home *** CD-ROM | disk | FTP | other *** search
/ Joystick Magazine 2002 December / JOY143_CD1.iso / Data / Demos / Platoon / pl_demo.exe / Inf / Gamelogic / Formations.inf < prev    next >
INI File  |  2002-10-14  |  22KB  |  1,377 lines

  1.  
  2. [: cFormations]
  3. {
  4.     Name = Formations
  5.  
  6.     [Formations *]
  7.     {
  8.  
  9.         [: cFormation]
  10.         {
  11.             Name = Sparse
  12.             UsableByPlayer = 0
  13.             DisplayedName = "#iSparse#"
  14.  
  15.             [Positions *]
  16.             {
  17.  
  18.                 [: cFormationPosition]
  19.                 {
  20.                     FixedDirection = 0
  21.                     Position = "0,0,0"
  22.                     Direction = 0
  23.  
  24.                 }
  25.                 [: cFormationPosition]
  26.                 {
  27.                     FixedDirection = 0
  28.                     Position = "-2.5,0,0"
  29.                     Direction = 0
  30.  
  31.                 }
  32.                 [: cFormationPosition]
  33.                 {
  34.                     FixedDirection = 0
  35.                     Position = "2.5,0,0"
  36.                     Direction = 0
  37.  
  38.                 }
  39.                 [: cFormationPosition]
  40.                 {
  41.                     FixedDirection = 0
  42.                     Position = "0,-2.5,0"
  43.                     Direction = 0
  44.  
  45.                 }
  46.                 [: cFormationPosition]
  47.                 {
  48.                     FixedDirection = 0
  49.                     Position = "-2.5,-2.5,0"
  50.                     Direction = 0
  51.  
  52.                 }
  53.                 [: cFormationPosition]
  54.                 {
  55.                     FixedDirection = 0
  56.                     Position = "2.5,-2.5,0"
  57.                     Direction = 0
  58.  
  59.                 }
  60.                 [: cFormationPosition]
  61.                 {
  62.                     FixedDirection = 0
  63.                     Position = "0,-5,0"
  64.                     Direction = 0
  65.  
  66.                 }
  67.             }
  68.         }
  69.         [: cFormation]
  70.         {
  71.             Name = Wedge
  72.             UsableByPlayer = 0
  73.             DisplayedName = "#iWedge#"
  74.  
  75.             [Positions *]
  76.             {
  77.  
  78.                 [: cFormationPosition]
  79.                 {
  80.                     FixedDirection = 1
  81.                     Position = "0,0,0"
  82.                     Direction = 0
  83.  
  84.                 }
  85.                 [: cFormationPosition]
  86.                 {
  87.                     FixedDirection = 1
  88.                     Position = "-2,-2,0"
  89.                     Direction = 330
  90.  
  91.                 }
  92.                 [: cFormationPosition]
  93.                 {
  94.                     FixedDirection = 1
  95.                     Position = "2,-2,0"
  96.                     Direction = 30
  97.  
  98.                 }
  99.                 [: cFormationPosition]
  100.                 {
  101.                     FixedDirection = 1
  102.                     Position = "-4,-4,0"
  103.                     Direction = 300
  104.  
  105.                 }
  106.                 [: cFormationPosition]
  107.                 {
  108.                     FixedDirection = 1
  109.                     Position = "4,-4,0"
  110.                     Direction = 60
  111.  
  112.                 }
  113.                 [: cFormationPosition]
  114.                 {
  115.                     FixedDirection = 0
  116.                     Position = "-6,-6,0"
  117.                     Direction = 0
  118.  
  119.                 }
  120.                 [: cFormationPosition]
  121.                 {
  122.                     FixedDirection = 0
  123.                     Position = "6,-6,0"
  124.                     Direction = 0
  125.  
  126.                 }
  127.                 [: cFormationPosition]
  128.                 {
  129.                     FixedDirection = 0
  130.                     Position = "-8,-8,0"
  131.                     Direction = 0
  132.  
  133.                 }
  134.                 [: cFormationPosition]
  135.                 {
  136.                     FixedDirection = 0
  137.                     Position = "0,-8,0"
  138.                     Direction = 0
  139.  
  140.                 }
  141.             }
  142.         }
  143.         [: cFormation]
  144.         {
  145.             Name = Circle
  146.             UsableByPlayer = 0
  147.             DisplayedName = "#iCircle#"
  148.  
  149.             [Positions *]
  150.             {
  151.  
  152.                 [: cFormationPosition]
  153.                 {
  154.                     FixedDirection = 1
  155.                     Position = "5,0,0"
  156.                     Direction = 90
  157.  
  158.                 }
  159.                 [: cFormationPosition]
  160.                 {
  161.                     FixedDirection = 1
  162.                     Position = "0,5,0"
  163.                     Direction = 0
  164.  
  165.                 }
  166.                 [: cFormationPosition]
  167.                 {
  168.                     FixedDirection = 1
  169.                     Position = "-5,0,0"
  170.                     Direction = 270
  171.  
  172.                 }
  173.                 [: cFormationPosition]
  174.                 {
  175.                     FixedDirection = 1
  176.                     Position = "0,-5,0"
  177.                     Direction = 180
  178.  
  179.                 }
  180.                 [: cFormationPosition]
  181.                 {
  182.                     FixedDirection = 1
  183.                     Position = "3,3,0"
  184.                     Direction = 90
  185.  
  186.                 }
  187.                 [: cFormationPosition]
  188.                 {
  189.                     FixedDirection = 1
  190.                     Position = "3,-3,0"
  191.                     Direction = 90
  192.  
  193.                 }
  194.                 [: cFormationPosition]
  195.                 {
  196.                     FixedDirection = 1
  197.                     Position = "-3,3,0"
  198.                     Direction = 90
  199.  
  200.                 }
  201.                 [: cFormationPosition]
  202.                 {
  203.                     FixedDirection = 1
  204.                     Position = "-3,-3,0"
  205.                     Direction = 90
  206.  
  207.                 }
  208.                 [: cFormationPosition]
  209.                 {
  210.                     FixedDirection = 0
  211.                     Position = "0,0,0"
  212.                     Direction = 0
  213.  
  214.                 }
  215.             }
  216.         }
  217.         [: cFormation]
  218.         {
  219.             Name = Line
  220.             UsableByPlayer = 0
  221.             DisplayedName = "#iLine#"
  222.  
  223.             [Positions *]
  224.             {
  225.  
  226.                 [: cFormationPosition]
  227.                 {
  228.                     FixedDirection = 1
  229.                     Position = "0,0,0"
  230.                     Direction = 0
  231.  
  232.                 }
  233.                 [: cFormationPosition]
  234.                 {
  235.                     FixedDirection = 1
  236.                     Position = "1.5,0.2,0"
  237.                     Direction = 0
  238.  
  239.                 }
  240.                 [: cFormationPosition]
  241.                 {
  242.                     FixedDirection = 1
  243.                     Position = "-1.4,0.1,0"
  244.                     Direction = 0
  245.  
  246.                 }
  247.                 [: cFormationPosition]
  248.                 {
  249.                     FixedDirection = 1
  250.                     Position = "2.8,-0.4,0"
  251.                     Direction = 0
  252.  
  253.                 }
  254.                 [: cFormationPosition]
  255.                 {
  256.                     FixedDirection = 1
  257.                     Position = "-3.2,-0.3,0"
  258.                     Direction = 0
  259.  
  260.                 }
  261.                 [: cFormationPosition]
  262.                 {
  263.                     FixedDirection = 1
  264.                     Position = "4.8000002,0.5,0"
  265.                     Direction = 20
  266.  
  267.                 }
  268.                 [: cFormationPosition]
  269.                 {
  270.                     FixedDirection = 1
  271.                     Position = "-4.6999998,-0.4,0"
  272.                     Direction = 340
  273.  
  274.                 }
  275.                 [: cFormationPosition]
  276.                 {
  277.                     FixedDirection = 1
  278.                     Position = "-6.3000002,0.3,0"
  279.                     Direction = 340
  280.  
  281.                 }
  282.                 [: cFormationPosition]
  283.                 {
  284.                     FixedDirection = 1
  285.                     Position = "6.5,-0.4,0"
  286.                     Direction = 30
  287.  
  288.                 }
  289.             }
  290.         }
  291.         [: cFormation]
  292.         {
  293.             Name = Closed
  294.             UsableByPlayer = 0
  295.             DisplayedName = "#iClosed#"
  296.  
  297.             [Positions *]
  298.             {
  299.  
  300.                 [: cFormationPosition]
  301.                 {
  302.                     FixedDirection = 0
  303.                     Position = "0,0,0"
  304.                     Direction = 0
  305.  
  306.                 }
  307.                 [: cFormationPosition]
  308.                 {
  309.                     FixedDirection = 0
  310.                     Position = "-2,0,0"
  311.                     Direction = 0
  312.  
  313.                 }
  314.                 [: cFormationPosition]
  315.                 {
  316.                     FixedDirection = 0
  317.                     Position = "2,0,0"
  318.                     Direction = 0
  319.  
  320.                 }
  321.                 [: cFormationPosition]
  322.                 {
  323.                     FixedDirection = 0
  324.                     Position = "0,-2,0"
  325.                     Direction = 0
  326.  
  327.                 }
  328.                 [: cFormationPosition]
  329.                 {
  330.                     FixedDirection = 0
  331.                     Position = "-2,-2,0"
  332.                     Direction = 0
  333.  
  334.                 }
  335.                 [: cFormationPosition]
  336.                 {
  337.                     FixedDirection = 0
  338.                     Position = "2,-2,0"
  339.                     Direction = 0
  340.  
  341.                 }
  342.                 [: cFormationPosition]
  343.                 {
  344.                     FixedDirection = 0
  345.                     Position = "0,-6,0"
  346.                     Direction = 0
  347.  
  348.                 }
  349.             }
  350.         }
  351.         [: cFormation]
  352.         {
  353.             Name = "VC_01_Wedge"
  354.             UsableByPlayer = 0
  355.             DisplayedName = "#iWedge#"
  356.  
  357.             [Positions *]
  358.             {
  359.  
  360.                 [: cFormationPosition]
  361.                 {
  362.                     FixedDirection = 0
  363.                     Position = "0,0,0"
  364.                     Direction = 0
  365.  
  366.                 }
  367.                 [: cFormationPosition]
  368.                 {
  369.                     FixedDirection = 0
  370.                     Position = "2,0,0"
  371.                     Direction = 0
  372.  
  373.                 }
  374.                 [: cFormationPosition]
  375.                 {
  376.                     FixedDirection = 0
  377.                     Position = "1,3,0"
  378.                     Direction = 0
  379.  
  380.                 }
  381.                 [: cFormationPosition]
  382.                 {
  383.                     FixedDirection = 0
  384.                     Position = "4,-3,0"
  385.                     Direction = 45
  386.  
  387.                 }
  388.                 [: cFormationPosition]
  389.                 {
  390.                     FixedDirection = 0
  391.                     Position = "-2,-3,0"
  392.                     Direction = 315
  393.  
  394.                 }
  395.                 [: cFormationPosition]
  396.                 {
  397.                     FixedDirection = 0
  398.                     Position = "1,-3,0"
  399.                     Direction = 0
  400.  
  401.                 }
  402.             }
  403.         }
  404.         [: cFormation]
  405.         {
  406.             Name = "VC_02_Saw"
  407.             UsableByPlayer = 0
  408.             DisplayedName = "#iSaw#"
  409.  
  410.             [Positions *]
  411.             {
  412.  
  413.                 [: cFormationPosition]
  414.                 {
  415.                     FixedDirection = 1
  416.                     Position = "0,0,0"
  417.                     Direction = 0
  418.  
  419.                 }
  420.                 [: cFormationPosition]
  421.                 {
  422.                     FixedDirection = 1
  423.                     Position = "6,0,0"
  424.                     Direction = 0
  425.  
  426.                 }
  427.                 [: cFormationPosition]
  428.                 {
  429.                     FixedDirection = 1
  430.                     Position = "3,-2,0"
  431.                     Direction = 0
  432.  
  433.                 }
  434.                 [: cFormationPosition]
  435.                 {
  436.                     FixedDirection = 1
  437.                     Position = "-3,-2,0"
  438.                     Direction = 0
  439.  
  440.                 }
  441.                 [: cFormationPosition]
  442.                 {
  443.                     FixedDirection = 1
  444.                     Position = "-6,0,0"
  445.                     Direction = 0
  446.  
  447.                 }
  448.                 [: cFormationPosition]
  449.                 {
  450.                     FixedDirection = 1
  451.                     Position = "9,-2,0"
  452.                     Direction = 20
  453.  
  454.                 }
  455.                 [: cFormationPosition]
  456.                 {
  457.                     FixedDirection = 1
  458.                     Position = "-9,-2,0"
  459.                     Direction = 340
  460.  
  461.                 }
  462.             }
  463.         }
  464.         [: cFormation]
  465.         {
  466.             Name = "VC_03_2Line"
  467.             UsableByPlayer = 0
  468.             DisplayedName = "#iLine#"
  469.  
  470.             [Positions *]
  471.             {
  472.  
  473.                 [: cFormationPosition]
  474.                 {
  475.                     FixedDirection = 0
  476.                     Position = "0,0,0"
  477.                     Direction = 0
  478.  
  479.                 }
  480.                 [: cFormationPosition]
  481.                 {
  482.                     FixedDirection = 0
  483.                     Position = "2,0,0"
  484.                     Direction = 0
  485.  
  486.                 }
  487.                 [: cFormationPosition]
  488.                 {
  489.                     FixedDirection = 0
  490.                     Position = "-2,0,0"
  491.                     Direction = 0
  492.  
  493.                 }
  494.                 [: cFormationPosition]
  495.                 {
  496.                     FixedDirection = 0
  497.                     Position = "0,-2,0"
  498.                     Direction = 0
  499.  
  500.                 }
  501.                 [: cFormationPosition]
  502.                 {
  503.                     FixedDirection = 0
  504.                     Position = "2,-2,0"
  505.                     Direction = 0
  506.  
  507.                 }
  508.                 [: cFormationPosition]
  509.                 {
  510.                     FixedDirection = 0
  511.                     Position = "-2,-2,0"
  512.                     Direction = 0
  513.  
  514.                 }
  515.             }
  516.         }
  517.         [: cFormation]
  518.         {
  519.             Name = "VC_04_ScoutS"
  520.             UsableByPlayer = 0
  521.             DisplayedName = "#iScout#"
  522.  
  523.             [Positions *]
  524.             {
  525.  
  526.                 [: cFormationPosition]
  527.                 {
  528.                     FixedDirection = 1
  529.                     Position = "-10,6,0"
  530.                     Direction = 90
  531.  
  532.                 }
  533.                 [: cFormationPosition]
  534.                 {
  535.                     FixedDirection = 1
  536.                     Position = "10,6,0"
  537.                     Direction = 0
  538.  
  539.                 }
  540.                 [: cFormationPosition]
  541.                 {
  542.                     FixedDirection = 1
  543.                     Position = "0,0,0"
  544.                     Direction = 270
  545.  
  546.                 }
  547.                 [: cFormationPosition]
  548.                 {
  549.                     FixedDirection = 1
  550.                     Position = "-2,0,0"
  551.                     Direction = 180
  552.  
  553.                 }
  554.                 [: cFormationPosition]
  555.                 {
  556.                     FixedDirection = 1
  557.                     Position = "2,0,0"
  558.                     Direction = 90
  559.  
  560.                 }
  561.                 [: cFormationPosition]
  562.                 {
  563.                     FixedDirection = 1
  564.                     Position = "0,2,0"
  565.                     Direction = 90
  566.  
  567.                 }
  568.                 [: cFormationPosition]
  569.                 {
  570.                     FixedDirection = 1
  571.                     Position = "0,-2,0"
  572.                     Direction = 90
  573.  
  574.                 }
  575.             }
  576.         }
  577.         [: cFormation]
  578.         {
  579.             Name = "VC_05_2Column"
  580.             UsableByPlayer = 0
  581.             DisplayedName = "#iColumn#"
  582.  
  583.             [Positions *]
  584.             {
  585.  
  586.                 [: cFormationPosition]
  587.                 {
  588.                     FixedDirection = 0
  589.                     Position = "0,0,0"
  590.                     Direction = 0
  591.  
  592.                 }
  593.                 [: cFormationPosition]
  594.                 {
  595.                     FixedDirection = 0
  596.                     Position = "-2.5,0,0"
  597.                     Direction = 0
  598.  
  599.                 }
  600.                 [: cFormationPosition]
  601.                 {
  602.                     FixedDirection = 0
  603.                     Position = "0,-2,0"
  604.                     Direction = 0
  605.  
  606.                 }
  607.                 [: cFormationPosition]
  608.                 {
  609.                     FixedDirection = 0
  610.                     Position = "-2.5,-2,0"
  611.                     Direction = 0
  612.  
  613.                 }
  614.                 [: cFormationPosition]
  615.                 {
  616.                     FixedDirection = 0
  617.                     Position = "0,-4,0"
  618.                     Direction = 0
  619.  
  620.                 }
  621.                 [: cFormationPosition]
  622.                 {
  623.                     FixedDirection = 0
  624.                     Position = "-2.5,-4,0"
  625.                     Direction = 0
  626.  
  627.                 }
  628.                 [: cFormationPosition]
  629.                 {
  630.                     FixedDirection = 0
  631.                     Position = "0,-6,0"
  632.                     Direction = 0
  633.  
  634.                 }
  635.             }
  636.         }
  637.         [: cFormation]
  638.         {
  639.             Name = "VC_06_X"
  640.             UsableByPlayer = 0
  641.             DisplayedName = "#iX#"
  642.  
  643.             [Positions *]
  644.             {
  645.  
  646.                 [: cFormationPosition]
  647.                 {
  648.                     FixedDirection = 0
  649.                     Position = "0,0,0"
  650.                     Direction = 0
  651.  
  652.                 }
  653.                 [: cFormationPosition]
  654.                 {
  655.                     FixedDirection = 0
  656.                     Position = "4,3,0"
  657.                     Direction = 0
  658.  
  659.                 }
  660.                 [: cFormationPosition]
  661.                 {
  662.                     FixedDirection = 0
  663.                     Position = "-6,-5,0"
  664.                     Direction = 0
  665.  
  666.                 }
  667.                 [: cFormationPosition]
  668.                 {
  669.                     FixedDirection = 0
  670.                     Position = "-4,3,0"
  671.                     Direction = 0
  672.  
  673.                 }
  674.                 [: cFormationPosition]
  675.                 {
  676.                     FixedDirection = 0
  677.                     Position = "6,-5,0"
  678.                     Direction = 0
  679.  
  680.                 }
  681.                 [: cFormationPosition]
  682.                 {
  683.                     FixedDirection = 0
  684.                     Position = "1,1.7,0"
  685.                     Direction = 0
  686.  
  687.                 }
  688.             }
  689.         }
  690.         [: cFormation]
  691.         {
  692.             Name = "VC_07_RND1_nyujtott"
  693.             UsableByPlayer = 0
  694.             DisplayedName = ""
  695.  
  696.             [Positions *]
  697.             {
  698.  
  699.                 [: cFormationPosition]
  700.                 {
  701.                     FixedDirection = 0
  702.                     Position = "0,0,0"
  703.                     Direction = 0
  704.  
  705.                 }
  706.                 [: cFormationPosition]
  707.                 {
  708.                     FixedDirection = 0
  709.                     Position = "2,2.3,0"
  710.                     Direction = 0
  711.  
  712.                 }
  713.                 [: cFormationPosition]
  714.                 {
  715.                     FixedDirection = 0
  716.                     Position = "0.4,-4,0"
  717.                     Direction = 0
  718.  
  719.                 }
  720.                 [: cFormationPosition]
  721.                 {
  722.                     FixedDirection = 0
  723.                     Position = "1,-2,0"
  724.                     Direction = 0
  725.  
  726.                 }
  727.                 [: cFormationPosition]
  728.                 {
  729.                     FixedDirection = 0
  730.                     Position = "-1.8,-5,0"
  731.                     Direction = 0
  732.  
  733.                 }
  734.                 [: cFormationPosition]
  735.                 {
  736.                     FixedDirection = 0
  737.                     Position = "2,-4,0"
  738.                     Direction = 0
  739.  
  740.                 }
  741.             }
  742.         }
  743.         [: cFormation]
  744.         {
  745.             Name = "VC_08_RND2_szeles"
  746.             UsableByPlayer = 0
  747.             DisplayedName = ""
  748.  
  749.             [Positions *]
  750.             {
  751.  
  752.                 [: cFormationPosition]
  753.                 {
  754.                     FixedDirection = 0
  755.                     Position = "0.5,0,0"
  756.                     Direction = 0
  757.  
  758.                 }
  759.                 [: cFormationPosition]
  760.                 {
  761.                     FixedDirection = 0
  762.                     Position = "7,0.3,0"
  763.                     Direction = 0
  764.  
  765.                 }
  766.                 [: cFormationPosition]
  767.                 {
  768.                     FixedDirection = 0
  769.                     Position = "-1.3,1.1,0"
  770.                     Direction = 0
  771.  
  772.                 }
  773.                 [: cFormationPosition]
  774.                 {
  775.                     FixedDirection = 0
  776.                     Position = "8,-1.9,0"
  777.                     Direction = 0
  778.  
  779.                 }
  780.                 [: cFormationPosition]
  781.                 {
  782.                     FixedDirection = 0
  783.                     Position = "-5,-1.3,0"
  784.                     Direction = 0
  785.  
  786.                 }
  787.                 [: cFormationPosition]
  788.                 {
  789.                     FixedDirection = 0
  790.                     Position = "1,1.7,0"
  791.                     Direction = 0
  792.  
  793.                 }
  794.             }
  795.         }
  796.         [: cFormation]
  797.         {
  798.             Name = "VC_09_RND3_szoros"
  799.             UsableByPlayer = 0
  800.             DisplayedName = ""
  801.  
  802.             [Positions *]
  803.             {
  804.  
  805.                 [: cFormationPosition]
  806.                 {
  807.                     FixedDirection = 0
  808.                     Position = "0,0,0"
  809.                     Direction = 0
  810.  
  811.                 }
  812.                 [: cFormationPosition]
  813.                 {
  814.                     FixedDirection = 0
  815.                     Position = "2,0.5,0"
  816.                     Direction = 0
  817.  
  818.                 }
  819.                 [: cFormationPosition]
  820.                 {
  821.                     FixedDirection = 0
  822.                     Position = "3.4000001,2,1.2"
  823.                     Direction = 0
  824.  
  825.                 }
  826.                 [: cFormationPosition]
  827.                 {
  828.                     FixedDirection = 0
  829.                     Position = "1,1.3,0"
  830.                     Direction = 0
  831.  
  832.                 }
  833.                 [: cFormationPosition]
  834.                 {
  835.                     FixedDirection = 0
  836.                     Position = "0.4,2.7,0"
  837.                     Direction = 0
  838.  
  839.                 }
  840.                 [: cFormationPosition]
  841.                 {
  842.                     FixedDirection = 0
  843.                     Position = "1,1.7,0"
  844.                     Direction = 0
  845.  
  846.                 }
  847.             }
  848.         }
  849.         [: cFormation]
  850.         {
  851.             Name = "VC_10_RND4_ elszort"
  852.             UsableByPlayer = 0
  853.             DisplayedName = ""
  854.  
  855.             [Positions *]
  856.             {
  857.  
  858.                 [: cFormationPosition]
  859.                 {
  860.                     FixedDirection = 0
  861.                     Position = "0,-0.7,0"
  862.                     Direction = 0
  863.  
  864.                 }
  865.                 [: cFormationPosition]
  866.                 {
  867.                     FixedDirection = 0
  868.                     Position = "5,1.1,0"
  869.                     Direction = 0
  870.  
  871.                 }
  872.                 [: cFormationPosition]
  873.                 {
  874.                     FixedDirection = 0
  875.                     Position = "8,5,0"
  876.                     Direction = 0
  877.  
  878.                 }
  879.                 [: cFormationPosition]
  880.                 {
  881.                     FixedDirection = 0
  882.                     Position = "-1.5,4,0"
  883.                     Direction = 0
  884.  
  885.                 }
  886.                 [: cFormationPosition]
  887.                 {
  888.                     FixedDirection = 0
  889.                     Position = "-2.4000001,-3.9000001,0"
  890.                     Direction = 0
  891.  
  892.                 }
  893.                 [: cFormationPosition]
  894.                 {
  895.                     FixedDirection = 0
  896.                     Position = "1,-1.5,0"
  897.                     Direction = 0
  898.  
  899.                 }
  900.             }
  901.         }
  902.         [: cFormation]
  903.         {
  904.             Name = "VC_11_RND5"
  905.             UsableByPlayer = 0
  906.             DisplayedName = ""
  907.  
  908.             [Positions *]
  909.             {
  910.  
  911.                 [: cFormationPosition]
  912.                 {
  913.                     FixedDirection = 0
  914.                     Position = "0,0,0"
  915.                     Direction = 0
  916.  
  917.                 }
  918.                 [: cFormationPosition]
  919.                 {
  920.                     FixedDirection = 0
  921.                     Position = "3,0.5,0"
  922.                     Direction = 0
  923.  
  924.                 }
  925.                 [: cFormationPosition]
  926.                 {
  927.                     FixedDirection = 0
  928.                     Position = "-1,1.9,0"
  929.                     Direction = 0
  930.  
  931.                 }
  932.                 [: cFormationPosition]
  933.                 {
  934.                     FixedDirection = 0
  935.                     Position = "3.7,-0.3,0"
  936.                     Direction = 0
  937.  
  938.                 }
  939.                 [: cFormationPosition]
  940.                 {
  941.                     FixedDirection = 0
  942.                     Position = "-2,-2.2,0"
  943.                     Direction = 0
  944.  
  945.                 }
  946.                 [: cFormationPosition]
  947.                 {
  948.                     FixedDirection = 0
  949.                     Position = "1,1.7,0"
  950.                     Direction = 0
  951.  
  952.                 }
  953.             }
  954.         }
  955.         [: cFormation]
  956.         {
  957.             Name = "VC_12_RND6"
  958.             UsableByPlayer = 0
  959.             DisplayedName = ""
  960.  
  961.             [Positions *]
  962.             {
  963.  
  964.                 [: cFormationPosition]
  965.                 {
  966.                     FixedDirection = 0
  967.                     Position = "0,0,0"
  968.                     Direction = 0
  969.  
  970.                 }
  971.                 [: cFormationPosition]
  972.                 {
  973.                     FixedDirection = 0
  974.                     Position = "2.7,0.5,0"
  975.                     Direction = 0
  976.  
  977.                 }
  978.                 [: cFormationPosition]
  979.                 {
  980.                     FixedDirection = 0
  981.                     Position = "-1,-2.9000001,0"
  982.                     Direction = 0
  983.  
  984.                 }
  985.                 [: cFormationPosition]
  986.                 {
  987.                     FixedDirection = 0
  988.                     Position = "1.5,-2,0"
  989.                     Direction = 0
  990.  
  991.                 }
  992.                 [: cFormationPosition]
  993.                 {
  994.                     FixedDirection = 0
  995.                     Position = "3.7,-4.5,0"
  996.                     Direction = 0
  997.  
  998.                 }
  999.                 [: cFormationPosition]
  1000.                 {
  1001.                     FixedDirection = 0
  1002.                     Position = "1,1.7,0"
  1003.                     Direction = 0
  1004.  
  1005.                 }
  1006.             }
  1007.         }
  1008.         [: cFormation]
  1009.         {
  1010.             Name = "US_01_Normal"
  1011.             UsableByPlayer = 1
  1012.             DisplayedName = "#iNormal#"
  1013.  
  1014.             [Positions *]
  1015.             {
  1016.  
  1017.                 [: cFormationPosition]
  1018.                 {
  1019.                     FixedDirection = 1
  1020.                     Position = "0,0,0"
  1021.                     Direction = 0
  1022.  
  1023.                 }
  1024.                 [: cFormationPosition]
  1025.                 {
  1026.                     FixedDirection = 1
  1027.                     Position = "3,0,0"
  1028.                     Direction = 0
  1029.  
  1030.                 }
  1031.                 [: cFormationPosition]
  1032.                 {
  1033.                     FixedDirection = 1
  1034.                     Position = "1.5,-2.5,0"
  1035.                     Direction = 0
  1036.  
  1037.                 }
  1038.                 [: cFormationPosition]
  1039.                 {
  1040.                     FixedDirection = 1
  1041.                     Position = "-1.5,-2.5,0"
  1042.                     Direction = 315
  1043.  
  1044.                 }
  1045.                 [: cFormationPosition]
  1046.                 {
  1047.                     FixedDirection = 1
  1048.                     Position = "4.5,-2.5,0"
  1049.                     Direction = 45
  1050.  
  1051.                 }
  1052.                 [: cFormationPosition]
  1053.                 {
  1054.                     FixedDirection = 1
  1055.                     Position = "1.5,2.5,0"
  1056.                     Direction = 0
  1057.  
  1058.                 }
  1059.             }
  1060.         }
  1061.         [: cFormation]
  1062.         {
  1063.             Name = "US_02_Line"
  1064.             UsableByPlayer = 1
  1065.             DisplayedName = "#iLine#"
  1066.  
  1067.             [Positions *]
  1068.             {
  1069.  
  1070.                 [: cFormationPosition]
  1071.                 {
  1072.                     FixedDirection = 1
  1073.                     Position = "0,0,0"
  1074.                     Direction = 0
  1075.  
  1076.                 }
  1077.                 [: cFormationPosition]
  1078.                 {
  1079.                     FixedDirection = 1
  1080.                     Position = "2,0,0"
  1081.                     Direction = 22
  1082.  
  1083.                 }
  1084.                 [: cFormationPosition]
  1085.                 {
  1086.                     FixedDirection = 1
  1087.                     Position = "-2,0,0"
  1088.                     Direction = 338
  1089.  
  1090.                 }
  1091.                 [: cFormationPosition]
  1092.                 {
  1093.                     FixedDirection = 1
  1094.                     Position = "4,0,0"
  1095.                     Direction = 45
  1096.  
  1097.                 }
  1098.                 [: cFormationPosition]
  1099.                 {
  1100.                     FixedDirection = 1
  1101.                     Position = "-4,0,0"
  1102.                     Direction = 315
  1103.  
  1104.                 }
  1105.                 [: cFormationPosition]
  1106.                 {
  1107.                     FixedDirection = 1
  1108.                     Position = "6,0,0"
  1109.                     Direction = 20
  1110.  
  1111.                 }
  1112.                 [: cFormationPosition]
  1113.                 {
  1114.                     FixedDirection = 1
  1115.                     Position = "-6,0,0"
  1116.                     Direction = 340
  1117.  
  1118.                 }
  1119.                 [: cFormationPosition]
  1120.                 {
  1121.                     FixedDirection = 1
  1122.                     Position = "8,0,0"
  1123.                     Direction = 340
  1124.  
  1125.                 }
  1126.                 [: cFormationPosition]
  1127.                 {
  1128.                     FixedDirection = 1
  1129.                     Position = "-8,0,0"
  1130.                     Direction = 30
  1131.  
  1132.                 }
  1133.             }
  1134.         }
  1135.         [: cFormation]
  1136.         {
  1137.             Name = "US_03_Closed"
  1138.             UsableByPlayer = 1
  1139.             DisplayedName = "#iClosed#"
  1140.  
  1141.             [Positions *]
  1142.             {
  1143.  
  1144.                 [: cFormationPosition]
  1145.                 {
  1146.                     FixedDirection = 1
  1147.                     Position = "0,0,0"
  1148.                     Direction = 0
  1149.  
  1150.                 }
  1151.                 [: cFormationPosition]
  1152.                 {
  1153.                     FixedDirection = 1
  1154.                     Position = "1.5,0,0"
  1155.                     Direction = 90
  1156.  
  1157.                 }
  1158.                 [: cFormationPosition]
  1159.                 {
  1160.                     FixedDirection = 1
  1161.                     Position = "-1.5,0,0"
  1162.                     Direction = 270
  1163.  
  1164.                 }
  1165.                 [: cFormationPosition]
  1166.                 {
  1167.                     FixedDirection = 1
  1168.                     Position = "0,-1.5,0"
  1169.                     Direction = 180
  1170.  
  1171.                 }
  1172.                 [: cFormationPosition]
  1173.                 {
  1174.                     FixedDirection = 1
  1175.                     Position = "0,1.5,0"
  1176.                     Direction = 0
  1177.  
  1178.                 }
  1179.                 [: cFormationPosition]
  1180.                 {
  1181.                     FixedDirection = 0
  1182.                     Position = "1.5,-1.5,0"
  1183.                     Direction = 0
  1184.  
  1185.                 }
  1186.                 [: cFormationPosition]
  1187.                 {
  1188.                     FixedDirection = 0
  1189.                     Position = "-1.5,-1.5,0"
  1190.                     Direction = 0
  1191.  
  1192.                 }
  1193.             }
  1194.         }
  1195.         [: cFormation]
  1196.         {
  1197.             Name = "US_04_Scout"
  1198.             UsableByPlayer = 1
  1199.             DisplayedName = "#iScout#"
  1200.  
  1201.             [Positions *]
  1202.             {
  1203.  
  1204.                 [: cFormationPosition]
  1205.                 {
  1206.                     FixedDirection = 1
  1207.                     Position = "0,0,0"
  1208.                     Direction = 0
  1209.  
  1210.                 }
  1211.                 [: cFormationPosition]
  1212.                 {
  1213.                     FixedDirection = 1
  1214.                     Position = "7,-3,0"
  1215.                     Direction = 35
  1216.  
  1217.                 }
  1218.                 [: cFormationPosition]
  1219.                 {
  1220.                     FixedDirection = 1
  1221.                     Position = "-7,-3,0"
  1222.                     Direction = 325
  1223.  
  1224.                 }
  1225.                 [: cFormationPosition]
  1226.                 {
  1227.                     FixedDirection = 1
  1228.                     Position = "14,-5,0"
  1229.                     Direction = 80
  1230.  
  1231.                 }
  1232.                 [: cFormationPosition]
  1233.                 {
  1234.                     FixedDirection = 1
  1235.                     Position = "-14,-5,0"
  1236.                     Direction = 280
  1237.  
  1238.                 }
  1239.                 [: cFormationPosition]
  1240.                 {
  1241.                     FixedDirection = 1
  1242.                     Position = "0,-6,0"
  1243.                     Direction = 180
  1244.  
  1245.                 }
  1246.                 [: cFormationPosition]
  1247.                 {
  1248.                     FixedDirection = 1
  1249.                     Position = "-3,3,0"
  1250.                     Direction = 90
  1251.  
  1252.                 }
  1253.             }
  1254.         }
  1255.         [: cFormation]
  1256.         {
  1257.             Name = "US_05_Column"
  1258.             UsableByPlayer = 1
  1259.             DisplayedName = "#iColumn#"
  1260.  
  1261.             [Positions *]
  1262.             {
  1263.  
  1264.                 [: cFormationPosition]
  1265.                 {
  1266.                     FixedDirection = 1
  1267.                     Position = "0,0,0"
  1268.                     Direction = 0
  1269.  
  1270.                 }
  1271.                 [: cFormationPosition]
  1272.                 {
  1273.                     FixedDirection = 1
  1274.                     Position = "0,-1.8,0"
  1275.                     Direction = 30
  1276.  
  1277.                 }
  1278.                 [: cFormationPosition]
  1279.                 {
  1280.                     FixedDirection = 1
  1281.                     Position = "0,-3.5999999,0"
  1282.                     Direction = 330
  1283.  
  1284.                 }
  1285.                 [: cFormationPosition]
  1286.                 {
  1287.                     FixedDirection = 1
  1288.                     Position = "0,-5.4000001,0"
  1289.                     Direction = 30
  1290.  
  1291.                 }
  1292.                 [: cFormationPosition]
  1293.                 {
  1294.                     FixedDirection = 1
  1295.                     Position = "0,-7.1999998,0"
  1296.                     Direction = 330
  1297.  
  1298.                 }
  1299.                 [: cFormationPosition]
  1300.                 {
  1301.                     FixedDirection = 1
  1302.                     Position = "0,-9,0"
  1303.                     Direction = 30
  1304.  
  1305.                 }
  1306.                 [: cFormationPosition]
  1307.                 {
  1308.                     FixedDirection = 1
  1309.                     Position = "0,-9,0"
  1310.                     Direction = 330
  1311.  
  1312.                 }
  1313.             }
  1314.         }
  1315.         [: cFormation]
  1316.         {
  1317.             Name = "US_06_Wide"
  1318.             UsableByPlayer = 1
  1319.             DisplayedName = "#iWide#"
  1320.  
  1321.             [Positions *]
  1322.             {
  1323.  
  1324.                 [: cFormationPosition]
  1325.                 {
  1326.                     FixedDirection = 1
  1327.                     Position = "0,0,0"
  1328.                     Direction = 0
  1329.  
  1330.                 }
  1331.                 [: cFormationPosition]
  1332.                 {
  1333.                     FixedDirection = 1
  1334.                     Position = "18,0,0"
  1335.                     Direction = 0
  1336.  
  1337.                 }
  1338.                 [: cFormationPosition]
  1339.                 {
  1340.                     FixedDirection = 1
  1341.                     Position = "-4,6,0"
  1342.                     Direction = 0
  1343.  
  1344.                 }
  1345.                 [: cFormationPosition]
  1346.                 {
  1347.                     FixedDirection = 1
  1348.                     Position = "22,6,0"
  1349.                     Direction = 0
  1350.  
  1351.                 }
  1352.                 [: cFormationPosition]
  1353.                 {
  1354.                     FixedDirection = 1
  1355.                     Position = "9,0,0"
  1356.                     Direction = 0
  1357.  
  1358.                 }
  1359.                 [: cFormationPosition]
  1360.                 {
  1361.                     FixedDirection = 1
  1362.                     Position = "11,0,0"
  1363.                     Direction = 0
  1364.  
  1365.                 }
  1366.                 [: cFormationPosition]
  1367.                 {
  1368.                     FixedDirection = 1
  1369.                     Position = "-3,3,0"
  1370.                     Direction = 0
  1371.  
  1372.                 }
  1373.             }
  1374.         }
  1375.     }
  1376. }
  1377.