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PC Action 1998 June (Bonus)
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Bomico.iso
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Anno1602
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GADDATA
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BAUKONT.GAD
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Text File
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1998-02-25
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7KB
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325 lines
;---Spieler Definitionen---;
Objekt: GADGET
BLK_TOOL = 0
BLK_BAUHAUS = 3
COL_WHT = 255
COL_RED = 249
COL_BLK = 0
ZEINR = 0
;---Default-Werte festlegen---;
@Nummer: 0
Id: 0
Blocknr: BLK_TOOL
Gfxnr: 0
Kind: GAD_UNUSED
ObjFill: 0,MAXGADGET
;========================================;
; Hier starten richtige Definitionen ;
;========================================;
IDHAUPT = 42001
IDNIX = 42101
GFXTAFEL = 0
GFXPFEIL = GFXTAFEL+1
GFXPLUS = GFXPFEIL+4
GFXMAIN = GFXPLUS+4
GFXMAP = GFXMAIN+8
GFXHAUS = GFXMAP+5
GFXPFEIL = GFXHAUS+18
GFXBAUMAT = GFXPFEIL+6
GFXBAUHAUS = GFXBAUMAT+35
GFXMENU = GFXBAUHAUS+86
GFXOVERHEAD = GFXMENU+3
GFXPFEILV = GFXOVERHEAD+5
GFXMENGE = GFXPFEILV+4
GFXWARELEER = GFXMENGE+8
;================HAUPT-GADGETS==================;
;---Name des Schiffes---;
@Nummer: 0
BASE = Nummer
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+2
Pos: 6, 592
Size: 244, 30
@Nummer: +1
ObjFill: BASE
Id: IDHAUPT+0
Gfxnr: GFXOVERHEAD+1
@Nummer: +1
Id: IDHAUPT+1
Kind: GAD_TEXTZ
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 598
Size: 244, 30
Posoffs: 124, 29
;---Pfeile links + rechts---;
@Nummer: +1
Id: IDHAUPT+20
Kind: GAD_GFX
Gfxnr: GFXPFEIL
Pressoff: 3
Pos: 11, 413
Size: 40, 46
Posoffs: 5, 0
@Nummer: +1
Id: IDHAUPT+21
Kind: GAD_GFX
Gfxnr: GFXPFEIL+1
Pressoff: 3
Pos: 210, 413
Size: 40, 60
Posoffs: 4, 0
;---GebΣudebezeichnung---:
@Nummer: +1
BASE = Nummer
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXOVERHEAD+2
Pos: 6, 354
Size: 244, 30
@Nummer: +1
Id: IDHAUPT+32
Kind: GAD_TEXTZ
Noselflg: 1
Blocknr: ZEINR
Color: 1, 0
Pos: 6, 358
Size: 244, 30
Posoffs: 124, 29
;---Aktuelles Hausgadget---;
@Nummer: +1
Id: IDHAUPT+30
Kind: GAD_GFXFILL
Blocknr: BLK_BAUHAUS
Noselflg: 1
Pos: 48, 402
Size: 160, 110
@Nummer: +1
Id: IDHAUPT+31
Kind: GAD_GFX
Blocknr: BLK_BAUHAUS
Pos: 48, 390
Size: 160, 110
;---Angaben ⁿber Baukosten (Symbole)---;
@Nummer: +1
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+2
Pos: 16, 560
Size: 1, 1
@Nummer: +1
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+0
Pos: 115, 560
Size: 1, 1
@Nummer: +1
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+3
Pos: 68, 560
Size: 1, 1
@Nummer: +1
Id: IDNIX
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXBAUMAT+6
Pos: 186, 560
Size: 1, 1
;---Angaben ⁿber Baukosten (BetrΣge)---;
@Nummer: +1
BASE = Nummer
Id: IDHAUPT+40
Kind: GAD_TEXTL
Blocknr: ZEINR
Color: 0, 0
Pos: 16, 560
Size: 50, 28
Posoffs: 30, 30
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 115, 560
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 68, 560
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: 186, 560
;---Warengrafiken Schiff (nicht wΣhlbar)---;
@Nummer: +1
X = 28
Y = 649
BASE = Nummer
Id: IDHAUPT+50
Kind: GAD_GFX
Noselflg: 1
Gfxnr: GFXWARE
Pos: X, Y
Size: 48, 46
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Lagermenge Schiff (nicht wΣhlbar)---;
@Nummer: +1
X = 70
Y = 651
BASE = Nummer
Id: IDHAUPT+70
Kind: GAD_BALKEN
Noselflg: 1
Slidverflg: 1
Color: COL_RED, COL_RED
Pos: X, Y
Size: 4, 42
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
;---Warengadgets Schiff---;
@Nummer: +1
X = 26
Y = 648
BASE = Nummer
Id: IDHAUPT+90
Kind: GAD_GFX
Gfxnr: GFXWARELEER+2
Pressoff: 0
Pos: X, Y
Size: 48, 48
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
Pos: X, Y+54
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
@Nummer: +1
ObjFill: BASE
@Id: +1
@Pos: +53, +0
EndObj;