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Text File  |  2003-11-30  |  5KB  |  83 lines

  1. [HUDPRINT_SURVIVAL_KILL]            String = "+2 sec";
  2. [HUDPRINT_PICKUP_BERETTA_AMMO]        String = "Nßboje do Berrety 9mm";
  3. [HUDPRINT_PICKUP_DESERTEAGLE_AMMO]    String = "Nßboje do Desert Eagle";
  4. [HUDPRINT_PICKUP_SHOTGUN_AMMO]        String = "Nßboje do brokovnice";
  5. [HUDPRINT_PICKUP_STRIKER_AMMO]        String = "Nßboje do Strikeru";
  6. [HUDPRINT_PICKUP_INGRAM_AMMO]        String = "Nßboje do Ingramu";
  7. [HUDPRINT_PICKUP_MP5_AMMO]            String = "Nßboje do MP5";
  8. [HUDPRINT_PICKUP_KALASHNIKOV_AMMO]    String = "Nßboje do KalaÜnikova";
  9. [HUDPRINT_PICKUP_COLTCOMMANDO_AMMO]    String = "Nßboje do Karabiny M4";
  10. [HUDPRINT_PICKUP_SNIPER_AMMO]         String = "Nßboje do odst°elovaΦky";
  11. [HUDPRINT_PICKUP_DRAGUNOV_AMMO]        String = "Nßboje do Dragunova";
  12.  
  13. [HUDPRINT_PICKUP_BERETTA]            String = "Berreta 9mm";
  14. [HUDPRINT_PICKUP_BERETTADUAL]        String = "Dv∞ Berrety 9mm";
  15. [HUDPRINT_PICKUP_DESERTEAGLE]        String = "Desert Eagle";
  16. [HUDPRINT_PICKUP_SAWEDSHOTGUN]        String = "Upilovanß brokovnice";
  17. [HUDPRINT_PICKUP_PUMPSHOTGUN]        String = "Opakovacφ brokovnice";
  18. [HUDPRINT_PICKUP_STRIKER]            String = "Striker";
  19. [HUDPRINT_PICKUP_INGRAM]            String = "Ingram";
  20. [HUDPRINT_PICKUP_INGRAMDUAL]        String = "Dva Ingramy";
  21. [HUDPRINT_PICKUP_MP5]                String = "MP5";
  22. [HUDPRINT_PICKUP_KALASHNIKOV]        String = "KalaÜnikov";
  23. [HUDPRINT_PICKUP_COLTCOMMANDO]        String = "Karabina M4";
  24. [HUDPRINT_PICKUP_SNIPER]            String = "Odst°elovaΦka";
  25. [HUDPRINT_PICKUP_DRAGUNOV]            String = "Dragunov";
  26. [HUDPRINT_PICKUP_PAINKILLERS]           String = "Analgetika";
  27. [HUDPRINT_PICKUP_MOLOTOV]            String = "Molotov∙v koktejl";
  28. [HUDPRINT_PICKUP_GRENADE]            String = "Granßt";
  29.  
  30. [HUDPRINT_PICKUP_BERETTA_AMMO_FULL]            String = "Maximum nßboj∙ do Berrety 9mm";
  31. [HUDPRINT_PICKUP_DESERTEAGLE_AMMO_FULL]        String = "Maximum nßboj∙ do Desert Eagle";
  32. [HUDPRINT_PICKUP_SHOTGUN_AMMO_FULL]            String = "Maximum nßboj∙ do brokovnice";
  33. [HUDPRINT_PICKUP_STRIKER_AMMO_FULL]            String = "Maximum nßboj∙ do Strikeru";
  34. [HUDPRINT_PICKUP_INGRAM_AMMO_FULL]            String = "Maximum nßboj∙ do Ingramu";
  35. [HUDPRINT_PICKUP_MP5_AMMO_FULL]                String = "Maximum nßboj∙ do MP5";
  36. [HUDPRINT_PICKUP_KALASHNIKOV_AMMO_FULL]        String = "Maximum nßboj∙ do KalaÜnikova";
  37. [HUDPRINT_PICKUP_COLTCOMMANDO_AMMO_FULL]    String = "Maximum nßboj∙ do Karabiny M4";
  38. [HUDPRINT_PICKUP_SNIPER_AMMO_FULL]            String = "Maximum nßboj∙ do odst°elovaΦky";
  39. [HUDPRINT_PICKUP_DRAGUNOV_AMMO_FULL]        String = "Maximum nßboj∙ do Dragunova";
  40. [HUDPRINT_PICKUP_PAINKILLERS_FULL]            String = "Maximum analgetik";
  41. [HUDPRINT_PICKUP_MOLOTOV_AMMO_FULL]            String = "Maximum Molotov∙";
  42. [HUDPRINT_PICKUP_GRENADE_AMMO_FULL]            String = "Maximum granßt∙";
  43.  
  44.  
  45. // these variables are referred from globalconfig.txt
  46. // Attention! there is another pause text in stringdefines.h for gn-mode (it can't be a hud print)
  47. [NoPauseCameraPathText]                String = "Zastaveno"; 
  48. [QuickSaveGameDescriptionPrefix]    String = "RychlΘ: ";
  49. [AutoSaveGameDescriptionPrefix]        String = "Auto: ";
  50. [QuickLoadQueryText]                String = "Stiskni znovu F9 pro RychlΘ naΦtenφ, Esc pro zruÜenφ";
  51.  
  52. [HUDPRINT_PRESS_USE_TO_LOAD]        String = "Stiskni klßvesu pou₧φt (#USE#) pro naΦtenφ naposledy ulo₧enΘ hry.";
  53. [HUDPRINT_PRESS_F9_TO_LOAD]            String = "Stiskni klßvesu rychlΘho naΦtenφ (F9) pro nahrßnφ naposledy ulo₧enΘ hry.";
  54. [TIP_PAUSECAMERA]                    String = "Tip: Stiskni #PAUSE# pro pokraΦovßnφ ve h°e.";
  55. [TIP_SNIPER]                        String = "Tip: Stiskni a dr₧ klßvesu pou₧itφ (#USE#) pro p°iblφ₧enφ odst°elovaΦky.";
  56. [TIP_PAINKILLER]                    String = "Tip: Stiskni #PAINKILLER# pro po₧itφ analgetik, kterΘ utlumφ bolest.";
  57. [TIP_EXAMINE]                        String = "Tip: Stiskni klßvesu pou₧φt (#USE#) pro pou₧itφ nebo prozkoumßnφ zajφmav²ch v∞cφ.";
  58. [TIP_SHOOTDODGE]                    String = "Tip: Stiskni klßvesu Uh²bßnφ Kulkßm (#DODGEMODIFIER#) a sm∞r pro vyhnutφ se kulkßm.";
  59. [TIP_BULLETTIME]                    String = "Tip: Stiskni Bullet Time (#SLOWMOTION#) pro zapnutφ m≤du Bullet Time.";
  60. [TIP_DODGE]                            String = "Tip: Stiskni #JUMP# a sm∞rovou klßvesu pro provedenφ ·hybn²ch kotoul∙.";
  61.  
  62. [STRING_NORMAL_COMPLETED1]            String = "Gratuluji! DokonΦil jsi Max Payne 2: The Fall of Max Payne.";
  63. [STRING_NORMAL_COMPLETED2]            String = "Byly zp°φstupn∞ny hernφ m≤dy Mrtv² mu₧ p°ichßzφ, Newyorskß minuta a";
  64. [STRING_NORMAL_COMPLETED3]            String = "·rove≥ obtφ₧nosti Tvr∩ßk, abys mohl Φelit t∞₧Üφm v²zvßm.";
  65.  
  66. [STRING_NIGHTMARE_COMPLETED1]        String = "Gratuluji!";
  67. [STRING_NIGHTMARE_COMPLETED2]        String = "DokonΦil jsi obtφ₧nost Tvr∩ßk. P°iprav se na";
  68. [STRING_NIGHTMARE_COMPLETED3]        String = "ultimßtnφ v²zvu m≤du Mrtv² p°i p°φjezdu.";
  69.  
  70. [STRING_HELL_COMPLETED1]            String = "Gratuluji!";
  71. [STRING_HELL_COMPLETED2]            String = "DokonΦil jsi m≤d Mrtv² p°i p°φjezdu -";
  72. [STRING_HELL_COMPLETED3]            String = "nejt∞₧Üφ v²zvu ze vÜech.";
  73.  
  74. [STRING_NYM_MAP]                    String = "Tv∙j souΦasn² Φas je: #TOTALTIME#";
  75. [STRING_NYM_PART1_PAR]                String = "Na tomto mφst∞ m∞lo Remedy: 0:16:19";
  76. [STRING_NYM_PART2_PAR]                String = "Na tomto mφst∞ m∞lo Remedy: 0:27:41";
  77.  
  78. [STRING_TIMEDMODE_COMPLETED1]        String = "Gratuluji! Newyorskß minuta dokonΦena -";
  79. [STRING_TIMEDMODE_COMPLETED2]        String = "Vyhrßl jsi zßvod s Φasem.";
  80. [STRING_TIMEDMODE_COMPLETED3]        String = "Tv∙j celkov² Φas byl #TOTALTIME#";
  81. [STRING_TIMEDMODE_COMPLETED4]        String = "Remedy m∞lo Φas: 0:46:29"; // same time format as #TOTALTIME#
  82.  
  83.