX
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 85
MaxRadius = 140
MaxSelectedUnits = 1
End
END
;//--------------------------------------------
ExperienceLevel EvilMonsterLevel1
TargetNames = EVIL_MONSTER
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_MONSTER_1
ExperienceAward = EXPERIENCE_AWARD_EVIL_MONSTER_1
Rank = 1
; AttributeModifiers = EvilMonsterBasicKnockbackResist
ExperienceAwardOwnGuysDie = 0
SelectionDecal
Texture = decal_I_level1
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 85
MaxRadius = 140
MaxSelectedUnits = 1
End
END
ExperienceLevel EvilMonsterLevel2
TargetNames = EVIL_MONSTER ;//defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_MONSTER_2
ExperienceAward = EXPERIENCE_AWARD_EVIL_MONSTER_2
Rank = 2
AttributeModifiers = EvilMonsterBonusRank2
Upgrades = Upgrade_MountainTrollVeterancy
ExperienceAwardOwnGuysDie = 0
LevelUpFx = FX:GenericLevelUp2FX
SelectionDecal
Texture = decal_I_level2
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 85
MaxRadius = 140
MaxSelectedUnits = 1
End
END
ExperienceLevel EvilMonsterLevel3
TargetNames = EVIL_MONSTER ;//defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_MONSTER_3
ExperienceAward = EXPERIENCE_AWARD_EVIL_MONSTER_3
Rank = 3
AttributeModifiers = EvilMonsterBonusRank3
ExperienceAwardOwnGuysDie = 0
LevelUpFx = FX:GenericLevelUp3FX
SelectionDecal
Texture = decal_I_level3
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 85
MaxRadius = 140
MaxSelectedUnits = 1
End
END
ExperienceLevel EvilMonsterLevel4
TargetNames = EVIL_MONSTER ;//defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_MONSTER_4
ExperienceAward = EXPERIENCE_AWARD_EVIL_MONSTER_4
Rank = 4
AttributeModifiers = EvilMonsterBonusRank4
ExperienceAwardOwnGuysDie = 0
LevelUpFx = FX:GenericLevelUp4FX
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 85
MaxRadius = 140
MaxSelectedUnits = 1
End
END
ExperienceLevel EvilMonsterLevel5
TargetNames = EVIL_MONSTER ;//defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_EVIL_MONSTER_5
ExperienceAward = EXPERIENCE_AWARD_EVIL_MONSTER_5
Rank = 5
AttributeModifiers = EvilMonsterBonusRank5
ExperienceAwardOwnGuysDie = 0
LevelUpFx = FX:GenericLevelUp4FX
SelectionDecal
Texture = decal_I_level4
Texture2 = decal_evil_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = 85
MaxRadius = 140
MaxSelectedUnits = 1
End
END
;//--------------------------------------------
ExperienceLevel GoodLevel1
TargetNames = GOOD_TROOPS ;//defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GOOD_TROOP_1
ExperienceAward = EXPERIENCE_AWARD_GOOD_TROOP_1
InformUpdateModule = Yes
Rank = 1
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
Upgrades = Upgrade_ObjectLevel1
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GoodLevel2
TargetNames = GOOD_TROOPS ;//defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GOOD_TROOP_2
ExperienceAward = EXPERIENCE_AWARD_GOOD_TROOP_2
AttributeModifiers = GoodTroopBonusRank2
InformUpdateModule = Yes
Rank = 2
LevelUpFx = FX:GenericLevelUp2FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
Upgrades = Upgrade_ObjectLevel2
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GoodLevel3
TargetNames = GOOD_TROOPS ;//defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GOOD_TROOP_3
ExperienceAward = EXPERIENCE_AWARD_GOOD_TROOP_3
AttributeModifiers = GoodTroopBonusRank3
InformUpdateModule = Yes
Rank = 3
LevelUpFx = FX:GenericLevelUp3FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
Upgrades = Upgrade_ObjectLevel3
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GoodLevel4
TargetNames = GOOD_TROOPS ;//defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GOOD_TROOP_4
ExperienceAward = EXPERIENCE_AWARD_GOOD_TROOP_4
AttributeModifiers = GoodTroopBonusRank4
InformUpdateModule = Yes
Rank = 4
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
Upgrades = Upgrade_ObjectLevel4
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GoodLevel5
TargetNames = GOOD_TROOPS ;//defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GOOD_TROOP_5
ExperienceAward = EXPERIENCE_AWARD_GOOD_TROOP_5
AttributeModifiers = GoodTroopBonusRank5
InformUpdateModule = Yes
Rank = 5
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
Upgrades = Upgrade_ObjectLevel5
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;//--------------------------------------------
ExperienceLevel GoodHorseLevel1
TargetNames = GOOD_CAVALRY ;// defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GOOD_HORSE_1
ExperienceAward = EXPERIENCE_AWARD_GOOD_HORSE_1
InformUpdateModule = Yes
Rank = 1
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GoodHorseLevel2
TargetNames = GOOD_CAVALRY ;// defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GOOD_HORSE_2
ExperienceAward = EXPERIENCE_AWARD_GOOD_HORSE_2
AttributeModifiers = GoodHorseBonusRank2
InformUpdateModule = Yes
Rank = 2
LevelUpFx = FX:GenericLevelUp2FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GoodHorseLevel3
TargetNames = GOOD_CAVALRY ;// defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GOOD_HORSE_3
ExperienceAward = EXPERIENCE_AWARD_GOOD_HORSE_3
AttributeModifiers = GoodHorseBonusRank3
InformUpdateModule = Yes
Rank = 3
LevelUpFx = FX:GenericLevelUp3FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GoodHorseLevel4
TargetNames = GOOD_CAVALRY ;// defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GOOD_HORSE_4
ExperienceAward = EXPERIENCE_AWARD_GOOD_HORSE_4
AttributeModifiers = GoodHorseBonusRank4
InformUpdateModule = Yes
Rank = 4
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GoodHorseLevel5
TargetNames = GOOD_CAVALRY ;// defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GOOD_HORSE_5
ExperienceAward = EXPERIENCE_AWARD_GOOD_HORSE_5
AttributeModifiers = GoodHorseBonusRank5
InformUpdateModule = Yes
Rank = 5
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;//--------------------------------------------
ExperienceLevel DwarfMachineLevel1
TargetNames = DWARVEN_MACHINES ;// defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_DWARF_MACHINE_1
ExperienceAward = EXPERIENCE_AWARD_DWARF_MACHINE_1
InformUpdateModule = Yes
Rank = 1
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel DwarfMachineLevel2
TargetNames = DWARVEN_MACHINES ;// defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_DWARF_MACHINE_2
ExperienceAward = EXPERIENCE_AWARD_DWARF_MACHINE_2
AttributeModifiers = DwarfMachineBonusRank2
InformUpdateModule = Yes
Rank = 2
LevelUpFx = FX:GenericLevelUp2FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel DwarfMachineLevel3
TargetNames = DWARVEN_MACHINES ;// defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_DWARF_MACHINE_3
ExperienceAward = EXPERIENCE_AWARD_DWARF_MACHINE_3
AttributeModifiers = DwarfMachineBonusRank3
InformUpdateModule = Yes
Rank = 3
LevelUpFx = FX:GenericLevelUp3FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel DwarfMachineLevel4
TargetNames = DWARVEN_MACHINES ;// defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_DWARF_MACHINE_4
ExperienceAward = EXPERIENCE_AWARD_DWARF_MACHINE_4
AttributeModifiers = DwarfMachineBonusRank4
InformUpdateModule = Yes
Rank = 4
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel DwarfMachineLevel5
TargetNames = DWARVEN_MACHINES ;// defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_DWARF_MACHINE_5
ExperienceAward = EXPERIENCE_AWARD_DWARF_MACHINE_5
AttributeModifiers = DwarfMachineBonusRank5
InformUpdateModule = Yes
Rank = 5
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;--------------------------------------------
ExperienceLevel GoodEliteLevel1
TargetNames = GOOD_ELITE ;// defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GOOD_ELITE_1
ExperienceAward = EXPERIENCE_AWARD_GOOD_ELITE_1
InformUpdateModule = Yes
Rank = 1
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GoodEliteLevel2
TargetNames = GOOD_ELITE
RequiredExperience = EXPERIENCE_REQUIRED_GOOD_ELITE_2
ExperienceAward = EXPERIENCE_AWARD_GOOD_ELITE_2
AttributeModifiers = GoodEliteBonusRank2
InformUpdateModule = Yes
Rank = 2
LevelUpFx = FX:GenericLevelUp2FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GoodEliteLevel3
TargetNames = GOOD_ELITE ;// defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GOOD_ELITE_3
ExperienceAward = EXPERIENCE_AWARD_GOOD_ELITE_3
AttributeModifiers = GoodEliteBonusRank3
InformUpdateModule = Yes
Rank = 3
LevelUpFx = FX:GenericLevelUp3FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GoodEliteLevel4
TargetNames = GOOD_ELITE ;// define at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GOOD_ELITE_4
ExperienceAward = EXPERIENCE_AWARD_GOOD_ELITE_4
AttributeModifiers = GoodEliteBonusRank4
InformUpdateModule = Yes
Rank = 4
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
ExperienceLevel GoodEliteLevel5
TargetNames = GOOD_ELITE ;// defined at top of file
RequiredExperience = EXPERIENCE_REQUIRED_GOOD_ELITE_5
ExperienceAward = EXPERIENCE_AWARD_GOOD_ELITE_5
AttributeModifiers = GoodEliteBonusRank5
InformUpdateModule = Yes
Rank = 5
LevelUpFx = FX:GenericLevelUp4FX
LevelUpTintColor = R:255 G:255 B:255
LevelUpTintPreColorTime = 500
LevelUpTintPostColorTime = 3000
LevelUpTintSustainColorTime = 500
SelectionDecal
Texture = decal_G_level4
Texture2 = decal_good_CO
Style = SHADOW_MERGE_DECAL
OpacityMin = 80%
OpacityMax = 100%
MinRadius = HORDE_DECAL_MIN_RADIUS
MaxRadius = 200
MaxSelectedUnits = 40
End
END
;-------------------- Elven Buildings ------------------------------
ExperienceLevel ElvenFortressLevel1
TargetNames = ElvenCitadel
RequiredExperience = 1
ExperienceAward = 150
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
;--------------------------------------------
ExperienceLevel ElvenStatue1
TargetNames = ElvenStatue
RequiredExperience = 1
Rank = 1
ExperienceAward = 25
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 30%
OpacityMax = 60%
MinRadius = ELVEN_STATUE_AOE_RADIUS_DECAL
MaxRadius = ELVEN_STATUE_AOE_RADIUS_DECAL
MaxSelectedUnits = 1
End
End
;--------------------------------------------
ExperienceLevel GaladrielsWell
TargetNames = ElvenMirrorOfGaladriel
RequiredExperience = 1
Rank = 1
;AttributeModifiers = BasicLevelUpProduction1
;Upgrades = Upgrade_StructureLevel1
ExperienceAward = 30
SelectionDecal
Texture = decal_hero_good
Style = SHADOW_ALPHA_DECAL
OpacityMin = 30%
OpacityMax = 60%
MinRadius = 450
MaxRadius = 450
MaxSelectedUnits = 40
End
End
;--------------------Elven Barracks------------------------
ExperienceLevel ElvenBarracksLevel1
TargetNames = ElvenBarracks
RequiredExperience = 1
ExperienceAward = ELVEN_BARRACKS_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel ElvenBarracksLevel2
TargetNames = ElvenBarracks
RequiredExperience = ELVEN_BARRACKS_LVL2_EXP_NEEDED
ExperienceAward = ELVEN_BARRACKS_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = ElvenBarracksBuildSpeedModLvl2
Upgrades = Upgrade_ElvenBarracksLevel2
LevelUpFx = FX:ElfBarracksUpgrade
End
ExperienceLevel ElvenBarracksLevel3
TargetNames = ElvenBarracks
RequiredExperience = ELVEN_BARRACKS_LVL3_EXP_NEEDED
ExperienceAward = ELVEN_BARRACKS_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = ElvenBarracksBuildSpeedModLvl3
Upgrades = Upgrade_ElvenBarracksLevel3
LevelUpFx = FX:ElfBarracksUpgrade
End
;--------------------Green Pasture----------------
ExperienceLevel ElvenGreenPastureLevel1
TargetNames = ElvenGreenPasture
RequiredExperience = 1
ExperienceAward = ELVEN_GREEN_PASTURE_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel ElvenGreenPastureLevel2
TargetNames = ElvenGreenPasture
RequiredExperience = ELVEN_GREEN_PASTURE_LVL2_EXP_NEEDED
ExperienceAward = ELVEN_GREEN_PASTURE_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = ElvenGreenPastureBuildSpeedModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:ElfGreenPastureUpgrade
End
ExperienceLevel ElvenGreenPastureLevel3
TargetNames = ElvenGreenPasture
RequiredExperience = ELVEN_GREEN_PASTURE_LVL3_EXP_NEEDED
ExperienceAward = ELVEN_GREEN_PASTURE_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = ElvenGreenPastureBuildSpeedModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:ElfGreenPastureUpgrade
End
;--------------------Mallorn Tree----------------
ExperienceLevel ElvenMallornTreeLevel1
TargetNames = ElvenMallornTree
RequiredExperience = 1
ExperienceAward = ELVEN_MALLORN_TREE_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel ElvenMallornTreeLevel2
TargetNames = ElvenMallornTree
RequiredExperience = ELVEN_MALLORN_TREE_LVL2_EXP_NEEDED
ExperienceAward = ELVEN_MALLORN_TREE_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = ElvenMallornTreeBuildSpeedModLvl2
Upgrades = Upgrade_StructureLevel2
LevelUpFx = FX:ElfMallornTreeUpgrade
End
ExperienceLevel ElvenMallornTreeLevel3
TargetNames = ElvenMallornTree
RequiredExperience = ELVEN_MALLORN_TREE_LVL3_EXP_NEEDED
ExperienceAward = ELVEN_MALLORN_TREE_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = ElvenMallornTreeBuildSpeedModLvl3
Upgrades = Upgrade_StructureLevel3
LevelUpFx = FX:ElfMallornTreeUpgrade
End
;--------------------Eregion Forge----------------
ExperienceLevel ElvenEregionForgeLevel1
TargetNames = EregionForge
RequiredExperience = 1
ExperienceAward = ELVEN_MALLORN_TREE_LVL1_EXP_AWARD
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel EregionForgeLevel2
TargetNames = EregionForge
RequiredExperience = ELVEN_MALLORN_TREE_LVL2_EXP_NEEDED
ExperienceAward = ELVEN_MALLORN_TREE_LVL2_EXP_AWARD
Rank = 2
AttributeModifiers = ElvenEregionForgeLevel2
Upgrades = Upgrade_EregionForgeLevel2
LevelUpFx = FX:ElfEregionForgeUpgrade
End
ExperienceLevel EregionForgeLevel3
TargetNames = EregionForge
RequiredExperience = ELVEN_MALLORN_TREE_LVL3_EXP_NEEDED
ExperienceAward = ELVEN_MALLORN_TREE_LVL3_EXP_AWARD
Rank = 3
AttributeModifiers = ElvenEregionForgeLevel3
Upgrades = Upgrade_EregionForgeLevel3
LevelUpFx = FX:ElfEregionForgeUpgrade
End
;--------------------Ent Moot----------------
ExperienceLevel ElvenEntMootLevel1
TargetNames = ElvenEntMoot
RequiredExperience = 1
ExperienceAward = 50
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
;------------- Elven Wall Upgrades -----------------
ExperienceLevel ElvenCastleWallHub1
TargetNames = ElvenCastleWallHub
RequiredExperience = 1
ExperienceAward = ELVEN_CASTLE_WALL_HUB_EXP_AWARD
Rank = 1
End
ExperienceLevel ElvenCastleWallGate1
TargetNames = ElvenCastleWallGate
RequiredExperience = 1
ExperienceAward = ELVEN_CASTLE_WALL_GATE_EXP_AWARD
Rank = 1
End
;------------------Wormtongue----------------------
ExperienceLevel WormtongueLevel1
TargetNames = IsengardWormTongue
RequiredExperience = 1
ExperienceAward = WORMTONGUE_LVL1_EXP_AWARD
LevelUpFx = FX:GandalfLevelUp1FX
Rank = 1
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel WormtongueLevel2
TargetNames = IsengardWormTongue
RequiredExperience = WORMTONGUE_LVL2_EXP_NEEDED
LevelUpFx = FX:GandalfLevelUp1FX
ExperienceAward = WORMTONGUE_LVL2_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage1
Rank = 2
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel WormtongueLevel3
TargetNames = IsengardWormTongue
RequiredExperience = WORMTONGUE_LVL3_EXP_NEEDED
LevelUpFx = FX:GandalfLevelUp1FX
ExperienceAward = WORMTONGUE_LVL3_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage2
Upgrades = Upgrade_WormtongueVenomousWords
Rank = 3
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel WormtongueLevel4
TargetNames = IsengardWormTongue
RequiredExperience = WORMTONGUE_LVL4_EXP_NEEDED
LevelUpFx = FX:GandalfLevelUp1FX
ExperienceAward = WORMTONGUE_LVL4_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage3
Rank = 4
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel WormtongueLevel5
TargetNames = IsengardWormTongue
RequiredExperience = WORMTONGUE_LVL5_EXP_NEEDED
LevelUpFx = FX:GandalfLevelUp1FX
ExperienceAward = WORMTONGUE_LVL5_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage4
Rank = 5
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel WormtongueLevel6
TargetNames = IsengardWormTongue
RequiredExperience = WORMTONGUE_LVL6_EXP_NEEDED
LevelUpFx = FX:GandalfLevelUp1FX
ExperienceAward = WORMTONGUE_LVL6_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage5
Rank = 6
Upgrades = Upgrade_WormtongueBackstab
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel WormtongueLevel7
TargetNames = IsengardWormTongue
RequiredExperience = WORMTONGUE_LVL7_EXP_NEEDED
LevelUpFx = FX:GandalfLevelUp1FX
ExperienceAward = WORMTONGUE_LVL7_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage6
Rank = 7
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel WormtongueLevel8
TargetNames = IsengardWormTongue
RequiredExperience = WORMTONGUE_LVL8_EXP_NEEDED
LevelUpFx = FX:GandalfLevelUp1FX
ExperienceAward = WORMTONGUE_LVL8_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage7
Rank = 8
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel WormtongueLevel9
TargetNames = IsengardWormTongue
RequiredExperience = WORMTONGUE_LVL9_EXP_NEEDED
LevelUpFx = FX:GandalfLevelUp1FX
ExperienceAward = WORMTONGUE_LVL9_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage8
Rank = 9
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel WormtongueLevel10
TargetNames = IsengardWormTongue
RequiredExperience = WORMTONGUE_LVL10_EXP_NEEDED
LevelUpFx = FX:GandalfLevelUp1FX
ExperienceAward = WORMTONGUE_LVL10_EXP_AWARD
AttributeModifiers = HeroLevelUpDamage9
Rank = 10
Upgrades = Upgrade_WormtongueCorrodeAllegiance
SelectionDecal
Texture = decal_hero_evil
Style = SHADOW_ALPHA_DECAL
OpacityMin = 50%
OpacityMax = 100%
MinRadius = 40
MaxRadius = 200
MaxSelectedUnits = 40
End
End
ExperienceLevel CaptureFlagLevel1
TargetNames = CaptureFlag
RequiredExperience = 1
Rank = 1
Upgrades = Upgrade_StructureLevel1
End
ExperienceLevel SummonedDefensiveStructuresLevel1
TargetNames = DwarvenSentryTower_Independent GondorSentryTower_Independant MordorBarricade
RequiredExperience = 1
ExperienceAward = 20
Rank = 1
End
#include "ExperienceLevels_CreateAHero.inc"