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Text File  |  2002-09-17  |  1KB  |  57 lines

  1. #include "..\MaterialDefine.def"
  2.  
  3. [Technique]
  4. {
  5. ;  Detail        = DETAIL_HIGH
  6.  
  7. ; a textura, vertex color, vertex alpha muveletek!
  8.   [Pass]
  9.   {
  10.     [Layer]
  11.     {
  12.       TextureSource     = TEXT_DIFFUSE
  13.       TexCoordIndex     = 0
  14.  
  15.       ColorArg1 = TA_TEXTURE
  16.       ColorArg2    = TA_DIFFUSE
  17.       ColorOp   = TOP_MODULATE
  18.  
  19.       AlphaOp    = TOP_DISABLE
  20.  
  21.       TextureAddressU = TADDRESS_WRAP
  22.       TextureAddressV = TADDRESS_WRAP
  23.       Filter = TF_LINEAR_MIP_POINT
  24.     }
  25.     [Layer]
  26.     {
  27.       TextureSource    = TEXT_AMBIENT
  28.       TexCoordIndex    = 1
  29.  
  30.       ColorArg1 = TA_CURRENT
  31.       ColorArg2 = TA_TEXTURE
  32.       ColorOp    = TOP_MODULATE
  33.  
  34.       AlphaOp    = TOP_DISABLE
  35.  
  36.       TextureAddressU = TADDRESS_WRAP
  37.       TextureAddressV = TADDRESS_WRAP
  38.       Filter = TF_LINEAR_MIP_POINT
  39.     }
  40.     FillMode    = FILL_SOLID
  41.     Cull        = CULL_CW
  42.     DitherEnable        = TRUE
  43.     SpecularEnable      = FALSE
  44.  
  45.     LightingEnable      = TRUE
  46.     NormalizeNormals    = TRUE
  47.     LocalViewer         = FALSE
  48.  
  49.     AlphaTestEnable    = FALSE
  50.  
  51.     AlphaBlendEnable    = FALSE
  52.  
  53.     ZWriteEnable        = TRUE
  54.     ZFunc               = CMP_LESS
  55.   }
  56. }
  57.