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data_ini_campaigns_riskcampaign.ini
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2006-01-31
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// Generic building defines for all factions.
// Allows scenarios to say that a fort should be spawned in a region, and the appropriate one for the controlling faction will be created.
#define LW_FORT LWB_MenFortress LWB_ElvenFortress LWB_DwarvenFortress LWB_MordorFortress LWB_IsengardFortress LWB_WildFortress
#define LW_BARRACKS LWB_GondorBarracks LWB_ElvenBarracks LWB_DwarvenHallOfWarriors LWB_MordorOrcPit LWB_IsengardUrukPit LWB_WildCave
#define LW_ARMORY LWB_GondorBlackSmith LWB_ElvenEregionForge LWB_DwarvenForgeWorks LWB_MordorTavern LWB_IsengardArmory LWB_WildTreasureTrove
#define LW_FARM LWB_GondorFarm LWB_ElvenMallornTree LWB_DwarvenMineShaft LWB_MordorSlaughterhouse LWB_IsengardFurnace LWB_WildMineShaft
#include "Scenarios\WOTRTutorial.inc"
;//////////////////////////////////////////////////////////////////////////////////////////////////
;// Scenarios
;//////////////////////////////////////////////////////////////////////////////////////////////////
#include "Scenarios\WOTRScenario001.inc"
#include "Scenarios\WOTRScenario012.inc"
#include "Scenarios\WOTRScenario023.inc"
#include "Scenarios\WOTRScenario029.inc"
#include "Scenarios\WOTRScenario035.inc"
#include "Scenarios\WOTRScenario041.inc"
#include "Scenarios\WOTRScenario042.inc"
#include "Scenarios\WOTRScenario043.inc"
#include "Scenarios\WOTRScenario002.inc"
#include "Scenarios\WOTRScenario003.inc"
#include "Scenarios\WOTRScenario004.inc"
#include "Scenarios\WOTRScenario005.inc"
#include "Scenarios\WOTRScenario006.inc"
#include "Scenarios\WOTRScenario007.inc"
#include "Scenarios\WOTRScenario008.inc"
#include "Scenarios\WOTRScenario009.inc"
#include "Scenarios\WOTRScenario010.inc"
#include "Scenarios\WOTRScenario011.inc"
#include "Scenarios\WOTRScenario013.inc"
#include "Scenarios\WOTRScenario014.inc"
#include "Scenarios\WOTRScenario015.inc"
#include "Scenarios\WOTRScenario016.inc"
#include "Scenarios\WOTRScenario017.inc"
#include "Scenarios\WOTRScenario018.inc"
#include "Scenarios\WOTRScenario019.inc"
#include "Scenarios\WOTRScenario020.inc"
#include "Scenarios\WOTRScenario021.inc"
#include "Scenarios\WOTRScenario022.inc"
#include "Scenarios\WOTRScenario024.inc"
#include "Scenarios\WOTRScenario025.inc"
#include "Scenarios\WOTRScenario026.inc"
#include "Scenarios\WOTRScenario027.inc"
#include "Scenarios\WOTRScenario028.inc"
#include "Scenarios\WOTRScenario030.inc"
#include "Scenarios\WOTRScenario031.inc"
#include "Scenarios\WOTRScenario032.inc"
#include "Scenarios\WOTRScenario033.inc"
#include "Scenarios\WOTRScenario034.inc"
#include "Scenarios\WOTRScenario036.inc"
#include "Scenarios\WOTRScenario037.inc"
#include "Scenarios\WOTRScenario038.inc"
#include "Scenarios\WOTRScenario039.inc"
#include "Scenarios\WOTRScenario040.inc"
;//////////////////////////////////////////////////////////////////////////////////////////////////
;// Default Campaign Regions
;//////////////////////////////////////////////////////////////////////////////////////////////////
LivingWorldRegionCampaign DefaultCampaign
RegionConqueredSound = Gui_RegionConquered
// Determine what region effects we use with this campaign
RegionEffectsManagerName = WotRRegionEffects
;//////////////////////////////////////
;// Region Bonus String Tags
;//////////////////////////////////////
RegionBonusArmy = LW:RegionBonusArmy_Good
RegionBonusResource = LW:RegionBonusResource
RegionBonusLegendary = LW:RegionLegendaryBonus
;//////////////////////////////////////
;// Army Size Command Point Caps
;//////////////////////////////////////
HeroOnlyArmyCommandPoints = 0 ; command-point cap for use of "hero by him/herself" army icon
SmallArmyCommandPoints = 120 ; command-point cap for use of small army icon
MediumArmyCommandPoints = 240 ; command-point cap for use of medium army icon
ArmyRetreatRounds = 25 ; Number of rounds of auto-resolve to perform on a retreating army
;//////////////////////////////////////
;// Default army region placement for summoned army reinforcements
;// these values are OFFSETS from the region center point
;// positions defined in region blocks are actual world coordinates
;//////////////////////////////////////
ArmyPlacementPos = X:-85 Y:48 ; 10 o'clock offset
ArmyPlacementPos = X:85 Y:48 ; 2 o'clock offset
//-------------------------------------------------------------------------------------------------
// Regions
//-------------------------------------------------------------------------------------------------
#include "Common\LivingWorldRegions.inc"
End
//-------------------------------------------------------------------------------------------------
// Starting units (heroes and armies) for each faction
//-------------------------------------------------------------------------------------------------
#include "Common\LivingWorldStartingUnits.inc"
//-------------------------------------------------------------------------------------------------
// Buildable units (including heroes) for each faction
//-------------------------------------------------------------------------------------------------
#include "Common\LivingWorldBuildableUnits.inc"
;///////////////// FAKE ARMIES //////////////////////////
;////////////////////// CITIES /////////////////////////////////////////
//#include "Common\LivingWorldCityArmies.inc"