home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar 2006 April
/
Gamestar_83_2006-04_dvd.iso
/
Dema
/
lotrbfme2_demo.exe
/
INI.big
/
data_ini_campaigns_scenarios_wotrscenario001.inc
< prev
next >
Wrap
Text File
|
2006-01-31
|
2KB
|
72 lines
//-------------------------------------------------------------------------------------------------
// Scenario Name: Capital Assault - Freeform
// Scenario Description: This is a freeform game of the Capital Assault mode
// Game Type: Capital Assault
// Win Conditions: Player must conquer the capital of each opposing team member
// Unavailable Territories: None
// # of Players: 2-6
//-------------------------------------------------------------------------------------------------
LivingWorldCampaign WOTRScenario001
IsEvilCampaign = No
;////////////// RTS Settings /////////////
#include "..\Common\LivingWorldDefaultRTSSettings.inc"
Scenario
DisplayName = LWScenario:WOTRScenario001
DisplayDescription = LWScenario:WOTRScenario001Description
DisplayGameType = LWScenario:WOTRGameType001
DisplayObjectives = LWScenario:WOTRObjectives001
DisplayFiction = LWScenario:WOTRScenarioFiction001
DisplayVictoriousText = LWScenario:WOTRCapitalAssaultWin001
DisplayDefeatedText = LWScenario:WOTRCapitalAssaultLose001
RegionCampaign = DefaultCampaign
MaxPlayers = 6
DefaultStartSpots = Rivendell Mordor
PlayerDefeatCondition
Teams = 1 2
LoseIfCapitalLost = Yes
NumControlledRegionsLessOrEqualTo = 0
End
TeamDefeatCondition
Teams = 1 2
NumControlledRegionsLessOrEqualTo = 0
End
End
;//////////////////////////////////////////////////
Act One
;//////////////////////////////////////////////////
;///////////////// Armies ////////////////
#include "..\Common\LivingWorldDefaultArmies.inc"
;//////////////// Cities (Yes, this is a hack for mouse over movies.) ////////////////
//#include "..\Common\LivingWorldCities.inc"
;//////////////// VISUAL FLUFF ////////////////
EyeTowerPoints
LookPoint = X:436 Y:687 ; Rohan
LookPoint = X:481 Y:287
LookPoint = X:1179 Y:461
LookPoint = X:947 Y:917
LookPoint = X:172 Y:573 ; Isengard
LookPoint = X:160 Y:560 ; Isengard
LookPoint = X:175 Y:557 ; Isengard
LookPoint = X:171 Y:348 ; Helm's Deep
LookPoint = X:257 Y:535 ; Helm's Deep
LookPoint = X:120 Y:350 ; Helm's Deep
LookPoint = X:157 Y:420 ; Helm's Deep
End
End
End