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Text File  |  2002-09-17  |  2KB  |  71 lines

  1. #include "..\MaterialDefine.def"
  2.  
  3. [Technique]
  4. {
  5.   [Pass]
  6.   {
  7.     [Layer]
  8.     {
  9.       TextureSource     = TEXT_DIFFUSE
  10.       TexCoordIndex     = 0
  11.  
  12.       ColorArg1 = TA_TEXTURE  ;diffuse textura
  13.       ColorArg2 = TA_DIFFUSE
  14.       ColorOp   = TOP_MODULATE
  15.  
  16.       ColorArg1 = TA_TEXTURE
  17.       AlphaOp   = TOP_SELECTARG1
  18.  
  19.       TextureAddressU = TADDRESS_WRAP
  20.       TextureAddressV = TADDRESS_WRAP
  21.       Filter = TF_LINEAR_MIP_POINT
  22.     }
  23.     [Layer]
  24.     {
  25.       TextureSource     = TEXT_GLOSSINESS
  26.       TexCoordIndex     = 0
  27.  
  28.       ColorArg0 = TA_CURRENT
  29.       ColorArg1 = TA_TEXTURE
  30.       ColorArg2 = TA_SPECULAR
  31.       ColorOp   = TOP_MULTIPLYADD
  32.  
  33.       AlphaArg1 = TA_CURRENT
  34.       AlphaOp   = TOP_SELECTARG1
  35.  
  36.       TextureAddressU = TADDRESS_WRAP
  37.       TextureAddressV = TADDRESS_WRAP
  38.       Filter = TF_LINEAR_MIP_POINT
  39.     }
  40.  
  41.     FillMode    = FILL_SOLID
  42.     Cull        = CULL_CW
  43.     DitherEnable        = TRUE
  44.     SpecularEnable      = FALSE
  45.  
  46.     LightingEnable      = TRUE
  47.     NormalizeNormals    = TRUE
  48.     LocalViewer         = TRUE
  49.  
  50.     ColorVertexEnable    = FALSE
  51.  
  52.     TextureFactor    = 255,0,0,0
  53.  
  54.     AlphaTestEnable     = TRUE
  55.     AlphaFunc        = CMP_GREATER
  56.     AlphaRef        = 0
  57.  
  58.     AlphaBlendEnable    = TRUE
  59.     SrcBlend          = BLEND_SRCALPHA
  60.     DestBlend        = BLEND_INVSRCALPHA
  61.  
  62.     ZWriteEnable        = TRUE
  63.     ZFunc               = CMP_LESS
  64.  
  65.     DiffuseMaterialSource    = MCS_MATERIAL
  66.     SpecularMaterialSource    = MCS_MATERIAL
  67.     AmbientMaterialSource    = MCS_MATERIAL
  68.     EmissiveMaterialSource    = MCS_MATERIAL
  69.   }
  70. }
  71.