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INI File  |  2002-10-12  |  2KB  |  123 lines

  1.  
  2. [us_Mortar_level11 : cCannon]
  3. {
  4.     Name = "us_Mortar_level11"
  5.     Scale = "1,1,1"
  6.     HPMultiplier = 1
  7.     Owner = 0
  8.     DisplayedName = "#iMortar#"
  9.     VisibleInMapFOW = 1
  10.     XP = 0
  11.     StaminaMultiplier = 1
  12.  
  13.     [Props : cUnitProps]
  14.     {
  15.         Static = 1
  16.         Passable = 0
  17.         SelfShadow = 1
  18.         VertexColorShade = 1
  19.         ModelName = gfx\objects\weapons\mortar.bmod
  20.         SightObstacleType = 1
  21.         EntityEventName = Mortar_P_unit
  22.         Actor = mo
  23.         SpeechProbability = 100
  24.         TrapDetectionDistance = 0
  25.         LOSAngle = 120
  26.         LOSVisibility = 1
  27.         DetectingModifier = 1
  28.         DefenceModifier = 0
  29.         SelectionSizeMultiplier = 2.5
  30.         FixedName = 1
  31.  
  32.         [Shade : NULL]
  33.         {
  34.  
  35.         }
  36.     }
  37.     [Effects : cUnitEffects]
  38.     {
  39.         EffectName = ""
  40.         DestroyEffect = ""
  41.         HitEffect = ""
  42.         DustEffect = ""
  43.         DustSpeedMin = 4
  44.         DustSpeedMul = 12
  45.         MarkEffect = ""
  46.         MarkSpeed = 5
  47.         MarkFadeMinTime = 5
  48.         MarkFadeRndTime = 5
  49.         WaterSplashEffect = ""
  50.         WaterFootMarkEffect = ""
  51.         WaterMarkSpeed = 3
  52.  
  53.     }
  54.     [Stats : cUnitStats]
  55.     {
  56.         DamageLevel = 0
  57.         AutoCrush = 1
  58.  
  59.         [MaxHP *]
  60.         {
  61.  
  62.             [: cInt]
  63.             {
  64.                 Value = 2200
  65.  
  66.             }
  67.         }
  68.         [MaxStamina *]
  69.         {
  70.  
  71.             [: cInt]
  72.             {
  73.                 Value = 100
  74.  
  75.             }
  76.         }
  77.     }
  78.     [EntityMoverProps : cCannonMoverProps]
  79.     {
  80.         Acceleration = 0.01
  81.         NegativeAcceleration = 0.01
  82.         MaxSpeed = 0.2
  83.         SteeringSpeed = 0.1
  84.         EntityLength = 5.5
  85.         WaypointPosTolerance = 1
  86.         TargetPosTolerance = 0.2
  87.         MinTurnAngle = 0.35
  88.         MaxTurnAngle = 1.5
  89.         IdleAnim = idle
  90.         FireAnim = shoot
  91.         TargetAngleRange = 3.1500001
  92.         AnimSpeed = 120
  93.         FireDelay = 45
  94.  
  95.     }
  96.     [EntityDynamicsProps : cEntityDynamicsProps]
  97.     {
  98.         SuspensionMass = 9
  99.         SuspensionPosX = 2
  100.         SuspensionPosY = 2
  101.         SuspensionHardnessX = 0.2
  102.         SuspensionHardnessY = 0.4
  103.         SuspensionDamping = 0.7
  104.         SuspensionHeightMultiplier = 1
  105.  
  106.     }
  107.     [Weapons *]
  108.     {
  109.  
  110.         [: cWeapon]
  111.         {
  112.             WeaponType = "us_mortar_level11"
  113.             AmmoMultiplier = 1
  114.  
  115.         }
  116.     }
  117.     [Knowledge : cKnowledge]
  118.     {
  119.         Skill = FIRE|FIRE_MULTIPLE|STOP
  120.  
  121.     }
  122. }
  123.