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Joystick Magazine 2002 December
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JOY143_CD1.iso
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Platoon
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glass.mat
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2002-09-17
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; texturemapped, reflection mapped with reflection level map!
; Sima Map -> DIFFUSE TEXTURE rgb
; Alpha value -> DIFFUSE TEXTURE alpha
; Reflection Map -> REFLECTION TEXTURE rgb
#include "..\MaterialDefine.def"
[Technique]
{
; Detail = DETAIL_HIGH
; a textura, vertex color, vertex alpha muveletek!
[Pass]
{
[Layer]
{
TextureSource = TEXT_DIFFUSE
TexCoordIndex = 0
ColorArg1 = TA_DIFFUSE
ColorArg2 = TA_TEXTURE
ColorOp = TOP_MODULATE
TextureAddressU = TADDRESS_WRAP
TextureAddressV = TADDRESS_WRAP
Filter = TF_LINEAR_MIP_POINT
}
FillMode = FILL_SOLID
Cull = CULL_NONE
DitherEnable = TRUE
SpecularEnable = FALSE
LightingEnable = TRUE
NormalizeNormals = TRUE
LocalViewer = FALSE
AlphaTestEnable = FALSE
AlphaBlendEnable = TRUE
SrcBlend = BLEND_ONE
DestBlend = BLEND_ONE
ZWriteEnable = FALSE
ZFunc = CMP_LESS
}
[Pass]
{
[Layer]
{
TextureSource = TEXT_DIFFUSE
TexCoordIndex = 0
ColorArg1 = TA_TEXTUREALPHA
ColorOp = TOP_SELECTARG1
AlphaOp = TOP_DISABLE
TextureAddressU = TADDRESS_WRAP
TextureAddressV = TADDRESS_WRAP
Filter = TF_LINEAR_MIP_POINT
}
[Layer]
{
TextureSource = TEXT_REFLECTION
TexCoordIndex = TSS_TCI_CAMERASPACENORMAL
TextureTransformFlags = TTFF_COUNT2
TextureTransformMode = TTM_SPHERICALENVMAP
ColorArg1 = TA_CURRENT
ColorArg2 = TA_TEXTURE ;RefMap
ColorOp = TOP_MODULATE
TextureAddressU = TADDRESS_WRAP
TextureAddressV = TADDRESS_WRAP
Filter = TF_LINEAR_MIP_POINT
}
FillMode = FILL_SOLID
Cull = CULL_NONE
DitherEnable = TRUE
SpecularEnable = FALSE
LightingEnable = TRUE
NormalizeNormals = TRUE
LocalViewer = FALSE
AlphaTestEnable = FALSE
AlphaBlendEnable = TRUE
SrcBlend = BLEND_ONE
DestBlend = BLEND_ONE
ZWriteEnable = FALSE
ZFunc = CMP_LESSEQUAL
}
}