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Text File  |  2002-09-17  |  2KB  |  100 lines

  1. ; texturemapped, reflection mapped with reflection level map!
  2. ; Sima Map -> DIFFUSE TEXTURE rgb
  3. ; Alpha value -> DIFFUSE TEXTURE alpha
  4. ; Reflection Map -> REFLECTION TEXTURE rgb
  5.  
  6. #include "..\MaterialDefine.def"
  7.  
  8. [Technique]
  9. {
  10. ;  Detail        = DETAIL_HIGH
  11.  
  12. ; a textura, vertex color, vertex alpha muveletek!
  13.   [Pass]
  14.   {
  15.     [Layer]
  16.     {
  17.       TextureSource     = TEXT_DIFFUSE
  18.       TexCoordIndex     = 0
  19.  
  20.       ColorArg1 = TA_DIFFUSE
  21.       ColorArg2    = TA_TEXTURE
  22.       ColorOp   = TOP_MODULATE
  23.  
  24.       AlphaArg1 = TA_TEXTURE
  25.       AlphaOp   = TOP_SELECTARG1
  26.      
  27.       TextureAddressU = TADDRESS_WRAP
  28.       TextureAddressV = TADDRESS_WRAP
  29.       Filter = TF_LINEAR_MIP_POINT
  30.     }
  31.     FillMode    = FILL_SOLID
  32.     Cull        = CULL_NONE
  33.     DitherEnable        = TRUE
  34.     SpecularEnable      = FALSE
  35.  
  36.     LightingEnable      = TRUE
  37.     NormalizeNormals    = TRUE
  38.     LocalViewer         = FALSE
  39.  
  40.     AlphaTestEnable    = FALSE
  41.  
  42.     AlphaBlendEnable    = TRUE
  43.     SrcBlend    = BLEND_ONE
  44.     DestBlend   = BLEND_INVSRCALPHA
  45.  
  46.     ZWriteEnable        = FALSE
  47.     ZFunc               = CMP_LESS
  48.   }
  49.   [Pass]
  50.   {
  51.     [Layer]
  52.     {
  53.       TextureSource     = TEXT_DIFFUSE
  54.       TexCoordIndex     = 0
  55.  
  56.       ColorArg1 = TA_INVTEXTUREALPHA
  57.       ColorOp   = TOP_SELECTARG1
  58.     
  59.       AlphaOp   = TOP_DISABLE
  60.  
  61.       TextureAddressU = TADDRESS_WRAP
  62.       TextureAddressV = TADDRESS_WRAP
  63.       Filter = TF_LINEAR_MIP_POINT
  64.     }
  65.     [Layer]
  66.     {
  67.       TextureSource     = TEXT_REFLECTION
  68.       TexCoordIndex     = TSS_TCI_CAMERASPACENORMAL
  69.       TextureTransformFlags = TTFF_COUNT2
  70.       TextureTransformMode = TTM_SPHERICALENVMAP
  71.  
  72.       ColorArg1 = TA_CURRENT
  73.       ColorArg2 = TA_TEXTURE ;RefMap
  74.       ColorOp   = TOP_MODULATE
  75.  
  76.       TextureAddressU = TADDRESS_WRAP
  77.       TextureAddressV = TADDRESS_WRAP
  78.       Filter = TF_LINEAR_MIP_POINT
  79.     }
  80.  
  81.     FillMode    = FILL_SOLID
  82.     Cull        = CULL_NONE
  83.     DitherEnable        = TRUE
  84.     SpecularEnable      = FALSE
  85.  
  86.     LightingEnable      = TRUE
  87.     NormalizeNormals    = TRUE
  88.     LocalViewer         = FALSE
  89.  
  90.     AlphaTestEnable    = FALSE
  91.  
  92.     AlphaBlendEnable    = TRUE
  93.     SrcBlend    = BLEND_ONE
  94.     DestBlend   = BLEND_ONE
  95.  
  96.     ZWriteEnable        = FALSE
  97.     ZFunc               = CMP_LESS
  98.   }
  99. }
  100.