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Joystick Magazine 2002 December
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Gamelogic
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TerrainTable.inf
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INI File
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2002-10-14
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3KB
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145 lines
[Open : cTerrainTableEntry]
{
Name = Open
ID = 0
DisplayedName = "#iOpen#"
VisibleInRangeStanding = 30
VisibleInRangeLaying = 25
DefenceModifier = 1
MovementSpeedModifier = 0.95
}
[Road : cTerrainTableEntry]
{
Name = Road
ID = 1
DisplayedName = "#iRoad#"
VisibleInRangeStanding = 35
VisibleInRangeLaying = 30
DefenceModifier = 0.8
MovementSpeedModifier = 1.3
}
[Elephant Grass : cTerrainTableEntry]
{
Name = "Elephant Grass"
ID = 2
DisplayedName = "#iElephantGrass#"
VisibleInRangeStanding = 25
VisibleInRangeLaying = 15
DefenceModifier = 1.2
MovementSpeedModifier = 0.8
}
[Rice paddy : cTerrainTableEntry]
{
Name = "Rice paddy"
ID = 3
DisplayedName = "#iRicePaddy#"
VisibleInRangeStanding = 27
VisibleInRangeLaying = 22
DefenceModifier = 1.1
MovementSpeedModifier = 0.6
}
[Scattered trees : cTerrainTableEntry]
{
Name = "Scattered trees"
ID = 4
DisplayedName = "#iScatteredTrees#"
VisibleInRangeStanding = 0
VisibleInRangeLaying = 0
DefenceModifier = 0
MovementSpeedModifier = 0
}
[Bushes : cTerrainTableEntry]
{
Name = Bushes
ID = 5
DisplayedName = "#iBushes#"
VisibleInRangeStanding = 20
VisibleInRangeLaying = 15
DefenceModifier = 1.6
MovementSpeedModifier = 0.7
}
[Rough : cTerrainTableEntry]
{
Name = Rough
ID = 6
DisplayedName = "#iRough#"
VisibleInRangeStanding = 32
VisibleInRangeLaying = 28
DefenceModifier = 1.2
MovementSpeedModifier = 1
}
[Jungle : cTerrainTableEntry]
{
Name = Jungle
ID = 7
DisplayedName = "#iJungle#"
VisibleInRangeStanding = 18
VisibleInRangeLaying = 13
DefenceModifier = 2
MovementSpeedModifier = 0.4
}
[Ditch : cTerrainTableEntry]
{
Name = Ditch
ID = 8
DisplayedName = "#iDitch#"
VisibleInRangeStanding = 0
VisibleInRangeLaying = 0
DefenceModifier = 0
MovementSpeedModifier = 0
}
[Mash/stream : cTerrainTableEntry]
{
Name = Mash/stream
ID = 9
DisplayedName = "#iMarsh#"
VisibleInRangeStanding = 30
VisibleInRangeLaying = 30
DefenceModifier = 1
MovementSpeedModifier = 0.5
}
[House : cTerrainTableEntry]
{
Name = House
ID = 10
DisplayedName = "#iHouse#"
VisibleInRangeStanding = 0
VisibleInRangeLaying = 0
DefenceModifier = 0
MovementSpeedModifier = 0
}
[Bunker : cTerrainTableEntry]
{
Name = Bunker
ID = 11
DisplayedName = "#iBunker#"
VisibleInRangeStanding = 30
VisibleInRangeLaying = 30
DefenceModifier = 4
MovementSpeedModifier = 1
}
[Deep jungle : cTerrainTableEntry]
{
Name = "Deep jungle"
ID = 12
DisplayedName = "#iDeepJungle#"
VisibleInRangeStanding = 18
VisibleInRangeLaying = 13
DefenceModifier = 2
MovementSpeedModifier = 0.4
}