home *** CD-ROM | disk | FTP | other *** search
/ Joystick Magazine 2002 December / JOY143_CD1.iso / Data / Demos / Platoon / pl_demo.exe / Inf / Prototypes / vc_T54_Tank_convoy.inf < prev    next >
INI File  |  2002-10-12  |  3KB  |  143 lines

  1.  
  2. [vc_T54_Tank_convoy : cTank]
  3. {
  4.     Name = "vc_T54_Tank_convoy"
  5.     Scale = "1,1,1"
  6.     HPMultiplier = 1
  7.     Owner = 0
  8.     DisplayedName = "T54"
  9.     VisibleInMapFOW = 0
  10.     XP = 0
  11.     StaminaMultiplier = 1
  12.  
  13.     [Props : cTankProps]
  14.     {
  15.         Static = 0
  16.         Passable = 1
  17.         SelfShadow = 1
  18.         VertexColorShade = 1
  19.         ModelName = "gfx\objects\vehicles\vietnam\t54.bmod"
  20.         SightObstacleType = 0
  21.         EntityEventName = Tank_A_unit
  22.         Actor = viet
  23.         SpeechProbability = 100
  24.         TrapDetectionDistance = 0
  25.         LOSAngle = 90
  26.         LOSVisibility = 1
  27.         DetectingModifier = 1
  28.         DefenceModifier = 1
  29.         SelectionSizeMultiplier = 1
  30.         FixedName = 1
  31.         MaxPassengersNum = 8
  32.  
  33.         [Shade : cTankShade]
  34.         {
  35.             Enabled = 1
  36.             ImageName = gfx\interface\ingame\squareshadow.tga
  37.             Size = "17,10,0"
  38.             DeltaPos = "0,0,0"
  39.             LightEnabled = 1
  40.             ShadowDistance = 0.5
  41.             TurretImageName = gfx\interface\ingame\turretshadow.tga
  42.  
  43.         }
  44.     }
  45.     [Effects : cVehicleEffects]
  46.     {
  47.         EffectName = tank_FX
  48.         DestroyEffect = "explode tank"
  49.         HitEffect = ""
  50.         DustEffect = dust
  51.         DustSpeedMin = 4
  52.         DustSpeedMul = 12
  53.         MarkEffect = ""
  54.         MarkSpeed = 5
  55.         MarkFadeMinTime = 5
  56.         MarkFadeRndTime = 5
  57.         WaterSplashEffect = ""
  58.         WaterFootMarkEffect = ""
  59.         WaterMarkSpeed = 3
  60.         MotorSoundFileName = "sounds\vehicles\tank\t54-loop1.wav"
  61.         MotorIdleSoundFileName = ""
  62.         StartSoundFileName = ""
  63.         StopSoundFileName = ""
  64.         Pitch = 100
  65.         SoundRange = 70
  66.  
  67.     }
  68.     [Stats : cUnitStats]
  69.     {
  70.         DamageLevel = 2
  71.         AutoCrush = 1
  72.  
  73.         [MaxHP *]
  74.         {
  75.  
  76.             [: cInt]
  77.             {
  78.                 Value = 2100
  79.  
  80.             }
  81.         }
  82.         [MaxStamina *]
  83.         {
  84.  
  85.         }
  86.     }
  87.     [EntityMoverProps : cTankMoverProps]
  88.     {
  89.         Acceleration = 0.005
  90.         NegativeAcceleration = 0.005
  91.         MaxSpeed = 0.03
  92.         SteeringSpeed = 0.016
  93.         EntityLength = 5.5
  94.         WaypointPosTolerance = 2
  95.         TargetPosTolerance = 0.2
  96.         MinTurnAngle = 0.35
  97.         MaxTurnAngle = 1.5
  98.         VehicleWidth = 1.572
  99.         TrackLength = 1.3200001
  100.  
  101.     }
  102.     [EntityDynamicsProps : cEntityDynamicsProps]
  103.     {
  104.         SuspensionMass = 8
  105.         SuspensionPosX = 15
  106.         SuspensionPosY = 15
  107.         SuspensionHardnessX = 0.05
  108.         SuspensionHardnessY = 0.1
  109.         SuspensionDamping = 1.5
  110.         SuspensionHeightMultiplier = 30
  111.  
  112.     }
  113.     [Weapons *]
  114.     {
  115.  
  116.         [: cWeapon]
  117.         {
  118.             WeaponType = "v_t54_gun"
  119.             AmmoMultiplier = 1
  120.  
  121.         }
  122.     }
  123.     [Knowledge : cKnowledge]
  124.     {
  125.         Skill = FIRE|FIRE_MULTIPLE|MOVE|MOVEMENT_STYLE_SIMPLE|STOP
  126.  
  127.     }
  128.     [TurretControllerProps : cTurretControllerProps]
  129.     {
  130.         TurretName = turret
  131.         TurretSpeed = 0.017
  132.         ShootAngle = 0.1
  133.         MinTurretAngle = -6.2831855
  134.         MaxTurretAngle = 6.2831855
  135.         RecoilForce = 0.2
  136.         MuzzleFireObjectName = ""
  137.         IdleAnim = ""
  138.         FireAnim = ""
  139.         AnimSpeed = 15
  140.  
  141.     }
  142. }
  143.