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GameStar 2004 February
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MaxPayne2CZ_komplet.exe
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stringtable.txt
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2003-11-30
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5KB
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83 lines
[HUDPRINT_SURVIVAL_KILL] String = "+2 sec";
[HUDPRINT_PICKUP_BERETTA_AMMO] String = "Nßboje do Berrety 9mm";
[HUDPRINT_PICKUP_DESERTEAGLE_AMMO] String = "Nßboje do Desert Eagle";
[HUDPRINT_PICKUP_SHOTGUN_AMMO] String = "Nßboje do brokovnice";
[HUDPRINT_PICKUP_STRIKER_AMMO] String = "Nßboje do Strikeru";
[HUDPRINT_PICKUP_INGRAM_AMMO] String = "Nßboje do Ingramu";
[HUDPRINT_PICKUP_MP5_AMMO] String = "Nßboje do MP5";
[HUDPRINT_PICKUP_KALASHNIKOV_AMMO] String = "Nßboje do KalaÜnikova";
[HUDPRINT_PICKUP_COLTCOMMANDO_AMMO] String = "Nßboje do Karabiny M4";
[HUDPRINT_PICKUP_SNIPER_AMMO] String = "Nßboje do odst°elovaΦky";
[HUDPRINT_PICKUP_DRAGUNOV_AMMO] String = "Nßboje do Dragunova";
[HUDPRINT_PICKUP_BERETTA] String = "Berreta 9mm";
[HUDPRINT_PICKUP_BERETTADUAL] String = "Dv∞ Berrety 9mm";
[HUDPRINT_PICKUP_DESERTEAGLE] String = "Desert Eagle";
[HUDPRINT_PICKUP_SAWEDSHOTGUN] String = "Upilovanß brokovnice";
[HUDPRINT_PICKUP_PUMPSHOTGUN] String = "Opakovacφ brokovnice";
[HUDPRINT_PICKUP_STRIKER] String = "Striker";
[HUDPRINT_PICKUP_INGRAM] String = "Ingram";
[HUDPRINT_PICKUP_INGRAMDUAL] String = "Dva Ingramy";
[HUDPRINT_PICKUP_MP5] String = "MP5";
[HUDPRINT_PICKUP_KALASHNIKOV] String = "KalaÜnikov";
[HUDPRINT_PICKUP_COLTCOMMANDO] String = "Karabina M4";
[HUDPRINT_PICKUP_SNIPER] String = "Odst°elovaΦka";
[HUDPRINT_PICKUP_DRAGUNOV] String = "Dragunov";
[HUDPRINT_PICKUP_PAINKILLERS] String = "Analgetika";
[HUDPRINT_PICKUP_MOLOTOV] String = "Molotov∙v koktejl";
[HUDPRINT_PICKUP_GRENADE] String = "Granßt";
[HUDPRINT_PICKUP_BERETTA_AMMO_FULL] String = "Maximum nßboj∙ do Berrety 9mm";
[HUDPRINT_PICKUP_DESERTEAGLE_AMMO_FULL] String = "Maximum nßboj∙ do Desert Eagle";
[HUDPRINT_PICKUP_SHOTGUN_AMMO_FULL] String = "Maximum nßboj∙ do brokovnice";
[HUDPRINT_PICKUP_STRIKER_AMMO_FULL] String = "Maximum nßboj∙ do Strikeru";
[HUDPRINT_PICKUP_INGRAM_AMMO_FULL] String = "Maximum nßboj∙ do Ingramu";
[HUDPRINT_PICKUP_MP5_AMMO_FULL] String = "Maximum nßboj∙ do MP5";
[HUDPRINT_PICKUP_KALASHNIKOV_AMMO_FULL] String = "Maximum nßboj∙ do KalaÜnikova";
[HUDPRINT_PICKUP_COLTCOMMANDO_AMMO_FULL] String = "Maximum nßboj∙ do Karabiny M4";
[HUDPRINT_PICKUP_SNIPER_AMMO_FULL] String = "Maximum nßboj∙ do odst°elovaΦky";
[HUDPRINT_PICKUP_DRAGUNOV_AMMO_FULL] String = "Maximum nßboj∙ do Dragunova";
[HUDPRINT_PICKUP_PAINKILLERS_FULL] String = "Maximum analgetik";
[HUDPRINT_PICKUP_MOLOTOV_AMMO_FULL] String = "Maximum Molotov∙";
[HUDPRINT_PICKUP_GRENADE_AMMO_FULL] String = "Maximum granßt∙";
// these variables are referred from globalconfig.txt
// Attention! there is another pause text in stringdefines.h for gn-mode (it can't be a hud print)
[NoPauseCameraPathText] String = "Zastaveno";
[QuickSaveGameDescriptionPrefix] String = "RychlΘ: ";
[AutoSaveGameDescriptionPrefix] String = "Auto: ";
[QuickLoadQueryText] String = "Stiskni znovu F9 pro RychlΘ naΦtenφ, Esc pro zruÜenφ";
[HUDPRINT_PRESS_USE_TO_LOAD] String = "Stiskni klßvesu pou₧φt (#USE#) pro naΦtenφ naposledy ulo₧enΘ hry.";
[HUDPRINT_PRESS_F9_TO_LOAD] String = "Stiskni klßvesu rychlΘho naΦtenφ (F9) pro nahrßnφ naposledy ulo₧enΘ hry.";
[TIP_PAUSECAMERA] String = "Tip: Stiskni #PAUSE# pro pokraΦovßnφ ve h°e.";
[TIP_SNIPER] String = "Tip: Stiskni a dr₧ klßvesu pou₧itφ (#USE#) pro p°iblφ₧enφ odst°elovaΦky.";
[TIP_PAINKILLER] String = "Tip: Stiskni #PAINKILLER# pro po₧itφ analgetik, kterΘ utlumφ bolest.";
[TIP_EXAMINE] String = "Tip: Stiskni klßvesu pou₧φt (#USE#) pro pou₧itφ nebo prozkoumßnφ zajφmav²ch v∞cφ.";
[TIP_SHOOTDODGE] String = "Tip: Stiskni klßvesu Uh²bßnφ Kulkßm (#DODGEMODIFIER#) a sm∞r pro vyhnutφ se kulkßm.";
[TIP_BULLETTIME] String = "Tip: Stiskni Bullet Time (#SLOWMOTION#) pro zapnutφ m≤du Bullet Time.";
[TIP_DODGE] String = "Tip: Stiskni #JUMP# a sm∞rovou klßvesu pro provedenφ ·hybn²ch kotoul∙.";
[STRING_NORMAL_COMPLETED1] String = "Gratuluji! DokonΦil jsi Max Payne 2: The Fall of Max Payne.";
[STRING_NORMAL_COMPLETED2] String = "Byly zp°φstupn∞ny hernφ m≤dy Mrtv² mu₧ p°ichßzφ, Newyorskß minuta a";
[STRING_NORMAL_COMPLETED3] String = "·rove≥ obtφ₧nosti Tvr∩ßk, abys mohl Φelit t∞₧Üφm v²zvßm.";
[STRING_NIGHTMARE_COMPLETED1] String = "Gratuluji!";
[STRING_NIGHTMARE_COMPLETED2] String = "DokonΦil jsi obtφ₧nost Tvr∩ßk. P°iprav se na";
[STRING_NIGHTMARE_COMPLETED3] String = "ultimßtnφ v²zvu m≤du Mrtv² p°i p°φjezdu.";
[STRING_HELL_COMPLETED1] String = "Gratuluji!";
[STRING_HELL_COMPLETED2] String = "DokonΦil jsi m≤d Mrtv² p°i p°φjezdu -";
[STRING_HELL_COMPLETED3] String = "nejt∞₧Üφ v²zvu ze vÜech.";
[STRING_NYM_MAP] String = "Tv∙j souΦasn² Φas je: #TOTALTIME#";
[STRING_NYM_PART1_PAR] String = "Na tomto mφst∞ m∞lo Remedy: 0:16:19";
[STRING_NYM_PART2_PAR] String = "Na tomto mφst∞ m∞lo Remedy: 0:27:41";
[STRING_TIMEDMODE_COMPLETED1] String = "Gratuluji! Newyorskß minuta dokonΦena -";
[STRING_TIMEDMODE_COMPLETED2] String = "Vyhrßl jsi zßvod s Φasem.";
[STRING_TIMEDMODE_COMPLETED3] String = "Tv∙j celkov² Φas byl #TOTALTIME#";
[STRING_TIMEDMODE_COMPLETED4] String = "Remedy m∞lo Φas: 0:46:29"; // same time format as #TOTALTIME#