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network.txt
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1997-05-25
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4KB
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117 lines
MADSPACE NETWORK MODE
MADSPACE is a client/server game. You are always running over
some type of network. This file is talking about networks and
multiplayer madmatches.
STARTING THE GAME
1. Enter the game directory on the hard drive.
2. Type NET, if you are in DOS mode and press < Enter >.
IPX
_________
MADSPACE has been run with Novell's ODI IPX stack under DOS,
and the Microsoft IPX stack in a Win95 DOS box.
Serial/Modem
____________
The MADSPACE serial driver supports four COM ports. The com
ports are used with interrupts, so their IRQ may not be used
for another purpose (such as a LAN adapter or sound card). The
IRQ may not be shared with another device either; not even
another COM port. A client can only be connected to one server
at a time, so multiple ports are really only useful on a
server. When using modems, the client must originate the call
and the server must answer. This holds true even for a four
player.
Serial play is supported via direct connection (null modems
cables) and modem connection.
Madspace supports network play without monsters only. One
of the computers must be both server and client, and the rest
only clients. Up to 16 players can be in net game simultaneously.
Each player can choose for his robot 2 colors from 16.
In order to set your colors and player name you should choose
"Setup" in the network menu. You will see a picture of your
robot and 3 menu items. Vertical cursor arrows allow to move
from item to item, horizontal change values in active item.
You can enter player name using keyboard, left arrow key and
backspace key.
SERVER
Server can process several IPX clients at a time, and up
to 4 serial clients using COM ports through modem and null
modem connection. You should choose the item "New Game" in
network menu to run Madspace server on your computer. You will
see the server settings screen. This screen sets the way how
the clients make their connection. Server can enable and disable
IPX connection and COM ports, and also modem and other connection
parameters can be set for COM ports here. If modem is enabled
the server will automatically pick up the phone and after
making successful connection take another client.
After you have chosen server connection parameters you
should press "Ok" and select one of the madmatch levels.
CLIENT
To enter the game as a client you should choose in the
network menu "Join a Game" item. After that you select connection
method with server - IPX or one of COM ports (if you choose
COM port you must set connection parameters) and press "Ok".
If the connect succeeds the client will enter the game.
In order to start game on another net level you should
restart Madspace on the server and all the clients.
There exist also additional possibilities for setting
client-server connection parameters. When you launch Madspace
as a server, it runs the file SERVER.CMD, and client runs
CLIENT.CMD. Those files are usually empty, but if you meet
some problems in the net game you may put some connection
parameters not mentioned in menu in those files to solve
the problem.
COMMANDS USED IN .CMD FILES
phone ... - starts dialing settings.
phone pulse - pulse mode dial
phone tone - tone mode dial
______________________________________________________________
CONTACT US:
ms@auricvision.com
maddox@auricvision.com
http://www.auricvision.com/
http://www.auricnet.com/
GOOD LUCK!
______________________________________________________________
Copyright (c) 1997 Maddox Games Ltd., Auric Vision Ltd.
All rights reserved.
MADSPACE(TM) - is a trademark of Maddox Games and Auric Vision.
All trademarks are the property of their respective owners.
______________________________________________________________