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data_ini_animation2d.ini
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Text File
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2006-01-31
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15KB
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427 lines
;-------------------------------------------------------------------------------
;2D animations
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
Animation DefaultHeal
AnimationMode = LOOP
AnimationDelay = 30 ; in milliseconds
RandomizeStartFrame = Yes
NumberImages = 16
Image = SCPCross000
Image = SCPCross001
Image = SCPCross002
Image = SCPCross003
Image = SCPCross004
Image = SCPCross005
Image = SCPCross006
Image = SCPCross007
Image = SCPCross008
Image = SCPCross009
Image = SCPCross010
Image = SCPCross011
Image = SCPCross012
Image = SCPCross013
Image = SCPCross014
Image = SCPCross015
End
;-------------------------------------------------------------------------------
Animation StructureHeal
AnimationMode = PING_PONG
AnimationDelay = 60 ; in milliseconds
RandomizeStartFrame = Yes
NumberImages = 10
Image = Mallet_000
Image = Mallet_001
Image = Mallet_002
Image = Mallet_003
Image = Mallet_004
Image = Mallet_004
Image = Mallet_003
Image = Mallet_002
Image = Mallet_001
Image = Mallet_000
End
;-------------------------------------------------------------------------------
Animation VehicleHeal
AnimationMode = PING_PONG
AnimationDelay = 60 ; in milliseconds
RandomizeStartFrame = Yes
NumberImages = 10
Image = Mallet_000
Image = Mallet_001
Image = Mallet_002
Image = Mallet_003
Image = Mallet_004
Image = Mallet_004
Image = Mallet_003
Image = Mallet_002
Image = Mallet_001
Image = Mallet_000
End
;-------------------------------------------------------------------------------
Animation MoneyPickUp
AnimationMode = LOOP
AnimationDelay = 30 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 31
Image = SCPDollar000
Image = SCPDollar001
Image = SCPDollar002
Image = SCPDollar003
Image = SCPDollar004
Image = SCPDollar005
Image = SCPDollar006
Image = SCPDollar007
Image = SCPDollar008
Image = SCPDollar009
Image = SCPDollar010
Image = SCPDollar011
Image = SCPDollar012
Image = SCPDollar013
Image = SCPDollar014
Image = SCPDollar015
Image = SCPDollar016
Image = SCPDollar017
Image = SCPDollar018
Image = SCPDollar019
Image = SCPDollar020
Image = SCPDollar021
Image = SCPDollar022
Image = SCPDollar023
Image = SCPDollar024
Image = SCPDollar025
Image = SCPDollar026
Image = SCPDollar027
Image = SCPDollar028
Image = SCPDollar029
Image = SCPDollar030
End
;-------------------------------------------------------------------------------
Animation LevelGainedAnimation
AnimationMode = LOOP
AnimationDelay = 30 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 21
Image = SCPChev000
Image = SCPChev001
Image = SCPChev002
Image = SCPChev003
Image = SCPChev004
Image = SCPChev005
Image = SCPChev006
Image = SCPChev007
Image = SCPChev008
Image = SCPChev009
Image = SCPChev010
Image = SCPChev011
Image = SCPChev012
Image = SCPChev013
Image = SCPChev014
Image = SCPChev015
Image = SCPChev016
Image = SCPChev017
Image = SCPChev018
Image = SCPChev019
Image = SCPChev020
End
;-------------------------------------------------------------------------------
Animation GetHealedAnimation
AnimationMode = LOOP
; AnimationDelay = 100 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 26
Image = CursorLightPoints1
Image = CursorLightPoints2
Image = CursorLightPoints3
Image = CursorLightPoints4
Image = CursorLightPoints5
Image = CursorLightPoints6
Image = CursorLightPoints7
Image = CursorLightPoints8
Image = CursorLightPoints9
Image = CursorLightPoints10
Image = CursorLightPoints11
Image = CursorLightPoints12
Image = CursorLightPoints13
Image = CursorLightPoints14
Image = CursorLightPoints15
Image = CursorLightPoints16
Image = CursorLightPoints17
Image = CursorLightPoints18
Image = CursorLightPoints19
Image = CursorLightPoints20
Image = CursorLightPoints21
Image = CursorLightPoints22
Image = CursorLightPoints23
Image = CursorLightPoints24
Image = CursorLightPoints25
Image = CursorLightPoints26
End
;-------------------------------------------------------------------------------
Animation BombTimed
AnimationMode = ONCE
AnimationDelay = 1000 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 21
Image = SCPClock043 ;20 seconds
Image = SCPClock044
Image = SCPClock045
Image = SCPClock046
Image = SCPClock047
Image = SCPClock048
Image = SCPClock049
Image = SCPClock050
Image = SCPClock051
Image = SCPClock052
Image = SCPClock053 ;10 seconds
Image = SCPClock054
Image = SCPClock055
Image = SCPClock056
Image = SCPClock057
Image = SCPClock058
Image = SCPClock059
Image = SCPClock060
Image = SCPClock061
Image = SCPClock062
Image = SCPClock063 ;0 seconds
End
;-------------------------------------------------------------------------------
Animation BombRemote
AnimationMode = LOOP
AnimationDelay = 1000 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 2
Image = SCPClock000
Image = SCPClock001
End
;-------------------------------------------------------------------------------
; @todo currently same as BombRemote. Make different someday?
Animation CarBomb
AnimationMode = LOOP
AnimationDelay = 1000 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 2
Image = SCPClock000
Image = SCPClock001
End
;-------------------------------------------------------------------------------
Animation Disabled
AnimationMode = LOOP
AnimationDelay = 66 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 16
Image = SCPLightning000
Image = SCPLightning001
Image = SCPLightning002
Image = SCPLightning003
Image = SCPLightning004
Image = SCPLightning005
Image = SCPLightning006
Image = SCPLightning007
Image = SCPLightning008
Image = SCPLightning009
Image = SCPLightning010
Image = SCPLightning011
Image = SCPLightning012
Image = SCPLightning013
Image = SCPLightning014
Image = SCPLightning015
End
;-------------------------------------------------------------------------------
Animation AmmoFull
AnimationMode = LOOP
AnimationDelay = 60 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 1
Image = SCPAmmoFull
End
;-------------------------------------------------------------------------------
Animation AmmoEmpty
AnimationMode = LOOP
AnimationDelay = 60 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 1
Image = SCPAmmoEmpty
End
;-------------------------------------------------------------------------------
Animation Enthusiastic
AnimationMode = PING_PONG
AnimationDelay = 100 ; in milliseconds
RandomizeStartFrame = Yes
NumberImages = 9
; Image = SCPCross000
; Image = SCPCross001
; Image = SCPCross002
Image = SCPCross003
Image = SCPCross004
Image = SCPCross005
Image = SCPCross006
Image = SCPCross007
Image = SCPCross008
Image = SCPCross009
Image = SCPCross010
Image = SCPCross011
; Image = SCPCross012
; Image = SCPCross013
; Image = SCPCross014
; Image = SCPCross015
End
;-------------------------------------------------------------------------------
Animation Subliminal
AnimationMode = PING_PONG
AnimationDelay = 100 ; in milliseconds
RandomizeStartFrame = Yes
NumberImages = 9
; Image = SCPCrossB000
; Image = SCPCrossB001
; Image = SCPCrossB002
Image = SCPCrossB003
Image = SCPCrossB004
Image = SCPCrossB005
Image = SCPCrossB006
Image = SCPCrossB007
Image = SCPCrossB008
Image = SCPCrossB009
Image = SCPCrossB010
Image = SCPCrossB011
; Image = SCPCrossB012
; Image = SCPCrossB013
; Image = SCPCrossB014
; Image = SCPCrossB015
End
;-------------------------------------------------------------------------------
Animation RadarInfoAlert
AnimationMode = LOOP
AnimationDelay = 1000 ; in milliseconds
RandomizeStartFrame = Yes
NumberImages = 16
Image = RadarInfoAlert_00000
Image = RadarInfoAlert_00001
Image = RadarInfoAlert_00002
Image = RadarInfoAlert_00003
Image = RadarInfoAlert_00004
Image = RadarInfoAlert_00005
Image = RadarInfoAlert_00006
Image = RadarInfoAlert_00007
Image = RadarInfoAlert_00008
Image = RadarInfoAlert_00009
Image = RadarInfoAlert_00010
Image = RadarInfoAlert_00011
Image = RadarInfoAlert_00012
Image = RadarInfoAlert_00013
Image = RadarInfoAlert_00014
Image = RadarInfoAlert_00015
End
;-------------------------------------------------------------------------------
Animation TextElvenClouds
AnimationMode = LOOP
AnimationDelay = 1000 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 32
Image = TextCloud_01
Image = TextCloud_02
Image = TextCloud_03
Image = TextCloud_04
Image = TextCloud_05
Image = TextCloud_06
Image = TextCloud_07
Image = TextCloud_08
Image = TextCloud_09
Image = TextCloud_10
Image = TextCloud_11
Image = TextCloud_12
Image = TextCloud_13
Image = TextCloud_14
Image = TextCloud_15
Image = TextCloud_16
Image = TextCloud_17
Image = TextCloud_18
Image = TextCloud_19
Image = TextCloud_20
Image = TextCloud_21
Image = TextCloud_22
Image = TextCloud_23
Image = TextCloud_24
Image = TextCloud_25
Image = TextCloud_26
Image = TextCloud_27
Image = TextCloud_28
Image = TextCloud_29
Image = TextCloud_30
Image = TextCloud_31
Image = TextCloud_32
End
;---------------------------
Animation TextElvenFlameA
AnimationMode = LOOP
AnimationDelay = 1000 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 8
Image = elv_A_flame01
Image = elv_A_flame02
Image = elv_A_flame03
Image = elv_A_flame04
Image = elv_A_flame05
Image = elv_A_flame06
Image = elv_A_flame07
Image = elv_A_flame08
End
;---------------------------
Animation TextElvenFlameB
AnimationMode = LOOP
AnimationDelay = 1000 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 8
Image = elv_B_flame01
Image = elv_B_flame02
Image = elv_B_flame03
Image = elv_B_flame04
Image = elv_B_flame05
Image = elv_B_flame06
Image = elv_B_flame07
Image = elv_B_flame08
End
;---------------------------
Animation TextElvenFlameC
AnimationMode = LOOP
AnimationDelay = 1000 ; in milliseconds
RandomizeStartFrame = No
NumberImages = 8
Image = elv_C_flame01
Image = elv_C_flame02
Image = elv_C_flame03
Image = elv_C_flame04
Image = elv_C_flame05
Image = elv_C_flame06
Image = elv_C_flame07
Image = elv_C_flame08
End