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INI File  |  2002-10-08  |  2KB  |  129 lines

  1.  
  2. [us_Medic01 : cSoldier]
  3. {
  4.     Name = "us_Medic01"
  5.     Scale = "1,1,1"
  6.     HPMultiplier = 1
  7.     Owner = 0
  8.     DisplayedName = " Dr. Ken, McKenzie"
  9.     VisibleInMapFOW = 0
  10.     XP = 0
  11.     StaminaMultiplier = 1
  12.     Healings = 5
  13.  
  14.     [Props : cSoldierProps]
  15.     {
  16.         Static = 0
  17.         Passable = 1
  18.         SelfShadow = 1
  19.         VertexColorShade = 1
  20.         ModelName = "gfx\objects\humans\medic_01_alap.bmod"
  21.         SightObstacleType = 0
  22.         EntityEventName = Medic_P_unit
  23.         Actor = Pe
  24.         SpeechProbability = 100
  25.         TrapDetectionDistance = 0
  26.         LOSAngle = 75
  27.         LOSVisibility = 1
  28.         DetectingModifier = 0.9
  29.         DefenceModifier = 0
  30.         SelectionSizeMultiplier = 0.4
  31.         FixedName = 0
  32.  
  33.         [Shade : cSoldierShade]
  34.         {
  35.             Enabled = 1
  36.             ImageName = gfx\interface\ingame\shadow.tga
  37.  
  38.         }
  39.     }
  40.     [Effects : cUnitEffects]
  41.     {
  42.         EffectName = man_FX
  43.         DestroyEffect = ""
  44.         HitEffect = ""
  45.         DustEffect = ""
  46.         DustSpeedMin = 4
  47.         DustSpeedMul = 12
  48.         MarkEffect = ""
  49.         MarkSpeed = 5
  50.         MarkFadeMinTime = 5
  51.         MarkFadeRndTime = 5
  52.         WaterSplashEffect = splash
  53.         WaterFootMarkEffect = "water foot-mark"
  54.         WaterMarkSpeed = 3
  55.  
  56.     }
  57.     [Stats : cUnitStats]
  58.     {
  59.         DamageLevel = 0
  60.         AutoCrush = 0
  61.  
  62.         [MaxHP *]
  63.         {
  64.  
  65.             [: cInt]
  66.             {
  67.                 Value = 1200
  68.  
  69.             }
  70.         }
  71.         [MaxStamina *]
  72.         {
  73.  
  74.             [: cInt]
  75.             {
  76.                 Value = 120
  77.  
  78.             }
  79.         }
  80.     }
  81.     [EntityMoverProps : cSoldierMoverProps]
  82.     {
  83.         Acceleration = 0.01
  84.         NegativeAcceleration = 0.0045
  85.         MaxSpeed = 1.5
  86.         SteeringSpeed = 0.16
  87.         EntityLength = 5.5
  88.         WaypointPosTolerance = 0.5
  89.         TargetPosTolerance = 0.2
  90.         MinTurnAngle = 0.35
  91.         MaxTurnAngle = 1.5
  92.         TargetAngleRange = 0.02
  93.         StepLength = 1
  94.         AimSustainTime = 150
  95.         MovementList = Pistol
  96.         WeaponAngleRange = 0.2
  97.         SpineRotationSpeed = 0.01
  98.         SpineRotationRange = 0.6
  99.         InjureMovementChance = 30
  100.  
  101.     }
  102.     [EntityDynamicsProps : cEntityDynamicsProps]
  103.     {
  104.         SuspensionMass = 9
  105.         SuspensionPosX = 2
  106.         SuspensionPosY = 2
  107.         SuspensionHardnessX = 0.2
  108.         SuspensionHardnessY = 0.4
  109.         SuspensionDamping = 0.7
  110.         SuspensionHeightMultiplier = 1
  111.  
  112.     }
  113.     [Weapons *]
  114.     {
  115.  
  116.         [: cWeapon]
  117.         {
  118.             WeaponType = "us_pistol1"
  119.             AmmoMultiplier = 1
  120.  
  121.         }
  122.     }
  123.     [Knowledge : cKnowledge]
  124.     {
  125.         Skill = FIRE|HEAL|MOUNT|MOVE|MOVEMENT_STYLE_CRAWL|MOVEMENT_STYLE_RUN|MOVEMENT_STYLE_SIMPLE|STOP
  126.  
  127.     }
  128. }
  129.