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Text File  |  2002-10-08  |  111KB  |  8,097 lines

  1.  
  2. [patrol : cESEvent]
  3. {
  4.     Name = patrol
  5.     Enabled = 1
  6.     Type = 8
  7.     RefreshRate = 0
  8.  
  9.     [Procedures *]
  10.     {
  11.  
  12.         [: cESIf]
  13.         {
  14.             Note = "egyik vc jaror"
  15.  
  16.             [Condition : cESCAnd]
  17.             {
  18.                 Note = ""
  19.  
  20.                 [AndConditions *]
  21.                 {
  22.  
  23.                     [: cSIsIdle]
  24.                     {
  25.                         Note = ""
  26.  
  27.                         [Squad : cSGetByName]
  28.                         {
  29.                             SquadName = "vc_5Rifleman_sq1"
  30.  
  31.                         }
  32.                     }
  33.                     [: cSIsInState]
  34.                     {
  35.                         Note = ""
  36.                         Variable = futas_loallasba
  37.                         State = mehet
  38.  
  39.                     }
  40.                 }
  41.             }
  42.             [Then *]
  43.             {
  44.  
  45.                 [: cCMoveTo]
  46.                 {
  47.                     Type = 2
  48.                     CommandDelay = 1
  49.                     Style = 2
  50.  
  51.                     [Squad : cSGetByName]
  52.                     {
  53.                         SquadName = "vc_5Rifleman_sq1"
  54.  
  55.                     }
  56.                     [Distance : cESFIntConst]
  57.                     {
  58.                         Value = 0
  59.  
  60.                     }
  61.                     [Target : cCWaypointByName]
  62.                     {
  63.                         Name = "Waypoint1"
  64.  
  65.                     }
  66.                 }
  67.                 [: cCMoveTo]
  68.                 {
  69.                     Type = 2
  70.                     CommandDelay = 1
  71.                     Style = 2
  72.  
  73.                     [Squad : cSGetByName]
  74.                     {
  75.                         SquadName = "vc_5Rifleman_sq1"
  76.  
  77.                     }
  78.                     [Distance : cESFIntConst]
  79.                     {
  80.                         Value = 0
  81.  
  82.                     }
  83.                     [Target : cCWaypointByName]
  84.                     {
  85.                         Name = "Waypoint2"
  86.  
  87.                     }
  88.                 }
  89.                 [: cCTurnTo]
  90.                 {
  91.                     Type = 2
  92.                     CommandDelay = 1
  93.  
  94.                     [Squad : cSGetByName]
  95.                     {
  96.                         SquadName = "vc_5Rifleman_sq1"
  97.  
  98.                     }
  99.                     [Target : cCWaypointByName]
  100.                     {
  101.                         Name = "konvoj2"
  102.  
  103.                     }
  104.                 }
  105.                 [: cCMoveTo]
  106.                 {
  107.                     Type = 2
  108.                     CommandDelay = 1
  109.                     Style = 2
  110.  
  111.                     [Squad : cSGetByName]
  112.                     {
  113.                         SquadName = "vc_5Rifleman_sq1"
  114.  
  115.                     }
  116.                     [Distance : cESFIntConst]
  117.                     {
  118.                         Value = 0
  119.  
  120.                     }
  121.                     [Target : cCWaypointByName]
  122.                     {
  123.                         Name = "Waypoint3"
  124.  
  125.                     }
  126.                 }
  127.                 [: cCTurnTo]
  128.                 {
  129.                     Type = 2
  130.                     CommandDelay = 1
  131.  
  132.                     [Squad : cSGetByName]
  133.                     {
  134.                         SquadName = "vc_5Rifleman_sq1"
  135.  
  136.                     }
  137.                     [Target : cCWaypointByName]
  138.                     {
  139.                         Name = "konvoj2"
  140.  
  141.                     }
  142.                 }
  143.                 [: cCMoveTo]
  144.                 {
  145.                     Type = 2
  146.                     CommandDelay = 1
  147.                     Style = 2
  148.  
  149.                     [Squad : cSGetByName]
  150.                     {
  151.                         SquadName = "vc_5Rifleman_sq1"
  152.  
  153.                     }
  154.                     [Distance : cESFIntConst]
  155.                     {
  156.                         Value = 0
  157.  
  158.                     }
  159.                     [Target : cCWaypointByName]
  160.                     {
  161.                         Name = "Waypoint4"
  162.  
  163.                     }
  164.                 }
  165.             }
  166.             [Else *]
  167.             {
  168.  
  169.             }
  170.         }
  171.         [: cESIf]
  172.         {
  173.             Note = "masik vc jaror"
  174.  
  175.             [Condition : cESCAnd]
  176.             {
  177.                 Note = ""
  178.  
  179.                 [AndConditions *]
  180.                 {
  181.  
  182.                     [: cSIsIdle]
  183.                     {
  184.                         Note = ""
  185.  
  186.                         [Squad : cSGetByName]
  187.                         {
  188.                             SquadName = "vc_5Rifleman_sq2"
  189.  
  190.                         }
  191.                     }
  192.                     [: cSIsInState]
  193.                     {
  194.                         Note = ""
  195.                         Variable = futas_loallasba
  196.                         State = mehet
  197.  
  198.                     }
  199.                 }
  200.             }
  201.             [Then *]
  202.             {
  203.  
  204.                 [: cCMoveTo]
  205.                 {
  206.                     Type = 2
  207.                     CommandDelay = 1
  208.                     Style = 2
  209.  
  210.                     [Squad : cSGetByName]
  211.                     {
  212.                         SquadName = "vc_5Rifleman_sq2"
  213.  
  214.                     }
  215.                     [Distance : cESFIntConst]
  216.                     {
  217.                         Value = 0
  218.  
  219.                     }
  220.                     [Target : cCWaypointByName]
  221.                     {
  222.                         Name = "Waypoint4"
  223.  
  224.                     }
  225.                 }
  226.                 [: cCMoveTo]
  227.                 {
  228.                     Type = 2
  229.                     CommandDelay = 1
  230.                     Style = 2
  231.  
  232.                     [Squad : cSGetByName]
  233.                     {
  234.                         SquadName = "vc_5Rifleman_sq2"
  235.  
  236.                     }
  237.                     [Distance : cESFIntConst]
  238.                     {
  239.                         Value = 0
  240.  
  241.                     }
  242.                     [Target : cCWaypointByName]
  243.                     {
  244.                         Name = "Waypoint3"
  245.  
  246.                     }
  247.                 }
  248.                 [: cCTurnTo]
  249.                 {
  250.                     Type = 2
  251.                     CommandDelay = 1
  252.  
  253.                     [Squad : cSGetByName]
  254.                     {
  255.                         SquadName = "vc_5Rifleman_sq2"
  256.  
  257.                     }
  258.                     [Target : cCWaypointByName]
  259.                     {
  260.                         Name = "konvoj2"
  261.  
  262.                     }
  263.                 }
  264.                 [: cCMoveTo]
  265.                 {
  266.                     Type = 2
  267.                     CommandDelay = 1
  268.                     Style = 2
  269.  
  270.                     [Squad : cSGetByName]
  271.                     {
  272.                         SquadName = "vc_5Rifleman_sq2"
  273.  
  274.                     }
  275.                     [Distance : cESFIntConst]
  276.                     {
  277.                         Value = 0
  278.  
  279.                     }
  280.                     [Target : cCWaypointByName]
  281.                     {
  282.                         Name = "Waypoint2"
  283.  
  284.                     }
  285.                 }
  286.                 [: cCTurnTo]
  287.                 {
  288.                     Type = 2
  289.                     CommandDelay = 1
  290.  
  291.                     [Squad : cSGetByName]
  292.                     {
  293.                         SquadName = "vc_5Rifleman_sq2"
  294.  
  295.                     }
  296.                     [Target : cCWaypointByName]
  297.                     {
  298.                         Name = "konvoj2"
  299.  
  300.                     }
  301.                 }
  302.                 [: cCMoveTo]
  303.                 {
  304.                     Type = 2
  305.                     CommandDelay = 1
  306.                     Style = 2
  307.  
  308.                     [Squad : cSGetByName]
  309.                     {
  310.                         SquadName = "vc_5Rifleman_sq2"
  311.  
  312.                     }
  313.                     [Distance : cESFIntConst]
  314.                     {
  315.                         Value = 0
  316.  
  317.                     }
  318.                     [Target : cCWaypointByName]
  319.                     {
  320.                         Name = "Waypoint1"
  321.  
  322.                     }
  323.                 }
  324.             }
  325.             [Else *]
  326.             {
  327.  
  328.             }
  329.         }
  330.         [: cESIf]
  331.         {
  332.             Note = "jarorok futnak a taborba ha meglottek oket"
  333.  
  334.             [Condition : cESCAnd]
  335.             {
  336.                 Note = ""
  337.  
  338.                 [AndConditions *]
  339.                 {
  340.  
  341.                     [: cSIsInState]
  342.                     {
  343.                         Note = ""
  344.                         Variable = futas_loallasba
  345.                         State = mehet
  346.  
  347.                     }
  348.                     [: cESCOr]
  349.                     {
  350.                         Note = ""
  351.  
  352.                         [OrConditions *]
  353.                         {
  354.  
  355.                             [: cGSquadHasShootMe]
  356.                             {
  357.                                 Note = ""
  358.  
  359.                                 [Squads *]
  360.                                 {
  361.  
  362.                                     [: cSGetByName]
  363.                                     {
  364.                                         SquadName = "ush_Lionsdale_sq1"
  365.  
  366.                                     }
  367.                                     [: cSGetByName]
  368.                                     {
  369.                                         SquadName = "us_LAW_sq1"
  370.  
  371.                                     }
  372.                                     [: cSGetByName]
  373.                                     {
  374.                                         SquadName = "us_M16_5Rifleman_sq1"
  375.  
  376.                                     }
  377.                                     [: cSGetByName]
  378.                                     {
  379.                                         SquadName = "us_M16_5Rifleman_sq2"
  380.  
  381.                                     }
  382.                                     [: cSGetByName]
  383.                                     {
  384.                                         SquadName = "ush_OBrady_sq1"
  385.  
  386.                                     }
  387.                                     [: cSGetByName]
  388.                                     {
  389.                                         SquadName = "ush_Pablo_sq1"
  390.  
  391.                                     }
  392.                                     [: cSGetByName]
  393.                                     {
  394.                                         SquadName = "us_M113_APC_sq1"
  395.  
  396.                                     }
  397.                                 }
  398.                                 [TargetSquad : cSGetByName]
  399.                                 {
  400.                                     SquadName = "vc_5Rifleman_sq1"
  401.  
  402.                                 }
  403.                             }
  404.                             [: cGSquadHasShootMe]
  405.                             {
  406.                                 Note = ""
  407.  
  408.                                 [Squads *]
  409.                                 {
  410.  
  411.                                     [: cSGetByName]
  412.                                     {
  413.                                         SquadName = "ush_Lionsdale_sq1"
  414.  
  415.                                     }
  416.                                     [: cSGetByName]
  417.                                     {
  418.                                         SquadName = "us_LAW_sq1"
  419.  
  420.                                     }
  421.                                     [: cSGetByName]
  422.                                     {
  423.                                         SquadName = "us_M16_5Rifleman_sq1"
  424.  
  425.                                     }
  426.                                     [: cSGetByName]
  427.                                     {
  428.                                         SquadName = "us_M16_5Rifleman_sq2"
  429.  
  430.                                     }
  431.                                     [: cSGetByName]
  432.                                     {
  433.                                         SquadName = "ush_OBrady_sq1"
  434.  
  435.                                     }
  436.                                     [: cSGetByName]
  437.                                     {
  438.                                         SquadName = "ush_Pablo_sq1"
  439.  
  440.                                     }
  441.                                     [: cSGetByName]
  442.                                     {
  443.                                         SquadName = "us_M113_APC_sq1"
  444.  
  445.                                     }
  446.                                 }
  447.                                 [TargetSquad : cSGetByName]
  448.                                 {
  449.                                     SquadName = "vc_5Rifleman_sq2"
  450.  
  451.                                 }
  452.                             }
  453.                         }
  454.                     }
  455.                 }
  456.             }
  457.             [Then *]
  458.             {
  459.  
  460.                 [: cSSetState]
  461.                 {
  462.                     Variable = futas_loallasba
  463.                     State = megy
  464.  
  465.                 }
  466.                 [: cGResetSquad]
  467.                 {
  468.                     GroupName = ""
  469.  
  470.                     [Squad : cSGetByName]
  471.                     {
  472.                         SquadName = "vc_5Rifleman_sq1"
  473.  
  474.                     }
  475.                 }
  476.                 [: cGResetSquad]
  477.                 {
  478.                     GroupName = ""
  479.  
  480.                     [Squad : cSGetByName]
  481.                     {
  482.                         SquadName = "vc_5Rifleman_sq2"
  483.  
  484.                     }
  485.                 }
  486.                 [: cSSetForceTaskExec]
  487.                 {
  488.                     Force = 1
  489.  
  490.                     [Squad : cSGetByName]
  491.                     {
  492.                         SquadName = "vc_5Rifleman_sq2"
  493.  
  494.                     }
  495.                 }
  496.                 [: cSSetForceTaskExec]
  497.                 {
  498.                     Force = 1
  499.  
  500.                     [Squad : cSGetByName]
  501.                     {
  502.                         SquadName = "vc_5Rifleman_sq1"
  503.  
  504.                     }
  505.                 }
  506.                 [: cCMoveTurnTo]
  507.                 {
  508.                     Type = 2
  509.                     CommandDelay = 1
  510.                     Style = 3
  511.  
  512.                     [Squad : cSGetByName]
  513.                     {
  514.                         SquadName = "vc_5Rifleman_sq1"
  515.  
  516.                     }
  517.                     [Distance : cESFIntConst]
  518.                     {
  519.                         Value = 0
  520.  
  521.                     }
  522.                     [Target : cCWaypointByName]
  523.                     {
  524.                         Name = "loallas1"
  525.  
  526.                     }
  527.                     [RotateTarget : cCWaypointByName]
  528.                     {
  529.                         Name = idenezz
  530.  
  531.                     }
  532.                 }
  533.                 [: cCMoveTurnTo]
  534.                 {
  535.                     Type = 2
  536.                     CommandDelay = 1
  537.                     Style = 3
  538.  
  539.                     [Squad : cSGetByName]
  540.                     {
  541.                         SquadName = "vc_5Rifleman_sq2"
  542.  
  543.                     }
  544.                     [Distance : cESFIntConst]
  545.                     {
  546.                         Value = 0
  547.  
  548.                     }
  549.                     [Target : cCWaypointByName]
  550.                     {
  551.                         Name = "loallas2"
  552.  
  553.                     }
  554.                     [RotateTarget : cCWaypointByName]
  555.                     {
  556.                         Name = idenezz
  557.  
  558.                     }
  559.                 }
  560.                 [: cESSayMessage]
  561.                 {
  562.                     MessageID = "m8_2"
  563.                     DelayTime = 0
  564.  
  565.                 }
  566.             }
  567.             [Else *]
  568.             {
  569.  
  570.             }
  571.         }
  572.         [: cESIf]
  573.         {
  574.             Note = "ha loallasba ernek, nem forcetaskolnak tovßbb, hanem lonek"
  575.  
  576.             [Condition : cESCAnd]
  577.             {
  578.                 Note = ""
  579.  
  580.                 [AndConditions *]
  581.                 {
  582.  
  583.                     [: cSIsInState]
  584.                     {
  585.                         Note = ""
  586.                         Variable = futas_loallasba
  587.                         State = megy
  588.  
  589.                     }
  590.                     [: cESCNumLess]
  591.                     {
  592.                         Note = ""
  593.  
  594.                         [Value1 : cEGetDistance]
  595.                         {
  596.  
  597.                             [Source : cSGetByName]
  598.                             {
  599.                                 SquadName = "vc_5Rifleman_sq1"
  600.  
  601.                             }
  602.                             [Dest : cCWaypointByName]
  603.                             {
  604.                                 Name = "loallas1"
  605.  
  606.                             }
  607.                         }
  608.                         [Value2 : cESFIntConst]
  609.                         {
  610.                             Value = 3
  611.  
  612.                         }
  613.                     }
  614.                 }
  615.             }
  616.             [Then *]
  617.             {
  618.  
  619.                 [: cSSetState]
  620.                 {
  621.                     Variable = futas_loallasba
  622.                     State = "ott van"
  623.  
  624.                 }
  625.                 [: cSSetForceTaskExec]
  626.                 {
  627.                     Force = 0
  628.  
  629.                     [Squad : cSGetByName]
  630.                     {
  631.                         SquadName = "vc_5Rifleman_sq1"
  632.  
  633.                     }
  634.                 }
  635.                 [: cSSetForceTaskExec]
  636.                 {
  637.                     Force = 0
  638.  
  639.                     [Squad : cSGetByName]
  640.                     {
  641.                         SquadName = "vc_5Rifleman_sq2"
  642.  
  643.                     }
  644.                 }
  645.             }
  646.             [Else *]
  647.             {
  648.  
  649.             }
  650.         }
  651.         [: cESIf]
  652.         {
  653.             Note = "ha loallasba ernek, nem forcetaskolnak tovßbb, hanem lonek"
  654.  
  655.             [Condition : cESCAnd]
  656.             {
  657.                 Note = ""
  658.  
  659.                 [AndConditions *]
  660.                 {
  661.  
  662.                     [: cSIsInState]
  663.                     {
  664.                         Note = ""
  665.                         Variable = futas_loallasba
  666.                         State = megy
  667.  
  668.                     }
  669.                     [: cESCNumLess]
  670.                     {
  671.                         Note = ""
  672.  
  673.                         [Value1 : cEGetDistance]
  674.                         {
  675.  
  676.                             [Source : cSGetByName]
  677.                             {
  678.                                 SquadName = "vc_5Rifleman_sq2"
  679.  
  680.                             }
  681.                             [Dest : cCWaypointByName]
  682.                             {
  683.                                 Name = "loallas2"
  684.  
  685.                             }
  686.                         }
  687.                         [Value2 : cESFIntConst]
  688.                         {
  689.                             Value = 3
  690.  
  691.                         }
  692.                     }
  693.                 }
  694.             }
  695.             [Then *]
  696.             {
  697.  
  698.                 [: cSSetState]
  699.                 {
  700.                     Variable = futas_loallasba
  701.                     State = "ott van"
  702.  
  703.                 }
  704.                 [: cSSetForceTaskExec]
  705.                 {
  706.                     Force = 0
  707.  
  708.                     [Squad : cSGetByName]
  709.                     {
  710.                         SquadName = "vc_5Rifleman_sq1"
  711.  
  712.                     }
  713.                 }
  714.                 [: cSSetForceTaskExec]
  715.                 {
  716.                     Force = 0
  717.  
  718.                     [Squad : cSGetByName]
  719.                     {
  720.                         SquadName = "vc_5Rifleman_sq2"
  721.  
  722.                     }
  723.                 }
  724.             }
  725.             [Else *]
  726.             {
  727.  
  728.             }
  729.         }
  730.     }
  731. }
  732. [disarm trap cutscene : cESEvent]
  733. {
  734.     Name = "disarm trap cutscene"
  735.     Enabled = 1
  736.     Type = 8
  737.     RefreshRate = 0
  738.  
  739.     [Procedures *]
  740.     {
  741.  
  742.         [: cESIf]
  743.         {
  744.             Note = "mindjart indul a scene"
  745.  
  746.             [Condition : cESCAnd]
  747.             {
  748.                 Note = ""
  749.  
  750.                 [AndConditions *]
  751.                 {
  752.  
  753.                     [: cSIsInState]
  754.                     {
  755.                         Note = ""
  756.                         Variable = sapperek
  757.                         State = doglottek
  758.  
  759.                     }
  760.                     [: cESCNumGreater]
  761.                     {
  762.                         Note = ""
  763.  
  764.                         [Value1 : cESFIntConst]
  765.                         {
  766.                             Value = 30
  767.  
  768.                         }
  769.                         [Value2 : cEGetDistance]
  770.                         {
  771.  
  772.                             [Source : cSGetByName]
  773.                             {
  774.                                 SquadName = "ush_OBrady_sq1"
  775.  
  776.                             }
  777.                             [Dest : cCWaypointByName]
  778.                             {
  779.                                 Name = hid
  780.  
  781.                             }
  782.                         }
  783.                     }
  784.                     [: cSIsInState]
  785.                     {
  786.                         Note = ""
  787.                         Variable = trap
  788.                         State = armed
  789.  
  790.                     }
  791.                     [: cSIsDead]
  792.                     {
  793.                         Note = ""
  794.  
  795.                         [Squad : cSGetByName]
  796.                         {
  797.                             SquadName = "vc_Rifleman_smg_2_sq1"
  798.  
  799.                         }
  800.                     }
  801.                 }
  802.             }
  803.             [Then *]
  804.             {
  805.  
  806.                 [: cSSetState]
  807.                 {
  808.                     Variable = trap
  809.                     State = disarmed
  810.  
  811.                 }
  812.                 [: cTStartTimer]
  813.                 {
  814.                     TimerName = disarm_delay
  815.  
  816.                 }
  817.             }
  818.             [Else *]
  819.             {
  820.  
  821.             }
  822.         }
  823.         [: cESIf]
  824.         {
  825.             Note = "megy a scene"
  826.  
  827.             [Condition : cESCNumEquals]
  828.             {
  829.                 Note = ""
  830.  
  831.                 [Value1 : cTGetTimerValue]
  832.                 {
  833.                     TimerName = disarm_delay
  834.  
  835.                 }
  836.                 [Value2 : cESFIntConst]
  837.                 {
  838.                     Value = 42
  839.  
  840.                 }
  841.             }
  842.             [Then *]
  843.             {
  844.  
  845.                 [: cSUserInterfaceTextScreenOff]
  846.                 {
  847.  
  848.                 }
  849.                 [: cMEnablePlayerControl]
  850.                 {
  851.                     Enabled = 0
  852.  
  853.                 }
  854.                 [: cSUserInterfaceSwitchOff]
  855.                 {
  856.                     WideScreenMode = 1
  857.  
  858.                 }
  859.                 [: cSSetCameraState]
  860.                 {
  861.                     RelativeRotation = 1
  862.                     Restore = 0
  863.                     Link = 0
  864.                     AddToQueue = 1
  865.                     Note = ""
  866.  
  867.                     [Target : cCWaypointByName]
  868.                     {
  869.                         Name = detonator
  870.  
  871.                     }
  872.                     [Rotation : cESFFloatConst]
  873.                     {
  874.                         Value = 0
  875.  
  876.                     }
  877.                     [Distance : cESFFloatConst]
  878.                     {
  879.                         Value = 45
  880.  
  881.                     }
  882.                     [Pitch : cESFFloatConst]
  883.                     {
  884.                         Value = 50
  885.  
  886.                     }
  887.                     [Time : cESFIntConst]
  888.                     {
  889.                         Value = 0
  890.  
  891.                     }
  892.                     [RotationTime : NULL]
  893.                     {
  894.  
  895.                     }
  896.                     [DistanceTime : NULL]
  897.                     {
  898.  
  899.                     }
  900.                     [PitchTime : NULL]
  901.                     {
  902.  
  903.                     }
  904.                     [CircleSpeed : NULL]
  905.                     {
  906.  
  907.                     }
  908.                 }
  909.                 [: cSSetCameraState]
  910.                 {
  911.                     RelativeRotation = 1
  912.                     Restore = 0
  913.                     Link = 0
  914.                     AddToQueue = 1
  915.                     Note = ""
  916.  
  917.                     [Target : cCWaypointByName]
  918.                     {
  919.                         Name = "hid camera 3"
  920.  
  921.                     }
  922.                     [Rotation : cESFFloatConst]
  923.                     {
  924.                         Value = 0
  925.  
  926.                     }
  927.                     [Distance : cESFFloatConst]
  928.                     {
  929.                         Value = 15
  930.  
  931.                     }
  932.                     [Pitch : cESFFloatConst]
  933.                     {
  934.                         Value = 20
  935.  
  936.                     }
  937.                     [Time : cESFIntConst]
  938.                     {
  939.                         Value = 50
  940.  
  941.                     }
  942.                     [RotationTime : NULL]
  943.                     {
  944.  
  945.                     }
  946.                     [DistanceTime : NULL]
  947.                     {
  948.  
  949.                     }
  950.                     [PitchTime : NULL]
  951.                     {
  952.  
  953.                     }
  954.                     [CircleSpeed : NULL]
  955.                     {
  956.  
  957.                     }
  958.                 }
  959.                 [: cESSayMessage]
  960.                 {
  961.                     MessageID = "m8_9"
  962.                     DelayTime = 0
  963.  
  964.                 }
  965.                 [: cSSetState]
  966.                 {
  967.                     Variable = obrady
  968.                     State = szerelhet
  969.  
  970.                 }
  971.             }
  972.             [Else *]
  973.             {
  974.  
  975.             }
  976.         }
  977.         [: cESIf]
  978.         {
  979.             Note = "indul a scene"
  980.  
  981.             [Condition : cESCNumEquals]
  982.             {
  983.                 Note = ""
  984.  
  985.                 [Value1 : cTGetTimerValue]
  986.                 {
  987.                     TimerName = disarm_delay
  988.  
  989.                 }
  990.                 [Value2 : cESFIntConst]
  991.                 {
  992.                     Value = 30
  993.  
  994.                 }
  995.             }
  996.             [Then *]
  997.             {
  998.  
  999.                 [: cSUserInterfaceTextScreenOn]
  1000.                 {
  1001.                     Message = ""
  1002.  
  1003.                 }
  1004.                 [: cGResetSquad]
  1005.                 {
  1006.                     GroupName = ""
  1007.  
  1008.                     [Squad : cSGetByName]
  1009.                     {
  1010.                         SquadName = "ush_OBrady_sq1"
  1011.  
  1012.                     }
  1013.                 }
  1014.                 [: cESetPos]
  1015.                 {
  1016.                     RotateToTargetDir = 1
  1017.  
  1018.                     [Target : cSGetByName]
  1019.                     {
  1020.                         SquadName = "ush_OBrady_sq1"
  1021.  
  1022.                     }
  1023.                     [Position : cCWaypointByName]
  1024.                     {
  1025.                         Name = "obrady teleport 2"
  1026.  
  1027.                     }
  1028.                 }
  1029.                 [: cGResetSquad]
  1030.                 {
  1031.                     GroupName = ""
  1032.  
  1033.                     [Squad : cSGetByName]
  1034.                     {
  1035.                         SquadName = "ush_Lionsdale_sq1"
  1036.  
  1037.                     }
  1038.                 }
  1039.                 [: cESetPos]
  1040.                 {
  1041.                     RotateToTargetDir = 1
  1042.  
  1043.                     [Target : cSGetByName]
  1044.                     {
  1045.                         SquadName = "ush_Lionsdale_sq1"
  1046.  
  1047.                     }
  1048.                     [Position : cCWaypointByName]
  1049.                     {
  1050.                         Name = "lionsdale_teleport2"
  1051.  
  1052.                     }
  1053.                 }
  1054.                 [: cEHide]
  1055.                 {
  1056.                     GroupName = "gazos drot"
  1057.  
  1058.                     [Target : NULL]
  1059.                     {
  1060.  
  1061.                     }
  1062.                 }
  1063.             }
  1064.             [Else *]
  1065.             {
  1066.  
  1067.             }
  1068.         }
  1069.         [: cESIf]
  1070.         {
  1071.             Note = "scene vege"
  1072.  
  1073.             [Condition : cESCAnd]
  1074.             {
  1075.                 Note = ""
  1076.  
  1077.                 [AndConditions *]
  1078.                 {
  1079.  
  1080.                     [: cSIsInState]
  1081.                     {
  1082.                         Note = ""
  1083.                         Variable = disarmscenevege
  1084.                         State = lehet
  1085.  
  1086.                     }
  1087.                     [: cESIsMessageQueueEmpty]
  1088.                     {
  1089.                         Note = ""
  1090.  
  1091.                     }
  1092.                 }
  1093.             }
  1094.             [Then *]
  1095.             {
  1096.  
  1097.                 [: cSSetObjectiveState]
  1098.                 {
  1099.                     ID = "disarm traps"
  1100.                     State = COMPLETED
  1101.  
  1102.                 }
  1103.                 [: cEHide]
  1104.                 {
  1105.                     GroupName = dinamit
  1106.  
  1107.                     [Target : NULL]
  1108.                     {
  1109.  
  1110.                     }
  1111.                 }
  1112.                 [: cMEnablePlayerControl]
  1113.                 {
  1114.                     Enabled = 1
  1115.  
  1116.                 }
  1117.                 [: cSUserInterfaceSwitchOn]
  1118.                 {
  1119.  
  1120.                 }
  1121.                 [: cSSetState]
  1122.                 {
  1123.                     Variable = disarmscenevege
  1124.                     State = van
  1125.  
  1126.                 }
  1127.                 [: cTStartTimer]
  1128.                 {
  1129.                     TimerName = lionsdale_telefonal_timer
  1130.  
  1131.                 }
  1132.                 [: cEShow]
  1133.                 {
  1134.                     GroupName = "gazos drot"
  1135.  
  1136.                     [Target : NULL]
  1137.                     {
  1138.  
  1139.                     }
  1140.                 }
  1141.             }
  1142.             [Else *]
  1143.             {
  1144.  
  1145.             }
  1146.         }
  1147.         [: cESIf]
  1148.         {
  1149.             Note = "obrady szerel"
  1150.  
  1151.             [Condition : cESCAnd]
  1152.             {
  1153.                 Note = ""
  1154.  
  1155.                 [AndConditions *]
  1156.                 {
  1157.  
  1158.                     [: cSIsInState]
  1159.                     {
  1160.                         Note = ""
  1161.                         Variable = obrady
  1162.                         State = szerelhet
  1163.  
  1164.                     }
  1165.                     [: cESIsMessageQueueEmpty]
  1166.                     {
  1167.                         Note = ""
  1168.  
  1169.                     }
  1170.                 }
  1171.             }
  1172.             [Then *]
  1173.             {
  1174.  
  1175.                 [: cSSetState]
  1176.                 {
  1177.                     Variable = obrady
  1178.                     State = szerel
  1179.  
  1180.                 }
  1181.                 [: cTStartTimer]
  1182.                 {
  1183.                     TimerName = obradyszerel
  1184.  
  1185.                 }
  1186.                 [: cUPlayAnim]
  1187.                 {
  1188.                     AnimName = disarmdetonator
  1189.  
  1190.                     [Target : cSFindUnitByName]
  1191.                     {
  1192.                         FindName = "ush_OBrady_sq1_0"
  1193.  
  1194.                     }
  1195.                     [Direction : NULL]
  1196.                     {
  1197.  
  1198.                     }
  1199.                 }
  1200.             }
  1201.             [Else *]
  1202.             {
  1203.  
  1204.             }
  1205.         }
  1206.         [: cESIf]
  1207.         {
  1208.             Note = "obrady szerelt, jon a tovabbi duma"
  1209.  
  1210.             [Condition : cESCNumEquals]
  1211.             {
  1212.                 Note = ""
  1213.  
  1214.                 [Value1 : cTGetTimerValue]
  1215.                 {
  1216.                     TimerName = obradyszerel
  1217.  
  1218.                 }
  1219.                 [Value2 : cESFIntConst]
  1220.                 {
  1221.                     Value = 50
  1222.  
  1223.                 }
  1224.             }
  1225.             [Then *]
  1226.             {
  1227.  
  1228.                 [: cESNote]
  1229.                 {
  1230.                     Text = "obrady leall a szerelessel"
  1231.  
  1232.                 }
  1233.                 [: cESSayMessage]
  1234.                 {
  1235.                     MessageID = "m8_10_1"
  1236.                     DelayTime = 0
  1237.  
  1238.                 }
  1239.                 [: cESSayMessage]
  1240.                 {
  1241.                     MessageID = "m8_10_2"
  1242.                     DelayTime = 0
  1243.  
  1244.                 }
  1245.                 [: cSSetState]
  1246.                 {
  1247.                     Variable = disarmscenevege
  1248.                     State = lehet
  1249.  
  1250.                 }
  1251.             }
  1252.             [Else *]
  1253.             {
  1254.  
  1255.             }
  1256.         }
  1257.     }
  1258. }
  1259. [initialize : cESEvent]
  1260. {
  1261.     Name = initialize
  1262.     Enabled = 1
  1263.     Type = 8
  1264.     RefreshRate = 0
  1265.  
  1266.     [Procedures *]
  1267.     {
  1268.  
  1269.         [: cESIf]
  1270.         {
  1271.             Note = "global timer inditasa"
  1272.  
  1273.             [Condition : cESCNumEquals]
  1274.             {
  1275.                 Note = ""
  1276.  
  1277.                 [Value1 : cTGetTimerValue]
  1278.                 {
  1279.                     TimerName = global
  1280.  
  1281.                 }
  1282.                 [Value2 : cESFIntConst]
  1283.                 {
  1284.                     Value = 0
  1285.  
  1286.                 }
  1287.             }
  1288.             [Then *]
  1289.             {
  1290.  
  1291.                 [: cTStartTimer]
  1292.                 {
  1293.                     TimerName = global
  1294.  
  1295.                 }
  1296.             }
  1297.             [Else *]
  1298.             {
  1299.  
  1300.             }
  1301.         }
  1302.         [: cESIf]
  1303.         {
  1304.             Note = "variable init"
  1305.  
  1306.             [Condition : cESCNumEquals]
  1307.             {
  1308.                 Note = ""
  1309.  
  1310.                 [Value1 : cTGetTimerValue]
  1311.                 {
  1312.                     TimerName = global
  1313.  
  1314.                 }
  1315.                 [Value2 : cESFIntConst]
  1316.                 {
  1317.                     Value = 1
  1318.  
  1319.                 }
  1320.             }
  1321.             [Then *]
  1322.             {
  1323.  
  1324.                 [: cSSetState]
  1325.                 {
  1326.                     Variable = gameover
  1327.                     State = nem
  1328.  
  1329.                 }
  1330.                 [: cSSetState]
  1331.                 {
  1332.                     Variable = futas_loallasba
  1333.                     State = mehet
  1334.  
  1335.                 }
  1336.                 [: cSSetState]
  1337.                 {
  1338.                     Variable = hid_movie
  1339.                     State = mehet
  1340.  
  1341.                 }
  1342.                 [: cSSetState]
  1343.                 {
  1344.                     Variable = camp
  1345.                     State = nemlatjuk
  1346.  
  1347.                 }
  1348.                 [: cSSetState]
  1349.                 {
  1350.                     Variable = trap
  1351.                     State = armed
  1352.  
  1353.                 }
  1354.                 [: cSSetState]
  1355.                 {
  1356.                     Variable = victory
  1357.                     State = nem
  1358.  
  1359.                 }
  1360.                 [: cSSetState]
  1361.                 {
  1362.                     Variable = backstab
  1363.                     State = mehet
  1364.  
  1365.                 }
  1366.                 [: cSSetState]
  1367.                 {
  1368.                     Variable = disarmscenevege
  1369.                     State = nincs
  1370.  
  1371.                 }
  1372.                 [: cSSetState]
  1373.                 {
  1374.                     Variable = obrady
  1375.                     State = sehol
  1376.  
  1377.                 }
  1378.                 [: cSSetState]
  1379.                 {
  1380.                     Variable = aknas_beszolas
  1381.                     State = "nem volt"
  1382.  
  1383.                 }
  1384.                 [: cSSetState]
  1385.                 {
  1386.                     Variable = teherauto
  1387.                     State = "nem szolt be"
  1388.  
  1389.                 }
  1390.             }
  1391.             [Else *]
  1392.             {
  1393.  
  1394.             }
  1395.         }
  1396.         [: cESIf]
  1397.         {
  1398.             Note = "squadok + hid hideolasa"
  1399.  
  1400.             [Condition : cESCNumEquals]
  1401.             {
  1402.                 Note = ""
  1403.  
  1404.                 [Value1 : cTGetTimerValue]
  1405.                 {
  1406.                     TimerName = global
  1407.  
  1408.                 }
  1409.                 [Value2 : cESFIntConst]
  1410.                 {
  1411.                     Value = 1
  1412.  
  1413.                 }
  1414.             }
  1415.             [Then *]
  1416.             {
  1417.  
  1418.                 [: cEHide]
  1419.                 {
  1420.                     GroupName = vc_apc
  1421.  
  1422.                     [Target : NULL]
  1423.                     {
  1424.  
  1425.                     }
  1426.                 }
  1427.                 [: cEDeactivate]
  1428.                 {
  1429.                     GroupName = vc_apc
  1430.  
  1431.                     [Target : NULL]
  1432.                     {
  1433.  
  1434.                     }
  1435.                 }
  1436.                 [: cEHide]
  1437.                 {
  1438.                     GroupName = sapper
  1439.  
  1440.                     [Target : NULL]
  1441.                     {
  1442.  
  1443.                     }
  1444.                 }
  1445.                 [: cEDeactivate]
  1446.                 {
  1447.                     GroupName = sapper
  1448.  
  1449.                     [Target : NULL]
  1450.                     {
  1451.  
  1452.                     }
  1453.                 }
  1454.                 [: cEHide]
  1455.                 {
  1456.                     GroupName = convoy
  1457.  
  1458.                     [Target : NULL]
  1459.                     {
  1460.  
  1461.                     }
  1462.                 }
  1463.                 [: cEDeactivate]
  1464.                 {
  1465.                     GroupName = convoy
  1466.  
  1467.                     [Target : NULL]
  1468.                     {
  1469.  
  1470.                     }
  1471.                 }
  1472.                 [: cEHide]
  1473.                 {
  1474.                     GroupName = ""
  1475.  
  1476.                     [Target : cEGetByName]
  1477.                     {
  1478.                         EntityName = "us_Bridge_dest1"
  1479.  
  1480.                     }
  1481.                 }
  1482.                 [: cEDeactivate]
  1483.                 {
  1484.                     GroupName = ""
  1485.  
  1486.                     [Target : cEGetByName]
  1487.                     {
  1488.                         EntityName = "us_Bridge_dest1"
  1489.  
  1490.                     }
  1491.                 }
  1492.             }
  1493.             [Else *]
  1494.             {
  1495.  
  1496.             }
  1497.         }
  1498.         [: cESIf]
  1499.         {
  1500.             Note = "starting objectives"
  1501.  
  1502.             [Condition : cESCNumEquals]
  1503.             {
  1504.                 Note = ""
  1505.  
  1506.                 [Value1 : cTGetTimerValue]
  1507.                 {
  1508.                     TimerName = global
  1509.  
  1510.                 }
  1511.                 [Value2 : cESFIntConst]
  1512.                 {
  1513.                     Value = 50
  1514.  
  1515.                 }
  1516.             }
  1517.             [Then *]
  1518.             {
  1519.  
  1520.                 [: cSAddObjective]
  1521.                 {
  1522.                     ID = "general objective"
  1523.  
  1524.                 }
  1525.             }
  1526.             [Else *]
  1527.             {
  1528.  
  1529.             }
  1530.         }
  1531.         [: cESIf]
  1532.         {
  1533.             Note = "teherautok utkereses es kontroll kikapcs"
  1534.  
  1535.             [Condition : cESCNumEquals]
  1536.             {
  1537.                 Note = ""
  1538.  
  1539.                 [Value1 : cTGetTimerValue]
  1540.                 {
  1541.                     TimerName = global
  1542.  
  1543.                 }
  1544.                 [Value2 : cESFIntConst]
  1545.                 {
  1546.                     Value = 2
  1547.  
  1548.                 }
  1549.             }
  1550.             [Then *]
  1551.             {
  1552.  
  1553.                 [: cUSetAccurateMoving]
  1554.                 {
  1555.                     UnitName = "us_Truck_sq1_0"
  1556.                     AccurateMoving = 1
  1557.  
  1558.                 }
  1559.                 [: cUSetAccurateMoving]
  1560.                 {
  1561.                     UnitName = "us_Truck_sq2_0"
  1562.                     AccurateMoving = 1
  1563.  
  1564.                 }
  1565.                 [: cUSetAccurateMoving]
  1566.                 {
  1567.                     UnitName = "us_Truck_sq3_0"
  1568.                     AccurateMoving = 1
  1569.  
  1570.                 }
  1571.                 [: cUSetAccurateMoving]
  1572.                 {
  1573.                     UnitName = "us_Truck_sq4_0"
  1574.                     AccurateMoving = 1
  1575.  
  1576.                 }
  1577.                 [: cUSetAccurateMoving]
  1578.                 {
  1579.                     UnitName = "vc_Truck_sq1_0"
  1580.                     AccurateMoving = 1
  1581.  
  1582.                 }
  1583.                 [: cUSetAccurateMoving]
  1584.                 {
  1585.                     UnitName = "vc_Truck_sq2_0"
  1586.                     AccurateMoving = 1
  1587.  
  1588.                 }
  1589.                 [: cSEnablePlayerControl]
  1590.                 {
  1591.                     Enabled = 0
  1592.                     AutoEnable = 0
  1593.                     ClearSelection = 0
  1594.  
  1595.                     [Squad : cSGetByName]
  1596.                     {
  1597.                         SquadName = "us_Truck_sq1"
  1598.  
  1599.                     }
  1600.                 }
  1601.                 [: cSEnablePlayerControl]
  1602.                 {
  1603.                     Enabled = 0
  1604.                     AutoEnable = 0
  1605.                     ClearSelection = 0
  1606.  
  1607.                     [Squad : cSGetByName]
  1608.                     {
  1609.                         SquadName = "us_Truck_sq2"
  1610.  
  1611.                     }
  1612.                 }
  1613.                 [: cSEnablePlayerControl]
  1614.                 {
  1615.                     Enabled = 0
  1616.                     AutoEnable = 0
  1617.                     ClearSelection = 0
  1618.  
  1619.                     [Squad : cSGetByName]
  1620.                     {
  1621.                         SquadName = "us_Truck_sq3"
  1622.  
  1623.                     }
  1624.                 }
  1625.                 [: cSEnablePlayerControl]
  1626.                 {
  1627.                     Enabled = 0
  1628.                     AutoEnable = 0
  1629.                     ClearSelection = 0
  1630.  
  1631.                     [Squad : cSGetByName]
  1632.                     {
  1633.                         SquadName = "us_Truck_sq4"
  1634.  
  1635.                     }
  1636.                 }
  1637.             }
  1638.             [Else *]
  1639.             {
  1640.  
  1641.             }
  1642.         }
  1643.     }
  1644. }
  1645. [backpatrol : cESEvent]
  1646. {
  1647.     Name = backpatrol
  1648.     Enabled = 1
  1649.     Type = 8
  1650.     RefreshRate = 0
  1651.  
  1652.     [Procedures *]
  1653.     {
  1654.  
  1655.         [: cESIf]
  1656.         {
  1657.             Note = ""
  1658.  
  1659.             [Condition : cESCNot]
  1660.             {
  1661.                 Note = ""
  1662.  
  1663.                 [Condition : cSHasTask]
  1664.                 {
  1665.                     Note = ""
  1666.  
  1667.                     [Squad : cSGetByName]
  1668.                     {
  1669.                         SquadName = "vc_Rifleman_smg_1_sq1"
  1670.  
  1671.                     }
  1672.                 }
  1673.             }
  1674.             [Then *]
  1675.             {
  1676.  
  1677.                 [: cCMoveTurnTo]
  1678.                 {
  1679.                     Type = 2
  1680.                     CommandDelay = 1
  1681.                     Style = 2
  1682.  
  1683.                     [Squad : cSGetByName]
  1684.                     {
  1685.                         SquadName = "vc_Rifleman_smg_1_sq1"
  1686.  
  1687.                     }
  1688.                     [Distance : cESFIntConst]
  1689.                     {
  1690.                         Value = 0
  1691.  
  1692.                     }
  1693.                     [Target : cCWaypointByName]
  1694.                     {
  1695.                         Name = "backpatrol1"
  1696.  
  1697.                     }
  1698.                     [RotateTarget : NULL]
  1699.                     {
  1700.  
  1701.                     }
  1702.                 }
  1703.                 [: cCMoveTurnTo]
  1704.                 {
  1705.                     Type = 2
  1706.                     CommandDelay = 1
  1707.                     Style = 2
  1708.  
  1709.                     [Squad : cSGetByName]
  1710.                     {
  1711.                         SquadName = "vc_Rifleman_smg_1_sq1"
  1712.  
  1713.                     }
  1714.                     [Distance : cESFIntConst]
  1715.                     {
  1716.                         Value = 0
  1717.  
  1718.                     }
  1719.                     [Target : cCWaypointByName]
  1720.                     {
  1721.                         Name = "backpatrol2"
  1722.  
  1723.                     }
  1724.                     [RotateTarget : NULL]
  1725.                     {
  1726.  
  1727.                     }
  1728.                 }
  1729.                 [: cCMoveTurnTo]
  1730.                 {
  1731.                     Type = 2
  1732.                     CommandDelay = 1
  1733.                     Style = 2
  1734.  
  1735.                     [Squad : cSGetByName]
  1736.                     {
  1737.                         SquadName = "vc_Rifleman_smg_1_sq1"
  1738.  
  1739.                     }
  1740.                     [Distance : cESFIntConst]
  1741.                     {
  1742.                         Value = 0
  1743.  
  1744.                     }
  1745.                     [Target : cCWaypointByName]
  1746.                     {
  1747.                         Name = "backpatrol3"
  1748.  
  1749.                     }
  1750.                     [RotateTarget : NULL]
  1751.                     {
  1752.  
  1753.                     }
  1754.                 }
  1755.             }
  1756.             [Else *]
  1757.             {
  1758.  
  1759.             }
  1760.         }
  1761.     }
  1762. }
  1763. [victory : cESEvent]
  1764. {
  1765.     Name = victory
  1766.     Enabled = 1
  1767.     Type = 8
  1768.     RefreshRate = 0
  1769.  
  1770.     [Procedures *]
  1771.     {
  1772.  
  1773.         [: cESIf]
  1774.         {
  1775.             Note = "minden teherauto a helyen"
  1776.  
  1777.             [Condition : cESCAnd]
  1778.             {
  1779.                 Note = ""
  1780.  
  1781.                 [AndConditions *]
  1782.                 {
  1783.  
  1784.                     [: cSIsInState]
  1785.                     {
  1786.                         Note = ""
  1787.                         Variable = victory
  1788.                         State = nem
  1789.  
  1790.                     }
  1791.                     [: cESCNumLess]
  1792.                     {
  1793.                         Note = ""
  1794.  
  1795.                         [Value1 : cEGetDistance]
  1796.                         {
  1797.  
  1798.                             [Source : cSGetByName]
  1799.                             {
  1800.                                 SquadName = "us_Truck_sq1"
  1801.  
  1802.                             }
  1803.                             [Dest : cCWaypointByName]
  1804.                             {
  1805.                                 Name = "halal fasza"
  1806.  
  1807.                             }
  1808.                         }
  1809.                         [Value2 : cESFIntConst]
  1810.                         {
  1811.                             Value = 8
  1812.  
  1813.                         }
  1814.                     }
  1815.                     [: cESCNumLess]
  1816.                     {
  1817.                         Note = ""
  1818.  
  1819.                         [Value1 : cEGetDistance]
  1820.                         {
  1821.  
  1822.                             [Source : cSGetByName]
  1823.                             {
  1824.                                 SquadName = "us_Truck_sq2"
  1825.  
  1826.                             }
  1827.                             [Dest : cCWaypointByName]
  1828.                             {
  1829.                                 Name = "halal fasza2"
  1830.  
  1831.                             }
  1832.                         }
  1833.                         [Value2 : cESFIntConst]
  1834.                         {
  1835.                             Value = 8
  1836.  
  1837.                         }
  1838.                     }
  1839.                     [: cESCNumLess]
  1840.                     {
  1841.                         Note = ""
  1842.  
  1843.                         [Value1 : cEGetDistance]
  1844.                         {
  1845.  
  1846.                             [Source : cSGetByName]
  1847.                             {
  1848.                                 SquadName = "us_Truck_sq3"
  1849.  
  1850.                             }
  1851.                             [Dest : cCWaypointByName]
  1852.                             {
  1853.                                 Name = "halal fasza3"
  1854.  
  1855.                             }
  1856.                         }
  1857.                         [Value2 : cESFIntConst]
  1858.                         {
  1859.                             Value = 8
  1860.  
  1861.                         }
  1862.                     }
  1863.                     [: cESCNumLess]
  1864.                     {
  1865.                         Note = ""
  1866.  
  1867.                         [Value1 : cEGetDistance]
  1868.                         {
  1869.  
  1870.                             [Source : cSGetByName]
  1871.                             {
  1872.                                 SquadName = "us_Truck_sq4"
  1873.  
  1874.                             }
  1875.                             [Dest : cCWaypointByName]
  1876.                             {
  1877.                                 Name = "halal fasza4"
  1878.  
  1879.                             }
  1880.                         }
  1881.                         [Value2 : cESFIntConst]
  1882.                         {
  1883.                             Value = 8
  1884.  
  1885.                         }
  1886.                     }
  1887.                 }
  1888.             }
  1889.             [Then *]
  1890.             {
  1891.  
  1892.                 [: cSSetState]
  1893.                 {
  1894.                     Variable = victory
  1895.                     State = majdnem
  1896.  
  1897.                 }
  1898.             }
  1899.             [Else *]
  1900.             {
  1901.  
  1902.             }
  1903.         }
  1904.         [: cESIf]
  1905.         {
  1906.             Note = "lionsdale telefonal cutscene"
  1907.  
  1908.             [Condition : cSIsInState]
  1909.             {
  1910.                 Note = ""
  1911.                 Variable = victory
  1912.                 State = majdnem
  1913.  
  1914.             }
  1915.             [Then *]
  1916.             {
  1917.  
  1918.                 [: cSSetState]
  1919.                 {
  1920.                     Variable = victory
  1921.                     State = igen
  1922.  
  1923.                 }
  1924.                 [: cTStartTimer]
  1925.                 {
  1926.                     TimerName = victory_timer
  1927.  
  1928.                 }
  1929.             }
  1930.             [Else *]
  1931.             {
  1932.  
  1933.             }
  1934.         }
  1935.         [: cESIf]
  1936.         {
  1937.             Note = "cutscene vege"
  1938.  
  1939.             [Condition : cESCNumEquals]
  1940.             {
  1941.                 Note = ""
  1942.  
  1943.                 [Value1 : cTGetTimerValue]
  1944.                 {
  1945.                     TimerName = victory_timer
  1946.  
  1947.                 }
  1948.                 [Value2 : cESFIntConst]
  1949.                 {
  1950.                     Value = 10
  1951.  
  1952.                 }
  1953.             }
  1954.             [Then *]
  1955.             {
  1956.  
  1957.                 [: cMEnablePlayerControl]
  1958.                 {
  1959.                     Enabled = 0
  1960.  
  1961.                 }
  1962.                 [: cSUserInterfaceSwitchOff]
  1963.                 {
  1964.                     WideScreenMode = 1
  1965.  
  1966.                 }
  1967.                 [: cGResetSquad]
  1968.                 {
  1969.                     GroupName = ""
  1970.  
  1971.                     [Squad : cSGetByName]
  1972.                     {
  1973.                         SquadName = "ush_Lionsdale_sq1"
  1974.  
  1975.                     }
  1976.                 }
  1977.                 [: cSSetCameraState]
  1978.                 {
  1979.                     RelativeRotation = 1
  1980.                     Restore = 0
  1981.                     Link = 0
  1982.                     AddToQueue = 1
  1983.                     Note = ""
  1984.  
  1985.                     [Target : cSGetByName]
  1986.                     {
  1987.                         SquadName = "ush_Lionsdale_sq1"
  1988.  
  1989.                     }
  1990.                     [Rotation : cESFFloatConst]
  1991.                     {
  1992.                         Value = 0
  1993.  
  1994.                     }
  1995.                     [Distance : cESFFloatConst]
  1996.                     {
  1997.                         Value = 30
  1998.  
  1999.                     }
  2000.                     [Pitch : cESFFloatConst]
  2001.                     {
  2002.                         Value = 65
  2003.  
  2004.                     }
  2005.                     [Time : cESFIntConst]
  2006.                     {
  2007.                         Value = 0
  2008.  
  2009.                     }
  2010.                     [RotationTime : NULL]
  2011.                     {
  2012.  
  2013.                     }
  2014.                     [DistanceTime : NULL]
  2015.                     {
  2016.  
  2017.                     }
  2018.                     [PitchTime : NULL]
  2019.                     {
  2020.  
  2021.                     }
  2022.                     [CircleSpeed : NULL]
  2023.                     {
  2024.  
  2025.                     }
  2026.                 }
  2027.                 [: cSSetCameraState]
  2028.                 {
  2029.                     RelativeRotation = 1
  2030.                     Restore = 0
  2031.                     Link = 0
  2032.                     AddToQueue = 1
  2033.                     Note = ""
  2034.  
  2035.                     [Target : cSGetByName]
  2036.                     {
  2037.                         SquadName = "ush_Lionsdale_sq1"
  2038.  
  2039.                     }
  2040.                     [Rotation : cESFFloatConst]
  2041.                     {
  2042.                         Value = 0
  2043.  
  2044.                     }
  2045.                     [Distance : cESFFloatConst]
  2046.                     {
  2047.                         Value = 15
  2048.  
  2049.                     }
  2050.                     [Pitch : cESFFloatConst]
  2051.                     {
  2052.                         Value = 40
  2053.  
  2054.                     }
  2055.                     [Time : cESFIntConst]
  2056.                     {
  2057.                         Value = 80
  2058.  
  2059.                     }
  2060.                     [RotationTime : NULL]
  2061.                     {
  2062.  
  2063.                     }
  2064.                     [DistanceTime : NULL]
  2065.                     {
  2066.  
  2067.                     }
  2068.                     [PitchTime : NULL]
  2069.                     {
  2070.  
  2071.                     }
  2072.                     [CircleSpeed : NULL]
  2073.                     {
  2074.  
  2075.                     }
  2076.                 }
  2077.                 [: cESSayMessage]
  2078.                 {
  2079.                     MessageID = "m8_14"
  2080.                     DelayTime = 0
  2081.  
  2082.                 }
  2083.                 [: cTStartTimer]
  2084.                 {
  2085.                     TimerName = vegevantimer
  2086.  
  2087.                 }
  2088.             }
  2089.             [Else *]
  2090.             {
  2091.  
  2092.             }
  2093.         }
  2094.         [: cESIf]
  2095.         {
  2096.             Note = "kitesszuk a mission complete kepernyot"
  2097.  
  2098.             [Condition : cESCNumEquals]
  2099.             {
  2100.                 Note = ""
  2101.  
  2102.                 [Value1 : cTGetTimerValue]
  2103.                 {
  2104.                     TimerName = vegevantimer
  2105.  
  2106.                 }
  2107.                 [Value2 : cESFIntConst]
  2108.                 {
  2109.                     Value = 100
  2110.  
  2111.                 }
  2112.             }
  2113.             [Then *]
  2114.             {
  2115.  
  2116.                 [: cSSetObjectiveState]
  2117.                 {
  2118.                     ID = convoy
  2119.                     State = COMPLETED
  2120.  
  2121.                 }
  2122.                 [: cSSetGlobalState]
  2123.                 {
  2124.                     State = COMPLETED
  2125.  
  2126.                 }
  2127.             }
  2128.             [Else *]
  2129.             {
  2130.  
  2131.             }
  2132.         }
  2133.     }
  2134. }
  2135. [aknas beszolas : cESEvent]
  2136. {
  2137.     Name = "aknas beszolas"
  2138.     Enabled = 1
  2139.     Type = 8
  2140.     RefreshRate = 0
  2141.  
  2142.     [Procedures *]
  2143.     {
  2144.  
  2145.         [: cESIf]
  2146.         {
  2147.             Note = ""
  2148.  
  2149.             [Condition : cESCAnd]
  2150.             {
  2151.                 Note = ""
  2152.  
  2153.                 [AndConditions *]
  2154.                 {
  2155.  
  2156.                     [: cSIsInState]
  2157.                     {
  2158.                         Note = ""
  2159.                         Variable = aknas_beszolas
  2160.                         State = "nem volt"
  2161.  
  2162.                     }
  2163.                     [: cESCOr]
  2164.                     {
  2165.                         Note = ""
  2166.  
  2167.                         [OrConditions *]
  2168.                         {
  2169.  
  2170.                             [: cWIsInRange]
  2171.                             {
  2172.                                 Note = ""
  2173.  
  2174.                                 [Waypoint : cCWaypointByName]
  2175.                                 {
  2176.                                     Name = "aknak utan"
  2177.  
  2178.                                 }
  2179.                                 [Entity : cSGetByName]
  2180.                                 {
  2181.                                     SquadName = "ush_OBrady_sq1"
  2182.  
  2183.                                 }
  2184.                             }
  2185.                             [: cWIsInRange]
  2186.                             {
  2187.                                 Note = ""
  2188.  
  2189.                                 [Waypoint : cCWaypointByName]
  2190.                                 {
  2191.                                     Name = "aknak utan"
  2192.  
  2193.                                 }
  2194.                                 [Entity : cSGetByName]
  2195.                                 {
  2196.                                     SquadName = "ush_Lionsdale_sq1"
  2197.  
  2198.                                 }
  2199.                             }
  2200.                         }
  2201.                     }
  2202.                 }
  2203.             }
  2204.             [Then *]
  2205.             {
  2206.  
  2207.                 [: cSSetState]
  2208.                 {
  2209.                     Variable = aknas_beszolas
  2210.                     State = volt
  2211.  
  2212.                 }
  2213.                 [: cESSayMessage]
  2214.                 {
  2215.                     MessageID = "m8_1"
  2216.                     DelayTime = 0
  2217.  
  2218.                 }
  2219.             }
  2220.             [Else *]
  2221.             {
  2222.  
  2223.             }
  2224.         }
  2225.         [: cESIf]
  2226.         {
  2227.             Note = ""
  2228.  
  2229.             [Condition : cGEQIsEvent]
  2230.             {
  2231.                 Note = ""
  2232.                 Event = 11
  2233.  
  2234.             }
  2235.             [Then *]
  2236.             {
  2237.  
  2238.                 [: cESCRunOnce]
  2239.                 {
  2240.                     Delay = -1
  2241.                     RunID = "GENID7412262"
  2242.  
  2243.                     [Procedures *]
  2244.                     {
  2245.  
  2246.                         [: cSSetState]
  2247.                         {
  2248.                             Variable = aknas_beszolas
  2249.                             State = "nem lesz"
  2250.  
  2251.                         }
  2252.                     }
  2253.                 }
  2254.             }
  2255.             [Else *]
  2256.             {
  2257.  
  2258.             }
  2259.         }
  2260.     }
  2261. }
  2262. [convoy es vc erosites : cESEvent]
  2263. {
  2264.     Name = "convoy es vc erosites"
  2265.     Enabled = 1
  2266.     Type = 8
  2267.     RefreshRate = 0
  2268.  
  2269.     [Procedures *]
  2270.     {
  2271.  
  2272.         [: cESIf]
  2273.         {
  2274.             Note = "kihalt a vc tabor"
  2275.  
  2276.             [Condition : cESCAnd]
  2277.             {
  2278.                 Note = ""
  2279.  
  2280.                 [AndConditions *]
  2281.                 {
  2282.  
  2283.                     [: cSIsInState]
  2284.                     {
  2285.                         Note = ""
  2286.                         Variable = camp
  2287.                         State = el
  2288.  
  2289.                     }
  2290.                     [: cSIsDead]
  2291.                     {
  2292.                         Note = ""
  2293.  
  2294.                         [Squad : cSGetByName]
  2295.                         {
  2296.                             SquadName = "vc_Sniper_solo_sq1"
  2297.  
  2298.                         }
  2299.                     }
  2300.                     [: cSIsDead]
  2301.                     {
  2302.                         Note = ""
  2303.  
  2304.                         [Squad : cSGetByName]
  2305.                         {
  2306.                             SquadName = "vc_Sniper_solo_sq2"
  2307.  
  2308.                         }
  2309.                     }
  2310.                     [: cSIsDead]
  2311.                     {
  2312.                         Note = ""
  2313.  
  2314.                         [Squad : cSGetByName]
  2315.                         {
  2316.                             SquadName = "vc_RPD-MG_sq1"
  2317.  
  2318.                         }
  2319.                     }
  2320.                     [: cSIsDead]
  2321.                     {
  2322.                         Note = ""
  2323.  
  2324.                         [Squad : cSGetByName]
  2325.                         {
  2326.                             SquadName = "vc_RPG_sq2"
  2327.  
  2328.                         }
  2329.                     }
  2330.                     [: cSIsDead]
  2331.                     {
  2332.                         Note = ""
  2333.  
  2334.                         [Squad : cSGetByName]
  2335.                         {
  2336.                             SquadName = "vc_5Rifleman_sq1"
  2337.  
  2338.                         }
  2339.                     }
  2340.                     [: cSIsDead]
  2341.                     {
  2342.                         Note = ""
  2343.  
  2344.                         [Squad : cSGetByName]
  2345.                         {
  2346.                             SquadName = "vc_5Rifleman_sq2"
  2347.  
  2348.                         }
  2349.                     }
  2350.                 }
  2351.             }
  2352.             [Then *]
  2353.             {
  2354.  
  2355.                 [: cSSetState]
  2356.                 {
  2357.                     Variable = camp
  2358.                     State = kihalt
  2359.  
  2360.                 }
  2361.             }
  2362.             [Else *]
  2363.             {
  2364.  
  2365.             }
  2366.         }
  2367.         [: cESIf]
  2368.         {
  2369.             Note = "lionsdale telefonal, konvoj + vc erosites indulhat cutscene"
  2370.  
  2371.             [Condition : cESCAnd]
  2372.             {
  2373.                 Note = ""
  2374.  
  2375.                 [AndConditions *]
  2376.                 {
  2377.  
  2378.                     [: cESCNumEquals]
  2379.                     {
  2380.                         Note = ""
  2381.  
  2382.                         [Value1 : cTGetTimerValue]
  2383.                         {
  2384.                             TimerName = lionsdale_telefonal_timer
  2385.  
  2386.                         }
  2387.                         [Value2 : cESFIntConst]
  2388.                         {
  2389.                             Value = 60
  2390.  
  2391.                         }
  2392.                     }
  2393.                 }
  2394.             }
  2395.             [Then *]
  2396.             {
  2397.  
  2398.                 [: cSSetState]
  2399.                 {
  2400.                     Variable = trap
  2401.                     State = "disarmed de ne fussn ra megegyszer"
  2402.  
  2403.                 }
  2404.                 [: cSAddObjective]
  2405.                 {
  2406.                     ID = convoy
  2407.  
  2408.                 }
  2409.                 [: cMEnablePlayerControl]
  2410.                 {
  2411.                     Enabled = 0
  2412.  
  2413.                 }
  2414.                 [: cSUserInterfaceSwitchOff]
  2415.                 {
  2416.                     WideScreenMode = 1
  2417.  
  2418.                 }
  2419.                 [: cGResetSquad]
  2420.                 {
  2421.                     GroupName = ""
  2422.  
  2423.                     [Squad : cSGetByName]
  2424.                     {
  2425.                         SquadName = "ush_Lionsdale_sq1"
  2426.  
  2427.                     }
  2428.                 }
  2429.                 [: cSSetCameraState]
  2430.                 {
  2431.                     RelativeRotation = 1
  2432.                     Restore = 0
  2433.                     Link = 0
  2434.                     AddToQueue = 1
  2435.                     Note = ""
  2436.  
  2437.                     [Target : cSGetByName]
  2438.                     {
  2439.                         SquadName = "ush_Lionsdale_sq1"
  2440.  
  2441.                     }
  2442.                     [Rotation : NULL]
  2443.                     {
  2444.  
  2445.                     }
  2446.                     [Distance : cESFFloatConst]
  2447.                     {
  2448.                         Value = 30
  2449.  
  2450.                     }
  2451.                     [Pitch : cESFFloatConst]
  2452.                     {
  2453.                         Value = 60
  2454.  
  2455.                     }
  2456.                     [Time : cESFIntConst]
  2457.                     {
  2458.                         Value = 0
  2459.  
  2460.                     }
  2461.                     [RotationTime : NULL]
  2462.                     {
  2463.  
  2464.                     }
  2465.                     [DistanceTime : NULL]
  2466.                     {
  2467.  
  2468.                     }
  2469.                     [PitchTime : NULL]
  2470.                     {
  2471.  
  2472.                     }
  2473.                     [CircleSpeed : NULL]
  2474.                     {
  2475.  
  2476.                     }
  2477.                 }
  2478.                 [: cESSayMessage]
  2479.                 {
  2480.                     MessageID = "m8_11"
  2481.                     DelayTime = 0
  2482.  
  2483.                 }
  2484.                 [: cSSetCameraState]
  2485.                 {
  2486.                     RelativeRotation = 1
  2487.                     Restore = 0
  2488.                     Link = 0
  2489.                     AddToQueue = 1
  2490.                     Note = ""
  2491.  
  2492.                     [Target : cSGetByName]
  2493.                     {
  2494.                         SquadName = "ush_Lionsdale_sq1"
  2495.  
  2496.                     }
  2497.                     [Rotation : cESFFloatConst]
  2498.                     {
  2499.                         Value = 0
  2500.  
  2501.                     }
  2502.                     [Distance : cESFFloatConst]
  2503.                     {
  2504.                         Value = 15
  2505.  
  2506.                     }
  2507.                     [Pitch : cESFFloatConst]
  2508.                     {
  2509.                         Value = 30
  2510.  
  2511.                     }
  2512.                     [Time : cESFIntConst]
  2513.                     {
  2514.                         Value = 42
  2515.  
  2516.                     }
  2517.                     [RotationTime : NULL]
  2518.                     {
  2519.  
  2520.                     }
  2521.                     [DistanceTime : NULL]
  2522.                     {
  2523.  
  2524.                     }
  2525.                     [PitchTime : NULL]
  2526.                     {
  2527.  
  2528.                     }
  2529.                     [CircleSpeed : NULL]
  2530.                     {
  2531.  
  2532.                     }
  2533.                 }
  2534.                 [: cSSetCameraState]
  2535.                 {
  2536.                     RelativeRotation = 1
  2537.                     Restore = 0
  2538.                     Link = 0
  2539.                     AddToQueue = 1
  2540.                     Note = ""
  2541.  
  2542.                     [Target : cCWaypointByName]
  2543.                     {
  2544.                         Name = "konvoj_camera0"
  2545.  
  2546.                     }
  2547.                     [Rotation : cESFFloatConst]
  2548.                     {
  2549.                         Value = 0
  2550.  
  2551.                     }
  2552.                     [Distance : cESFFloatConst]
  2553.                     {
  2554.                         Value = 35
  2555.  
  2556.                     }
  2557.                     [Pitch : cESFFloatConst]
  2558.                     {
  2559.                         Value = 60
  2560.  
  2561.                     }
  2562.                     [Time : cESFIntConst]
  2563.                     {
  2564.                         Value = 0
  2565.  
  2566.                     }
  2567.                     [RotationTime : NULL]
  2568.                     {
  2569.  
  2570.                     }
  2571.                     [DistanceTime : NULL]
  2572.                     {
  2573.  
  2574.                     }
  2575.                     [PitchTime : NULL]
  2576.                     {
  2577.  
  2578.                     }
  2579.                     [CircleSpeed : NULL]
  2580.                     {
  2581.  
  2582.                     }
  2583.                 }
  2584.                 [: cSSetCameraState]
  2585.                 {
  2586.                     RelativeRotation = 1
  2587.                     Restore = 0
  2588.                     Link = 0
  2589.                     AddToQueue = 1
  2590.                     Note = ""
  2591.  
  2592.                     [Target : cCWaypointByName]
  2593.                     {
  2594.                         Name = convoy_camera
  2595.  
  2596.                     }
  2597.                     [Rotation : cESFFloatConst]
  2598.                     {
  2599.                         Value = 0
  2600.  
  2601.                     }
  2602.                     [Distance : cESFFloatConst]
  2603.                     {
  2604.                         Value = 15
  2605.  
  2606.                     }
  2607.                     [Pitch : cESFFloatConst]
  2608.                     {
  2609.                         Value = 35
  2610.  
  2611.                     }
  2612.                     [Time : cESFIntConst]
  2613.                     {
  2614.                         Value = 75
  2615.  
  2616.                     }
  2617.                     [RotationTime : NULL]
  2618.                     {
  2619.  
  2620.                     }
  2621.                     [DistanceTime : NULL]
  2622.                     {
  2623.  
  2624.                     }
  2625.                     [PitchTime : NULL]
  2626.                     {
  2627.  
  2628.                     }
  2629.                     [CircleSpeed : NULL]
  2630.                     {
  2631.  
  2632.                     }
  2633.                 }
  2634.                 [: cSSetCameraState]
  2635.                 {
  2636.                     RelativeRotation = 1
  2637.                     Restore = 0
  2638.                     Link = 0
  2639.                     AddToQueue = 1
  2640.                     Note = ""
  2641.  
  2642.                     [Target : cSGetByName]
  2643.                     {
  2644.                         SquadName = "ush_Lionsdale_sq1"
  2645.  
  2646.                     }
  2647.                     [Rotation : cESFFloatConst]
  2648.                     {
  2649.                         Value = 0
  2650.  
  2651.                     }
  2652.                     [Distance : cESFFloatConst]
  2653.                     {
  2654.                         Value = 30
  2655.  
  2656.                     }
  2657.                     [Pitch : cESFFloatConst]
  2658.                     {
  2659.                         Value = 60
  2660.  
  2661.                     }
  2662.                     [Time : cESFIntConst]
  2663.                     {
  2664.                         Value = 0
  2665.  
  2666.                     }
  2667.                     [RotationTime : NULL]
  2668.                     {
  2669.  
  2670.                     }
  2671.                     [DistanceTime : NULL]
  2672.                     {
  2673.  
  2674.                     }
  2675.                     [PitchTime : NULL]
  2676.                     {
  2677.  
  2678.                     }
  2679.                     [CircleSpeed : NULL]
  2680.                     {
  2681.  
  2682.                     }
  2683.                 }
  2684.                 [: cESetFOWBeaconState]
  2685.                 {
  2686.                     Active = 1
  2687.  
  2688.                     [Beacon : cCWaypointByName]
  2689.                     {
  2690.                         Name = "lassunk mar valamit"
  2691.  
  2692.                     }
  2693.                 }
  2694.             }
  2695.             [Else *]
  2696.             {
  2697.  
  2698.             }
  2699.         }
  2700.         [: cESIf]
  2701.         {
  2702.             Note = "cutscene vege"
  2703.  
  2704.             [Condition : cESCNumEquals]
  2705.             {
  2706.                 Note = ""
  2707.  
  2708.                 [Value1 : cTGetTimerValue]
  2709.                 {
  2710.                     TimerName = lionsdale_telefonal_timer
  2711.  
  2712.                 }
  2713.                 [Value2 : cESFIntConst]
  2714.                 {
  2715.                     Value = 180
  2716.  
  2717.                 }
  2718.             }
  2719.             [Then *]
  2720.             {
  2721.  
  2722.                 [: cMEnablePlayerControl]
  2723.                 {
  2724.                     Enabled = 1
  2725.  
  2726.                 }
  2727.                 [: cSUserInterfaceSwitchOn]
  2728.                 {
  2729.  
  2730.                 }
  2731.             }
  2732.             [Else *]
  2733.             {
  2734.  
  2735.             }
  2736.         }
  2737.         [: cESIf]
  2738.         {
  2739.             Note = "jon a 2 vc truck"
  2740.  
  2741.             [Condition : cESCAnd]
  2742.             {
  2743.                 Note = ""
  2744.  
  2745.                 [AndConditions *]
  2746.                 {
  2747.  
  2748.                     [: cSIsInState]
  2749.                     {
  2750.                         Note = ""
  2751.                         Variable = vc_erosites
  2752.                         State = johet
  2753.  
  2754.                     }
  2755.                 }
  2756.             }
  2757.             [Then *]
  2758.             {
  2759.  
  2760.                 [: cSSetState]
  2761.                 {
  2762.                     Variable = vc_erosites
  2763.                     State = jon
  2764.  
  2765.                 }
  2766.                 [: cEActivate]
  2767.                 {
  2768.                     GroupName = vc_apc
  2769.  
  2770.                     [Target : NULL]
  2771.                     {
  2772.  
  2773.                     }
  2774.                 }
  2775.                 [: cEShow]
  2776.                 {
  2777.                     GroupName = vc_apc
  2778.  
  2779.                     [Target : NULL]
  2780.                     {
  2781.  
  2782.                     }
  2783.                 }
  2784.                 [: cCMoveTo]
  2785.                 {
  2786.                     Type = 2
  2787.                     CommandDelay = 1
  2788.                     Style = 2
  2789.  
  2790.                     [Squad : cSGetByName]
  2791.                     {
  2792.                         SquadName = "vc_Truck_sq1"
  2793.  
  2794.                     }
  2795.                     [Distance : cESFIntConst]
  2796.                     {
  2797.                         Value = 0
  2798.  
  2799.                     }
  2800.                     [Target : cCWaypointByName]
  2801.                     {
  2802.                         Name = "apc1"
  2803.  
  2804.                     }
  2805.                 }
  2806.                 [: cCMoveTo]
  2807.                 {
  2808.                     Type = 2
  2809.                     CommandDelay = 1
  2810.                     Style = 2
  2811.  
  2812.                     [Squad : cSGetByName]
  2813.                     {
  2814.                         SquadName = "vc_Truck_sq2"
  2815.  
  2816.                     }
  2817.                     [Distance : cESFIntConst]
  2818.                     {
  2819.                         Value = 0
  2820.  
  2821.                     }
  2822.                     [Target : cCWaypointByName]
  2823.                     {
  2824.                         Name = "apc1"
  2825.  
  2826.                     }
  2827.                 }
  2828.                 [: cCMoveTo]
  2829.                 {
  2830.                     Type = 2
  2831.                     CommandDelay = 1
  2832.                     Style = 2
  2833.  
  2834.                     [Squad : cSGetByName]
  2835.                     {
  2836.                         SquadName = "vc_Truck_sq1"
  2837.  
  2838.                     }
  2839.                     [Distance : cESFIntConst]
  2840.                     {
  2841.                         Value = 0
  2842.  
  2843.                     }
  2844.                     [Target : cCWaypointByName]
  2845.                     {
  2846.                         Name = "apc4"
  2847.  
  2848.                     }
  2849.                 }
  2850.                 [: cCMoveTo]
  2851.                 {
  2852.                     Type = 2
  2853.                     CommandDelay = 1
  2854.                     Style = 2
  2855.  
  2856.                     [Squad : cSGetByName]
  2857.                     {
  2858.                         SquadName = "vc_Truck_sq2"
  2859.  
  2860.                     }
  2861.                     [Distance : cESFIntConst]
  2862.                     {
  2863.                         Value = 0
  2864.  
  2865.                     }
  2866.                     [Target : cCWaypointByName]
  2867.                     {
  2868.                         Name = "apc2"
  2869.  
  2870.                     }
  2871.                 }
  2872.                 [: cCGeneral]
  2873.                 {
  2874.                     Type = 2
  2875.                     CommandDelay = 1
  2876.                     Command = 23
  2877.  
  2878.                     [Squad : cSGetByName]
  2879.                     {
  2880.                         SquadName = "vc_Truck_sq1"
  2881.  
  2882.                     }
  2883.                     [Target : NULL]
  2884.                     {
  2885.  
  2886.                     }
  2887.                     [IntParam : NULL]
  2888.                     {
  2889.  
  2890.                     }
  2891.                 }
  2892.                 [: cCGeneral]
  2893.                 {
  2894.                     Type = 2
  2895.                     CommandDelay = 1
  2896.                     Command = 23
  2897.  
  2898.                     [Squad : cSGetByName]
  2899.                     {
  2900.                         SquadName = "vc_Truck_sq2"
  2901.  
  2902.                     }
  2903.                     [Target : NULL]
  2904.                     {
  2905.  
  2906.                     }
  2907.                     [IntParam : NULL]
  2908.                     {
  2909.  
  2910.                     }
  2911.                 }
  2912.             }
  2913.             [Else *]
  2914.             {
  2915.  
  2916.             }
  2917.         }
  2918.         [: cESIf]
  2919.         {
  2920.             Note = "jon a konvoj"
  2921.  
  2922.             [Condition : cESCAnd]
  2923.             {
  2924.                 Note = ""
  2925.  
  2926.                 [AndConditions *]
  2927.                 {
  2928.  
  2929.                     [: cSIsInState]
  2930.                     {
  2931.                         Note = ""
  2932.                         Variable = konvoj
  2933.                         State = indulhat
  2934.  
  2935.                     }
  2936.                 }
  2937.             }
  2938.             [Then *]
  2939.             {
  2940.  
  2941.                 [: cSSetState]
  2942.                 {
  2943.                     Variable = konvoj
  2944.                     State = megy
  2945.  
  2946.                 }
  2947.                 [: cEActivate]
  2948.                 {
  2949.                     GroupName = convoy
  2950.  
  2951.                     [Target : NULL]
  2952.                     {
  2953.  
  2954.                     }
  2955.                 }
  2956.                 [: cEShow]
  2957.                 {
  2958.                     GroupName = convoy
  2959.  
  2960.                     [Target : NULL]
  2961.                     {
  2962.  
  2963.                     }
  2964.                 }
  2965.                 [: cCMoveTo]
  2966.                 {
  2967.                     Type = 2
  2968.                     CommandDelay = 1
  2969.                     Style = 2
  2970.  
  2971.                     [Squad : cSGetByName]
  2972.                     {
  2973.                         SquadName = "us_Truck_sq4"
  2974.  
  2975.                     }
  2976.                     [Distance : cESFIntConst]
  2977.                     {
  2978.                         Value = 0
  2979.  
  2980.                     }
  2981.                     [Target : cCWaypointByName]
  2982.                     {
  2983.                         Name = "konvoj_1"
  2984.  
  2985.                     }
  2986.                 }
  2987.                 [: cCMoveTo]
  2988.                 {
  2989.                     Type = 2
  2990.                     CommandDelay = 1
  2991.                     Style = 2
  2992.  
  2993.                     [Squad : cSGetByName]
  2994.                     {
  2995.                         SquadName = "us_Truck_sq4"
  2996.  
  2997.                     }
  2998.                     [Distance : cESFIntConst]
  2999.                     {
  3000.                         Value = 0
  3001.  
  3002.                     }
  3003.                     [Target : cCWaypointByName]
  3004.                     {
  3005.                         Name = "konvoj_2"
  3006.  
  3007.                     }
  3008.                 }
  3009.                 [: cCMoveTo]
  3010.                 {
  3011.                     Type = 2
  3012.                     CommandDelay = 1
  3013.                     Style = 2
  3014.  
  3015.                     [Squad : cSGetByName]
  3016.                     {
  3017.                         SquadName = "us_Truck_sq4"
  3018.  
  3019.                     }
  3020.                     [Distance : cESFIntConst]
  3021.                     {
  3022.                         Value = 0
  3023.  
  3024.                     }
  3025.                     [Target : cCWaypointByName]
  3026.                     {
  3027.                         Name = "konvoj_3"
  3028.  
  3029.                     }
  3030.                 }
  3031.                 [: cCMoveTo]
  3032.                 {
  3033.                     Type = 2
  3034.                     CommandDelay = 1
  3035.                     Style = 2
  3036.  
  3037.                     [Squad : cSGetByName]
  3038.                     {
  3039.                         SquadName = "us_Truck_sq4"
  3040.  
  3041.                     }
  3042.                     [Distance : cESFIntConst]
  3043.                     {
  3044.                         Value = 0
  3045.  
  3046.                     }
  3047.                     [Target : cCWaypointByName]
  3048.                     {
  3049.                         Name = "konvoj_4"
  3050.  
  3051.                     }
  3052.                 }
  3053.                 [: cCMoveTo]
  3054.                 {
  3055.                     Type = 2
  3056.                     CommandDelay = 1
  3057.                     Style = 2
  3058.  
  3059.                     [Squad : cSGetByName]
  3060.                     {
  3061.                         SquadName = "us_Truck_sq4"
  3062.  
  3063.                     }
  3064.                     [Distance : cESFIntConst]
  3065.                     {
  3066.                         Value = 0
  3067.  
  3068.                     }
  3069.                     [Target : cCWaypointByName]
  3070.                     {
  3071.                         Name = "konvoj_5"
  3072.  
  3073.                     }
  3074.                 }
  3075.                 [: cCMoveTo]
  3076.                 {
  3077.                     Type = 2
  3078.                     CommandDelay = 1
  3079.                     Style = 2
  3080.  
  3081.                     [Squad : cSGetByName]
  3082.                     {
  3083.                         SquadName = "us_Truck_sq4"
  3084.  
  3085.                     }
  3086.                     [Distance : cESFIntConst]
  3087.                     {
  3088.                         Value = 0
  3089.  
  3090.                     }
  3091.                     [Target : cCWaypointByName]
  3092.                     {
  3093.                         Name = "konvoj_6"
  3094.  
  3095.                     }
  3096.                 }
  3097.                 [: cCMoveTo]
  3098.                 {
  3099.                     Type = 2
  3100.                     CommandDelay = 1
  3101.                     Style = 2
  3102.  
  3103.                     [Squad : cSGetByName]
  3104.                     {
  3105.                         SquadName = "us_Truck_sq4"
  3106.  
  3107.                     }
  3108.                     [Distance : cESFIntConst]
  3109.                     {
  3110.                         Value = 0
  3111.  
  3112.                     }
  3113.                     [Target : cCWaypointByName]
  3114.                     {
  3115.                         Name = "konvoj_7"
  3116.  
  3117.                     }
  3118.                 }
  3119.                 [: cCMoveTo]
  3120.                 {
  3121.                     Type = 2
  3122.                     CommandDelay = 1
  3123.                     Style = 2
  3124.  
  3125.                     [Squad : cSGetByName]
  3126.                     {
  3127.                         SquadName = "us_Truck_sq4"
  3128.  
  3129.                     }
  3130.                     [Distance : cESFIntConst]
  3131.                     {
  3132.                         Value = 0
  3133.  
  3134.                     }
  3135.                     [Target : cCWaypointByName]
  3136.                     {
  3137.                         Name = "konvoj_8"
  3138.  
  3139.                     }
  3140.                 }
  3141.                 [: cCMoveTo]
  3142.                 {
  3143.                     Type = 2
  3144.                     CommandDelay = 1
  3145.                     Style = 2
  3146.  
  3147.                     [Squad : cSGetByName]
  3148.                     {
  3149.                         SquadName = "us_Truck_sq4"
  3150.  
  3151.                     }
  3152.                     [Distance : cESFIntConst]
  3153.                     {
  3154.                         Value = 0
  3155.  
  3156.                     }
  3157.                     [Target : cCWaypointByName]
  3158.                     {
  3159.                         Name = "konvoj_9"
  3160.  
  3161.                     }
  3162.                 }
  3163.                 [: cCMoveTo]
  3164.                 {
  3165.                     Type = 2
  3166.                     CommandDelay = 1
  3167.                     Style = 2
  3168.  
  3169.                     [Squad : cSGetByName]
  3170.                     {
  3171.                         SquadName = "us_Truck_sq4"
  3172.  
  3173.                     }
  3174.                     [Distance : cESFIntConst]
  3175.                     {
  3176.                         Value = 0
  3177.  
  3178.                     }
  3179.                     [Target : cCWaypointByName]
  3180.                     {
  3181.                         Name = "konvoj_10"
  3182.  
  3183.                     }
  3184.                 }
  3185.                 [: cCMoveTo]
  3186.                 {
  3187.                     Type = 2
  3188.                     CommandDelay = 1
  3189.                     Style = 2
  3190.  
  3191.                     [Squad : cSGetByName]
  3192.                     {
  3193.                         SquadName = "us_Truck_sq4"
  3194.  
  3195.                     }
  3196.                     [Distance : cESFIntConst]
  3197.                     {
  3198.                         Value = 0
  3199.  
  3200.                     }
  3201.                     [Target : cCWaypointByName]
  3202.                     {
  3203.                         Name = "konvoj_11"
  3204.  
  3205.                     }
  3206.                 }
  3207.                 [: cCMoveTo]
  3208.                 {
  3209.                     Type = 2
  3210.                     CommandDelay = 1
  3211.                     Style = 2
  3212.  
  3213.                     [Squad : cSGetByName]
  3214.                     {
  3215.                         SquadName = "us_Truck_sq4"
  3216.  
  3217.                     }
  3218.                     [Distance : cESFIntConst]
  3219.                     {
  3220.                         Value = 0
  3221.  
  3222.                     }
  3223.                     [Target : cCWaypointByName]
  3224.                     {
  3225.                         Name = "konvoj_12"
  3226.  
  3227.                     }
  3228.                 }
  3229.                 [: cCMoveTo]
  3230.                 {
  3231.                     Type = 2
  3232.                     CommandDelay = 1
  3233.                     Style = 2
  3234.  
  3235.                     [Squad : cSGetByName]
  3236.                     {
  3237.                         SquadName = "us_Truck_sq4"
  3238.  
  3239.                     }
  3240.                     [Distance : cESFIntConst]
  3241.                     {
  3242.                         Value = 0
  3243.  
  3244.                     }
  3245.                     [Target : cCWaypointByName]
  3246.                     {
  3247.                         Name = hid
  3248.  
  3249.                     }
  3250.                 }
  3251.                 [: cCMoveTo]
  3252.                 {
  3253.                     Type = 2
  3254.                     CommandDelay = 1
  3255.                     Style = 2
  3256.  
  3257.                     [Squad : cSGetByName]
  3258.                     {
  3259.                         SquadName = "us_Truck_sq4"
  3260.  
  3261.                     }
  3262.                     [Distance : cESFIntConst]
  3263.                     {
  3264.                         Value = 0
  3265.  
  3266.                     }
  3267.                     [Target : cCWaypointByName]
  3268.                     {
  3269.                         Name = "konvoj_13"
  3270.  
  3271.                     }
  3272.                 }
  3273.                 [: cCMoveTo]
  3274.                 {
  3275.                     Type = 2
  3276.                     CommandDelay = 1
  3277.                     Style = 2
  3278.  
  3279.                     [Squad : cSGetByName]
  3280.                     {
  3281.                         SquadName = "us_Truck_sq4"
  3282.  
  3283.                     }
  3284.                     [Distance : cESFIntConst]
  3285.                     {
  3286.                         Value = 0
  3287.  
  3288.                     }
  3289.                     [Target : cCWaypointByName]
  3290.                     {
  3291.                         Name = "konvoj_14"
  3292.  
  3293.                     }
  3294.                 }
  3295.                 [: cCMoveTo]
  3296.                 {
  3297.                     Type = 2
  3298.                     CommandDelay = 1
  3299.                     Style = 2
  3300.  
  3301.                     [Squad : cSGetByName]
  3302.                     {
  3303.                         SquadName = "us_Truck_sq4"
  3304.  
  3305.                     }
  3306.                     [Distance : cESFIntConst]
  3307.                     {
  3308.                         Value = 0
  3309.  
  3310.                     }
  3311.                     [Target : cCWaypointByName]
  3312.                     {
  3313.                         Name = "konvoj_15"
  3314.  
  3315.                     }
  3316.                 }
  3317.                 [: cCMoveTo]
  3318.                 {
  3319.                     Type = 2
  3320.                     CommandDelay = 1
  3321.                     Style = 2
  3322.  
  3323.                     [Squad : cSGetByName]
  3324.                     {
  3325.                         SquadName = "us_Truck_sq4"
  3326.  
  3327.                     }
  3328.                     [Distance : cESFIntConst]
  3329.                     {
  3330.                         Value = 0
  3331.  
  3332.                     }
  3333.                     [Target : cCWaypointByName]
  3334.                     {
  3335.                         Name = "konvoj_16"
  3336.  
  3337.                     }
  3338.                 }
  3339.                 [: cCMoveTo]
  3340.                 {
  3341.                     Type = 2
  3342.                     CommandDelay = 1
  3343.                     Style = 2
  3344.  
  3345.                     [Squad : cSGetByName]
  3346.                     {
  3347.                         SquadName = "us_Truck_sq4"
  3348.  
  3349.                     }
  3350.                     [Distance : cESFIntConst]
  3351.                     {
  3352.                         Value = 0
  3353.  
  3354.                     }
  3355.                     [Target : cCWaypointByName]
  3356.                     {
  3357.                         Name = "konvoj_17"
  3358.  
  3359.                     }
  3360.                 }
  3361.                 [: cCMoveTo]
  3362.                 {
  3363.                     Type = 2
  3364.                     CommandDelay = 1
  3365.                     Style = 2
  3366.  
  3367.                     [Squad : cSGetByName]
  3368.                     {
  3369.                         SquadName = "us_Truck_sq4"
  3370.  
  3371.                     }
  3372.                     [Distance : cESFIntConst]
  3373.                     {
  3374.                         Value = 0
  3375.  
  3376.                     }
  3377.                     [Target : cCWaypointByName]
  3378.                     {
  3379.                         Name = "halal fasza4"
  3380.  
  3381.                     }
  3382.                 }
  3383.                 [: cCMoveTo]
  3384.                 {
  3385.                     Type = 2
  3386.                     CommandDelay = 1
  3387.                     Style = 2
  3388.  
  3389.                     [Squad : cSGetByName]
  3390.                     {
  3391.                         SquadName = "us_Truck_sq3"
  3392.  
  3393.                     }
  3394.                     [Distance : cESFIntConst]
  3395.                     {
  3396.                         Value = 0
  3397.  
  3398.                     }
  3399.                     [Target : cCWaypointByName]
  3400.                     {
  3401.                         Name = "konvoj_0"
  3402.  
  3403.                     }
  3404.                 }
  3405.                 [: cCMoveTo]
  3406.                 {
  3407.                     Type = 2
  3408.                     CommandDelay = 1
  3409.                     Style = 2
  3410.  
  3411.                     [Squad : cSGetByName]
  3412.                     {
  3413.                         SquadName = "us_Truck_sq3"
  3414.  
  3415.                     }
  3416.                     [Distance : cESFIntConst]
  3417.                     {
  3418.                         Value = 0
  3419.  
  3420.                     }
  3421.                     [Target : cCWaypointByName]
  3422.                     {
  3423.                         Name = "konvoj_1"
  3424.  
  3425.                     }
  3426.                 }
  3427.                 [: cCMoveTo]
  3428.                 {
  3429.                     Type = 2
  3430.                     CommandDelay = 1
  3431.                     Style = 2
  3432.  
  3433.                     [Squad : cSGetByName]
  3434.                     {
  3435.                         SquadName = "us_Truck_sq3"
  3436.  
  3437.                     }
  3438.                     [Distance : cESFIntConst]
  3439.                     {
  3440.                         Value = 0
  3441.  
  3442.                     }
  3443.                     [Target : cCWaypointByName]
  3444.                     {
  3445.                         Name = "konvoj_2"
  3446.  
  3447.                     }
  3448.                 }
  3449.                 [: cCMoveTo]
  3450.                 {
  3451.                     Type = 2
  3452.                     CommandDelay = 1
  3453.                     Style = 2
  3454.  
  3455.                     [Squad : cSGetByName]
  3456.                     {
  3457.                         SquadName = "us_Truck_sq3"
  3458.  
  3459.                     }
  3460.                     [Distance : cESFIntConst]
  3461.                     {
  3462.                         Value = 0
  3463.  
  3464.                     }
  3465.                     [Target : cCWaypointByName]
  3466.                     {
  3467.                         Name = "konvoj_3"
  3468.  
  3469.                     }
  3470.                 }
  3471.                 [: cCMoveTo]
  3472.                 {
  3473.                     Type = 2
  3474.                     CommandDelay = 1
  3475.                     Style = 2
  3476.  
  3477.                     [Squad : cSGetByName]
  3478.                     {
  3479.                         SquadName = "us_Truck_sq3"
  3480.  
  3481.                     }
  3482.                     [Distance : cESFIntConst]
  3483.                     {
  3484.                         Value = 0
  3485.  
  3486.                     }
  3487.                     [Target : cCWaypointByName]
  3488.                     {
  3489.                         Name = "konvoj_4"
  3490.  
  3491.                     }
  3492.                 }
  3493.                 [: cCMoveTo]
  3494.                 {
  3495.                     Type = 2
  3496.                     CommandDelay = 1
  3497.                     Style = 2
  3498.  
  3499.                     [Squad : cSGetByName]
  3500.                     {
  3501.                         SquadName = "us_Truck_sq3"
  3502.  
  3503.                     }
  3504.                     [Distance : cESFIntConst]
  3505.                     {
  3506.                         Value = 0
  3507.  
  3508.                     }
  3509.                     [Target : cCWaypointByName]
  3510.                     {
  3511.                         Name = "konvoj_5"
  3512.  
  3513.                     }
  3514.                 }
  3515.                 [: cCMoveTo]
  3516.                 {
  3517.                     Type = 2
  3518.                     CommandDelay = 1
  3519.                     Style = 2
  3520.  
  3521.                     [Squad : cSGetByName]
  3522.                     {
  3523.                         SquadName = "us_Truck_sq3"
  3524.  
  3525.                     }
  3526.                     [Distance : cESFIntConst]
  3527.                     {
  3528.                         Value = 0
  3529.  
  3530.                     }
  3531.                     [Target : cCWaypointByName]
  3532.                     {
  3533.                         Name = "konvoj_6"
  3534.  
  3535.                     }
  3536.                 }
  3537.                 [: cCMoveTo]
  3538.                 {
  3539.                     Type = 2
  3540.                     CommandDelay = 1
  3541.                     Style = 2
  3542.  
  3543.                     [Squad : cSGetByName]
  3544.                     {
  3545.                         SquadName = "us_Truck_sq3"
  3546.  
  3547.                     }
  3548.                     [Distance : cESFIntConst]
  3549.                     {
  3550.                         Value = 0
  3551.  
  3552.                     }
  3553.                     [Target : cCWaypointByName]
  3554.                     {
  3555.                         Name = "konvoj_7"
  3556.  
  3557.                     }
  3558.                 }
  3559.                 [: cCMoveTo]
  3560.                 {
  3561.                     Type = 2
  3562.                     CommandDelay = 1
  3563.                     Style = 2
  3564.  
  3565.                     [Squad : cSGetByName]
  3566.                     {
  3567.                         SquadName = "us_Truck_sq3"
  3568.  
  3569.                     }
  3570.                     [Distance : cESFIntConst]
  3571.                     {
  3572.                         Value = 0
  3573.  
  3574.                     }
  3575.                     [Target : cCWaypointByName]
  3576.                     {
  3577.                         Name = "konvoj_8"
  3578.  
  3579.                     }
  3580.                 }
  3581.                 [: cCMoveTo]
  3582.                 {
  3583.                     Type = 2
  3584.                     CommandDelay = 1
  3585.                     Style = 2
  3586.  
  3587.                     [Squad : cSGetByName]
  3588.                     {
  3589.                         SquadName = "us_Truck_sq3"
  3590.  
  3591.                     }
  3592.                     [Distance : cESFIntConst]
  3593.                     {
  3594.                         Value = 0
  3595.  
  3596.                     }
  3597.                     [Target : cCWaypointByName]
  3598.                     {
  3599.                         Name = "konvoj_9"
  3600.  
  3601.                     }
  3602.                 }
  3603.                 [: cCMoveTo]
  3604.                 {
  3605.                     Type = 2
  3606.                     CommandDelay = 1
  3607.                     Style = 2
  3608.  
  3609.                     [Squad : cSGetByName]
  3610.                     {
  3611.                         SquadName = "us_Truck_sq3"
  3612.  
  3613.                     }
  3614.                     [Distance : cESFIntConst]
  3615.                     {
  3616.                         Value = 0
  3617.  
  3618.                     }
  3619.                     [Target : cCWaypointByName]
  3620.                     {
  3621.                         Name = "konvoj_10"
  3622.  
  3623.                     }
  3624.                 }
  3625.                 [: cCMoveTo]
  3626.                 {
  3627.                     Type = 2
  3628.                     CommandDelay = 1
  3629.                     Style = 2
  3630.  
  3631.                     [Squad : cSGetByName]
  3632.                     {
  3633.                         SquadName = "us_Truck_sq3"
  3634.  
  3635.                     }
  3636.                     [Distance : cESFIntConst]
  3637.                     {
  3638.                         Value = 0
  3639.  
  3640.                     }
  3641.                     [Target : cCWaypointByName]
  3642.                     {
  3643.                         Name = "konvoj_11"
  3644.  
  3645.                     }
  3646.                 }
  3647.                 [: cCMoveTo]
  3648.                 {
  3649.                     Type = 2
  3650.                     CommandDelay = 1
  3651.                     Style = 2
  3652.  
  3653.                     [Squad : cSGetByName]
  3654.                     {
  3655.                         SquadName = "us_Truck_sq3"
  3656.  
  3657.                     }
  3658.                     [Distance : cESFIntConst]
  3659.                     {
  3660.                         Value = 0
  3661.  
  3662.                     }
  3663.                     [Target : cCWaypointByName]
  3664.                     {
  3665.                         Name = "konvoj_12"
  3666.  
  3667.                     }
  3668.                 }
  3669.                 [: cCMoveTo]
  3670.                 {
  3671.                     Type = 2
  3672.                     CommandDelay = 1
  3673.                     Style = 2
  3674.  
  3675.                     [Squad : cSGetByName]
  3676.                     {
  3677.                         SquadName = "us_Truck_sq3"
  3678.  
  3679.                     }
  3680.                     [Distance : cESFIntConst]
  3681.                     {
  3682.                         Value = 0
  3683.  
  3684.                     }
  3685.                     [Target : cCWaypointByName]
  3686.                     {
  3687.                         Name = hid
  3688.  
  3689.                     }
  3690.                 }
  3691.                 [: cCMoveTo]
  3692.                 {
  3693.                     Type = 2
  3694.                     CommandDelay = 1
  3695.                     Style = 2
  3696.  
  3697.                     [Squad : cSGetByName]
  3698.                     {
  3699.                         SquadName = "us_Truck_sq3"
  3700.  
  3701.                     }
  3702.                     [Distance : cESFIntConst]
  3703.                     {
  3704.                         Value = 0
  3705.  
  3706.                     }
  3707.                     [Target : cCWaypointByName]
  3708.                     {
  3709.                         Name = "konvoj_13"
  3710.  
  3711.                     }
  3712.                 }
  3713.                 [: cCMoveTo]
  3714.                 {
  3715.                     Type = 2
  3716.                     CommandDelay = 1
  3717.                     Style = 2
  3718.  
  3719.                     [Squad : cSGetByName]
  3720.                     {
  3721.                         SquadName = "us_Truck_sq3"
  3722.  
  3723.                     }
  3724.                     [Distance : cESFIntConst]
  3725.                     {
  3726.                         Value = 0
  3727.  
  3728.                     }
  3729.                     [Target : cCWaypointByName]
  3730.                     {
  3731.                         Name = "konvoj_14"
  3732.  
  3733.                     }
  3734.                 }
  3735.                 [: cCMoveTo]
  3736.                 {
  3737.                     Type = 2
  3738.                     CommandDelay = 1
  3739.                     Style = 2
  3740.  
  3741.                     [Squad : cSGetByName]
  3742.                     {
  3743.                         SquadName = "us_Truck_sq3"
  3744.  
  3745.                     }
  3746.                     [Distance : cESFIntConst]
  3747.                     {
  3748.                         Value = 0
  3749.  
  3750.                     }
  3751.                     [Target : cCWaypointByName]
  3752.                     {
  3753.                         Name = "konvoj_15"
  3754.  
  3755.                     }
  3756.                 }
  3757.                 [: cCMoveTo]
  3758.                 {
  3759.                     Type = 2
  3760.                     CommandDelay = 1
  3761.                     Style = 2
  3762.  
  3763.                     [Squad : cSGetByName]
  3764.                     {
  3765.                         SquadName = "us_Truck_sq3"
  3766.  
  3767.                     }
  3768.                     [Distance : cESFIntConst]
  3769.                     {
  3770.                         Value = 0
  3771.  
  3772.                     }
  3773.                     [Target : cCWaypointByName]
  3774.                     {
  3775.                         Name = "konvoj_16"
  3776.  
  3777.                     }
  3778.                 }
  3779.                 [: cCMoveTo]
  3780.                 {
  3781.                     Type = 2
  3782.                     CommandDelay = 1
  3783.                     Style = 2
  3784.  
  3785.                     [Squad : cSGetByName]
  3786.                     {
  3787.                         SquadName = "us_Truck_sq3"
  3788.  
  3789.                     }
  3790.                     [Distance : cESFIntConst]
  3791.                     {
  3792.                         Value = 0
  3793.  
  3794.                     }
  3795.                     [Target : cCWaypointByName]
  3796.                     {
  3797.                         Name = "konvoj_17"
  3798.  
  3799.                     }
  3800.                 }
  3801.                 [: cCMoveTo]
  3802.                 {
  3803.                     Type = 2
  3804.                     CommandDelay = 1
  3805.                     Style = 2
  3806.  
  3807.                     [Squad : cSGetByName]
  3808.                     {
  3809.                         SquadName = "us_Truck_sq3"
  3810.  
  3811.                     }
  3812.                     [Distance : cESFIntConst]
  3813.                     {
  3814.                         Value = 0
  3815.  
  3816.                     }
  3817.                     [Target : cCWaypointByName]
  3818.                     {
  3819.                         Name = "halal fasza3"
  3820.  
  3821.                     }
  3822.                 }
  3823.                 [: cCMoveTo]
  3824.                 {
  3825.                     Type = 2
  3826.                     CommandDelay = 1
  3827.                     Style = 2
  3828.  
  3829.                     [Squad : cSGetByName]
  3830.                     {
  3831.                         SquadName = "us_Truck_sq2"
  3832.  
  3833.                     }
  3834.                     [Distance : cESFIntConst]
  3835.                     {
  3836.                         Value = 0
  3837.  
  3838.                     }
  3839.                     [Target : cCWaypointByName]
  3840.                     {
  3841.                         Name = "konvoj_-1"
  3842.  
  3843.                     }
  3844.                 }
  3845.                 [: cCMoveTo]
  3846.                 {
  3847.                     Type = 2
  3848.                     CommandDelay = 1
  3849.                     Style = 2
  3850.  
  3851.                     [Squad : cSGetByName]
  3852.                     {
  3853.                         SquadName = "us_Truck_sq2"
  3854.  
  3855.                     }
  3856.                     [Distance : cESFIntConst]
  3857.                     {
  3858.                         Value = 0
  3859.  
  3860.                     }
  3861.                     [Target : cCWaypointByName]
  3862.                     {
  3863.                         Name = "konvoj_0"
  3864.  
  3865.                     }
  3866.                 }
  3867.                 [: cCMoveTo]
  3868.                 {
  3869.                     Type = 2
  3870.                     CommandDelay = 1
  3871.                     Style = 2
  3872.  
  3873.                     [Squad : cSGetByName]
  3874.                     {
  3875.                         SquadName = "us_Truck_sq2"
  3876.  
  3877.                     }
  3878.                     [Distance : cESFIntConst]
  3879.                     {
  3880.                         Value = 0
  3881.  
  3882.                     }
  3883.                     [Target : cCWaypointByName]
  3884.                     {
  3885.                         Name = "konvoj_1"
  3886.  
  3887.                     }
  3888.                 }
  3889.                 [: cCMoveTo]
  3890.                 {
  3891.                     Type = 2
  3892.                     CommandDelay = 1
  3893.                     Style = 2
  3894.  
  3895.                     [Squad : cSGetByName]
  3896.                     {
  3897.                         SquadName = "us_Truck_sq2"
  3898.  
  3899.                     }
  3900.                     [Distance : cESFIntConst]
  3901.                     {
  3902.                         Value = 0
  3903.  
  3904.                     }
  3905.                     [Target : cCWaypointByName]
  3906.                     {
  3907.                         Name = "konvoj_2"
  3908.  
  3909.                     }
  3910.                 }
  3911.                 [: cCMoveTo]
  3912.                 {
  3913.                     Type = 2
  3914.                     CommandDelay = 1
  3915.                     Style = 2
  3916.  
  3917.                     [Squad : cSGetByName]
  3918.                     {
  3919.                         SquadName = "us_Truck_sq2"
  3920.  
  3921.                     }
  3922.                     [Distance : cESFIntConst]
  3923.                     {
  3924.                         Value = 0
  3925.  
  3926.                     }
  3927.                     [Target : cCWaypointByName]
  3928.                     {
  3929.                         Name = "konvoj_3"
  3930.  
  3931.                     }
  3932.                 }
  3933.                 [: cCMoveTo]
  3934.                 {
  3935.                     Type = 2
  3936.                     CommandDelay = 1
  3937.                     Style = 2
  3938.  
  3939.                     [Squad : cSGetByName]
  3940.                     {
  3941.                         SquadName = "us_Truck_sq2"
  3942.  
  3943.                     }
  3944.                     [Distance : cESFIntConst]
  3945.                     {
  3946.                         Value = 0
  3947.  
  3948.                     }
  3949.                     [Target : cCWaypointByName]
  3950.                     {
  3951.                         Name = "konvoj_4"
  3952.  
  3953.                     }
  3954.                 }
  3955.                 [: cCMoveTo]
  3956.                 {
  3957.                     Type = 2
  3958.                     CommandDelay = 1
  3959.                     Style = 2
  3960.  
  3961.                     [Squad : cSGetByName]
  3962.                     {
  3963.                         SquadName = "us_Truck_sq2"
  3964.  
  3965.                     }
  3966.                     [Distance : cESFIntConst]
  3967.                     {
  3968.                         Value = 0
  3969.  
  3970.                     }
  3971.                     [Target : cCWaypointByName]
  3972.                     {
  3973.                         Name = "konvoj_5"
  3974.  
  3975.                     }
  3976.                 }
  3977.                 [: cCMoveTo]
  3978.                 {
  3979.                     Type = 2
  3980.                     CommandDelay = 1
  3981.                     Style = 2
  3982.  
  3983.                     [Squad : cSGetByName]
  3984.                     {
  3985.                         SquadName = "us_Truck_sq2"
  3986.  
  3987.                     }
  3988.                     [Distance : cESFIntConst]
  3989.                     {
  3990.                         Value = 0
  3991.  
  3992.                     }
  3993.                     [Target : cCWaypointByName]
  3994.                     {
  3995.                         Name = "konvoj_6"
  3996.  
  3997.                     }
  3998.                 }
  3999.                 [: cCMoveTo]
  4000.                 {
  4001.                     Type = 2
  4002.                     CommandDelay = 1
  4003.                     Style = 2
  4004.  
  4005.                     [Squad : cSGetByName]
  4006.                     {
  4007.                         SquadName = "us_Truck_sq2"
  4008.  
  4009.                     }
  4010.                     [Distance : cESFIntConst]
  4011.                     {
  4012.                         Value = 0
  4013.  
  4014.                     }
  4015.                     [Target : cCWaypointByName]
  4016.                     {
  4017.                         Name = "konvoj_7"
  4018.  
  4019.                     }
  4020.                 }
  4021.                 [: cCMoveTo]
  4022.                 {
  4023.                     Type = 2
  4024.                     CommandDelay = 1
  4025.                     Style = 2
  4026.  
  4027.                     [Squad : cSGetByName]
  4028.                     {
  4029.                         SquadName = "us_Truck_sq2"
  4030.  
  4031.                     }
  4032.                     [Distance : cESFIntConst]
  4033.                     {
  4034.                         Value = 0
  4035.  
  4036.                     }
  4037.                     [Target : cCWaypointByName]
  4038.                     {
  4039.                         Name = "konvoj_8"
  4040.  
  4041.                     }
  4042.                 }
  4043.                 [: cCMoveTo]
  4044.                 {
  4045.                     Type = 2
  4046.                     CommandDelay = 1
  4047.                     Style = 2
  4048.  
  4049.                     [Squad : cSGetByName]
  4050.                     {
  4051.                         SquadName = "us_Truck_sq2"
  4052.  
  4053.                     }
  4054.                     [Distance : cESFIntConst]
  4055.                     {
  4056.                         Value = 0
  4057.  
  4058.                     }
  4059.                     [Target : cCWaypointByName]
  4060.                     {
  4061.                         Name = "konvoj_9"
  4062.  
  4063.                     }
  4064.                 }
  4065.                 [: cCMoveTo]
  4066.                 {
  4067.                     Type = 2
  4068.                     CommandDelay = 1
  4069.                     Style = 2
  4070.  
  4071.                     [Squad : cSGetByName]
  4072.                     {
  4073.                         SquadName = "us_Truck_sq2"
  4074.  
  4075.                     }
  4076.                     [Distance : cESFIntConst]
  4077.                     {
  4078.                         Value = 0
  4079.  
  4080.                     }
  4081.                     [Target : cCWaypointByName]
  4082.                     {
  4083.                         Name = "konvoj_10"
  4084.  
  4085.                     }
  4086.                 }
  4087.                 [: cCMoveTo]
  4088.                 {
  4089.                     Type = 2
  4090.                     CommandDelay = 1
  4091.                     Style = 2
  4092.  
  4093.                     [Squad : cSGetByName]
  4094.                     {
  4095.                         SquadName = "us_Truck_sq2"
  4096.  
  4097.                     }
  4098.                     [Distance : cESFIntConst]
  4099.                     {
  4100.                         Value = 0
  4101.  
  4102.                     }
  4103.                     [Target : cCWaypointByName]
  4104.                     {
  4105.                         Name = "konvoj_11"
  4106.  
  4107.                     }
  4108.                 }
  4109.                 [: cCMoveTo]
  4110.                 {
  4111.                     Type = 2
  4112.                     CommandDelay = 1
  4113.                     Style = 2
  4114.  
  4115.                     [Squad : cSGetByName]
  4116.                     {
  4117.                         SquadName = "us_Truck_sq2"
  4118.  
  4119.                     }
  4120.                     [Distance : cESFIntConst]
  4121.                     {
  4122.                         Value = 0
  4123.  
  4124.                     }
  4125.                     [Target : cCWaypointByName]
  4126.                     {
  4127.                         Name = "konvoj_12"
  4128.  
  4129.                     }
  4130.                 }
  4131.                 [: cCMoveTo]
  4132.                 {
  4133.                     Type = 2
  4134.                     CommandDelay = 1
  4135.                     Style = 2
  4136.  
  4137.                     [Squad : cSGetByName]
  4138.                     {
  4139.                         SquadName = "us_Truck_sq2"
  4140.  
  4141.                     }
  4142.                     [Distance : cESFIntConst]
  4143.                     {
  4144.                         Value = 0
  4145.  
  4146.                     }
  4147.                     [Target : cCWaypointByName]
  4148.                     {
  4149.                         Name = hid
  4150.  
  4151.                     }
  4152.                 }
  4153.                 [: cCMoveTo]
  4154.                 {
  4155.                     Type = 2
  4156.                     CommandDelay = 1
  4157.                     Style = 2
  4158.  
  4159.                     [Squad : cSGetByName]
  4160.                     {
  4161.                         SquadName = "us_Truck_sq2"
  4162.  
  4163.                     }
  4164.                     [Distance : cESFIntConst]
  4165.                     {
  4166.                         Value = 0
  4167.  
  4168.                     }
  4169.                     [Target : cCWaypointByName]
  4170.                     {
  4171.                         Name = "konvoj_13"
  4172.  
  4173.                     }
  4174.                 }
  4175.                 [: cCMoveTo]
  4176.                 {
  4177.                     Type = 2
  4178.                     CommandDelay = 1
  4179.                     Style = 2
  4180.  
  4181.                     [Squad : cSGetByName]
  4182.                     {
  4183.                         SquadName = "us_Truck_sq2"
  4184.  
  4185.                     }
  4186.                     [Distance : cESFIntConst]
  4187.                     {
  4188.                         Value = 0
  4189.  
  4190.                     }
  4191.                     [Target : cCWaypointByName]
  4192.                     {
  4193.                         Name = "konvoj_14"
  4194.  
  4195.                     }
  4196.                 }
  4197.                 [: cCMoveTo]
  4198.                 {
  4199.                     Type = 2
  4200.                     CommandDelay = 1
  4201.                     Style = 2
  4202.  
  4203.                     [Squad : cSGetByName]
  4204.                     {
  4205.                         SquadName = "us_Truck_sq2"
  4206.  
  4207.                     }
  4208.                     [Distance : cESFIntConst]
  4209.                     {
  4210.                         Value = 0
  4211.  
  4212.                     }
  4213.                     [Target : cCWaypointByName]
  4214.                     {
  4215.                         Name = "konvoj_15"
  4216.  
  4217.                     }
  4218.                 }
  4219.                 [: cCMoveTo]
  4220.                 {
  4221.                     Type = 2
  4222.                     CommandDelay = 1
  4223.                     Style = 2
  4224.  
  4225.                     [Squad : cSGetByName]
  4226.                     {
  4227.                         SquadName = "us_Truck_sq2"
  4228.  
  4229.                     }
  4230.                     [Distance : cESFIntConst]
  4231.                     {
  4232.                         Value = 0
  4233.  
  4234.                     }
  4235.                     [Target : cCWaypointByName]
  4236.                     {
  4237.                         Name = "konvoj_16"
  4238.  
  4239.                     }
  4240.                 }
  4241.                 [: cCMoveTo]
  4242.                 {
  4243.                     Type = 2
  4244.                     CommandDelay = 1
  4245.                     Style = 2
  4246.  
  4247.                     [Squad : cSGetByName]
  4248.                     {
  4249.                         SquadName = "us_Truck_sq2"
  4250.  
  4251.                     }
  4252.                     [Distance : cESFIntConst]
  4253.                     {
  4254.                         Value = 0
  4255.  
  4256.                     }
  4257.                     [Target : cCWaypointByName]
  4258.                     {
  4259.                         Name = "konvoj_17"
  4260.  
  4261.                     }
  4262.                 }
  4263.                 [: cCMoveTo]
  4264.                 {
  4265.                     Type = 2
  4266.                     CommandDelay = 1
  4267.                     Style = 2
  4268.  
  4269.                     [Squad : cSGetByName]
  4270.                     {
  4271.                         SquadName = "us_Truck_sq2"
  4272.  
  4273.                     }
  4274.                     [Distance : cESFIntConst]
  4275.                     {
  4276.                         Value = 0
  4277.  
  4278.                     }
  4279.                     [Target : cCWaypointByName]
  4280.                     {
  4281.                         Name = "halal fasza2"
  4282.  
  4283.                     }
  4284.                 }
  4285.                 [: cCMoveTo]
  4286.                 {
  4287.                     Type = 2
  4288.                     CommandDelay = 1
  4289.                     Style = 2
  4290.  
  4291.                     [Squad : cSGetByName]
  4292.                     {
  4293.                         SquadName = "us_Truck_sq1"
  4294.  
  4295.                     }
  4296.                     [Distance : cESFIntConst]
  4297.                     {
  4298.                         Value = 0
  4299.  
  4300.                     }
  4301.                     [Target : cCWaypointByName]
  4302.                     {
  4303.                         Name = "konvoj_-1"
  4304.  
  4305.                     }
  4306.                 }
  4307.                 [: cCMoveTo]
  4308.                 {
  4309.                     Type = 2
  4310.                     CommandDelay = 1
  4311.                     Style = 2
  4312.  
  4313.                     [Squad : cSGetByName]
  4314.                     {
  4315.                         SquadName = "us_Truck_sq1"
  4316.  
  4317.                     }
  4318.                     [Distance : cESFIntConst]
  4319.                     {
  4320.                         Value = 0
  4321.  
  4322.                     }
  4323.                     [Target : cCWaypointByName]
  4324.                     {
  4325.                         Name = "konvoj_0"
  4326.  
  4327.                     }
  4328.                 }
  4329.                 [: cCMoveTo]
  4330.                 {
  4331.                     Type = 2
  4332.                     CommandDelay = 1
  4333.                     Style = 2
  4334.  
  4335.                     [Squad : cSGetByName]
  4336.                     {
  4337.                         SquadName = "us_Truck_sq1"
  4338.  
  4339.                     }
  4340.                     [Distance : cESFIntConst]
  4341.                     {
  4342.                         Value = 0
  4343.  
  4344.                     }
  4345.                     [Target : cCWaypointByName]
  4346.                     {
  4347.                         Name = "konvoj_1"
  4348.  
  4349.                     }
  4350.                 }
  4351.                 [: cCMoveTo]
  4352.                 {
  4353.                     Type = 2
  4354.                     CommandDelay = 1
  4355.                     Style = 2
  4356.  
  4357.                     [Squad : cSGetByName]
  4358.                     {
  4359.                         SquadName = "us_Truck_sq1"
  4360.  
  4361.                     }
  4362.                     [Distance : cESFIntConst]
  4363.                     {
  4364.                         Value = 0
  4365.  
  4366.                     }
  4367.                     [Target : cCWaypointByName]
  4368.                     {
  4369.                         Name = "konvoj_2"
  4370.  
  4371.                     }
  4372.                 }
  4373.                 [: cCMoveTo]
  4374.                 {
  4375.                     Type = 2
  4376.                     CommandDelay = 1
  4377.                     Style = 2
  4378.  
  4379.                     [Squad : cSGetByName]
  4380.                     {
  4381.                         SquadName = "us_Truck_sq1"
  4382.  
  4383.                     }
  4384.                     [Distance : cESFIntConst]
  4385.                     {
  4386.                         Value = 0
  4387.  
  4388.                     }
  4389.                     [Target : cCWaypointByName]
  4390.                     {
  4391.                         Name = "konvoj_3"
  4392.  
  4393.                     }
  4394.                 }
  4395.                 [: cCMoveTo]
  4396.                 {
  4397.                     Type = 2
  4398.                     CommandDelay = 1
  4399.                     Style = 2
  4400.  
  4401.                     [Squad : cSGetByName]
  4402.                     {
  4403.                         SquadName = "us_Truck_sq1"
  4404.  
  4405.                     }
  4406.                     [Distance : cESFIntConst]
  4407.                     {
  4408.                         Value = 0
  4409.  
  4410.                     }
  4411.                     [Target : cCWaypointByName]
  4412.                     {
  4413.                         Name = "konvoj_4"
  4414.  
  4415.                     }
  4416.                 }
  4417.                 [: cCMoveTo]
  4418.                 {
  4419.                     Type = 2
  4420.                     CommandDelay = 1
  4421.                     Style = 2
  4422.  
  4423.                     [Squad : cSGetByName]
  4424.                     {
  4425.                         SquadName = "us_Truck_sq1"
  4426.  
  4427.                     }
  4428.                     [Distance : cESFIntConst]
  4429.                     {
  4430.                         Value = 0
  4431.  
  4432.                     }
  4433.                     [Target : cCWaypointByName]
  4434.                     {
  4435.                         Name = "konvoj_5"
  4436.  
  4437.                     }
  4438.                 }
  4439.                 [: cCMoveTo]
  4440.                 {
  4441.                     Type = 2
  4442.                     CommandDelay = 1
  4443.                     Style = 2
  4444.  
  4445.                     [Squad : cSGetByName]
  4446.                     {
  4447.                         SquadName = "us_Truck_sq1"
  4448.  
  4449.                     }
  4450.                     [Distance : cESFIntConst]
  4451.                     {
  4452.                         Value = 0
  4453.  
  4454.                     }
  4455.                     [Target : cCWaypointByName]
  4456.                     {
  4457.                         Name = "konvoj_6"
  4458.  
  4459.                     }
  4460.                 }
  4461.                 [: cCMoveTo]
  4462.                 {
  4463.                     Type = 2
  4464.                     CommandDelay = 1
  4465.                     Style = 2
  4466.  
  4467.                     [Squad : cSGetByName]
  4468.                     {
  4469.                         SquadName = "us_Truck_sq1"
  4470.  
  4471.                     }
  4472.                     [Distance : cESFIntConst]
  4473.                     {
  4474.                         Value = 0
  4475.  
  4476.                     }
  4477.                     [Target : cCWaypointByName]
  4478.                     {
  4479.                         Name = "konvoj_7"
  4480.  
  4481.                     }
  4482.                 }
  4483.                 [: cCMoveTo]
  4484.                 {
  4485.                     Type = 2
  4486.                     CommandDelay = 1
  4487.                     Style = 2
  4488.  
  4489.                     [Squad : cSGetByName]
  4490.                     {
  4491.                         SquadName = "us_Truck_sq1"
  4492.  
  4493.                     }
  4494.                     [Distance : cESFIntConst]
  4495.                     {
  4496.                         Value = 0
  4497.  
  4498.                     }
  4499.                     [Target : cCWaypointByName]
  4500.                     {
  4501.                         Name = "konvoj_8"
  4502.  
  4503.                     }
  4504.                 }
  4505.                 [: cCMoveTo]
  4506.                 {
  4507.                     Type = 2
  4508.                     CommandDelay = 1
  4509.                     Style = 2
  4510.  
  4511.                     [Squad : cSGetByName]
  4512.                     {
  4513.                         SquadName = "us_Truck_sq1"
  4514.  
  4515.                     }
  4516.                     [Distance : cESFIntConst]
  4517.                     {
  4518.                         Value = 0
  4519.  
  4520.                     }
  4521.                     [Target : cCWaypointByName]
  4522.                     {
  4523.                         Name = "konvoj_9"
  4524.  
  4525.                     }
  4526.                 }
  4527.                 [: cCMoveTo]
  4528.                 {
  4529.                     Type = 2
  4530.                     CommandDelay = 1
  4531.                     Style = 2
  4532.  
  4533.                     [Squad : cSGetByName]
  4534.                     {
  4535.                         SquadName = "us_Truck_sq1"
  4536.  
  4537.                     }
  4538.                     [Distance : cESFIntConst]
  4539.                     {
  4540.                         Value = 0
  4541.  
  4542.                     }
  4543.                     [Target : cCWaypointByName]
  4544.                     {
  4545.                         Name = "konvoj_10"
  4546.  
  4547.                     }
  4548.                 }
  4549.                 [: cCMoveTo]
  4550.                 {
  4551.                     Type = 2
  4552.                     CommandDelay = 1
  4553.                     Style = 2
  4554.  
  4555.                     [Squad : cSGetByName]
  4556.                     {
  4557.                         SquadName = "us_Truck_sq1"
  4558.  
  4559.                     }
  4560.                     [Distance : cESFIntConst]
  4561.                     {
  4562.                         Value = 0
  4563.  
  4564.                     }
  4565.                     [Target : cCWaypointByName]
  4566.                     {
  4567.                         Name = "konvoj_11"
  4568.  
  4569.                     }
  4570.                 }
  4571.                 [: cCMoveTo]
  4572.                 {
  4573.                     Type = 2
  4574.                     CommandDelay = 1
  4575.                     Style = 2
  4576.  
  4577.                     [Squad : cSGetByName]
  4578.                     {
  4579.                         SquadName = "us_Truck_sq1"
  4580.  
  4581.                     }
  4582.                     [Distance : cESFIntConst]
  4583.                     {
  4584.                         Value = 0
  4585.  
  4586.                     }
  4587.                     [Target : cCWaypointByName]
  4588.                     {
  4589.                         Name = "konvoj_12"
  4590.  
  4591.                     }
  4592.                 }
  4593.                 [: cCMoveTo]
  4594.                 {
  4595.                     Type = 2
  4596.                     CommandDelay = 1
  4597.                     Style = 2
  4598.  
  4599.                     [Squad : cSGetByName]
  4600.                     {
  4601.                         SquadName = "us_Truck_sq1"
  4602.  
  4603.                     }
  4604.                     [Distance : cESFIntConst]
  4605.                     {
  4606.                         Value = 0
  4607.  
  4608.                     }
  4609.                     [Target : cCWaypointByName]
  4610.                     {
  4611.                         Name = hid
  4612.  
  4613.                     }
  4614.                 }
  4615.                 [: cCMoveTo]
  4616.                 {
  4617.                     Type = 2
  4618.                     CommandDelay = 1
  4619.                     Style = 2
  4620.  
  4621.                     [Squad : cSGetByName]
  4622.                     {
  4623.                         SquadName = "us_Truck_sq1"
  4624.  
  4625.                     }
  4626.                     [Distance : cESFIntConst]
  4627.                     {
  4628.                         Value = 0
  4629.  
  4630.                     }
  4631.                     [Target : cCWaypointByName]
  4632.                     {
  4633.                         Name = "konvoj_13"
  4634.  
  4635.                     }
  4636.                 }
  4637.                 [: cCMoveTo]
  4638.                 {
  4639.                     Type = 2
  4640.                     CommandDelay = 1
  4641.                     Style = 2
  4642.  
  4643.                     [Squad : cSGetByName]
  4644.                     {
  4645.                         SquadName = "us_Truck_sq1"
  4646.  
  4647.                     }
  4648.                     [Distance : cESFIntConst]
  4649.                     {
  4650.                         Value = 0
  4651.  
  4652.                     }
  4653.                     [Target : cCWaypointByName]
  4654.                     {
  4655.                         Name = "konvoj_14"
  4656.  
  4657.                     }
  4658.                 }
  4659.                 [: cCMoveTo]
  4660.                 {
  4661.                     Type = 2
  4662.                     CommandDelay = 1
  4663.                     Style = 2
  4664.  
  4665.                     [Squad : cSGetByName]
  4666.                     {
  4667.                         SquadName = "us_Truck_sq1"
  4668.  
  4669.                     }
  4670.                     [Distance : cESFIntConst]
  4671.                     {
  4672.                         Value = 0
  4673.  
  4674.                     }
  4675.                     [Target : cCWaypointByName]
  4676.                     {
  4677.                         Name = "konvoj_15"
  4678.  
  4679.                     }
  4680.                 }
  4681.                 [: cCMoveTo]
  4682.                 {
  4683.                     Type = 2
  4684.                     CommandDelay = 1
  4685.                     Style = 2
  4686.  
  4687.                     [Squad : cSGetByName]
  4688.                     {
  4689.                         SquadName = "us_Truck_sq1"
  4690.  
  4691.                     }
  4692.                     [Distance : cESFIntConst]
  4693.                     {
  4694.                         Value = 0
  4695.  
  4696.                     }
  4697.                     [Target : cCWaypointByName]
  4698.                     {
  4699.                         Name = "konvoj_16"
  4700.  
  4701.                     }
  4702.                 }
  4703.                 [: cCMoveTo]
  4704.                 {
  4705.                     Type = 2
  4706.                     CommandDelay = 1
  4707.                     Style = 2
  4708.  
  4709.                     [Squad : cSGetByName]
  4710.                     {
  4711.                         SquadName = "us_Truck_sq1"
  4712.  
  4713.                     }
  4714.                     [Distance : cESFIntConst]
  4715.                     {
  4716.                         Value = 0
  4717.  
  4718.                     }
  4719.                     [Target : cCWaypointByName]
  4720.                     {
  4721.                         Name = "konvoj_17"
  4722.  
  4723.                     }
  4724.                 }
  4725.                 [: cCMoveTo]
  4726.                 {
  4727.                     Type = 2
  4728.                     CommandDelay = 1
  4729.                     Style = 2
  4730.  
  4731.                     [Squad : cSGetByName]
  4732.                     {
  4733.                         SquadName = "us_Truck_sq1"
  4734.  
  4735.                     }
  4736.                     [Distance : cESFIntConst]
  4737.                     {
  4738.                         Value = 0
  4739.  
  4740.                     }
  4741.                     [Target : cCWaypointByName]
  4742.                     {
  4743.                         Name = "halal fasza"
  4744.  
  4745.                     }
  4746.                 }
  4747.             }
  4748.             [Else *]
  4749.             {
  4750.  
  4751.             }
  4752.         }
  4753.         [: cESIf]
  4754.         {
  4755.             Note = ""
  4756.  
  4757.             [Condition : cESCNumEquals]
  4758.             {
  4759.                 Note = ""
  4760.  
  4761.                 [Value1 : cTGetTimerValue]
  4762.                 {
  4763.                     TimerName = lionsdale_telefonal_timer
  4764.  
  4765.                 }
  4766.                 [Value2 : cESFIntConst]
  4767.                 {
  4768.                     Value = 100
  4769.  
  4770.                 }
  4771.             }
  4772.             [Then *]
  4773.             {
  4774.  
  4775.                 [: cSSetState]
  4776.                 {
  4777.                     Variable = vc_erosites
  4778.                     State = johet
  4779.  
  4780.                 }
  4781.                 [: cSSetState]
  4782.                 {
  4783.                     Variable = konvoj
  4784.                     State = indulhat
  4785.  
  4786.                 }
  4787.             }
  4788.             [Else *]
  4789.             {
  4790.  
  4791.             }
  4792.         }
  4793.         [: cESIf]
  4794.         {
  4795.             Note = "kimountolt sracok tamadnak 1"
  4796.  
  4797.             [Condition : cESCAnd]
  4798.             {
  4799.                 Note = ""
  4800.  
  4801.                 [AndConditions *]
  4802.                 {
  4803.  
  4804.                     [: cESCNot]
  4805.                     {
  4806.                         Note = ""
  4807.  
  4808.                         [Condition : cSHasTask]
  4809.                         {
  4810.                             Note = ""
  4811.  
  4812.                             [Squad : cSGetByName]
  4813.                             {
  4814.                                 SquadName = "vc_Truck_sq1"
  4815.  
  4816.                             }
  4817.                         }
  4818.                     }
  4819.                     [: cSIsActive]
  4820.                     {
  4821.                         Note = ""
  4822.  
  4823.                         [Squad : cSGetByName]
  4824.                         {
  4825.                             SquadName = "vc_Truck_sq1"
  4826.  
  4827.                         }
  4828.                     }
  4829.                     [: cESCNumLess]
  4830.                     {
  4831.                         Note = ""
  4832.  
  4833.                         [Value1 : cESFIntConst]
  4834.                         {
  4835.                             Value = 10
  4836.  
  4837.                         }
  4838.                         [Value2 : cTGetTimerValue]
  4839.                         {
  4840.                             TimerName = global
  4841.  
  4842.                         }
  4843.                     }
  4844.                 }
  4845.             }
  4846.             [Then *]
  4847.             {
  4848.  
  4849.                 [: cESCRunOnce]
  4850.                 {
  4851.                     Delay = -1
  4852.                     RunID = "GENID162209708"
  4853.  
  4854.                     [Procedures *]
  4855.                     {
  4856.  
  4857.                         [: cCMoveTo]
  4858.                         {
  4859.                             Type = 2
  4860.                             CommandDelay = 1
  4861.                             Style = 3
  4862.  
  4863.                             [Squad : cSGetByName]
  4864.                             {
  4865.                                 SquadName = "vc_4Rifleman_sq2"
  4866.  
  4867.                             }
  4868.                             [Distance : cESFIntConst]
  4869.                             {
  4870.                                 Value = 0
  4871.  
  4872.                             }
  4873.                             [Target : cCWaypointByName]
  4874.                             {
  4875.                                 Name = "konvoj_13"
  4876.  
  4877.                             }
  4878.                         }
  4879.                     }
  4880.                 }
  4881.             }
  4882.             [Else *]
  4883.             {
  4884.  
  4885.             }
  4886.         }
  4887.         [: cESIf]
  4888.         {
  4889.             Note = "kimountolt sracok tamadnak 2"
  4890.  
  4891.             [Condition : cESCAnd]
  4892.             {
  4893.                 Note = ""
  4894.  
  4895.                 [AndConditions *]
  4896.                 {
  4897.  
  4898.                     [: cESCNot]
  4899.                     {
  4900.                         Note = ""
  4901.  
  4902.                         [Condition : cSHasTask]
  4903.                         {
  4904.                             Note = ""
  4905.  
  4906.                             [Squad : cSGetByName]
  4907.                             {
  4908.                                 SquadName = "vc_Truck_sq1"
  4909.  
  4910.                             }
  4911.                         }
  4912.                     }
  4913.                     [: cSIsActive]
  4914.                     {
  4915.                         Note = ""
  4916.  
  4917.                         [Squad : cSGetByName]
  4918.                         {
  4919.                             SquadName = "vc_Truck_sq2"
  4920.  
  4921.                         }
  4922.                     }
  4923.                     [: cESCNumLess]
  4924.                     {
  4925.                         Note = ""
  4926.  
  4927.                         [Value1 : cESFIntConst]
  4928.                         {
  4929.                             Value = 10
  4930.  
  4931.                         }
  4932.                         [Value2 : cTGetTimerValue]
  4933.                         {
  4934.                             TimerName = global
  4935.  
  4936.                         }
  4937.                     }
  4938.                 }
  4939.             }
  4940.             [Then *]
  4941.             {
  4942.  
  4943.                 [: cESCRunOnce]
  4944.                 {
  4945.                     Delay = -1
  4946.                     RunID = "GENID162263810"
  4947.  
  4948.                     [Procedures *]
  4949.                     {
  4950.  
  4951.                         [: cCMoveTo]
  4952.                         {
  4953.                             Type = 2
  4954.                             CommandDelay = 1
  4955.                             Style = 3
  4956.  
  4957.                             [Squad : cSGetByName]
  4958.                             {
  4959.                                 SquadName = "vc_5Rifleman_sq3"
  4960.  
  4961.                             }
  4962.                             [Distance : cESFIntConst]
  4963.                             {
  4964.                                 Value = 0
  4965.  
  4966.                             }
  4967.                             [Target : cCWaypointByName]
  4968.                             {
  4969.                                 Name = "konvoj_13"
  4970.  
  4971.                             }
  4972.                         }
  4973.                     }
  4974.                 }
  4975.             }
  4976.             [Else *]
  4977.             {
  4978.  
  4979.             }
  4980.         }
  4981.     }
  4982. }
  4983. [intro : cESEvent]
  4984. {
  4985.     Name = intro
  4986.     Enabled = 1
  4987.     Type = 8
  4988.     RefreshRate = 0
  4989.  
  4990.     [Procedures *]
  4991.     {
  4992.  
  4993.         [: cESIf]
  4994.         {
  4995.             Note = "kamera indul"
  4996.  
  4997.             [Condition : cESCNumEquals]
  4998.             {
  4999.                 Note = ""
  5000.  
  5001.                 [Value1 : cTGetTimerValue]
  5002.                 {
  5003.                     TimerName = global
  5004.  
  5005.                 }
  5006.                 [Value2 : cESFIntConst]
  5007.                 {
  5008.                     Value = 1
  5009.  
  5010.                 }
  5011.             }
  5012.             [Then *]
  5013.             {
  5014.  
  5015.                 [: cSUserInterfaceSwitchOff]
  5016.                 {
  5017.                     WideScreenMode = 1
  5018.  
  5019.                 }
  5020.                 [: cMEnablePlayerControl]
  5021.                 {
  5022.                     Enabled = 0
  5023.  
  5024.                 }
  5025.                 [: cSSetCameraState]
  5026.                 {
  5027.                     RelativeRotation = 1
  5028.                     Restore = 0
  5029.                     Link = 0
  5030.                     AddToQueue = 1
  5031.                     Note = ""
  5032.  
  5033.                     [Target : cCWaypointByName]
  5034.                     {
  5035.                         Name = "camera start"
  5036.  
  5037.                     }
  5038.                     [Rotation : cESFFloatConst]
  5039.                     {
  5040.                         Value = 0
  5041.  
  5042.                     }
  5043.                     [Distance : cESFFloatConst]
  5044.                     {
  5045.                         Value = 30
  5046.  
  5047.                     }
  5048.                     [Pitch : cESFFloatConst]
  5049.                     {
  5050.                         Value = 25
  5051.  
  5052.                     }
  5053.                     [Time : cESFIntConst]
  5054.                     {
  5055.                         Value = 0
  5056.  
  5057.                     }
  5058.                     [RotationTime : NULL]
  5059.                     {
  5060.  
  5061.                     }
  5062.                     [DistanceTime : NULL]
  5063.                     {
  5064.  
  5065.                     }
  5066.                     [PitchTime : NULL]
  5067.                     {
  5068.  
  5069.                     }
  5070.                     [CircleSpeed : NULL]
  5071.                     {
  5072.  
  5073.                     }
  5074.                 }
  5075.                 [: cSSetCameraState]
  5076.                 {
  5077.                     RelativeRotation = 1
  5078.                     Restore = 0
  5079.                     Link = 0
  5080.                     AddToQueue = 1
  5081.                     Note = ""
  5082.  
  5083.                     [Target : cCWaypointByName]
  5084.                     {
  5085.                         Name = "camera dest"
  5086.  
  5087.                     }
  5088.                     [Rotation : cESFFloatConst]
  5089.                     {
  5090.                         Value = 0
  5091.  
  5092.                     }
  5093.                     [Distance : cESFFloatConst]
  5094.                     {
  5095.                         Value = 30
  5096.  
  5097.                     }
  5098.                     [Pitch : cESFFloatConst]
  5099.                     {
  5100.                         Value = 45
  5101.  
  5102.                     }
  5103.                     [Time : cESFIntConst]
  5104.                     {
  5105.                         Value = 65
  5106.  
  5107.                     }
  5108.                     [RotationTime : NULL]
  5109.                     {
  5110.  
  5111.                     }
  5112.                     [DistanceTime : NULL]
  5113.                     {
  5114.  
  5115.                     }
  5116.                     [PitchTime : NULL]
  5117.                     {
  5118.  
  5119.                     }
  5120.                     [CircleSpeed : NULL]
  5121.                     {
  5122.  
  5123.                     }
  5124.                 }
  5125.                 [: cSSetCameraState]
  5126.                 {
  5127.                     RelativeRotation = 1
  5128.                     Restore = 0
  5129.                     Link = 0
  5130.                     AddToQueue = 1
  5131.                     Note = ""
  5132.  
  5133.                     [Target : cSGetByName]
  5134.                     {
  5135.                         SquadName = "ush_Lionsdale_sq1"
  5136.  
  5137.                     }
  5138.                     [Rotation : cESFFloatConst]
  5139.                     {
  5140.                         Value = 0
  5141.  
  5142.                     }
  5143.                     [Distance : cESFFloatConst]
  5144.                     {
  5145.                         Value = 15
  5146.  
  5147.                     }
  5148.                     [Pitch : cESFFloatConst]
  5149.                     {
  5150.                         Value = 25
  5151.  
  5152.                     }
  5153.                     [Time : cESFIntConst]
  5154.                     {
  5155.                         Value = 65
  5156.  
  5157.                     }
  5158.                     [RotationTime : NULL]
  5159.                     {
  5160.  
  5161.                     }
  5162.                     [DistanceTime : NULL]
  5163.                     {
  5164.  
  5165.                     }
  5166.                     [PitchTime : NULL]
  5167.                     {
  5168.  
  5169.                     }
  5170.                     [CircleSpeed : NULL]
  5171.                     {
  5172.  
  5173.                     }
  5174.                 }
  5175.                 [: cSSetCameraState]
  5176.                 {
  5177.                     RelativeRotation = 1
  5178.                     Restore = 0
  5179.                     Link = 0
  5180.                     AddToQueue = 1
  5181.                     Note = ""
  5182.  
  5183.                     [Target : cCWaypointByName]
  5184.                     {
  5185.                         Name = "kamera valami"
  5186.  
  5187.                     }
  5188.                     [Rotation : cESFFloatConst]
  5189.                     {
  5190.                         Value = 0
  5191.  
  5192.                     }
  5193.                     [Distance : cESFFloatConst]
  5194.                     {
  5195.                         Value = 15
  5196.  
  5197.                     }
  5198.                     [Pitch : cESFFloatConst]
  5199.                     {
  5200.                         Value = 25
  5201.  
  5202.                     }
  5203.                     [Time : cESFIntConst]
  5204.                     {
  5205.                         Value = 170
  5206.  
  5207.                     }
  5208.                     [RotationTime : NULL]
  5209.                     {
  5210.  
  5211.                     }
  5212.                     [DistanceTime : NULL]
  5213.                     {
  5214.  
  5215.                     }
  5216.                     [PitchTime : NULL]
  5217.                     {
  5218.  
  5219.                     }
  5220.                     [CircleSpeed : NULL]
  5221.                     {
  5222.  
  5223.                     }
  5224.                 }
  5225.                 [: cESSayMessage]
  5226.                 {
  5227.                     MessageID = "m8_brief_1"
  5228.                     DelayTime = 0
  5229.  
  5230.                 }
  5231.                 [: cESSayMessage]
  5232.                 {
  5233.                     MessageID = "m8_brief_2"
  5234.                     DelayTime = 0
  5235.  
  5236.                 }
  5237.                 [: cESSayMessage]
  5238.                 {
  5239.                     MessageID = "m8_brief_3"
  5240.                     DelayTime = 0
  5241.  
  5242.                 }
  5243.                 [: cSSetState]
  5244.                 {
  5245.                     Variable = intro
  5246.                     State = megy
  5247.  
  5248.                 }
  5249.             }
  5250.             [Else *]
  5251.             {
  5252.  
  5253.             }
  5254.         }
  5255.         [: cESIf]
  5256.         {
  5257.             Note = "intro vege"
  5258.  
  5259.             [Condition : cESCAnd]
  5260.             {
  5261.                 Note = ""
  5262.  
  5263.                 [AndConditions *]
  5264.                 {
  5265.  
  5266.                     [: cSIsInState]
  5267.                     {
  5268.                         Note = ""
  5269.                         Variable = intro
  5270.                         State = megy
  5271.  
  5272.                     }
  5273.                     [: cESCNumGreater]
  5274.                     {
  5275.                         Note = ""
  5276.  
  5277.                         [Value1 : cTGetTimerValue]
  5278.                         {
  5279.                             TimerName = global
  5280.  
  5281.                         }
  5282.                         [Value2 : cESFIntConst]
  5283.                         {
  5284.                             Value = 300
  5285.  
  5286.                         }
  5287.                     }
  5288.                 }
  5289.             }
  5290.             [Then *]
  5291.             {
  5292.  
  5293.                 [: cMEnablePlayerControl]
  5294.                 {
  5295.                     Enabled = 1
  5296.  
  5297.                 }
  5298.                 [: cSUserInterfaceSwitchOn]
  5299.                 {
  5300.  
  5301.                 }
  5302.                 [: cSSetState]
  5303.                 {
  5304.                     Variable = intro
  5305.                     State = lement
  5306.  
  5307.                 }
  5308.             }
  5309.             [Else *]
  5310.             {
  5311.  
  5312.             }
  5313.         }
  5314.     }
  5315. }
  5316. [hid : cESEvent]
  5317. {
  5318.     Name = hid
  5319.     Enabled = 1
  5320.     Type = 8
  5321.     RefreshRate = 0
  5322.  
  5323.     [Procedures *]
  5324.     {
  5325.  
  5326.         [: cESIf]
  5327.         {
  5328.             Note = "hid-mutogato cutscene indul"
  5329.  
  5330.             [Condition : cESCAnd]
  5331.             {
  5332.                 Note = ""
  5333.  
  5334.                 [AndConditions *]
  5335.                 {
  5336.  
  5337.                     [: cSIsInState]
  5338.                     {
  5339.                         Note = ""
  5340.                         Variable = hid_movie
  5341.                         State = mehet
  5342.  
  5343.                     }
  5344.                     [: cESCOr]
  5345.                     {
  5346.                         Note = ""
  5347.  
  5348.                         [OrConditions *]
  5349.                         {
  5350.  
  5351.                             [: cESCNumLess]
  5352.                             {
  5353.                                 Note = ""
  5354.  
  5355.                                 [Value1 : cEGetDistance]
  5356.                                 {
  5357.  
  5358.                                     [Source : cSGetByName]
  5359.                                     {
  5360.                                         SquadName = "ush_Lionsdale_sq1"
  5361.  
  5362.                                     }
  5363.                                     [Dest : cCWaypointByName]
  5364.                                     {
  5365.                                         Name = "a hid tul messze van"
  5366.  
  5367.                                     }
  5368.                                 }
  5369.                                 [Value2 : cESFIntConst]
  5370.                                 {
  5371.                                     Value = 15
  5372.  
  5373.                                 }
  5374.                             }
  5375.                             [: cESCNumLess]
  5376.                             {
  5377.                                 Note = ""
  5378.  
  5379.                                 [Value1 : cEGetDistance]
  5380.                                 {
  5381.  
  5382.                                     [Source : cSGetByName]
  5383.                                     {
  5384.                                         SquadName = "ush_OBrady_sq1"
  5385.  
  5386.                                     }
  5387.                                     [Dest : cCWaypointByName]
  5388.                                     {
  5389.                                         Name = "a hid tul messze van"
  5390.  
  5391.                                     }
  5392.                                 }
  5393.                                 [Value2 : cESFIntConst]
  5394.                                 {
  5395.                                     Value = 15
  5396.  
  5397.                                 }
  5398.                             }
  5399.                             [: cESCNumLess]
  5400.                             {
  5401.                                 Note = ""
  5402.  
  5403.                                 [Value1 : cEGetDistance]
  5404.                                 {
  5405.  
  5406.                                     [Source : cSGetByName]
  5407.                                     {
  5408.                                         SquadName = "ush_Pablo_sq1"
  5409.  
  5410.                                     }
  5411.                                     [Dest : cCWaypointByName]
  5412.                                     {
  5413.                                         Name = "a hid tul messze van"
  5414.  
  5415.                                     }
  5416.                                 }
  5417.                                 [Value2 : cESFIntConst]
  5418.                                 {
  5419.                                     Value = 15
  5420.  
  5421.                                 }
  5422.                             }
  5423.                             [: cESCNumLess]
  5424.                             {
  5425.                                 Note = ""
  5426.  
  5427.                                 [Value1 : cEGetDistance]
  5428.                                 {
  5429.  
  5430.                                     [Source : cSGetByName]
  5431.                                     {
  5432.                                         SquadName = "us_M16_5Rifleman_sq2"
  5433.  
  5434.                                     }
  5435.                                     [Dest : cCWaypointByName]
  5436.                                     {
  5437.                                         Name = "a hid tul messze van"
  5438.  
  5439.                                     }
  5440.                                 }
  5441.                                 [Value2 : cESFIntConst]
  5442.                                 {
  5443.                                     Value = 15
  5444.  
  5445.                                 }
  5446.                             }
  5447.                             [: cESCNumLess]
  5448.                             {
  5449.                                 Note = ""
  5450.  
  5451.                                 [Value1 : cEGetDistance]
  5452.                                 {
  5453.  
  5454.                                     [Source : cSGetByName]
  5455.                                     {
  5456.                                         SquadName = "us_M16_5Rifleman_sq1"
  5457.  
  5458.                                     }
  5459.                                     [Dest : cCWaypointByName]
  5460.                                     {
  5461.                                         Name = "a hid tul messze van"
  5462.  
  5463.                                     }
  5464.                                 }
  5465.                                 [Value2 : cESFIntConst]
  5466.                                 {
  5467.                                     Value = 15
  5468.  
  5469.                                 }
  5470.                             }
  5471.                             [: cESCNumLess]
  5472.                             {
  5473.                                 Note = ""
  5474.  
  5475.                                 [Value1 : cEGetDistance]
  5476.                                 {
  5477.  
  5478.                                     [Source : cSGetByName]
  5479.                                     {
  5480.                                         SquadName = "us_M113_APC_sq1"
  5481.  
  5482.                                     }
  5483.                                     [Dest : cCWaypointByName]
  5484.                                     {
  5485.                                         Name = "a hid tul messze van"
  5486.  
  5487.                                     }
  5488.                                 }
  5489.                                 [Value2 : cESFIntConst]
  5490.                                 {
  5491.                                     Value = 15
  5492.  
  5493.                                 }
  5494.                             }
  5495.                             [: cESCNumLess]
  5496.                             {
  5497.                                 Note = ""
  5498.  
  5499.                                 [Value1 : cEGetDistance]
  5500.                                 {
  5501.  
  5502.                                     [Source : cSGetByName]
  5503.                                     {
  5504.                                         SquadName = "us_LAW_sq1"
  5505.  
  5506.                                     }
  5507.                                     [Dest : cCWaypointByName]
  5508.                                     {
  5509.                                         Name = "a hid tul messze van"
  5510.  
  5511.                                     }
  5512.                                 }
  5513.                                 [Value2 : cESFIntConst]
  5514.                                 {
  5515.                                     Value = 15
  5516.  
  5517.                                 }
  5518.                             }
  5519.                         }
  5520.                     }
  5521.                 }
  5522.             }
  5523.             [Then *]
  5524.             {
  5525.  
  5526.                 [: cSSetState]
  5527.                 {
  5528.                     Variable = hid_movie
  5529.                     State = megy
  5530.  
  5531.                 }
  5532.                 [: cSSetState]
  5533.                 {
  5534.                     Variable = sapperek
  5535.                     State = visszajottek
  5536.  
  5537.                 }
  5538.                 [: cSUserInterfaceTextScreenOn]
  5539.                 {
  5540.                     Message = ""
  5541.  
  5542.                 }
  5543.                 [: cTStartTimer]
  5544.                 {
  5545.                     TimerName = hidscene_delay
  5546.  
  5547.                 }
  5548.                 [: cEActivate]
  5549.                 {
  5550.                     GroupName = sapper
  5551.  
  5552.                     [Target : NULL]
  5553.                     {
  5554.  
  5555.                     }
  5556.                 }
  5557.                 [: cEShow]
  5558.                 {
  5559.                     GroupName = sapper
  5560.  
  5561.                     [Target : NULL]
  5562.                     {
  5563.  
  5564.                     }
  5565.                 }
  5566.                 [: cESetFOWBeaconState]
  5567.                 {
  5568.                     Active = 1
  5569.  
  5570.                     [Beacon : cCWaypointByName]
  5571.                     {
  5572.                         Name = "hid mogott"
  5573.  
  5574.                     }
  5575.                 }
  5576.                 [: cEActivate]
  5577.                 {
  5578.                     GroupName = sapper
  5579.  
  5580.                     [Target : cCWaypointByName]
  5581.                     {
  5582.                         Name = "MA_level08_hid1"
  5583.  
  5584.                     }
  5585.                 }
  5586.             }
  5587.             [Else *]
  5588.             {
  5589.  
  5590.             }
  5591.         }
  5592.         [: cESIf]
  5593.         {
  5594.             Note = "cutscene vege"
  5595.  
  5596.             [Condition : cESCAnd]
  5597.             {
  5598.                 Note = ""
  5599.  
  5600.                 [AndConditions *]
  5601.                 {
  5602.  
  5603.                     [: cSIsInState]
  5604.                     {
  5605.                         Note = ""
  5606.                         Variable = hid_movie
  5607.                         State = "vege lehet"
  5608.  
  5609.                     }
  5610.                     [: cESCNumGreater]
  5611.                     {
  5612.                         Note = ""
  5613.  
  5614.                         [Value1 : cTGetTimerValue]
  5615.                         {
  5616.                             TimerName = hidscene_delay
  5617.  
  5618.                         }
  5619.                         [Value2 : cESFIntConst]
  5620.                         {
  5621.                             Value = 200
  5622.  
  5623.                         }
  5624.                     }
  5625.                 }
  5626.             }
  5627.             [Then *]
  5628.             {
  5629.  
  5630.                 [: cSUserInterfaceSwitchOn]
  5631.                 {
  5632.  
  5633.                 }
  5634.                 [: cMEnablePlayerControl]
  5635.                 {
  5636.                     Enabled = 1
  5637.  
  5638.                 }
  5639.                 [: cSAddObjective]
  5640.                 {
  5641.                     ID = "defend bridge"
  5642.  
  5643.                 }
  5644.                 [: cSSetState]
  5645.                 {
  5646.                     Variable = hid_movie
  5647.                     State = lement
  5648.  
  5649.                 }
  5650.             }
  5651.             [Else *]
  5652.             {
  5653.  
  5654.             }
  5655.         }
  5656.         [: cESIf]
  5657.         {
  5658.             Note = "sapperek szaladnak robbantani"
  5659.  
  5660.             [Condition : cESCAnd]
  5661.             {
  5662.                 Note = ""
  5663.  
  5664.                 [AndConditions *]
  5665.                 {
  5666.  
  5667.                     [: cSIsInState]
  5668.                     {
  5669.                         Note = ""
  5670.                         Variable = sapperek
  5671.                         State = visszajottek
  5672.  
  5673.                     }
  5674.                     [: cESCOr]
  5675.                     {
  5676.                         Note = ""
  5677.  
  5678.                         [OrConditions *]
  5679.                         {
  5680.  
  5681.                             [: cGSquadHasShootMe]
  5682.                             {
  5683.                                 Note = ""
  5684.  
  5685.                                 [Squads *]
  5686.                                 {
  5687.  
  5688.                                     [: cSGetByName]
  5689.                                     {
  5690.                                         SquadName = "us_LAW_sq1"
  5691.  
  5692.                                     }
  5693.                                     [: cSGetByName]
  5694.                                     {
  5695.                                         SquadName = "us_M113_APC_sq1"
  5696.  
  5697.                                     }
  5698.                                     [: cSGetByName]
  5699.                                     {
  5700.                                         SquadName = "us_M16_5Rifleman_sq1"
  5701.  
  5702.                                     }
  5703.                                     [: cSGetByName]
  5704.                                     {
  5705.                                         SquadName = "us_M16_5Rifleman_sq2"
  5706.  
  5707.                                     }
  5708.                                     [: cSGetByName]
  5709.                                     {
  5710.                                         SquadName = "ush_Lionsdale_sq1"
  5711.  
  5712.                                     }
  5713.                                     [: cSGetByName]
  5714.                                     {
  5715.                                         SquadName = "ush_OBrady_sq1"
  5716.  
  5717.                                     }
  5718.                                     [: cSGetByName]
  5719.                                     {
  5720.                                         SquadName = "ush_Pablo_sq1"
  5721.  
  5722.                                     }
  5723.                                 }
  5724.                                 [TargetSquad : cSGetByName]
  5725.                                 {
  5726.                                     SquadName = "vc_Sapper_sq1"
  5727.  
  5728.                                 }
  5729.                             }
  5730.                             [: cGSquadHasShootMe]
  5731.                             {
  5732.                                 Note = ""
  5733.  
  5734.                                 [Squads *]
  5735.                                 {
  5736.  
  5737.                                     [: cSGetByName]
  5738.                                     {
  5739.                                         SquadName = "us_LAW_sq1"
  5740.  
  5741.                                     }
  5742.                                     [: cSGetByName]
  5743.                                     {
  5744.                                         SquadName = "us_M113_APC_sq1"
  5745.  
  5746.                                     }
  5747.                                     [: cSGetByName]
  5748.                                     {
  5749.                                         SquadName = "us_M16_5Rifleman_sq1"
  5750.  
  5751.                                     }
  5752.                                     [: cSGetByName]
  5753.                                     {
  5754.                                         SquadName = "us_M16_5Rifleman_sq2"
  5755.  
  5756.                                     }
  5757.                                     [: cSGetByName]
  5758.                                     {
  5759.                                         SquadName = "ush_Lionsdale_sq1"
  5760.  
  5761.                                     }
  5762.                                     [: cSGetByName]
  5763.                                     {
  5764.                                         SquadName = "ush_OBrady_sq1"
  5765.  
  5766.                                     }
  5767.                                     [: cSGetByName]
  5768.                                     {
  5769.                                         SquadName = "ush_Pablo_sq1"
  5770.  
  5771.                                     }
  5772.                                 }
  5773.                                 [TargetSquad : cSGetByName]
  5774.                                 {
  5775.                                     SquadName = "vc_Sapper_sq2"
  5776.  
  5777.                                 }
  5778.                             }
  5779.                             [: cGSquadHasShootMe]
  5780.                             {
  5781.                                 Note = ""
  5782.  
  5783.                                 [Squads *]
  5784.                                 {
  5785.  
  5786.                                     [: cSGetByName]
  5787.                                     {
  5788.                                         SquadName = "us_LAW_sq1"
  5789.  
  5790.                                     }
  5791.                                     [: cSGetByName]
  5792.                                     {
  5793.                                         SquadName = "us_M113_APC_sq1"
  5794.  
  5795.                                     }
  5796.                                     [: cSGetByName]
  5797.                                     {
  5798.                                         SquadName = "us_M16_5Rifleman_sq1"
  5799.  
  5800.                                     }
  5801.                                     [: cSGetByName]
  5802.                                     {
  5803.                                         SquadName = "us_M16_5Rifleman_sq2"
  5804.  
  5805.                                     }
  5806.                                     [: cSGetByName]
  5807.                                     {
  5808.                                         SquadName = "ush_Lionsdale_sq1"
  5809.  
  5810.                                     }
  5811.                                     [: cSGetByName]
  5812.                                     {
  5813.                                         SquadName = "ush_OBrady_sq1"
  5814.  
  5815.                                     }
  5816.                                     [: cSGetByName]
  5817.                                     {
  5818.                                         SquadName = "ush_Pablo_sq1"
  5819.  
  5820.                                     }
  5821.                                 }
  5822.                                 [TargetSquad : cSGetByName]
  5823.                                 {
  5824.                                     SquadName = "vc_Rifleman_smg_2_sq1"
  5825.  
  5826.                                 }
  5827.                             }
  5828.                         }
  5829.                     }
  5830.                 }
  5831.             }
  5832.             [Then *]
  5833.             {
  5834.  
  5835.                 [: cGResetSquad]
  5836.                 {
  5837.                     GroupName = ""
  5838.  
  5839.                     [Squad : cSGetByName]
  5840.                     {
  5841.                         SquadName = "vc_Sapper_sq1"
  5842.  
  5843.                     }
  5844.                 }
  5845.                 [: cGResetSquad]
  5846.                 {
  5847.                     GroupName = ""
  5848.  
  5849.                     [Squad : cSGetByName]
  5850.                     {
  5851.                         SquadName = "vc_Sapper_sq2"
  5852.  
  5853.                     }
  5854.                 }
  5855.                 [: cSSetForceTaskExec]
  5856.                 {
  5857.                     Force = 1
  5858.  
  5859.                     [Squad : cSGetByName]
  5860.                     {
  5861.                         SquadName = "vc_Sapper_sq1"
  5862.  
  5863.                     }
  5864.                 }
  5865.                 [: cSSetForceTaskExec]
  5866.                 {
  5867.                     Force = 1
  5868.  
  5869.                     [Squad : cSGetByName]
  5870.                     {
  5871.                         SquadName = "vc_Sapper_sq2"
  5872.  
  5873.                     }
  5874.                 }
  5875.                 [: cCMoveTo]
  5876.                 {
  5877.                     Type = 2
  5878.                     CommandDelay = 1
  5879.                     Style = 3
  5880.  
  5881.                     [Squad : cSGetByName]
  5882.                     {
  5883.                         SquadName = "vc_Sapper_sq1"
  5884.  
  5885.                     }
  5886.                     [Distance : cESFIntConst]
  5887.                     {
  5888.                         Value = 0
  5889.  
  5890.                     }
  5891.                     [Target : cCWaypointByName]
  5892.                     {
  5893.                         Name = detonator
  5894.  
  5895.                     }
  5896.                 }
  5897.                 [: cCMoveTo]
  5898.                 {
  5899.                     Type = 2
  5900.                     CommandDelay = 1
  5901.                     Style = 1
  5902.  
  5903.                     [Squad : cSGetByName]
  5904.                     {
  5905.                         SquadName = "vc_Sapper_sq2"
  5906.  
  5907.                     }
  5908.                     [Distance : cESFIntConst]
  5909.                     {
  5910.                         Value = 0
  5911.  
  5912.                     }
  5913.                     [Target : cCWaypointByName]
  5914.                     {
  5915.                         Name = detonator
  5916.  
  5917.                     }
  5918.                 }
  5919.                 [: cSSetState]
  5920.                 {
  5921.                     Variable = sapperek
  5922.                     State = szaladnak
  5923.  
  5924.                 }
  5925.             }
  5926.             [Else *]
  5927.             {
  5928.  
  5929.             }
  5930.         }
  5931.         [: cESIf]
  5932.         {
  5933.             Note = "scene megy"
  5934.  
  5935.             [Condition : cESCNumEquals]
  5936.             {
  5937.                 Note = ""
  5938.  
  5939.                 [Value1 : cTGetTimerValue]
  5940.                 {
  5941.                     TimerName = hidscene_delay
  5942.  
  5943.                 }
  5944.                 [Value2 : cESFIntConst]
  5945.                 {
  5946.                     Value = 8
  5947.  
  5948.                 }
  5949.             }
  5950.             [Then *]
  5951.             {
  5952.  
  5953.                 [: cGResetSquad]
  5954.                 {
  5955.                     GroupName = ""
  5956.  
  5957.                     [Squad : cSGetByName]
  5958.                     {
  5959.                         SquadName = "ush_Lionsdale_sq1"
  5960.  
  5961.                     }
  5962.                 }
  5963.                 [: cGResetSquad]
  5964.                 {
  5965.                     GroupName = ""
  5966.  
  5967.                     [Squad : cSGetByName]
  5968.                     {
  5969.                         SquadName = "ush_OBrady_sq1"
  5970.  
  5971.                     }
  5972.                 }
  5973.                 [: cESetPos]
  5974.                 {
  5975.                     RotateToTargetDir = 1
  5976.  
  5977.                     [Target : cSGetByName]
  5978.                     {
  5979.                         SquadName = "ush_Lionsdale_sq1"
  5980.  
  5981.                     }
  5982.                     [Position : cCWaypointByName]
  5983.                     {
  5984.                         Name = lionsdale_teleport
  5985.  
  5986.                     }
  5987.                 }
  5988.                 [: cESetPos]
  5989.                 {
  5990.                     RotateToTargetDir = 1
  5991.  
  5992.                     [Target : cSGetByName]
  5993.                     {
  5994.                         SquadName = "ush_OBrady_sq1"
  5995.  
  5996.                     }
  5997.                     [Position : cCWaypointByName]
  5998.                     {
  5999.                         Name = "obrady teleport"
  6000.  
  6001.                     }
  6002.                 }
  6003.                 [: cSUserInterfaceTextScreenOff]
  6004.                 {
  6005.  
  6006.                 }
  6007.                 [: cMEnablePlayerControl]
  6008.                 {
  6009.                     Enabled = 0
  6010.  
  6011.                 }
  6012.                 [: cSUserInterfaceSwitchOff]
  6013.                 {
  6014.                     WideScreenMode = 1
  6015.  
  6016.                 }
  6017.                 [: cESSayMessage]
  6018.                 {
  6019.                     MessageID = "m8_8_1"
  6020.                     DelayTime = 0
  6021.  
  6022.                 }
  6023.                 [: cESSayMessage]
  6024.                 {
  6025.                     MessageID = "m8_8_2"
  6026.                     DelayTime = 0
  6027.  
  6028.                 }
  6029.                 [: cESSayMessage]
  6030.                 {
  6031.                     MessageID = "m8_8_3"
  6032.                     DelayTime = 0
  6033.  
  6034.                 }
  6035.                 [: cESSayMessage]
  6036.                 {
  6037.                     MessageID = "m8_8_4"
  6038.                     DelayTime = 0
  6039.  
  6040.                 }
  6041.                 [: cSSetState]
  6042.                 {
  6043.                     Variable = hid_movie
  6044.                     State = "vege lehet"
  6045.  
  6046.                 }
  6047.                 [: cSSetCameraState]
  6048.                 {
  6049.                     RelativeRotation = 1
  6050.                     Restore = 0
  6051.                     Link = 0
  6052.                     AddToQueue = 1
  6053.                     Note = ""
  6054.  
  6055.                     [Target : cCWaypointByName]
  6056.                     {
  6057.                         Name = lionsdale_teleport
  6058.  
  6059.                     }
  6060.                     [Rotation : cESFFloatConst]
  6061.                     {
  6062.                         Value = 180
  6063.  
  6064.                     }
  6065.                     [Distance : cESFFloatConst]
  6066.                     {
  6067.                         Value = 25
  6068.  
  6069.                     }
  6070.                     [Pitch : cESFFloatConst]
  6071.                     {
  6072.                         Value = 50
  6073.  
  6074.                     }
  6075.                     [Time : cESFIntConst]
  6076.                     {
  6077.                         Value = 0
  6078.  
  6079.                     }
  6080.                     [RotationTime : NULL]
  6081.                     {
  6082.  
  6083.                     }
  6084.                     [DistanceTime : NULL]
  6085.                     {
  6086.  
  6087.                     }
  6088.                     [PitchTime : NULL]
  6089.                     {
  6090.  
  6091.                     }
  6092.                     [CircleSpeed : NULL]
  6093.                     {
  6094.  
  6095.                     }
  6096.                 }
  6097.                 [: cSSetCameraState]
  6098.                 {
  6099.                     RelativeRotation = 1
  6100.                     Restore = 0
  6101.                     Link = 0
  6102.                     AddToQueue = 1
  6103.                     Note = ""
  6104.  
  6105.                     [Target : cCWaypointByName]
  6106.                     {
  6107.                         Name = lionsdale_teleport
  6108.  
  6109.                     }
  6110.                     [Rotation : cESFFloatConst]
  6111.                     {
  6112.                         Value = 180
  6113.  
  6114.                     }
  6115.                     [Distance : cESFFloatConst]
  6116.                     {
  6117.                         Value = 20
  6118.  
  6119.                     }
  6120.                     [Pitch : cESFFloatConst]
  6121.                     {
  6122.                         Value = 30
  6123.  
  6124.                     }
  6125.                     [Time : cESFIntConst]
  6126.                     {
  6127.                         Value = 40
  6128.  
  6129.                     }
  6130.                     [RotationTime : NULL]
  6131.                     {
  6132.  
  6133.                     }
  6134.                     [DistanceTime : NULL]
  6135.                     {
  6136.  
  6137.                     }
  6138.                     [PitchTime : NULL]
  6139.                     {
  6140.  
  6141.                     }
  6142.                     [CircleSpeed : NULL]
  6143.                     {
  6144.  
  6145.                     }
  6146.                 }
  6147.                 [: cSSetCameraState]
  6148.                 {
  6149.                     RelativeRotation = 1
  6150.                     Restore = 0
  6151.                     Link = 0
  6152.                     AddToQueue = 1
  6153.                     Note = ""
  6154.  
  6155.                     [Target : cCWaypointByName]
  6156.                     {
  6157.                         Name = "hid camera 1"
  6158.  
  6159.                     }
  6160.                     [Rotation : cESFFloatConst]
  6161.                     {
  6162.                         Value = 0
  6163.  
  6164.                     }
  6165.                     [Distance : cESFFloatConst]
  6166.                     {
  6167.                         Value = 15
  6168.  
  6169.                     }
  6170.                     [Pitch : cESFFloatConst]
  6171.                     {
  6172.                         Value = 35
  6173.  
  6174.                     }
  6175.                     [Time : cESFIntConst]
  6176.                     {
  6177.                         Value = 30
  6178.  
  6179.                     }
  6180.                     [RotationTime : NULL]
  6181.                     {
  6182.  
  6183.                     }
  6184.                     [DistanceTime : NULL]
  6185.                     {
  6186.  
  6187.                     }
  6188.                     [PitchTime : NULL]
  6189.                     {
  6190.  
  6191.                     }
  6192.                     [CircleSpeed : NULL]
  6193.                     {
  6194.  
  6195.                     }
  6196.                 }
  6197.                 [: cSSetCameraState]
  6198.                 {
  6199.                     RelativeRotation = 1
  6200.                     Restore = 0
  6201.                     Link = 0
  6202.                     AddToQueue = 1
  6203.                     Note = ""
  6204.  
  6205.                     [Target : cCWaypointByName]
  6206.                     {
  6207.                         Name = "hid camera 2"
  6208.  
  6209.                     }
  6210.                     [Rotation : cESFFloatConst]
  6211.                     {
  6212.                         Value = 0
  6213.  
  6214.                     }
  6215.                     [Distance : cESFFloatConst]
  6216.                     {
  6217.                         Value = 20
  6218.  
  6219.                     }
  6220.                     [Pitch : cESFFloatConst]
  6221.                     {
  6222.                         Value = 45
  6223.  
  6224.                     }
  6225.                     [Time : cESFIntConst]
  6226.                     {
  6227.                         Value = 30
  6228.  
  6229.                     }
  6230.                     [RotationTime : NULL]
  6231.                     {
  6232.  
  6233.                     }
  6234.                     [DistanceTime : NULL]
  6235.                     {
  6236.  
  6237.                     }
  6238.                     [PitchTime : NULL]
  6239.                     {
  6240.  
  6241.                     }
  6242.                     [CircleSpeed : NULL]
  6243.                     {
  6244.  
  6245.                     }
  6246.                 }
  6247.                 [: cSSetCameraState]
  6248.                 {
  6249.                     RelativeRotation = 1
  6250.                     Restore = 0
  6251.                     Link = 0
  6252.                     AddToQueue = 1
  6253.                     Note = ""
  6254.  
  6255.                     [Target : cCWaypointByName]
  6256.                     {
  6257.                         Name = "hid camera 3"
  6258.  
  6259.                     }
  6260.                     [Rotation : cESFFloatConst]
  6261.                     {
  6262.                         Value = 0
  6263.  
  6264.                     }
  6265.                     [Distance : cESFFloatConst]
  6266.                     {
  6267.                         Value = 10
  6268.  
  6269.                     }
  6270.                     [Pitch : cESFFloatConst]
  6271.                     {
  6272.                         Value = 75
  6273.  
  6274.                     }
  6275.                     [Time : cESFIntConst]
  6276.                     {
  6277.                         Value = 40
  6278.  
  6279.                     }
  6280.                     [RotationTime : NULL]
  6281.                     {
  6282.  
  6283.                     }
  6284.                     [DistanceTime : NULL]
  6285.                     {
  6286.  
  6287.                     }
  6288.                     [PitchTime : NULL]
  6289.                     {
  6290.  
  6291.                     }
  6292.                     [CircleSpeed : NULL]
  6293.                     {
  6294.  
  6295.                     }
  6296.                 }
  6297.                 [: cSSetCameraState]
  6298.                 {
  6299.                     RelativeRotation = 1
  6300.                     Restore = 0
  6301.                     Link = 0
  6302.                     AddToQueue = 1
  6303.                     Note = ""
  6304.  
  6305.                     [Target : cCWaypointByName]
  6306.                     {
  6307.                         Name = "hid camera 4"
  6308.  
  6309.                     }
  6310.                     [Rotation : cESFFloatConst]
  6311.                     {
  6312.                         Value = 0
  6313.  
  6314.                     }
  6315.                     [Distance : cESFFloatConst]
  6316.                     {
  6317.                         Value = 15
  6318.  
  6319.                     }
  6320.                     [Pitch : cESFFloatConst]
  6321.                     {
  6322.                         Value = 45
  6323.  
  6324.                     }
  6325.                     [Time : cESFIntConst]
  6326.                     {
  6327.                         Value = 30
  6328.  
  6329.                     }
  6330.                     [RotationTime : NULL]
  6331.                     {
  6332.  
  6333.                     }
  6334.                     [DistanceTime : NULL]
  6335.                     {
  6336.  
  6337.                     }
  6338.                     [PitchTime : NULL]
  6339.                     {
  6340.  
  6341.                     }
  6342.                     [CircleSpeed : NULL]
  6343.                     {
  6344.  
  6345.                     }
  6346.                 }
  6347.                 [: cSSetCameraState]
  6348.                 {
  6349.                     RelativeRotation = 1
  6350.                     Restore = 0
  6351.                     Link = 0
  6352.                     AddToQueue = 1
  6353.                     Note = ""
  6354.  
  6355.                     [Target : cCWaypointByName]
  6356.                     {
  6357.                         Name = lionsdale_teleport
  6358.  
  6359.                     }
  6360.                     [Rotation : cESFFloatConst]
  6361.                     {
  6362.                         Value = 0
  6363.  
  6364.                     }
  6365.                     [Distance : cESFFloatConst]
  6366.                     {
  6367.                         Value = 30
  6368.  
  6369.                     }
  6370.                     [Pitch : cESFFloatConst]
  6371.                     {
  6372.                         Value = 45
  6373.  
  6374.                     }
  6375.                     [Time : cESFIntConst]
  6376.                     {
  6377.                         Value = 40
  6378.  
  6379.                     }
  6380.                     [RotationTime : NULL]
  6381.                     {
  6382.  
  6383.                     }
  6384.                     [DistanceTime : NULL]
  6385.                     {
  6386.  
  6387.                     }
  6388.                     [PitchTime : NULL]
  6389.                     {
  6390.  
  6391.                     }
  6392.                     [CircleSpeed : NULL]
  6393.                     {
  6394.  
  6395.                     }
  6396.                 }
  6397.             }
  6398.             [Else *]
  6399.             {
  6400.  
  6401.             }
  6402.         }
  6403.     }
  6404. }
  6405. [teherautora lonek : cESEvent]
  6406. {
  6407.     Name = "teherautora lonek"
  6408.     Enabled = 1
  6409.     Type = 8
  6410.     RefreshRate = 0
  6411.  
  6412.     [Procedures *]
  6413.     {
  6414.  
  6415.         [: cESIf]
  6416.         {
  6417.             Note = ""
  6418.  
  6419.             [Condition : cESCAnd]
  6420.             {
  6421.                 Note = ""
  6422.  
  6423.                 [AndConditions *]
  6424.                 {
  6425.  
  6426.                     [: cSIsInState]
  6427.                     {
  6428.                         Note = ""
  6429.                         Variable = teherauto
  6430.                         State = "nem szolt be"
  6431.  
  6432.                     }
  6433.                     [: cESCOr]
  6434.                     {
  6435.                         Note = ""
  6436.  
  6437.                         [OrConditions *]
  6438.                         {
  6439.  
  6440.                             [: cGSquadHasShootMe]
  6441.                             {
  6442.                                 Note = ""
  6443.  
  6444.                                 [Squads *]
  6445.                                 {
  6446.  
  6447.                                     [: cSGetByName]
  6448.                                     {
  6449.                                         SquadName = "vc_Sapper_sq3"
  6450.  
  6451.                                     }
  6452.                                     [: cSGetByName]
  6453.                                     {
  6454.                                         SquadName = "vc_Rifleman_smg_2_sq2"
  6455.  
  6456.                                     }
  6457.                                     [: cSGetByName]
  6458.                                     {
  6459.                                         SquadName = "vc_5Rifleman_sq3"
  6460.  
  6461.                                     }
  6462.                                     [: cSGetByName]
  6463.                                     {
  6464.                                         SquadName = "vc_4Rifleman_sq2"
  6465.  
  6466.                                     }
  6467.                                 }
  6468.                                 [TargetSquad : cSGetByName]
  6469.                                 {
  6470.                                     SquadName = "us_Truck_sq4"
  6471.  
  6472.                                 }
  6473.                             }
  6474.                             [: cGSquadHasShootMe]
  6475.                             {
  6476.                                 Note = ""
  6477.  
  6478.                                 [Squads *]
  6479.                                 {
  6480.  
  6481.                                     [: cSGetByName]
  6482.                                     {
  6483.                                         SquadName = "vc_Sapper_sq3"
  6484.  
  6485.                                     }
  6486.                                     [: cSGetByName]
  6487.                                     {
  6488.                                         SquadName = "vc_Rifleman_smg_2_sq2"
  6489.  
  6490.                                     }
  6491.                                     [: cSGetByName]
  6492.                                     {
  6493.                                         SquadName = "vc_5Rifleman_sq3"
  6494.  
  6495.                                     }
  6496.                                     [: cSGetByName]
  6497.                                     {
  6498.                                         SquadName = "vc_4Rifleman_sq2"
  6499.  
  6500.                                     }
  6501.                                 }
  6502.                                 [TargetSquad : cSGetByName]
  6503.                                 {
  6504.                                     SquadName = "us_Truck_sq3"
  6505.  
  6506.                                 }
  6507.                             }
  6508.                             [: cGSquadHasShootMe]
  6509.                             {
  6510.                                 Note = ""
  6511.  
  6512.                                 [Squads *]
  6513.                                 {
  6514.  
  6515.                                     [: cSGetByName]
  6516.                                     {
  6517.                                         SquadName = "vc_Sapper_sq3"
  6518.  
  6519.                                     }
  6520.                                     [: cSGetByName]
  6521.                                     {
  6522.                                         SquadName = "vc_Rifleman_smg_2_sq2"
  6523.  
  6524.                                     }
  6525.                                     [: cSGetByName]
  6526.                                     {
  6527.                                         SquadName = "vc_4Rifleman_sq2"
  6528.  
  6529.                                     }
  6530.                                     [: cSGetByName]
  6531.                                     {
  6532.                                         SquadName = "vc_5Rifleman_sq3"
  6533.  
  6534.                                     }
  6535.                                 }
  6536.                                 [TargetSquad : cSGetByName]
  6537.                                 {
  6538.                                     SquadName = "us_Truck_sq2"
  6539.  
  6540.                                 }
  6541.                             }
  6542.                             [: cGSquadHasShootMe]
  6543.                             {
  6544.                                 Note = ""
  6545.  
  6546.                                 [Squads *]
  6547.                                 {
  6548.  
  6549.                                     [: cSGetByName]
  6550.                                     {
  6551.                                         SquadName = "vc_Sapper_sq3"
  6552.  
  6553.                                     }
  6554.                                     [: cSGetByName]
  6555.                                     {
  6556.                                         SquadName = "vc_Rifleman_smg_2_sq2"
  6557.  
  6558.                                     }
  6559.                                     [: cSGetByName]
  6560.                                     {
  6561.                                         SquadName = "vc_5Rifleman_sq3"
  6562.  
  6563.                                     }
  6564.                                     [: cSGetByName]
  6565.                                     {
  6566.                                         SquadName = "vc_4Rifleman_sq2"
  6567.  
  6568.                                     }
  6569.                                 }
  6570.                                 [TargetSquad : cSGetByName]
  6571.                                 {
  6572.                                     SquadName = "us_Truck_sq1"
  6573.  
  6574.                                 }
  6575.                             }
  6576.                         }
  6577.                     }
  6578.                 }
  6579.             }
  6580.             [Then *]
  6581.             {
  6582.  
  6583.                 [: cSSetState]
  6584.                 {
  6585.                     Variable = teherauto
  6586.                     State = beszolt
  6587.  
  6588.                 }
  6589.                 [: cESSayMessage]
  6590.                 {
  6591.                     MessageID = "m8_12"
  6592.                     DelayTime = 0
  6593.  
  6594.                 }
  6595.             }
  6596.             [Else *]
  6597.             {
  6598.  
  6599.             }
  6600.         }
  6601.     }
  6602. }
  6603. [gameover es egyeb objektivak : cESEvent]
  6604. {
  6605.     Name = "gameover es egyeb objektivak"
  6606.     Enabled = 1
  6607.     Type = 8
  6608.     RefreshRate = 0
  6609.  
  6610.     [Procedures *]
  6611.     {
  6612.  
  6613.         [: cESIf]
  6614.         {
  6615.             Note = "lionsdale halott"
  6616.  
  6617.             [Condition : cESCAnd]
  6618.             {
  6619.                 Note = ""
  6620.  
  6621.                 [AndConditions *]
  6622.                 {
  6623.  
  6624.                     [: cSIsInState]
  6625.                     {
  6626.                         Note = ""
  6627.                         Variable = gameover
  6628.                         State = nem
  6629.  
  6630.                     }
  6631.                     [: cSIsDead]
  6632.                     {
  6633.                         Note = ""
  6634.  
  6635.                         [Squad : cSGetByName]
  6636.                         {
  6637.                             SquadName = "ush_Lionsdale_sq1"
  6638.  
  6639.                         }
  6640.                     }
  6641.                 }
  6642.             }
  6643.             [Then *]
  6644.             {
  6645.  
  6646.                 [: cSSetState]
  6647.                 {
  6648.                     Variable = gameover
  6649.                     State = igen
  6650.  
  6651.                 }
  6652.                 [: cTStartTimer]
  6653.                 {
  6654.                     TimerName = gameover_delay
  6655.  
  6656.                 }
  6657.                 [: cSAddObjective]
  6658.                 {
  6659.                     ID = "Lionsdale survuve"
  6660.  
  6661.                 }
  6662.                 [: cSSetObjectiveState]
  6663.                 {
  6664.                     ID = "Lionsdale survuve"
  6665.                     State = FAILED
  6666.  
  6667.                 }
  6668.             }
  6669.             [Else *]
  6670.             {
  6671.  
  6672.             }
  6673.         }
  6674.         [: cESIf]
  6675.         {
  6676.             Note = "obrady halott"
  6677.  
  6678.             [Condition : cESCAnd]
  6679.             {
  6680.                 Note = ""
  6681.  
  6682.                 [AndConditions *]
  6683.                 {
  6684.  
  6685.                     [: cSIsInState]
  6686.                     {
  6687.                         Note = ""
  6688.                         Variable = gameover
  6689.                         State = nem
  6690.  
  6691.                     }
  6692.                     [: cSIsDead]
  6693.                     {
  6694.                         Note = ""
  6695.  
  6696.                         [Squad : cSGetByName]
  6697.                         {
  6698.                             SquadName = "ush_OBrady_sq1"
  6699.  
  6700.                         }
  6701.                     }
  6702.                 }
  6703.             }
  6704.             [Then *]
  6705.             {
  6706.  
  6707.                 [: cSSetState]
  6708.                 {
  6709.                     Variable = gameover
  6710.                     State = igen
  6711.  
  6712.                 }
  6713.                 [: cTStartTimer]
  6714.                 {
  6715.                     TimerName = gameover_delay
  6716.  
  6717.                 }
  6718.                 [: cSAddObjective]
  6719.                 {
  6720.                     ID = "OBrady survive"
  6721.  
  6722.                 }
  6723.                 [: cSSetObjectiveState]
  6724.                 {
  6725.                     ID = "OBrady survive"
  6726.                     State = FAILED
  6727.  
  6728.                 }
  6729.             }
  6730.             [Else *]
  6731.             {
  6732.  
  6733.             }
  6734.         }
  6735.         [: cESIf]
  6736.         {
  6737.             Note = "pablo halott"
  6738.  
  6739.             [Condition : cESCAnd]
  6740.             {
  6741.                 Note = ""
  6742.  
  6743.                 [AndConditions *]
  6744.                 {
  6745.  
  6746.                     [: cSIsInState]
  6747.                     {
  6748.                         Note = ""
  6749.                         Variable = gameover
  6750.                         State = nem
  6751.  
  6752.                     }
  6753.                     [: cSIsDead]
  6754.                     {
  6755.                         Note = ""
  6756.  
  6757.                         [Squad : cSGetByName]
  6758.                         {
  6759.                             SquadName = "ush_Pablo_sq1"
  6760.  
  6761.                         }
  6762.                     }
  6763.                 }
  6764.             }
  6765.             [Then *]
  6766.             {
  6767.  
  6768.                 [: cSSetState]
  6769.                 {
  6770.                     Variable = gameover
  6771.                     State = igen
  6772.  
  6773.                 }
  6774.                 [: cTStartTimer]
  6775.                 {
  6776.                     TimerName = gameover_delay
  6777.  
  6778.                 }
  6779.                 [: cSAddObjective]
  6780.                 {
  6781.                     ID = "Pablo survive"
  6782.  
  6783.                 }
  6784.                 [: cSSetObjectiveState]
  6785.                 {
  6786.                     ID = "Pablo survive"
  6787.                     State = FAILED
  6788.  
  6789.                 }
  6790.             }
  6791.             [Else *]
  6792.             {
  6793.  
  6794.             }
  6795.         }
  6796.         [: cESIf]
  6797.         {
  6798.             Note = "kitesszuk a gameover kepernyot"
  6799.  
  6800.             [Condition : cESCNumEquals]
  6801.             {
  6802.                 Note = ""
  6803.  
  6804.                 [Value1 : cTGetTimerValue]
  6805.                 {
  6806.                     TimerName = gameover_delay
  6807.  
  6808.                 }
  6809.                 [Value2 : cESFIntConst]
  6810.                 {
  6811.                     Value = 25
  6812.  
  6813.                 }
  6814.             }
  6815.             [Then *]
  6816.             {
  6817.  
  6818.                 [: cSSetGlobalState]
  6819.                 {
  6820.                     State = FAILED
  6821.  
  6822.                 }
  6823.             }
  6824.             [Else *]
  6825.             {
  6826.  
  6827.             }
  6828.         }
  6829.         [: cESIf]
  6830.         {
  6831.             Note = "kill da base objektiva completed"
  6832.  
  6833.             [Condition : cSIsInState]
  6834.             {
  6835.                 Note = ""
  6836.                 Variable = camp
  6837.                 State = kihalt
  6838.  
  6839.             }
  6840.             [Then *]
  6841.             {
  6842.  
  6843.                 [: cSSetObjectiveState]
  6844.                 {
  6845.                     ID = "kill da base"
  6846.                     State = COMPLETED
  6847.  
  6848.                 }
  6849.             }
  6850.             [Else *]
  6851.             {
  6852.  
  6853.             }
  6854.         }
  6855.         [: cESIf]
  6856.         {
  6857.             Note = "sapperek meghaltak, defend bridge objective ok, bejon a disarm trap objective"
  6858.  
  6859.             [Condition : cESCAnd]
  6860.             {
  6861.                 Note = ""
  6862.  
  6863.                 [AndConditions *]
  6864.                 {
  6865.  
  6866.                     [: cSIsDead]
  6867.                     {
  6868.                         Note = ""
  6869.  
  6870.                         [Squad : cSGetByName]
  6871.                         {
  6872.                             SquadName = "vc_Sapper_sq1"
  6873.  
  6874.                         }
  6875.                     }
  6876.                     [: cSIsDead]
  6877.                     {
  6878.                         Note = ""
  6879.  
  6880.                         [Squad : cSGetByName]
  6881.                         {
  6882.                             SquadName = "vc_Sapper_sq2"
  6883.  
  6884.                         }
  6885.                     }
  6886.                     [: cESCOr]
  6887.                     {
  6888.                         Note = ""
  6889.  
  6890.                         [OrConditions *]
  6891.                         {
  6892.  
  6893.                             [: cSIsInState]
  6894.                             {
  6895.                                 Note = ""
  6896.                                 Variable = sapperek
  6897.                                 State = szaladnak
  6898.  
  6899.                             }
  6900.                             [: cSIsInState]
  6901.                             {
  6902.                                 Note = ""
  6903.                                 Variable = sapperek
  6904.                                 State = visszajottek
  6905.  
  6906.                             }
  6907.                         }
  6908.                     }
  6909.                 }
  6910.             }
  6911.             [Then *]
  6912.             {
  6913.  
  6914.                 [: cSSetState]
  6915.                 {
  6916.                     Variable = sapperek
  6917.                     State = doglottek
  6918.  
  6919.                 }
  6920.                 [: cSSetObjectiveState]
  6921.                 {
  6922.                     ID = "defend bridge"
  6923.                     State = COMPLETED
  6924.  
  6925.                 }
  6926.                 [: cSAddObjective]
  6927.                 {
  6928.                     ID = "disarm traps"
  6929.  
  6930.                 }
  6931.             }
  6932.             [Else *]
  6933.             {
  6934.  
  6935.             }
  6936.         }
  6937.         [: cESIf]
  6938.         {
  6939.             Note = "kiadjuk a kill da base objektivat"
  6940.  
  6941.             [Condition : cESCAnd]
  6942.             {
  6943.                 Note = ""
  6944.  
  6945.                 [AndConditions *]
  6946.                 {
  6947.  
  6948.                     [: cSIsInState]
  6949.                     {
  6950.                         Note = ""
  6951.                         Variable = camp
  6952.                         State = nemlatjuk
  6953.  
  6954.                     }
  6955.                     [: cWIsInRange]
  6956.                     {
  6957.                         Note = ""
  6958.  
  6959.                         [Waypoint : cCWaypointByName]
  6960.                         {
  6961.                             Name = "idenezz baz"
  6962.  
  6963.                         }
  6964.                         [Entity : cSGetByName]
  6965.                         {
  6966.                             SquadName = "ush_Lionsdale_sq1"
  6967.  
  6968.                         }
  6969.                     }
  6970.                 }
  6971.             }
  6972.             [Then *]
  6973.             {
  6974.  
  6975.                 [: cSSetState]
  6976.                 {
  6977.                     Variable = camp
  6978.                     State = el
  6979.  
  6980.                 }
  6981.                 [: cSAddObjective]
  6982.                 {
  6983.                     ID = "kill da base"
  6984.  
  6985.                 }
  6986.             }
  6987.             [Else *]
  6988.             {
  6989.  
  6990.             }
  6991.         }
  6992.         [: cESIf]
  6993.         {
  6994.             Note = "ha meghal egy teheratut≤, buktunk"
  6995.  
  6996.             [Condition : cESCAnd]
  6997.             {
  6998.                 Note = ""
  6999.  
  7000.                 [AndConditions *]
  7001.                 {
  7002.  
  7003.                     [: cESCOr]
  7004.                     {
  7005.                         Note = ""
  7006.  
  7007.                         [OrConditions *]
  7008.                         {
  7009.  
  7010.                             [: cSIsDead]
  7011.                             {
  7012.                                 Note = ""
  7013.  
  7014.                                 [Squad : cSGetByName]
  7015.                                 {
  7016.                                     SquadName = "us_Truck_sq1"
  7017.  
  7018.                                 }
  7019.                             }
  7020.                             [: cSIsDead]
  7021.                             {
  7022.                                 Note = ""
  7023.  
  7024.                                 [Squad : cSGetByName]
  7025.                                 {
  7026.                                     SquadName = "us_Truck_sq2"
  7027.  
  7028.                                 }
  7029.                             }
  7030.                             [: cSIsDead]
  7031.                             {
  7032.                                 Note = ""
  7033.  
  7034.                                 [Squad : cSGetByName]
  7035.                                 {
  7036.                                     SquadName = "us_Truck_sq3"
  7037.  
  7038.                                 }
  7039.                             }
  7040.                             [: cSIsDead]
  7041.                             {
  7042.                                 Note = ""
  7043.  
  7044.                                 [Squad : cSGetByName]
  7045.                                 {
  7046.                                     SquadName = "us_Truck_sq4"
  7047.  
  7048.                                 }
  7049.                             }
  7050.                         }
  7051.                     }
  7052.                     [: cSIsInState]
  7053.                     {
  7054.                         Note = ""
  7055.                         Variable = gameover
  7056.                         State = nem
  7057.  
  7058.                     }
  7059.                 }
  7060.             }
  7061.             [Then *]
  7062.             {
  7063.  
  7064.                 [: cSSetState]
  7065.                 {
  7066.                     Variable = gameover
  7067.                     State = igen
  7068.  
  7069.                 }
  7070.                 [: cTStartTimer]
  7071.                 {
  7072.                     TimerName = gameover_delay
  7073.  
  7074.                 }
  7075.                 [: cESIf]
  7076.                 {
  7077.                     Note = ""
  7078.  
  7079.                     [Condition : cSIsDead]
  7080.                     {
  7081.                         Note = ""
  7082.  
  7083.                         [Squad : cSGetByName]
  7084.                         {
  7085.                             SquadName = "us_Truck_sq1"
  7086.  
  7087.                         }
  7088.                     }
  7089.                     [Then *]
  7090.                     {
  7091.  
  7092.                         [: cMEnablePlayerControl]
  7093.                         {
  7094.                             Enabled = 0
  7095.  
  7096.                         }
  7097.                         [: cSUserInterfaceSwitchOff]
  7098.                         {
  7099.                             WideScreenMode = 0
  7100.  
  7101.                         }
  7102.                         [: cSSetCameraState]
  7103.                         {
  7104.                             RelativeRotation = 1
  7105.                             Restore = 0
  7106.                             Link = 0
  7107.                             AddToQueue = 1
  7108.                             Note = ""
  7109.  
  7110.                             [Target : cSGetByName]
  7111.                             {
  7112.                                 SquadName = "us_Truck_sq1"
  7113.  
  7114.                             }
  7115.                             [Rotation : cESFFloatConst]
  7116.                             {
  7117.                                 Value = 0
  7118.  
  7119.                             }
  7120.                             [Distance : cESFFloatConst]
  7121.                             {
  7122.                                 Value = 30
  7123.  
  7124.                             }
  7125.                             [Pitch : cESFFloatConst]
  7126.                             {
  7127.                                 Value = 60
  7128.  
  7129.                             }
  7130.                             [Time : cESFIntConst]
  7131.                             {
  7132.                                 Value = 0
  7133.  
  7134.                             }
  7135.                             [RotationTime : NULL]
  7136.                             {
  7137.  
  7138.                             }
  7139.                             [DistanceTime : NULL]
  7140.                             {
  7141.  
  7142.                             }
  7143.                             [PitchTime : NULL]
  7144.                             {
  7145.  
  7146.                             }
  7147.                             [CircleSpeed : cESFFloatConst]
  7148.                             {
  7149.                                 Value = 0.1
  7150.  
  7151.                             }
  7152.                         }
  7153.                     }
  7154.                     [Else *]
  7155.                     {
  7156.  
  7157.                     }
  7158.                 }
  7159.                 [: cESIf]
  7160.                 {
  7161.                     Note = ""
  7162.  
  7163.                     [Condition : cSIsDead]
  7164.                     {
  7165.                         Note = ""
  7166.  
  7167.                         [Squad : cSGetByName]
  7168.                         {
  7169.                             SquadName = "us_Truck_sq2"
  7170.  
  7171.                         }
  7172.                     }
  7173.                     [Then *]
  7174.                     {
  7175.  
  7176.                         [: cMEnablePlayerControl]
  7177.                         {
  7178.                             Enabled = 0
  7179.  
  7180.                         }
  7181.                         [: cSUserInterfaceSwitchOff]
  7182.                         {
  7183.                             WideScreenMode = 0
  7184.  
  7185.                         }
  7186.                         [: cSSetCameraState]
  7187.                         {
  7188.                             RelativeRotation = 1
  7189.                             Restore = 0
  7190.                             Link = 0
  7191.                             AddToQueue = 1
  7192.                             Note = ""
  7193.  
  7194.                             [Target : cSGetByName]
  7195.                             {
  7196.                                 SquadName = "us_Truck_sq2"
  7197.  
  7198.                             }
  7199.                             [Rotation : cESFFloatConst]
  7200.                             {
  7201.                                 Value = 0
  7202.  
  7203.                             }
  7204.                             [Distance : cESFFloatConst]
  7205.                             {
  7206.                                 Value = 30
  7207.  
  7208.                             }
  7209.                             [Pitch : cESFFloatConst]
  7210.                             {
  7211.                                 Value = 60
  7212.  
  7213.                             }
  7214.                             [Time : cESFIntConst]
  7215.                             {
  7216.                                 Value = 0
  7217.  
  7218.                             }
  7219.                             [RotationTime : NULL]
  7220.                             {
  7221.  
  7222.                             }
  7223.                             [DistanceTime : NULL]
  7224.                             {
  7225.  
  7226.                             }
  7227.                             [PitchTime : NULL]
  7228.                             {
  7229.  
  7230.                             }
  7231.                             [CircleSpeed : cESFFloatConst]
  7232.                             {
  7233.                                 Value = 0.1
  7234.  
  7235.                             }
  7236.                         }
  7237.                     }
  7238.                     [Else *]
  7239.                     {
  7240.  
  7241.                     }
  7242.                 }
  7243.                 [: cESIf]
  7244.                 {
  7245.                     Note = ""
  7246.  
  7247.                     [Condition : cSIsDead]
  7248.                     {
  7249.                         Note = ""
  7250.  
  7251.                         [Squad : cSGetByName]
  7252.                         {
  7253.                             SquadName = "us_Truck_sq3"
  7254.  
  7255.                         }
  7256.                     }
  7257.                     [Then *]
  7258.                     {
  7259.  
  7260.                         [: cMEnablePlayerControl]
  7261.                         {
  7262.                             Enabled = 0
  7263.  
  7264.                         }
  7265.                         [: cSUserInterfaceSwitchOff]
  7266.                         {
  7267.                             WideScreenMode = 0
  7268.  
  7269.                         }
  7270.                         [: cSSetCameraState]
  7271.                         {
  7272.                             RelativeRotation = 1
  7273.                             Restore = 0
  7274.                             Link = 0
  7275.                             AddToQueue = 1
  7276.                             Note = ""
  7277.  
  7278.                             [Target : cSGetByName]
  7279.                             {
  7280.                                 SquadName = "us_Truck_sq3"
  7281.  
  7282.                             }
  7283.                             [Rotation : cESFFloatConst]
  7284.                             {
  7285.                                 Value = 0
  7286.  
  7287.                             }
  7288.                             [Distance : cESFFloatConst]
  7289.                             {
  7290.                                 Value = 30
  7291.  
  7292.                             }
  7293.                             [Pitch : cESFFloatConst]
  7294.                             {
  7295.                                 Value = 60
  7296.  
  7297.                             }
  7298.                             [Time : cESFIntConst]
  7299.                             {
  7300.                                 Value = 0
  7301.  
  7302.                             }
  7303.                             [RotationTime : NULL]
  7304.                             {
  7305.  
  7306.                             }
  7307.                             [DistanceTime : NULL]
  7308.                             {
  7309.  
  7310.                             }
  7311.                             [PitchTime : NULL]
  7312.                             {
  7313.  
  7314.                             }
  7315.                             [CircleSpeed : cESFFloatConst]
  7316.                             {
  7317.                                 Value = 0.1
  7318.  
  7319.                             }
  7320.                         }
  7321.                     }
  7322.                     [Else *]
  7323.                     {
  7324.  
  7325.                     }
  7326.                 }
  7327.                 [: cESIf]
  7328.                 {
  7329.                     Note = ""
  7330.  
  7331.                     [Condition : cSIsDead]
  7332.                     {
  7333.                         Note = ""
  7334.  
  7335.                         [Squad : cSGetByName]
  7336.                         {
  7337.                             SquadName = "us_Truck_sq4"
  7338.  
  7339.                         }
  7340.                     }
  7341.                     [Then *]
  7342.                     {
  7343.  
  7344.                         [: cMEnablePlayerControl]
  7345.                         {
  7346.                             Enabled = 0
  7347.  
  7348.                         }
  7349.                         [: cSUserInterfaceSwitchOff]
  7350.                         {
  7351.                             WideScreenMode = 0
  7352.  
  7353.                         }
  7354.                         [: cSSetCameraState]
  7355.                         {
  7356.                             RelativeRotation = 1
  7357.                             Restore = 0
  7358.                             Link = 0
  7359.                             AddToQueue = 1
  7360.                             Note = ""
  7361.  
  7362.                             [Target : cSGetByName]
  7363.                             {
  7364.                                 SquadName = "us_Truck_sq4"
  7365.  
  7366.                             }
  7367.                             [Rotation : cESFFloatConst]
  7368.                             {
  7369.                                 Value = 0
  7370.  
  7371.                             }
  7372.                             [Distance : cESFFloatConst]
  7373.                             {
  7374.                                 Value = 30
  7375.  
  7376.                             }
  7377.                             [Pitch : cESFFloatConst]
  7378.                             {
  7379.                                 Value = 60
  7380.  
  7381.                             }
  7382.                             [Time : cESFIntConst]
  7383.                             {
  7384.                                 Value = 0
  7385.  
  7386.                             }
  7387.                             [RotationTime : NULL]
  7388.                             {
  7389.  
  7390.                             }
  7391.                             [DistanceTime : NULL]
  7392.                             {
  7393.  
  7394.                             }
  7395.                             [PitchTime : NULL]
  7396.                             {
  7397.  
  7398.                             }
  7399.                             [CircleSpeed : cESFFloatConst]
  7400.                             {
  7401.                                 Value = 0.1
  7402.  
  7403.                             }
  7404.                         }
  7405.                     }
  7406.                     [Else *]
  7407.                     {
  7408.  
  7409.                     }
  7410.                 }
  7411.                 [: cSSetObjectiveState]
  7412.                 {
  7413.                     ID = convoy
  7414.                     State = FAILED
  7415.  
  7416.                 }
  7417.             }
  7418.             [Else *]
  7419.             {
  7420.  
  7421.             }
  7422.         }
  7423.         [: cESIf]
  7424.         {
  7425.             Note = "felrobbant a hid, game over"
  7426.  
  7427.             [Condition : cESCNumEquals]
  7428.             {
  7429.                 Note = ""
  7430.  
  7431.                 [Value1 : cTGetTimerValue]
  7432.                 {
  7433.                     TimerName = robbantas_timer
  7434.  
  7435.                 }
  7436.                 [Value2 : cESFIntConst]
  7437.                 {
  7438.                     Value = 160
  7439.  
  7440.                 }
  7441.             }
  7442.             [Then *]
  7443.             {
  7444.  
  7445.                 [: cSSetObjectiveState]
  7446.                 {
  7447.                     ID = "defend bridge"
  7448.                     State = FAILED
  7449.  
  7450.                 }
  7451.                 [: cSSetGlobalState]
  7452.                 {
  7453.                     State = FAILED
  7454.  
  7455.                 }
  7456.             }
  7457.             [Else *]
  7458.             {
  7459.  
  7460.             }
  7461.         }
  7462.     }
  7463. }
  7464. [backstab : cESEvent]
  7465. {
  7466.     Name = backstab
  7467.     Enabled = 1
  7468.     Type = 8
  7469.     RefreshRate = 0
  7470.  
  7471.     [Procedures *]
  7472.     {
  7473.  
  7474.         [: cESIf]
  7475.         {
  7476.             Note = "ha lionsdale elert az idenezz waypointig, jon az erdobol a hatbatamadas"
  7477.  
  7478.             [Condition : cESCAnd]
  7479.             {
  7480.                 Note = ""
  7481.  
  7482.                 [AndConditions *]
  7483.                 {
  7484.  
  7485.                     [: cSIsInState]
  7486.                     {
  7487.                         Note = ""
  7488.                         Variable = backstab
  7489.                         State = mehet
  7490.  
  7491.                     }
  7492.                     [: cESCNumLess]
  7493.                     {
  7494.                         Note = ""
  7495.  
  7496.                         [Value1 : cEGetDistance]
  7497.                         {
  7498.  
  7499.                             [Source : cSGetByName]
  7500.                             {
  7501.                                 SquadName = "ush_Lionsdale_sq1"
  7502.  
  7503.                             }
  7504.                             [Dest : cCWaypointByName]
  7505.                             {
  7506.                                 Name = idenezz
  7507.  
  7508.                             }
  7509.                         }
  7510.                         [Value2 : cESFIntConst]
  7511.                         {
  7512.                             Value = 15
  7513.  
  7514.                         }
  7515.                     }
  7516.                 }
  7517.             }
  7518.             [Then *]
  7519.             {
  7520.  
  7521.                 [: cSSetState]
  7522.                 {
  7523.                     Variable = backstab
  7524.                     State = megy
  7525.  
  7526.                 }
  7527.                 [: cCMoveTo]
  7528.                 {
  7529.                     Type = 2
  7530.                     CommandDelay = 1
  7531.                     Style = 3
  7532.  
  7533.                     [Squad : cSGetByName]
  7534.                     {
  7535.                         SquadName = "vc_4Rifleman_sq1"
  7536.  
  7537.                     }
  7538.                     [Distance : cESFIntConst]
  7539.                     {
  7540.                         Value = 0
  7541.  
  7542.                     }
  7543.                     [Target : cSGetByName]
  7544.                     {
  7545.                         SquadName = "ush_Lionsdale_sq1"
  7546.  
  7547.                     }
  7548.                 }
  7549.             }
  7550.             [Else *]
  7551.             {
  7552.  
  7553.             }
  7554.         }
  7555.     }
  7556. }
  7557. [hid robban : cESEvent]
  7558. {
  7559.     Name = "hid robban"
  7560.     Enabled = 1
  7561.     Type = 8
  7562.     RefreshRate = 0
  7563.  
  7564.     [Procedures *]
  7565.     {
  7566.  
  7567.         [: cESIf]
  7568.         {
  7569.             Note = "hidcsere, kameramozgas"
  7570.  
  7571.             [Condition : cESCAnd]
  7572.             {
  7573.                 Note = ""
  7574.  
  7575.                 [AndConditions *]
  7576.                 {
  7577.  
  7578.                     [: cSIsInState]
  7579.                     {
  7580.                         Note = ""
  7581.                         Variable = sapperek
  7582.                         State = szaladnak
  7583.  
  7584.                     }
  7585.                     [: cESCOr]
  7586.                     {
  7587.                         Note = ""
  7588.  
  7589.                         [OrConditions *]
  7590.                         {
  7591.  
  7592.                             [: cESCNumGreater]
  7593.                             {
  7594.                                 Note = ""
  7595.  
  7596.                                 [Value1 : cESFIntConst]
  7597.                                 {
  7598.                                     Value = 2
  7599.  
  7600.                                 }
  7601.                                 [Value2 : cEGetDistance]
  7602.                                 {
  7603.  
  7604.                                     [Source : cSGetByName]
  7605.                                     {
  7606.                                         SquadName = "vc_Sapper_sq1"
  7607.  
  7608.                                     }
  7609.                                     [Dest : cCWaypointByName]
  7610.                                     {
  7611.                                         Name = detonator
  7612.  
  7613.                                     }
  7614.                                 }
  7615.                             }
  7616.                             [: cESCNumGreater]
  7617.                             {
  7618.                                 Note = ""
  7619.  
  7620.                                 [Value1 : cESFIntConst]
  7621.                                 {
  7622.                                     Value = 2
  7623.  
  7624.                                 }
  7625.                                 [Value2 : cEGetDistance]
  7626.                                 {
  7627.  
  7628.                                     [Source : cSGetByName]
  7629.                                     {
  7630.                                         SquadName = "vc_Sapper_sq2"
  7631.  
  7632.                                     }
  7633.                                     [Dest : cCWaypointByName]
  7634.                                     {
  7635.                                         Name = detonator
  7636.  
  7637.                                     }
  7638.                                 }
  7639.                             }
  7640.                         }
  7641.                     }
  7642.                 }
  7643.             }
  7644.             [Then *]
  7645.             {
  7646.  
  7647.                 [: cSSetState]
  7648.                 {
  7649.                     Variable = sapperek
  7650.                     State = robbantanak
  7651.  
  7652.                 }
  7653.                 [: cMEnablePlayerControl]
  7654.                 {
  7655.                     Enabled = 0
  7656.  
  7657.                 }
  7658.                 [: cSUserInterfaceSwitchOff]
  7659.                 {
  7660.                     WideScreenMode = 1
  7661.  
  7662.                 }
  7663.                 [: cEActivate]
  7664.                 {
  7665.                     GroupName = ""
  7666.  
  7667.                     [Target : cEGetByName]
  7668.                     {
  7669.                         EntityName = "us_Bridge_dest1"
  7670.  
  7671.                     }
  7672.                 }
  7673.                 [: cEShow]
  7674.                 {
  7675.                     GroupName = ""
  7676.  
  7677.                     [Target : cEGetByName]
  7678.                     {
  7679.                         EntityName = "us_Bridge_dest1"
  7680.  
  7681.                     }
  7682.                 }
  7683.                 [: cEHide]
  7684.                 {
  7685.                     GroupName = ""
  7686.  
  7687.                     [Target : cEGetByName]
  7688.                     {
  7689.                         EntityName = "us_Bridge1"
  7690.  
  7691.                     }
  7692.                 }
  7693.                 [: cEDeactivate]
  7694.                 {
  7695.                     GroupName = ""
  7696.  
  7697.                     [Target : cEGetByName]
  7698.                     {
  7699.                         EntityName = "us_Bridge1"
  7700.  
  7701.                     }
  7702.                 }
  7703.                 [: cTStartTimer]
  7704.                 {
  7705.                     TimerName = robbantas_timer
  7706.  
  7707.                 }
  7708.                 [: cSSetCameraState]
  7709.                 {
  7710.                     RelativeRotation = 1
  7711.                     Restore = 0
  7712.                     Link = 0
  7713.                     AddToQueue = 1
  7714.                     Note = ""
  7715.  
  7716.                     [Target : cCWaypointByName]
  7717.                     {
  7718.                         Name = robbantas_camera
  7719.  
  7720.                     }
  7721.                     [Rotation : cESFFloatConst]
  7722.                     {
  7723.                         Value = 0
  7724.  
  7725.                     }
  7726.                     [Distance : cESFFloatConst]
  7727.                     {
  7728.                         Value = 45
  7729.  
  7730.                     }
  7731.                     [Pitch : cESFFloatConst]
  7732.                     {
  7733.                         Value = 60
  7734.  
  7735.                     }
  7736.                     [Time : cESFIntConst]
  7737.                     {
  7738.                         Value = 0
  7739.  
  7740.                     }
  7741.                     [RotationTime : NULL]
  7742.                     {
  7743.  
  7744.                     }
  7745.                     [DistanceTime : NULL]
  7746.                     {
  7747.  
  7748.                     }
  7749.                     [PitchTime : NULL]
  7750.                     {
  7751.  
  7752.                     }
  7753.                     [CircleSpeed : NULL]
  7754.                     {
  7755.  
  7756.                     }
  7757.                 }
  7758.                 [: cSSetCameraState]
  7759.                 {
  7760.                     RelativeRotation = 1
  7761.                     Restore = 0
  7762.                     Link = 0
  7763.                     AddToQueue = 1
  7764.                     Note = ""
  7765.  
  7766.                     [Target : cCWaypointByName]
  7767.                     {
  7768.                         Name = "robbantas kamera 2"
  7769.  
  7770.                     }
  7771.                     [Rotation : cESFFloatConst]
  7772.                     {
  7773.                         Value = 0
  7774.  
  7775.                     }
  7776.                     [Distance : cESFFloatConst]
  7777.                     {
  7778.                         Value = 40
  7779.  
  7780.                     }
  7781.                     [Pitch : cESFFloatConst]
  7782.                     {
  7783.                         Value = 25
  7784.  
  7785.                     }
  7786.                     [Time : cESFIntConst]
  7787.                     {
  7788.                         Value = 120
  7789.  
  7790.                     }
  7791.                     [RotationTime : NULL]
  7792.                     {
  7793.  
  7794.                     }
  7795.                     [DistanceTime : NULL]
  7796.                     {
  7797.  
  7798.                     }
  7799.                     [PitchTime : NULL]
  7800.                     {
  7801.  
  7802.                     }
  7803.                     [CircleSpeed : NULL]
  7804.                     {
  7805.  
  7806.                     }
  7807.                 }
  7808.                 [: cESRem]
  7809.                 {
  7810.                     Text = ""
  7811.  
  7812.                     [Procedures *]
  7813.                     {
  7814.  
  7815.                         [: cSSetCameraState]
  7816.                         {
  7817.                             RelativeRotation = 1
  7818.                             Restore = 0
  7819.                             Link = 0
  7820.                             AddToQueue = 1
  7821.                             Note = ""
  7822.  
  7823.                             [Target : cCWaypointByName]
  7824.                             {
  7825.                                 Name = "robbantas kamera 2"
  7826.  
  7827.                             }
  7828.                             [Rotation : cESFFloatConst]
  7829.                             {
  7830.                                 Value = 0
  7831.  
  7832.                             }
  7833.                             [Distance : cESFFloatConst]
  7834.                             {
  7835.                                 Value = 50
  7836.  
  7837.                             }
  7838.                             [Pitch : cESFFloatConst]
  7839.                             {
  7840.                                 Value = 60
  7841.  
  7842.                             }
  7843.                             [Time : cESFIntConst]
  7844.                             {
  7845.                                 Value = 40
  7846.  
  7847.                             }
  7848.                             [RotationTime : NULL]
  7849.                             {
  7850.  
  7851.                             }
  7852.                             [DistanceTime : NULL]
  7853.                             {
  7854.  
  7855.                             }
  7856.                             [PitchTime : NULL]
  7857.                             {
  7858.  
  7859.                             }
  7860.                             [CircleSpeed : NULL]
  7861.                             {
  7862.  
  7863.                             }
  7864.                         }
  7865.                         [: cSSetCameraState]
  7866.                         {
  7867.                             RelativeRotation = 1
  7868.                             Restore = 0
  7869.                             Link = 0
  7870.                             AddToQueue = 1
  7871.                             Note = ""
  7872.  
  7873.                             [Target : cCWaypointByName]
  7874.                             {
  7875.                                 Name = "robbantas kamera 3"
  7876.  
  7877.                             }
  7878.                             [Rotation : cESFFloatConst]
  7879.                             {
  7880.                                 Value = 0
  7881.  
  7882.                             }
  7883.                             [Distance : cESFFloatConst]
  7884.                             {
  7885.                                 Value = 40
  7886.  
  7887.                             }
  7888.                             [Pitch : cESFFloatConst]
  7889.                             {
  7890.                                 Value = 45
  7891.  
  7892.                             }
  7893.                             [Time : cESFIntConst]
  7894.                             {
  7895.                                 Value = 40
  7896.  
  7897.                             }
  7898.                             [RotationTime : NULL]
  7899.                             {
  7900.  
  7901.                             }
  7902.                             [DistanceTime : NULL]
  7903.                             {
  7904.  
  7905.                             }
  7906.                             [PitchTime : NULL]
  7907.                             {
  7908.  
  7909.                             }
  7910.                             [CircleSpeed : NULL]
  7911.                             {
  7912.  
  7913.                             }
  7914.                         }
  7915.                         [: cSSetCameraState]
  7916.                         {
  7917.                             RelativeRotation = 1
  7918.                             Restore = 0
  7919.                             Link = 0
  7920.                             AddToQueue = 1
  7921.                             Note = ""
  7922.  
  7923.                             [Target : cCWaypointByName]
  7924.                             {
  7925.                                 Name = "robbantas kamera 4"
  7926.  
  7927.                             }
  7928.                             [Rotation : cESFFloatConst]
  7929.                             {
  7930.                                 Value = 0
  7931.  
  7932.                             }
  7933.                             [Distance : cESFFloatConst]
  7934.                             {
  7935.                                 Value = 30
  7936.  
  7937.                             }
  7938.                             [Pitch : cESFFloatConst]
  7939.                             {
  7940.                                 Value = 45
  7941.  
  7942.                             }
  7943.                             [Time : cESFIntConst]
  7944.                             {
  7945.                                 Value = 60
  7946.  
  7947.                             }
  7948.                             [RotationTime : NULL]
  7949.                             {
  7950.  
  7951.                             }
  7952.                             [DistanceTime : NULL]
  7953.                             {
  7954.  
  7955.                             }
  7956.                             [PitchTime : NULL]
  7957.                             {
  7958.  
  7959.                             }
  7960.                             [CircleSpeed : NULL]
  7961.                             {
  7962.  
  7963.                             }
  7964.                         }
  7965.                     }
  7966.                 }
  7967.             }
  7968.             [Else *]
  7969.             {
  7970.  
  7971.             }
  7972.         }
  7973.         [: cESIf]
  7974.         {
  7975.             Note = "dol a hid"
  7976.  
  7977.             [Condition : cESCNumEquals]
  7978.             {
  7979.                 Note = ""
  7980.  
  7981.                 [Value1 : cTGetTimerValue]
  7982.                 {
  7983.                     TimerName = robbantas_timer
  7984.  
  7985.                 }
  7986.                 [Value2 : cESFIntConst]
  7987.                 {
  7988.                     Value = 25
  7989.  
  7990.                 }
  7991.             }
  7992.             [Then *]
  7993.             {
  7994.  
  7995.                 [: cEPlayAnim]
  7996.                 {
  7997.                     Entity = "us_Bridge_dest1"
  7998.                     AnimName = TRACK
  7999.  
  8000.                 }
  8001.             }
  8002.             [Else *]
  8003.             {
  8004.  
  8005.             }
  8006.         }
  8007.         [: cESIf]
  8008.         {
  8009.             Note = "robbanas effekt indul"
  8010.  
  8011.             [Condition : cESCNumEquals]
  8012.             {
  8013.                 Note = ""
  8014.  
  8015.                 [Value1 : cTGetTimerValue]
  8016.                 {
  8017.                     TimerName = robbantas_timer
  8018.  
  8019.                 }
  8020.                 [Value2 : cESFIntConst]
  8021.                 {
  8022.                     Value = 15
  8023.  
  8024.                 }
  8025.             }
  8026.             [Then *]
  8027.             {
  8028.  
  8029.                 [: cEHide]
  8030.                 {
  8031.                     GroupName = dinamit
  8032.  
  8033.                     [Target : NULL]
  8034.                     {
  8035.  
  8036.                     }
  8037.                 }
  8038.                 [: cEDeactivate]
  8039.                 {
  8040.                     GroupName = dinamit
  8041.  
  8042.                     [Target : NULL]
  8043.                     {
  8044.  
  8045.                     }
  8046.                 }
  8047.                 [: cEPlayEffect]
  8048.                 {
  8049.                     Entity = "effect_bridge_blowup1"
  8050.  
  8051.                 }
  8052.             }
  8053.             [Else *]
  8054.             {
  8055.  
  8056.             }
  8057.         }
  8058.         [: cESIf]
  8059.         {
  8060.             Note = "emberek eltuntetese a hidrol"
  8061.  
  8062.             [Condition : cESCNumEquals]
  8063.             {
  8064.                 Note = ""
  8065.  
  8066.                 [Value1 : cTGetTimerValue]
  8067.                 {
  8068.                     TimerName = robbantas_timer
  8069.  
  8070.                 }
  8071.                 [Value2 : cESFIntConst]
  8072.                 {
  8073.                     Value = 1
  8074.  
  8075.                 }
  8076.             }
  8077.             [Then *]
  8078.             {
  8079.  
  8080.                 [: cEHide]
  8081.                 {
  8082.                     GroupName = eltunik
  8083.  
  8084.                     [Target : NULL]
  8085.                     {
  8086.  
  8087.                     }
  8088.                 }
  8089.             }
  8090.             [Else *]
  8091.             {
  8092.  
  8093.             }
  8094.         }
  8095.     }
  8096. }
  8097.