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Text File  |  2006-01-31  |  2KB  |  72 lines

  1. //-------------------------------------------------------------------------------------------------
  2. // Scenario Name:        Capital Assault - Freeform
  3. // Scenario Description:    This is a freeform game of the Capital Assault mode
  4. // Game Type:            Capital Assault
  5. // Win Conditions:        Player must conquer the capital of each opposing team member
  6. // Unavailable Territories:    None
  7. // # of Players:        2-6
  8. //-------------------------------------------------------------------------------------------------
  9.  
  10. LivingWorldCampaign WOTRScenario001
  11.  
  12.     IsEvilCampaign = No
  13.     
  14.     ;////////////// RTS Settings /////////////
  15.     #include "..\Common\LivingWorldDefaultRTSSettings.inc"
  16.  
  17.     Scenario
  18.         DisplayName         = LWScenario:WOTRScenario001
  19.         DisplayDescription     = LWScenario:WOTRScenario001Description
  20.         DisplayGameType     = LWScenario:WOTRGameType001
  21.         DisplayObjectives     = LWScenario:WOTRObjectives001
  22.         DisplayFiction         = LWScenario:WOTRScenarioFiction001
  23.         DisplayVictoriousText    = LWScenario:WOTRCapitalAssaultWin001
  24.         DisplayDefeatedText    = LWScenario:WOTRCapitalAssaultLose001
  25.  
  26.         RegionCampaign = DefaultCampaign
  27.  
  28.         MaxPlayers = 6
  29.         
  30.         DefaultStartSpots = Rivendell Mordor
  31.         
  32.         PlayerDefeatCondition
  33.             Teams = 1 2
  34.             LoseIfCapitalLost = Yes
  35.             NumControlledRegionsLessOrEqualTo = 0
  36.         End
  37.         
  38.         TeamDefeatCondition
  39.             Teams = 1 2
  40.             NumControlledRegionsLessOrEqualTo = 0
  41.         End
  42.     End
  43.     
  44.     
  45.     ;//////////////////////////////////////////////////
  46.     Act One
  47.     ;//////////////////////////////////////////////////
  48.  
  49.         ;///////////////// Armies ////////////////
  50.         #include "..\Common\LivingWorldDefaultArmies.inc"
  51.  
  52.  
  53.         ;//////////////// Cities (Yes, this is a hack for mouse over movies.) ////////////////
  54.         //#include "..\Common\LivingWorldCities.inc"
  55.  
  56.  
  57.         ;//////////////// VISUAL FLUFF ////////////////
  58.         EyeTowerPoints
  59.             LookPoint = X:436 Y:687 ; Rohan
  60.             LookPoint = X:481 Y:287
  61.             LookPoint = X:1179 Y:461
  62.             LookPoint = X:947 Y:917
  63.             LookPoint = X:172 Y:573 ; Isengard
  64.             LookPoint = X:160 Y:560 ; Isengard
  65.             LookPoint = X:175 Y:557 ; Isengard
  66.             LookPoint = X:171 Y:348 ; Helm's Deep
  67.             LookPoint = X:257 Y:535 ; Helm's Deep
  68.             LookPoint = X:120 Y:350 ; Helm's Deep
  69.             LookPoint = X:157 Y:420 ; Helm's Deep
  70.         End        
  71.     End
  72. End