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data_ini_commandmapdebug.ini
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2006-01-31
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1,185 lines
;//////////////////////////////////////////////////////////////////////////////
;FILE: CommandMap.ini (DEBUG) /////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////
; This file is for Keys that are used in DEBUG and INTERNAL builds only.
; THIS FILE WILL NOT BE SHIPPED.
; KEY_F Putting this here so when you search to see if F is taken, you will read the horrible truth.
; You can't bind a key to F. You just can't.
DebugCommandMap DEBUG_WIN
Key = KEY_W
Transition = DOWN
Modifiers = CTRL_ALT
UseableIn = GAME
End
DebugCommandMap DEBUG_LOSE
Key = KEY_Q
Transition = DOWN
Modifiers = CTRL_ALT
UseableIn = GAME
End
DebugCommandMap DEBUG_WIN
Key = KEY_HOME
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
End
DebugCommandMap DEBUG_LOSE
Key = KEY_END
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
End
DebugCommandMap DEBUG_TOGGLE_DEBUG_MODELCONDITION
Key = KEY_DEL
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_DEBUG_STATS
Key = KEY_Q
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_CHANGE_SKIRMISHAI_BASE_SELECTION
Key = KEY_I
Transition = DOWN
Modifiers = CTRL_ALT
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_SKIRMISHAI_STATS
Key = KEY_I
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_NETWORK_STATS
Key = KEY_N
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_TOGGLE_ANIM_DEBUG_STATS
Key = KEY_Q
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_TOGGLE_ANIM_DEBUG_MODE
Key = KEY_W
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_INSTANT_QUIT
Key = KEY_BACKSPACE
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_TOGGLE_BEHIND_BUILDINGS
Key = KEY_F11
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
Category = MISC
End
;DebugCommandMap DEMO_TOGGLE_LETTERBOX
; Key = KEY_F10
; Transition = DOWN
; Modifiers = NONE
; UseableIn = GAME SHELL
; Category = INTERFACE
; Description = GUI:ToggleLetterboxDescription
; DisplayName = GUI:ToggleLetterbox
;End
DebugCommandMap DEMO_TOGGLE_BW_VIEW
Key = KEY_F11
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_TOGGLE_RED_VIEW
Key = KEY_F10
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_TOGGLE_GREEN_VIEW
Key = KEY_F12
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_SFX_DARKCLOUDS
Key = KEY_F12
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_MOTION_BLUR_ZOOM
Key = KEY_F9
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_TOGGLE_LIVING_WORLD
Key = KEY_F8
Transition = DOWN
Modifiers = CTRL_ALT
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_TOGGLE_LIVING_WORLD_CAMERA
Key = KEY_F7
Transition = DOWN
Modifiers = ALT
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_TOGGLE_LIVING_WORLD_UI
Key = KEY_F9
Transition = DOWN
Modifiers = CTRL_ALT
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_SWITCH_TEAMS
Key = KEY_SPACE
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_TELEPORT_SELECTED_UNITS
Key = KEY_T
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_METRICS
Key = KEY_L
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME SHELL
End
DebugCommandMap DEBUG_DUMP_ASSETS
Key = KEY_A
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
;DebugCommandMap DEMO_TOGGLE_VISIONDEBUG
DebugCommandMap DEBUG_TOGGLE_SHOWVISIONEGGS
Key = KEY_V
Transition = DOWN
Modifiers = SHIFT_ALT
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_PROJECTILEDEBUG
Key = KEY_B
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_PARTICLEDEBUG
Key = KEY_P
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_DRAWCALLDEBUG
Key = KEY_Z
Transition = DOWN
Modifiers = SHIFT_ALT
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_RELOAD_SHADERS
Key = KEY_X
Transition = DOWN
Modifiers = SHIFT_ALT
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_RELOAD_TEXTURES
Key = KEY_X
Transition = DOWN
Modifiers = SHIFT_ALT_CTRL
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_TOGGLE_CASHMAPDEBUG
Key = KEY_O
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_GRAPHICALFRAMERATEBAR
Key = KEY_Q
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_TOGGLE_THREATDEBUG
Key = KEY_O
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_CAMPNESSMAPDEBUG
Key = KEY_C
Modifiers = CTRL_ALT
Transition = DOWN
UseableIn = GAME
End
DebugCommandMap DEMO_GIVE_SCIENCEPURCHASEPOINTS
Key = KEY_P
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_GIVE_ALL_SCIENCES
Key = KEY_K
Transition = DOWN
Modifiers = SHIFT_ALT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_GIVE_RANKLEVEL
Key = KEY_K
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_TAKE_RANKLEVEL
Key = KEY_K
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_LOD_DECREASE
Key = KEY_MINUS
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
End
DebugCommandMap DEMO_LOD_INCREASE
Key = KEY_EQUAL
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
End
DebugCommandMap DEMO_ANIM_PREV
Key = KEY_MINUS
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
End
DebugCommandMap DEMO_ANIM_NEXT
Key = KEY_EQUAL
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
End
DebugCommandMap DEMO_TEXTURE_LOD_DECREASE
Key = KEY_MINUS
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
END
DebugCommandMap DEMO_TEXTURE_LOD_INCREASE
Key = KEY_EQUAL
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
END
DebugCommandMap DEMO_TOGGLE_SHADOW_VOLUMES
Key = KEY_J
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_FOGOFWAR
Key = KEY_Y
Transition = DOWN
Modifiers = SHIFT_ALT
UseableIn = GAME
End
DebugCommandMap DEMO_SWITCH_STUTTERING
Key = KEY_S
Transition = DOWN
Modifiers = SHIFT_ALT
UseableIn = GAME
End
DebugCommandMap DEMO_INSTANT_BUILD
Key = KEY_Y
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_FORMATION
Key = KEY_N
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_KILL_ALL_ENEMIES
Key = KEY_KPSLASH
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_KILL_SELECTION
Key = KEY_X
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_HURT_ME_MODE
Key = KEY_X
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_HAND_OF_GOD_MODE
Key = KEY_G
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
End
DebugCommandMap DEMO_LOCK_CAMERA_TO_SELECTION
Key = KEY_L
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_DEBUG_SELECTION
Key = KEY_D
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_SOUND
Key = KEY_S
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_TRACKMARKS
Key = KEY_LBRACKET
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_WATERPLANE
Key = KEY_RBRACKET
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
End
DebugCommandMap DEMO_TIME_OF_DAY
Key = KEY_D
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
;DebugCommandMap DEMO_TOGGLE_MILITARY_SUBTITLES
; Key = KEY_B
; Transition = DOWN
; Modifiers = CTRL
; UseableIn = GAME
;End
DebugCommandMap DEMO_TOGGLE_MUSIC
Key = KEY_M
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_MUSIC_NEXT_TRACK
Key = KEY_M
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME
End
DebugCommandMap DEMO_MUSIC_PREV_TRACK
Key = KEY_M
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_CYCLE_REVERB_TYPE_FORWARD
Key = KEY_R
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
End
DebugCommandMap DEBUG_CYCLE_REVERB_TYPE_BACKWARDS
Key = KEY_R
Transition = DOWN
Modifiers = SHIFT_ALT
UseableIn = GAME
End
DebugCommandMap DEMO_NEXT_OBJECTIVE_MOVIE
Key = KEY_TAB
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_BEGIN_ADJUST_PITCH
Key = KEY_COMMA
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
End
DebugCommandMap DEMO_END_ADJUST_PITCH
Key = KEY_COMMA
Transition = UP
Modifiers = NONE
UseableIn = GAME
End
DebugCommandMap DEMO_BEGIN_ADJUST_FOV
Key = KEY_PERIOD
Transition = DOWN
Modifiers = NONE
UseableIn = GAME
End
DebugCommandMap DEMO_END_ADJUST_FOV
Key = KEY_PERIOD
Transition = UP
Modifiers = NONE
UseableIn = GAME
End
DebugCommandMap DEMO_RUNSCRIPT1
Key = KEY_F1
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_RUNSCRIPT2
Key = KEY_F2
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_RUNSCRIPT3
Key = KEY_F3
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_RUNSCRIPT4
Key = KEY_F4
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_RUNSCRIPT5
Key = KEY_F5
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_RUNSCRIPT6
Key = KEY_F6
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_RUNSCRIPT7
Key = KEY_F7
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_RUNSCRIPT8
Key = KEY_F8
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_RUNSCRIPT9
Key = KEY_F9
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_RENDER
Key = KEY_BACKSLASH
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_LODS
Key = KEY_BACKSLASH
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
End
DebugCommandMap DEMO_ADD_CASH
Key = KEY_EQUAL
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_SHOW_EXTENTS
Key = KEY_E
Transition = Down
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_SHOW_ECONOMY
Key = KEY_E
Transition = Down
Modifiers = ALT
UseableIn = GAME
End
DebugCommandMap DEBUG_SHOW_DAMAGE
Key = KEY_D
Transition = Down
Modifiers = ALT
UseableIn = GAME
End
DebugCommandMap DEBUG_SHOW_META_IMPACT
Key = KEY_D
Transition = Down
Modifiers = SHIFT_ALT
UseableIn = GAME
End
DebugCommandMap DEBUG_SHOW_CLEARANCE_EXTENTS
Key = KEY_E
Transition = Down
Modifiers = SHIFT_ALT_CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_SHOW_HEALTH
Key = KEY_H
Transition = Down
Modifiers = ALT
UseableIn = GAME
End
DebugCommandMap DEBUG_GIVE_VETERANCY
Key = KEY_V
Transition = Down
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_TAKE_VETERANCY ; Misnamed for now. Sets the experience limiter's base rank of the selected unit(s) to the current rank.
Key = KEY_V
Transition = Down
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_SHOW_EXPERIENCE_INFO
Key = KEY_X
Transition = Down
Modifiers = ALT
UseableIn = GAME
End
DebugCommandMap DEBUG_GIVE_LIGHT_POINTS
Key = KEY_L
Transition = Down
Modifiers = ALT
UseableIn = GAME
End
DebugCommandMap INC_ANIMATION_SHARING_CAP
Key = KEY_P
Transition = Down
Modifiers = ALT
UseableIn = GAME
End
DebugCommandMap DEC_ANIMATION_SHARING_CAP
Key = KEY_P
Transition = Down
Modifiers = SHIFT_ALT
UseableIn = GAME
End
DebugCommandMap INC_ANIMATION_SHARING_TOLERANCE
Key = KEY_P
Transition = Down
Modifiers = CTRL_ALT
UseableIn = GAME
End
DebugCommandMap DEC_ANIMATION_SHARING_TOLERANCE
Key = KEY_P
Transition = Down
Modifiers = SHIFT_ALT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_ENSHROUD
Key = KEY_R
Transition = Down
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_DESHROUD
Key = KEY_R
Transition = Down
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_AI_DEBUG
Key = KEY_A
Transition = Down
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_CAMERA_DEBUG
Key = KEY_C
Transition = Down
Modifiers = SHIFT_CTRL
UseableIn = GAME SHELL
End
; This command has been hijacked to show colored mip levels.
DebugCommandMap DEMO_TOGGLE_NO_DRAW
Key = KEY_M
Transition = Down
Modifiers = CTRL_ALT
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_ZOOM_LOCK
Key = KEY_C
Transition = Down
Modifiers = SHIFT_ALT_CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_ADD_COMMAND_POINTS
Key = KEY_C
Transition = Down
Modifiers = ALT
UseableIn = GAME
End
DebugCommandMap DEBUG_SUBTRACT_COMMAND_POINTS
Key = KEY_C
Transition = Down
Modifiers = SHIFT_ALT
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_SPECIAL_POWER_DELAYS
Key = KEY_S
Transition = Down
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_TOGGLE_AUTO_ACQUIRE
Key = KEY_P
Transition = Down
Modifiers = ALT
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_MESSAGE_TEXT
Key = KEY_T
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
End
DebugCommandMap DEBUG_TOGGLE_TOOLTIPS
Key = KEY_T
Transition = DOWN
Modifiers = SHIFT_ALT
UseableIn = GAME
End
; MDC 12/20/2002 moving to main command map for now.
;DebugCommandMap DEMO_WIN
; Key = KEY_W
; Transition = DOWN
; Modifiers = CTRL
; UseableIn = GAME
;End
DebugCommandMap DEBUG_VTUNE_ON
Key = KEY_G
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_VTUNE_OFF
Key = KEY_G
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_TOGGLE_FEATHER_WATER
Key = KEY_W
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
End
DebugCommandMap DEBUG_INCR_ANIM_SKATE_SPEED
Key = KEY_J
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_DECR_ANIM_SKATE_SPEED
Key = KEY_J
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_EMOTION_DATA
Key = KEY_E
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
;DebugCommandMap DEBUG_CYCLE_EXTENT_TYPE
; Key = KEY_O
; Transition = Down
; Modifiers = NONE
; UseableIn = GAME
;End
;DebugCommandMap DEBUG_INCREASE_EXTENT_MAJOR
; Key = KEY_Y
; Transition = Down
; Modifiers = NONE
; UseableIn = GAME
;End
;
;DebugCommandMap DEBUG_DECREASE_EXTENT_MAJOR
; Key = KEY_Y
; Transition = Down
; Modifiers = CTRL
; UseableIn = GAME
;End
;
;DebugCommandMap DEBUG_INCREASE_EXTENT_MAJOR_BIG
; Key = KEY_Y
; Transition = Down
; Modifiers = SHIFT
; UseableIn = GAME
;End
;
;DebugCommandMap DEBUG_DECREASE_EXTENT_MAJOR_BIG
; Key = KEY_Y
; Transition = Down
; Modifiers = SHIFT_CTRL
; UseableIn = GAME
;End
;
;DebugCommandMap DEBUG_INCREASE_EXTENT_MINOR
; Key = KEY_U
; Transition = Down
; Modifiers = NONE
; UseableIn = GAME
;End
;
;DebugCommandMap DEBUG_DECREASE_EXTENT_MINOR
; Key = KEY_U
; Transition = Down
; Modifiers = CTRL
; UseableIn = GAME
;End
DebugCommandMap DEBUG_TOGGLE_DECALS
Key = KEY_U
Transition = Down
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_OUTPUT_DRAWCALLS
Key = KEY_W
Transition = Down
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
;
;DebugCommandMap DEBUG_INCREASE_EXTENT_MINOR_BIG
; Key = KEY_U
; Transition = Down
; Modifiers = SHIFT
; UseableIn = GAME
;End
;
;DebugCommandMap DEBUG_DECREASE_EXTENT_MINOR_BIG
; Key = KEY_U
; Transition = Down
; Modifiers = SHIFT_CTRL
; UseableIn = GAME
;End
;
;DebugCommandMap DEBUG_INCREASE_EXTENT_HEIGHT
; Key = KEY_I
; Transition = Down
; Modifiers = NONE
; UseableIn = GAME
;End
;DebugCommandMap DEBUG_DECREASE_EXTENT_HEIGHT
; Key = KEY_I
; Transition = Down
; Modifiers = CTRL
; UseableIn = GAME
;End
;DebugCommandMap DEBUG_INCREASE_EXTENT_HEIGHT_BIG
; Key = KEY_I
; Transition = Down
; Modifiers = SHIFT
; UseableIn = GAME
;End
;DebugCommandMap DEBUG_DECREASE_EXTENT_HEIGHT_BIG
; Key = KEY_I
; Transition = Down
; Modifiers = SHIFT_CTRL
; UseableIn = GAME
;End
DebugCommandMap DEMO_TOGGLE_AVI
Key = KEY_F11
Transition = Down
Modifiers = SHIFT
UseableIn = GAME SHELL
End
;DebugCommandMap DEBUG_TOGGLE_NETWORK
; Key = KEY_N
; Transition = Down
; Modifiers = SHIFT_ALT_CTRL
; UseableIn = GAME
;End
DebugCommandMap DEBUG_DUMP_PLAYER_OBJECTS
Key = KEY_O
Transition = Down
Modifiers = ALT
UseableIn = GAME
End
DebugCommandMap DEBUG_DUMP_ALL_PLAYER_OBJECTS
Key = KEY_O
Transition = Down
Modifiers = SHIFT_ALT
UseableIn = GAME
End
; MDC 12/20/2002 moving to main command map for now.
;DebugCommandMap DEMO_TOGGLE_DEBUG_STATS
; Key = KEY_Q
; Transition = DOWN
; Modifiers = CTRL
; UseableIn = GAME SHELL
;End
DebugCommandMap DEMO_TOGGLE_AUDIODEBUG
Key = KEY_A
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME SHELL
End
DebugCommandMap DEBUG_SHOW_AUDIO_LOCATIONS
Key = KEY_A
Transition = DOWN
Modifiers = SHIFT_ALT
UseableIn = GAME SHELL
End
DebugCommandMap DEBUG_AUDIO_TOGGLE_FORCE_HEADPHONES
Key = KEY_H
Transition = DOWN
Modifiers = CTRL_ALT
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_PERFORM_STATISTICAL_DUMP
Key = KEY_Q
Transition = DOWN
Modifiers = ALT
UseableIn = GAME SHELL
End
DebugCommandMap DEBUG_DUMP_SIMPLE_PERF_TIMERS
Key = KEY_TICK
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME SHELL
End
DebugCommandMap DEBUG_CLEAR_SIMPLE_PERF_TIMERS
Key = KEY_TICK
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME SHELL
End
DebugCommandMap DEBUG_CONSOLE
Key = KEY_F10
Transition = DOWN
Modifiers = NONE
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_CYCLE_LARGE_GROUP_AUDIO_DEBUG
Key = KEY_G
Transition = DOWN
Modifiers = SHIFT
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_CYCLE_LARGE_GROUP_AUDIO_DEBUG_BACKWARDS
Key = KEY_G
Transition = DOWN
Modifiers = SHIFT_ALT
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_CLEAR_LARGE_GROUP_AUDIO_DEBUG
Key = KEY_G
Transition = DOWN
Modifiers = SHIFT_ALT_CTRL
UseableIn = GAME SHELL
End
DebugCommandMap DEBUG_TOGGLE_AUDIO_LOD
Key = KEY_Q
Transition = DOWN
Modifiers = SHIFT_ALT_CTRL
UseableIn = GAME SHELL
End
DebugCommandMap DEMO_TEST_USER1_MODELCONDITION
Key = KEY_1
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_TEST_USER2_MODELCONDITION
Key = KEY_2
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_TEST_USER3_MODELCONDITION
Key = KEY_3
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_TEST_USER4_MODELCONDITION
Key = KEY_4
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_TOGGLE_GUI_TEXTURE_FILTERING
Key = KEY_Z
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME SHELL
End
DebugCommandMap DEBUG_TOGGLE_CLIENT_LOGIC_STEP
Key = KEY_L
Transition = DOWN
Modifiers = ALT
UseableIn = GAME
End
DebugCommandMap DEBUG_PLAYER_FORCE_NEXT_EMOTION
Key = KEY_PERIOD
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_PLAYER_FORCE_PREV_EMOTION
Key = KEY_COMMA
Transition = DOWN
Modifiers = CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_NEXT_LIVING_WORLD_CAMPAIGN_ACT
Key = KEY_N
Transition = DOWN
Modifiers = SHIFT_CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_CYCLE_SHOW_VICTORY_SYSTEM
Key = Key_V
Transition = DOWN
Modifiers = SHIFT_ALT_CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_VICTORY_SYSTEM_CYCLE_PLAYER
Key = Key_B
Transition = DOWN
Modifiers = SHIFT_ALT_CTRL
UseableIn = GAME
End
DebugCommandMap DEMO_TOGGLE_FIRE_WEAPON_AT_CURSOR
Key = KEY_B
Transition = DOWN
Modifiers = SHIFT_ALT_CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_CREATE_A_HERO_KEY_0
Key = Key_0
Transition = DOWN
Modifiers = SHIFT_ALT_CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_CREATE_A_HERO_KEY_1
Key = Key_1
Transition = DOWN
Modifiers = SHIFT_ALT_CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_CREATE_A_HERO_KEY_2
Key = Key_2
Transition = DOWN
Modifiers = SHIFT_ALT_CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_CREATE_A_HERO_KEY_3
Key = Key_3
Transition = DOWN
Modifiers = SHIFT_ALT_CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_CREATE_A_HERO_KEY_4
Key = Key_4
Transition = DOWN
Modifiers = SHIFT_ALT_CTRL
UseableIn = GAME
End
DebugCommandMap DEBUG_CREATE_A_HERO_KEY_5
Key = Key_5
Transition = DOWN
Modifiers = SHIFT_ALT_CTRL
UseableIn = GAME
End