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Joystick Magazine 2002 December
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JOY143_CD1.iso
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Platoon
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vc_T54_Tank_level12.inf
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INI File
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2002-10-12
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3KB
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143 lines
[vc_T54_Tank_level12 : cTank]
{
Name = "vc_T54_Tank_level12"
Scale = "1,1,1"
HPMultiplier = 1
Owner = 0
DisplayedName = "T54"
VisibleInMapFOW = 0
XP = 0
StaminaMultiplier = 1
[Props : cTankProps]
{
Static = 0
Passable = 1
SelfShadow = 1
VertexColorShade = 1
ModelName = "gfx\objects\vehicles\vietnam\t54.bmod"
SightObstacleType = 0
EntityEventName = Tank_A_unit
Actor = viet
SpeechProbability = 100
TrapDetectionDistance = 0
LOSAngle = 90
LOSVisibility = 1
DetectingModifier = 1
DefenceModifier = 1
SelectionSizeMultiplier = 1
FixedName = 1
MaxPassengersNum = 8
[Shade : cTankShade]
{
Enabled = 1
ImageName = gfx\interface\ingame\squareshadow.tga
Size = "17,10,0"
DeltaPos = "0,0,0"
LightEnabled = 1
ShadowDistance = 0.5
TurretImageName = gfx\interface\ingame\turretshadow.tga
}
}
[Effects : cVehicleEffects]
{
EffectName = tank_FX
DestroyEffect = "explode tank"
HitEffect = ""
DustEffect = dust
DustSpeedMin = 4
DustSpeedMul = 12
MarkEffect = ""
MarkSpeed = 5
MarkFadeMinTime = 5
MarkFadeRndTime = 5
WaterSplashEffect = ""
WaterFootMarkEffect = ""
WaterMarkSpeed = 3
MotorSoundFileName = "sounds\vehicles\tank\t54-loop1.wav"
MotorIdleSoundFileName = ""
StartSoundFileName = ""
StopSoundFileName = ""
Pitch = 40
SoundRange = 70
}
[Stats : cUnitStats]
{
DamageLevel = 0
AutoCrush = 1
[MaxHP *]
{
[: cInt]
{
Value = 12000
}
}
[MaxStamina *]
{
}
}
[EntityMoverProps : cTankMoverProps]
{
Acceleration = 0.005
NegativeAcceleration = 0.005
MaxSpeed = 0.11
SteeringSpeed = 0.016
EntityLength = 5.5
WaypointPosTolerance = 2
TargetPosTolerance = 0.2
MinTurnAngle = 0.35
MaxTurnAngle = 1.5
VehicleWidth = 1.572
TrackLength = 1.3200001
}
[EntityDynamicsProps : cEntityDynamicsProps]
{
SuspensionMass = 8
SuspensionPosX = 15
SuspensionPosY = 15
SuspensionHardnessX = 0.05
SuspensionHardnessY = 0.1
SuspensionDamping = 1.5
SuspensionHeightMultiplier = 30
}
[Weapons *]
{
[: cWeapon]
{
WeaponType = "v_t54_gun_2"
AmmoMultiplier = 1
}
}
[Knowledge : cKnowledge]
{
Skill = FIRE|FIRE_MULTIPLE|MOVE|MOVEMENT_STYLE_SIMPLE|STOP
}
[TurretControllerProps : cTurretControllerProps]
{
TurretName = turret
TurretSpeed = 0.017
ShootAngle = 0.1
MinTurretAngle = -6.2831855
MaxTurretAngle = 6.2831855
RecoilForce = 0.2
MuzzleFireObjectName = ""
IdleAnim = ""
FireAnim = ""
AnimSpeed = 15
}
}