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Text File  |  2002-09-17  |  2KB  |  96 lines

  1. ; texturemapped, reflection mapped with reflection level map!
  2. ; Sima Map -> DIFFUSE TEXTURE rgb
  3. ; Alpha value -> DIFFUSE TEXTURE alpha
  4. ; Reflection Map -> REFLECTION TEXTURE rgb
  5.  
  6. #include "..\MaterialDefine.def"
  7.  
  8. [Technique]
  9. {
  10. ;  Detail        = DETAIL_HIGH
  11.  
  12. ; a textura, vertex color, vertex alpha muveletek!
  13.   [Pass]
  14.   {
  15.     [Layer]
  16.     {
  17.       TextureSource     = TEXT_DIFFUSE
  18.       TexCoordIndex     = 0
  19.  
  20.       ColorArg1 = TA_DIFFUSE
  21.       ColorArg2    = TA_TEXTURE
  22.       ColorOp   = TOP_MODULATE
  23.       TextureAddressU = TADDRESS_WRAP
  24.       TextureAddressV = TADDRESS_WRAP
  25.       Filter = TF_LINEAR_MIP_POINT
  26.     }
  27.     FillMode    = FILL_SOLID
  28.     Cull        = CULL_NONE
  29.     DitherEnable        = TRUE
  30.     SpecularEnable      = FALSE
  31.  
  32.     LightingEnable      = TRUE
  33.     NormalizeNormals    = TRUE
  34.     LocalViewer         = FALSE
  35.  
  36.     AlphaTestEnable    = FALSE
  37.  
  38.     AlphaBlendEnable    = TRUE
  39.     SrcBlend    = BLEND_ONE
  40.     DestBlend   = BLEND_ONE
  41.  
  42.     ZWriteEnable        = FALSE
  43.     ZFunc               = CMP_LESS
  44.   }
  45.   [Pass]
  46.   {
  47.     [Layer]
  48.     {
  49.       TextureSource     = TEXT_DIFFUSE
  50.       TexCoordIndex     = 0
  51.  
  52.       ColorArg1 = TA_TEXTUREALPHA
  53.       ColorOp   = TOP_SELECTARG1
  54.     
  55.     AlphaOp   = TOP_DISABLE
  56.  
  57.       TextureAddressU = TADDRESS_WRAP
  58.       TextureAddressV = TADDRESS_WRAP
  59.       Filter = TF_LINEAR_MIP_POINT
  60.     }
  61.     [Layer]
  62.     {
  63.       TextureSource     = TEXT_REFLECTION
  64.       TexCoordIndex     = TSS_TCI_CAMERASPACENORMAL
  65.       TextureTransformFlags = TTFF_COUNT2
  66.       TextureTransformMode = TTM_SPHERICALENVMAP
  67.  
  68.       ColorArg1 = TA_CURRENT
  69.       ColorArg2 = TA_TEXTURE ;RefMap
  70.       ColorOp   = TOP_MODULATE
  71.  
  72.       TextureAddressU = TADDRESS_WRAP
  73.       TextureAddressV = TADDRESS_WRAP
  74.       Filter = TF_LINEAR_MIP_POINT
  75.     }
  76.  
  77.     FillMode    = FILL_SOLID
  78.     Cull        = CULL_NONE
  79.     DitherEnable        = TRUE
  80.     SpecularEnable      = FALSE
  81.  
  82.     LightingEnable      = TRUE
  83.     NormalizeNormals    = TRUE
  84.     LocalViewer         = FALSE
  85.  
  86.     AlphaTestEnable    = FALSE
  87.  
  88.     AlphaBlendEnable    = TRUE
  89.     SrcBlend    = BLEND_ONE
  90.     DestBlend   = BLEND_ONE
  91.  
  92.     ZWriteEnable        = FALSE
  93.     ZFunc               = CMP_LESSEQUAL
  94.   }
  95. }
  96.