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Joystick Magazine 2002 December
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JOY143_CD1.iso
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Platoon
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puddle.mat
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2002-09-17
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67 lines
; texturemapped, reflection mapped with reflection level map!
; Sima Map -> DIFFUSE TEXTURE rgb
; Alpha value -> DIFFUSE TEXTURE alpha
; Reflection Map -> REFLECTION TEXTURE rgb
#include "..\MaterialDefine.def"
[Technique]
{
; Detail = DETAIL_HIGH
; a textura, vertex color, vertex alpha muveletek!
[Pass]
{
[Layer]
{
TextureSource = TEXT_DIFFUSE
TexCoordIndex = 0
ColorArg1 = TA_TEXTURE
ColorOp = TOP_SELECTARG1
AlphaArg1 = TA_TEXTURE
AlphaOp = TOP_SELECTARG1
TextureAddressU = TADDRESS_WRAP
TextureAddressV = TADDRESS_WRAP
Filter = TF_LINEAR_MIP_POINT
}
[Layer]
{
TextureSource = TEXT_REFLECTION
TexCoordIndex = TSS_TCI_CAMERASPACEREFLECTIONVECTOR
TextureTransformFlags = TTFF_COUNT2
TextureTransformMode = TTM_SPHERICALENVMAP
ColorArg1 = TA_TEXTURE
ColorOp = TOP_SELECTARG1
AlphaOp = TOP_DISABLE
TextureAddressU = TADDRESS_WRAP
TextureAddressV = TADDRESS_WRAP
Filter = TF_LINEAR_MIP_POINT
}
FillMode = FILL_SOLID
Cull = CULL_CW
DitherEnable = TRUE
SpecularEnable = FALSE
LightingEnable = TRUE
NormalizeNormals = TRUE
LocalViewer = TRUE
AlphaTestEnable = TRUE
AlphaFunc = CMP_GREATER
AlphaRef = 0
AlphaBlendEnable = TRUE
SrcBlend = BLEND_SRCALPHA
DestBlend = BLEND_INVSRCALPHA
ZWriteEnable = FALSE
ZFunc = CMP_LESS
}
}