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data_ini_damagefx.ini
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2006-01-31
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241 lines
;//////////////////////////////////////////////////////////////////////////////
;FILE: DamageFX.ini (SYSTEM) ////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////
;Just so you know the choices available, here is part of Damage.h
;{
; "SWORD_SLASH",
; "ARROW_PIERCE",
; "SMALL_ROCK",
; "BIG_ROCK",
; "CLUBBING",
; "FLAME".
;};
; ---------------------------------------
;DamageFX ExampleDamageFX
;
; ; this means, "when doing damagefx of the same type, wait at least this many milliseconds
; ; between repeated fx." this is used to prevent overwhelming the system with fx when
; ; groups of things are attacking a single object. example: 8 rangers attacking a tank
; ; would produce a ton of particle effects if we did one for every ranger, every time they
; ; attack, but with this in place, we only do (at most) one every 500 msec.
; ThrottleTime = DEFAULT 60
;
; AmountForMajorFX = ARMOR_PIERCING 50.0 ; otherwise you get a MinorFX
; MajorFX = ARMOR_PIERCING FX_DamageMajorArmorPiercing
; MinorFX = ARMOR_PIERCING FX_DamageMinorArmorPiercing
;
; MajorFX = HEALING None
; MinorFX = HEALING None
;
;End
; ---------------------------------------
; For when you want absolutely no effects
DamageFX EmptyDamageFX
End
; ---------------------------------------
; Good set of defaults that you can start to special case off of
DamageFX NormalDamageFX
ThrottleTime = DEFAULT 60
AmountForMajorFX = DEFAULT 0.0
MajorFX = DEFAULT FX_NONE
AmountForMajorFX = GOOD_ARROW_PIERCE 0.0
MajorFX = GOOD_ARROW_PIERCE FX_GoodArrowHit
AmountForMajorFX = EVIL_ARROW_PIERCE 0.0
MajorFX = EVIL_ARROW_PIERCE FX_EvilArrowHit
AmountForMajorFX = SWORD_SLASH 0.0
MajorFX = SWORD_SLASH FX_NONE
AmountForMajorFX = WITCH_KING_MORGUL_BLADE 0.0
MajorFX = WITCH_KING_MORGUL_BLADE FX_WitchKingPoison
AmountForMajorFX = REFLECTED 0.0
MajorFX = REFLECTED FX_WitchKingCursed
AmountForMajorFX = MAGIC 0.0
MajorFX = MAGIC FX_MagicHit
AmountForMajorFX = BALROG_SWORD 0.0
MajorFX = BALROG_SWORD FX_BalrogWeaponHit
AmountForMajorFX = BALROG_WHIP 0.0
MajorFX = BALROG_WHIP FX_BalrogWhipHit
AmountForMajorFX = ELECTRIC 0.0
MajorFX = ELECTRIC FX_ElectricityHit
AmountForMajorFX = BOLT 0.0
MajorFX = BOLT FX_BoltHit
AmountForMajorFX = TORNADO 0.0
MajorFX = TORNADO FX_TornadoAttack
AmountForMajorFX = GIMLI_LEAP 0.0
MajorFX = GIMLI_LEAP FX_GimliLeapNoVoice
AmountForMajorFX = FLOOD_HORSE 1.0
MajorFX = FLOOD_HORSE FX_FloodHorseCrush
AmountForMajorFX = POISON 0.0
MajorFX = POISON FX_PoisonDOT
AmountForMajorFX = FIRE3 0.0
MajorFX = FIRE3 FX_PoisonHit
End
; ---------------------------------------
; "SiegeTower" damage FX
DamageFX SiegeTowerDamageFX
ThrottleTime = DEFAULT 60
AmountForMajorFX = BIG_ROCK 20.0
MajorFX = BIG_ROCK FX_SiegeTowerHitLarge
MinorFX = BIG_ROCK FX_SiegeTowerHitLarge
; taken out because swords should not generate mega damage effects.
; AmountForMajorFX = SWORD_SLASH 1.0
; MajorFX = SWORD_SLASH FX_SiegeTowerHitLarge
; MinorFX = SWORD_SLASH FX_SiegeTowerHitLarge
End
; ---------------------------------------
; "Minas Tirith Wall" damage FX
DamageFX MinasWallADamageFX
ThrottleTime = DEFAULT 60
AmountForMajorFX = BIG_ROCK 1.0
MajorFX = BIG_ROCK FX_MinWallACatapultHit
MinorFX = BIG_ROCK FX_MinWallACatapultHit
; taken out because swords should not generate mega damage effects.
; AmountForMajorFX = SWORD_SLASH 1.0
; MajorFX = SWORD_SLASH FX_SiegeTowerHitLarge
; MinorFX = SWORD_SLASH FX_SiegeTowerHitLarge
End
; ---------------------------------------
; "Orthanc Tower" damage FX
DamageFX OrthancDamageFX
ThrottleTime = DEFAULT 60
AmountForMajorFX = BIG_ROCK 1.0
MajorFX = BIG_ROCK FX_MinWallACatapultHit
MinorFX = BIG_ROCK FX_MinWallACatapultHit
AmountForMajorFX = SWORD_SLASH 1.0
MajorFX = SWORD_SLASH FX_SiegeTowerHitLarge
MinorFX = SWORD_SLASH FX_SiegeTowerHitLarge
End
; ---------------------------------------
; "Gwaihir" damage FX
DamageFX GwaihirDamageFX
ThrottleTime = DEFAULT 10
AmountForMajorFX = DEFAULT 0.0
MajorFX = DEFAULT FX_NONE
AmountForMajorFX = GOOD_ARROW_PIERCE 0.0
MajorFX = GOOD_ARROW_PIERCE FX_GoodArrowHit
AmountForMajorFX = EVIL_ARROW_PIERCE 0.0
MajorFX = EVIL_ARROW_PIERCE FX_EvilArrowHit
AmountForMajorFX = SWORD_SLASH 0.0
MajorFX = SWORD_SLASH FX_GondorSwordHit
AmountForMajorFX = MAGIC 0.0
MajorFX = MAGIC FX_MagicHit
AmountForMajorFX = CLUBBING 0.0
MajorFX = CLUBBING FX_GwaihirFeatherImpact
End
; ---------------------------------------
; "FellBeast" damage FX
DamageFX FellBeastDamageFX
ThrottleTime = DEFAULT 10
AmountForMajorFX = DEFAULT 0.0
MajorFX = DEFAULT FX_NONE
AmountForMajorFX = GOOD_ARROW_PIERCE 0.0
MajorFX = GOOD_ARROW_PIERCE FX_GoodArrowHit
AmountForMajorFX = EVIL_ARROW_PIERCE 0.0
MajorFX = EVIL_ARROW_PIERCE FX_EvilArrowHit
AmountForMajorFX = SWORD_SLASH 0.0
MajorFX = SWORD_SLASH FX_GondorSwordHit
AmountForMajorFX = MAGIC 0.0
MajorFX = MAGIC FX_MagicHit
AmountForMajorFX = CLUBBING 0.0
MajorFX = CLUBBING FX_NazgulBitsImpact
End
; ---------------------------------------
; "Rohan Wall" damage FX
DamageFX RohanWallDamageFX
ThrottleTime = DEFAULT 60
AmountForMajorFX = BIG_ROCK 1.0
MajorFX = BIG_ROCK FX_RohanCatapultHit
MinorFX = BIG_ROCK FX_RohanCatapultHit
; taken out because swords should not generate mega damage effects.
; AmountForMajorFX = SWORD_SLASH 1.0
; MajorFX = SWORD_SLASH FX_SiegeTowerHitLarge
; MinorFX = SWORD_SLASH FX_SiegeTowerHitLarge
End
; ---------------------------------------
; mumakil just wants arrow sticking.
DamageFX MumakilDamageFX
ThrottleTime = DEFAULT 60
AmountForMajorFX = GOOD_ARROW_PIERCE 0.0
MajorFX = GOOD_ARROW_PIERCE FX_GoodArrowHit
AmountForMajorFX = EVIL_ARROW_PIERCE 0.0
MajorFX = EVIL_ARROW_PIERCE FX_EvilArrowHit
End
; ---------------------------------------
; Ents vs Mumakil
DamageFX EntDamageFX
ThrottleTime = DEFAULT 60
AmountForMajorFX = CLUBBING 0.0
MajorFX = CLUBBING FX_MumakilHitEnt
End
; ---------------------------------------
; "Gate or Door" damage FX
DamageFX GateDamageFX
ThrottleTime = DEFAULT 60
AmountForMajorFX = STRUCTURAL 500.0
MajorFX = STRUCTURAL FX_SiegeTowerHitLarge
MinorFX = STRUCTURAL FX_SiegeTowerHitLarge
End