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/ Amiga MA Magazine 1998 #6 / amigamamagazinepolishissue1998.iso / coders / mesa-1.2.8 / src / gl.fd < prev    next >
Text File  |  1996-05-27  |  18KB  |  339 lines

  1. ##base _glBase
  2. ##bias 30
  3. AmigaMesaCreateContext(str_Window,rgb_flag,db_flag)(a1/d0/d1)
  4. AmigaMesaDestroyContext(str_amesa_context)(a0)
  5. AmigaMesaMakeCurrent(str_amesa_context)(a0)
  6. AmigaMesaSwapBuffers()()
  7. *Miscellaneous-----------------------------------------------------------
  8. glClearIndex(GLfloat)(d0)
  9. glClearColor(GLclampf_red,GLclampf_green,GLclampf_blue,GLclampf_alpha)(d0/d1/d2/d3)
  10. glClear(GLbitfield_mask)(d0)
  11. glIndexMask(GLuint_mask)(d0)
  12. glColorMask(GLboolean_red,GLboolean_green,GLboolean_blue,GLboolean_alpha)(d0/d1/d2/d3)
  13. glAlphaFunc(GLenum_func,GLclampf_ref)(d0/d1)
  14. glBlendFunc(GLenum_sfactor,GLenum_dfactor)(d0/d1)
  15. glLogicOp(GLenum_opcode)(d0)
  16. glCullFace(GLenum_mode)(d0)
  17. glFrontFace(GLenum_mode)(d0)
  18. glPointSize(GLfloat_size)(d0)
  19. glLineWidth(GLfloat_width)(d0)
  20. glLineStipple(GLint_factor,GLushort_pattern)(d0/d1)
  21. glPolygonMode(GLenum_face,GLenum_mode)(d0/d1)
  22. glPolygonStipple(const_GLubyte_ptr_mask)(a0)
  23. glGetPolygonStipple(GLubyte_ptr_mask)(a0)
  24. glEdgeFlag(GLboolean_flag)(d0)
  25. glEdgeFlagv(const_GLboolean_ptr_flag)(a0)
  26. glScissor(GLint_x,GLint_y,GLsizei_width,GLsizei_height)(d0/d1/d2/d3)
  27. glClipPlane(GLenum_plane,const_GLdouble_ptr_equation)(d0/a0)
  28. glGetClipPlane(GLenum_plane,GLdouble_ptr_equation)(d0/a0)
  29. glDrawBuffer(GLenum_mode)(d0)
  30. glReadBuffer(GLenum_mode)(d0)
  31. glEnable(GLenum_cap)(d0)
  32. glDisable(GLenum_cap)(d0)
  33. glIsEnabled(GLenum_cap)(d0)
  34. glGetBooleanv(GLenum_pname,GLboolean_ptr_params)(d0/a0)
  35. glGetDoublev(GLenum_pname,GLdouble_ptr_params)(d0/a0)
  36. glGetFloatv(GLenum_pname,GLfloat_ptr_params)(d0/a0)
  37. glGetIntegerv(GLenum_pname,GLint_ptr_params)(d0/a0)
  38. glPushAttrib(GLbitfield_mask)(d0)
  39. glPopAttrib()()
  40. glRenderMode(GLenum_mode)(d0)
  41. glGetError()()
  42. glGetString(GLenum_name)(d0)
  43. glFinish()()
  44. glFlush()()
  45. glHint(GLenum_target,GLenum_mode)(d0/d1)
  46. *DepthBuffer-----------------------------------------------------------
  47. glClearDepth(GLclampddepth)(d0)
  48. glDepthFunc(GLenum_func)(d0)
  49. glDepthMask(GLbooleanflag)(d0)
  50. glDepthRange(GLclampd_near_val,GLclampd_far_val)(d0/d1)
  51. *AccumulationBuffer----------------------------------------------------
  52. glClearAccum(GLfloat_red,GLfloat_green,GLfloat_blue,GLfloat_alpha)(d0/d1/d2/d3)
  53. glAccum(GLenum_op,GLfloat_value)(d0/d1)
  54. *Transformation--------------------------------------------------------
  55. glMatrixMode(GLenum_mode)(d0)
  56. glOrtho(GLdouble_left,GLdouble_right,GLdouble_bottom,GLdouble_top,GLdouble_near_val,GLdouble_far_val)(d0/d1/d2/d3/d4/d5)
  57. glFrustum(GLdouble_left,GLdouble_right,GLdouble_bottom,GLdouble_top,GLdouble_near_val,GLdouble_far_val)(d0/d1/d2/d3/d4/d5)
  58. glViewport(GLint_x,GLint_y,GLsizei_width,GLsizei_height)(d0/d1/d2/d3)
  59. glPushMatrix()()
  60. glPopMatrix()()
  61. glLoadIdentity()()
  62. glLoadMatrixd(const_GLdouble_ptr_m)(a0)
  63. glLoadMatrixf(const_GLfloat_ptr_m)(a0)
  64. glMultMatrixd(const_GLdouble_ptr_m)(a0)
  65. glMultMatrixf(const_GLfloat_ptr_m)(a0)
  66. glRotated(GLdouble_angle,GLdouble_x,GLdouble_y,GLdouble_z)(d0/d1/d2/d3)
  67. glRotatef(GLfloat_angle,GLfloat_x,GLfloat_y,GLfloat_z)(d0/d1/d2/d3)
  68. glScaled(GLdouble_x,GLdouble_y,GLdouble_z)(d0/d1/d2/d3)
  69. glScalef(GLfloat_x,GLfloat_y,GLfloat_z)(d0/d1/d2)
  70. glTranslated(GLdouble_x,GLdouble_y,GLdouble_z)(d0/d1/d2)
  71. glTranslatef(GLfloat_x,GLfloat_y,GLfloat_z)(d0/d1/d2)
  72. *DisplayLists--------------------------------------------------------
  73. glIsList(GLuint_list)(d0)
  74. glDeleteLists(GLuint_list,GLsizei_range)(d0/d1)
  75. glGenLists(GLsizei_range)(d0)
  76. glNewList(GLuint_list,GLenum_mode)(d0/d1)
  77. glEndList()()
  78. glCallList(GLuint_list)(d0)
  79. glCallLists(GLsizei_n,GLenum_type,const_GL_ptr_lists)(d0/d1/a0)
  80. glListBase(GLuint_base)(d0)
  81. *DrawingFunctions--------------------------------------------------------
  82. glBegin(GLenum_mode)(d0)
  83. glEnd()()
  84. glVertex2d(GLdouble_x,GLdouble_y)(d0/d1)
  85. glVertex2f(GLfloat_x,GLfloat_y)(d0/d1)
  86. glVertex2i(GLint_x,GLint_y)(d0/d1)
  87. glVertex2s(GLshort_x,GLshort_y)(d0/d1)
  88. glVertex3d(GLdouble_x,GLdouble_y,GLdouble_z)(d0/d1/d2)
  89. glVertex3f(GLfloat_x,GLfloat_y,GLfloat_z)(d0/d1/d2)
  90. glVertex3i(GLint_x,GLint_y,GLint_z)(d0/d1/d2)
  91. glVertex3s(GLshort_x,GLshort_y,GLshort_z)(d0/d1/d2)
  92. glVertex4d(GLdouble_x,GLdouble_y,GLdouble_z,GLdouble_w)(d0/d1/d2/d3)
  93. glVertex4f(GLfloat_x,GLfloat_y,GLfloat_z,GLfloat_w)(d0/d1/d2/d3)
  94. glVertex4i(GLint_x,GLint_y,GLint_z,GLint_w)(d0/d1/d2/d3)
  95. glVertex4s(GLshort_x,GLshort_y,GLshort_z,GLshort_w)(d0/d1/d2/d3)
  96. glVertex2dv(const_GLdouble_ptr_v)(a0)
  97. glVertex2fv(const_GLfloat_ptr_v)(a0)
  98. glVertex2iv(const_GLint_ptr_v)(a0)
  99. glVertex2sv(const_GLshort_ptr_v)(a0)
  100. glVertex3dv(const_GLdouble_ptr_v)(a0)
  101. glVertex3fv(const_GLfloat_ptr_v)(a0)
  102. glVertex3iv(const_GLint_ptr_v)(a0)
  103. glVertex3sv(const_GLshort_ptr_v)(a0)
  104. glVertex4dv(const_GLdouble_ptr_v)(a0)
  105. glVertex4fv(const_GLfloat_ptr_v)(a0)
  106. glVertex4iv(const_GLint_ptr_v)(a0)
  107. glVertex4sv(const_GLshort_ptr_v)(a0)
  108. glNormal3b(GLbyte_nx,GLbyte_ny,GLbyte_nz)(d0/d1/d2)
  109. glNormal3d(GLdouble_nx,GLdouble_ny,GLdouble_nz)(d0/d1/d2)
  110. glNormal3f(GLfloat_nx,GLfloat_ny,GLfloat_nz)(d0/d1/d2)
  111. glNormal3i(GLint_nx,GLint_ny,GLint_nz)(d0/d1/d2)
  112. glNormal3s(GLshort_nx,GLshort_ny,GLshort_nz)(d0/d1/d2)
  113. glNormal3bv(const_GLbyte_ptr_v)(a0)
  114. glNormal3dv(const_GLdouble_ptr_v)(a0)
  115. glNormal3fv(const_GLfloat_ptr_v)(a0)
  116. glNormal3iv(const_GLint_ptr_v)(a0)
  117. glNormal3sv(const_GLshort_ptr_v)(a0)
  118. glIndexd(GLdouble_c)(d0)
  119. glIndexf(GLfloat_c)(d0)
  120. glIndexi(GLint_c)(d0)
  121. glIndexs(GLshort_c)(d0)
  122. glIndexdv(const_GLdouble_ptr_c)(a0)
  123. glIndexfv(const_GLfloat_ptr_c)(a0)
  124. glIndexiv(const_GLint_ptr_c)(a0)
  125. glIndexsv(const_GLshort_ptr_c)(a0)
  126. glColor3b(GLbyte_red,GLbyte_green,GLbyte_blue)(d0/d1/d2)
  127. glColor3d(GLdouble_red,GLdouble_green,GLdouble_blue)(d0/d1/d2)
  128. glColor3f(GLfloat_red,GLfloat_green,GLfloat_blue)(d0/d1/d2)
  129. glColor3i(GLint_red,GLint_green,GLint_blue)(d0/d1/d2)
  130. glColor3s(GLshort_red,GLshort_green,GLshort_blue)(d0/d1/d2)
  131. glColor3ub(GLubyte_red,GLubyte_green,GLubyte_blue)(d0/d1/d2)
  132. glColor3ui(GLuint_red,GLuint_green,GLuint_blue)(d0/d1/d2)
  133. glColor3us(GLushort_red,GLushort_green,GLushort_blue)(d0/d1/d2)
  134. glColor4b(GLbyte_red,GLbyte_green,GLbyte_blue,GLbyte_alpha)(d0/d1/d2/d3)
  135. glColor4d(GLdouble_red,GLdouble_green,GLdouble_blue,GLdouble_alpha)(d0/d1/d2/d3)
  136. glColor4f(GLfloat_red,GLfloat_green,GLfloat_blue,GLfloat_alpha)(d0/d1/d2/d3)
  137. glColor4i(GLint_red,GLint_green,GLint_blue,GLint_alpha)(d0/d1/d2/d3)
  138. glColor4s(GLshort_red,GLshort_green,GLshort_blue,GLshort_alpha)(d0/d1/d2/d3)
  139. glColor4ub(GLubyte_red,GLubyte_green,GLubyte_blue,GLubyte_alpha)(d0/d1/d2/d3)
  140. glColor4ui(GLuint_red,GLuint_green,GLuint_blue,GLuint_alpha)(d0/d1/d2/d3)
  141. glColor4us(GLushort_red,GLushort_green,GLushort_blue,GLushort_alpha)(d0/d1/d2/d3)
  142. glColor3bv(const_GLbyte_ptr_v)(a0)
  143. glColor3dv(const_GLdouble_ptr_v)(a0)
  144. glColor3fv(const_GLfloat_ptr_v)(a0)
  145. glColor3iv(const_GLint_ptr_v)(a0)
  146. glColor3sv(const_GLshort_ptr_v)(a0)
  147. glColor3ubv(const_GLubyte_ptr_v)(a0)
  148. glColor3uiv(const_GLuint_ptr_v)(a0)
  149. glColor3usv(const_GLushort_ptr_v)(a0)
  150. glColor4bv(const_GLbyte_ptr_v)(a0)
  151. glColor4dv(const_GLdouble_ptr_v)(a0)
  152. glColor4fv(const_GLfloat_ptr_v)(a0)
  153. glColor4iv(const_GLint_ptr_v)(a0)
  154. glColor4sv(const_GLshort_ptr_v)(a0)
  155. glColor4ubv(const_GLubyte_ptr_v)(a0)
  156. glColor4uiv(const_GLuint_ptr_v)(a0)
  157. glColor4usv(const_GLushort_ptr_v)(a0)
  158. glTexCoord1d(GLdouble_s)(d0)
  159. glTexCoord1f(GLfloat_s)(d0)
  160. glTexCoord1i(GLint_s)(d0)
  161. glTexCoord1s(GLshort_s)(d0)
  162. glTexCoord2d(GLdouble_s,GLdouble_t)(d0/d1)
  163. glTexCoord2f(GLfloat_s,GLfloat_t)(d0/d1)
  164. glTexCoord2i(GLint_s,GLint_t)(d0/d1)
  165. glTexCoord2s(GLshort_s,GLshort_t)(d0/d1)
  166. glTexCoord3d(GLdouble_s,GLdouble_t,GLdouble_r)(d0/d1/d2)
  167. glTexCoord3f(GLfloat_s,GLfloat_t,GLfloat_r)(d0/d1/d2)
  168. glTexCoord3i(GLint_s,GLint_t,GLint_r)(d0/d1/d2)
  169. glTexCoord3s(GLshort_s,GLshort_t,GLshort_r)(d0/d1/d2)
  170. glTexCoord4d(GLdouble_s,GLdouble_t,GLdouble_r,GLdouble_q)(d0/d1/d2/d3)
  171. glTexCoord4f(GLfloat_s,GLfloat_t,GLfloat_r,GLfloat_q)(d0/d1/d2/d3)
  172. glTexCoord4i(GLint_s,GLint_t,GLint_r,GLint_q)(d0/d1/d2/d3)
  173. glTexCoord4s(GLshort_s,GLshort_t,GLshort_r,GLshort_q)(d0/d1/d2/d3)
  174. glTexCoord1dv(const_GLdouble_ptr_v)(a0)
  175. glTexCoord1fv(const_GLfloat_ptr_v)(a0)
  176. glTexCoord1iv(const_GLint_ptr_v)(a0)
  177. glTexCoord1sv(const_GLshort_ptr_v)(a0)
  178. glTexCoord2dv(const_GLdouble_ptr_v)(a0)
  179. glTexCoord2fv(const_GLfloat_ptr_v)(a0)
  180. glTexCoord2iv(const_GLint_ptr_v)(a0)
  181. glTexCoord2sv(const_GLshort_ptr_v)(a0)
  182. glTexCoord3dv(const_GLdouble_ptr_v)(a0)
  183. glTexCoord3fv(const_GLfloat_ptr_v)(a0)
  184. glTexCoord3iv(const_GLint_ptr_v)(a0)
  185. glTexCoord3sv(const_GLshort_ptr_v)(a0)
  186. glTexCoord4dv(const_GLdouble_ptr_v)(a0)
  187. glTexCoord4fv(const_GLfloat_ptr_v)(a0)
  188. glTexCoord4iv(const_GLint_ptr_v)(a0)
  189. glTexCoord4sv(const_GLshort_ptr_v)(a0)
  190. glRasterPos2d(GLdouble_x,GLdouble_y)(d0/d1)
  191. glRasterPos2f(GLfloat_x,GLfloat_y)(d0/d1)
  192. glRasterPos2i(GLint_x,GLint_y)(d0/d1)
  193. glRasterPos2s(GLshort_x,GLshort_y)(d0/d1)
  194. glRasterPos3d(GLdouble_x,GLdouble_y,GLdouble_z)(d0/d1/d2)
  195. glRasterPos3f(GLfloat_x,GLfloat_y,GLfloat_z)(d0/d1/d2)
  196. glRasterPos3i(GLint_x,GLint_y,GLint_z)(d0/d1/d2)
  197. glRasterPos3s(GLshort_x,GLshort_y,GLshort_z)(d0/d1/d2)
  198. glRasterPos4d(GLdouble_x,GLdouble_y,GLdouble_z,GLdouble_w)(d0/d1/d2/d3)
  199. glRasterPos4f(GLfloat_x,GLfloat_y,GLfloat_z,GLfloat_w)(d0/d1/d2/d3)
  200. glRasterPos4i(GLint_x,GLint_y,GLint_z,GLint_w)(d0/d1/d2/d3)
  201. glRasterPos4s(GLshort_x,GLshort_y,GLshort_z,GLshort_w)(d0/d1/d2/d3)
  202. glRasterPos2dv(const_GLdouble_ptr_v)(a0)
  203. glRasterPos2fv(const_GLfloat_ptr_v)(a0)
  204. glRasterPos2iv(const_GLint_ptr_v)(a0)
  205. glRasterPos2sv(const_GLshort_ptr_v)(a0)
  206. glRasterPos3dv(const_GLdouble_ptr_v)(a0)
  207. glRasterPos3fv(const_GLfloat_ptr_v)(a0)
  208. glRasterPos3iv(const_GLint_ptr_v)(a0)
  209. glRasterPos3sv(const_GLshort_ptr_v)(a0)
  210. glRasterPos4dv(const_GLdouble_ptr_v)(a0)
  211. glRasterPos4fv(const_GLfloat_ptr_v)(a0)
  212. glRasterPos4iv(const_GLint_ptr_v)(a0)
  213. glRasterPos4sv(const_GLshort_ptr_v)(a0)
  214. glRectd(GLdouble_x1,GLdouble_y1,GLdouble_x2,GLdouble_y2)(d0/d1/d2/d3)
  215. glRectf(GLfloat_x1,GLfloat_y1,GLfloat_x2,GLfloat_y2)(d0/d1/d2/d3)
  216. glRecti(GLint_x1,GLint_y1,GLint_x2,GLint_y2)(d0/d1/d2/d3)
  217. glRects(GLshort_x1,GLshort_y1,GLshort_x2,GLshort_y2)(d0/d1/d2/d3)
  218. glRectdv(const_GLdouble_ptr_v1,const_GLdouble_ptr_v2)(a0/a1)
  219. glRectfv(const_GLfloat_ptr_v1,const_GLfloat_ptr_v2)(a0/a1)
  220. glRectiv(const_GLint_ptr_v1,const_GLint_ptr_v2)(a0/a1)
  221. glRectsv(const_GLshort_ptr_v1,const_GLshort_ptr_v2)(a0/a1)
  222. *Lighting--------------------------------------------------------
  223. glShadeModel(GLenum_mode)(d0)
  224. glLightf(GLenum_light,GLenum_pname,GLfloat_param)(d0/d1/d2)
  225. glLighti(GLenum_light,GLenum_pname,GLint_param)(d0/d1/d2)
  226. glLightfv(GLenum_light,GLenum_pname,const_GLfloat_ptr_params)(d0/d1/a0)
  227. glLightiv(GLenum_light,GLenum_pname,const_GLint_ptr_params)(d0/d1/a0)
  228. glGetLightfv(GLenum_light,GLenum_pname,GLfloat_ptr_params)(d0/d1/a0)
  229. glGetLightiv(GLenum_light,GLenum_pname,GLint_ptr_params)(d0/d1/a0)
  230. glLightModelf(GLenum_pname,GLfloat_param)(d0/d1)
  231. glLightModeli(GLenum_pname,GLint_param)(d0/d1)
  232. glLightModelfv(GLenum_pname,const_GLfloat_ptr_params)(d0/a0)
  233. glLightModeliv(GLenum_pname,const_GLint_ptr_params)(d0/a0)
  234. glMaterialf(GLenum_face,GLenum_pname,GLfloat_param)(d0/d1/d2)
  235. glMateriali(GLenum_face,GLenum_pname,GLint_param)(d0/d1/d2)
  236. glMaterialfv(GLenum_face,GLenum_pname,const_GLfloat_ptr_params)(d0/d1/a0)
  237. glMaterialiv(GLenum_face,GLenum_pname,const_GLint_ptr_params)(d0/d1/a0)
  238. glGetMaterialfv(GLenum_face,GLenum_pname,GLfloat_ptr_params)(d0/d1/a0)
  239. glGetMaterialiv(GLenum_face,GLenum_pname,GLint_ptr_params)(d0/d1/a0)
  240. glColorMaterial(GLenum_face,GLenum_mode)(d0/d1)
  241. *Rasterfunctions--------------------------------------------------------
  242. glPixelZoom(GLfloat_xfactor,GLfloat_yfactor)(d0/d1)
  243. glPixelStoref(GLenum_pname,GLfloat_param)(d0/d1)
  244. glPixelStorei(GLenum_pname,GLint_param)(d0/d1)
  245. glPixelTransferf(GLenum_pname,GLfloat_param)(d0/d1)
  246. glPixelTransferi(GLenum_pname,GLint_param)(d0/d1)
  247. glPixelMapfv(GLenum_map,GLint_mapsize,const_GLfloat_ptr_values)(d0/d1/a0)
  248. glPixelMapuiv(GLenum_map,GLint_mapsize,const_GLuint_ptr_values)(d0/d1/a0)
  249. glPixelMapusv(GLenum_map,GLint_mapsize,const_GLushort_ptr_values)(d0/d1/a0)
  250. glGetPixelMapfv(GLenum_map,GLfloat_ptr_values)(d0/a0)
  251. glGetPixelMapuiv(GLenum_map,GLuint_ptr_values)(d0/a0)
  252. glGetPixelMapusv(GLenum_map,GLushort_ptr_values)(d0/a0)
  253. glBitmap(GLsizei_width,GLsizei_height,GLfloat_xorig,GLfloat_yorig,GLfloat_xmove,GLfloat_ymove,const_GLubyte_ptr_bitmap)(d0/d1/d2/d3/d4/d5/a0)
  254. glReadPixels(GLint_x,GLint_y,GLsizei_width,GLsizei_height,GLenum_format,GLenum_type,GL_ptr_pixels)(d0/d1/d2/d3/d4/d5/a0)
  255. glDrawPixels(GLsizei_width,GLsizei_height,GLenum_format,GLenum_type,const_GL_ptr_pixels)(d0/d1/d2/d3/a0)
  256. glCopyPixels(GLint_x,GLint_y,GLsizei_width,GLsizei_height,GLenum_type)(d0/d1/d2/d3/d4)
  257. *Stenciling--------------------------------------------------------
  258. glStencilFunc(GLenum_func,GLint_ref,GLuint_mask)(d0/d1/d2)
  259. glStencilMask(GLuint_mask)(d0)
  260. glStencilOp(GLenum_fail,GLenum_zfail,GLenum_zpass)(d0/d1/d2)
  261. glClearStencil(GLint_s)(d0)
  262. *Texturemapping--------------------------------------------------------
  263. glTexGend(GLenum_coord,GLenum_pname,GLdouble_param)(d0/d1/d2)
  264. glTexGenf(GLenum_coord,GLenum_pname,GLfloat_param)(d0/d1/d2)
  265. glTexGeni(GLenum_coord,GLenum_pname,GLint_param)(d0/d1/d2)
  266. glTexGendv(GLenum_coord,GLenum_pname,const_GLdouble_ptr_params)(d0/d1/a0)
  267. glTexGenfv(GLenum_coord,GLenum_pname,const_GLfloat_ptr_params)(d0/d1/a0)
  268. glTexGeniv(GLenum_coord,GLenum_pname,const_GLint_ptr_params)(d0/d1/a0)
  269. glGetTexGendv(GLenum_coord,GLenum_pname,GLdouble_ptr_params)(d0/d1/a0)
  270. glGetTexGenfv(GLenum_coord,GLenum_pname,GLfloat_ptr_params)(d0/d1/a0)
  271. glGetTexGeniv(GLenum_coord,GLenum_pname,GLint_ptr_params)(d0/d1/a0)
  272. glTexEnvf(GLenum_target,GLenum_pname,GLfloat_param)(d0/d1/d2)
  273. glTexEnvi(GLenum_target,GLenum_pname,GLint_param)(d0/d1/d2)
  274. glTexEnvfv(GLenum_target,GLenum_pname,const_GLfloat_ptr_params)(d0/d1/a0)
  275. glTexEnviv(GLenum_target,GLenum_pname,const_GLint_ptr_params)(d0/d1/a0)
  276. glGetTexEnvfv(GLenum_target,GLenum_pname,GLfloat_ptr_params)(d0/d1/a0)
  277. glGetTexEnviv(GLenum_target,GLenum_pname,GLint_ptr_params)(d0/d1/a0)
  278. glTexParameterf(GLenum_target,GLenum_pname,GLfloat_param)(d0/d1/d2)
  279. glTexParameteri(GLenum_target,GLenum_pname,GLint_param)(d0/d1/d2)
  280. glTexParameterfv(GLenum_target,GLenum_pname,const_GLfloat_ptr_params)(d0/d1/a0)
  281. glTexParameteriv(GLenum_target,GLenum_pname,const_GLint_ptr_params)(d0/d1/a0)
  282. glGetTexParameterfv(GLenum_target,GLenum_pname,GLfloat_ptr_params)(d0/d1/a0)
  283. glGetTexParameteriv(GLenum_target,GLenum_pname,GLint_ptr_params)(d0/d1/a0)
  284. glGetTexLevelParameterfv(GLenum_target,GLint_level,GLenum_pname,GLfloat_ptr_params)(d0/d1/d2/a0)
  285. glGetTexLevelParameteriv(GLenum_target,GLint_level,GLenum_pname,GLint_ptr_params)(d0/d1/d2/a0)
  286. glTexImage1D(GLenum_target,GLint_level,GLint_components,GLsizei_width,GLint_border,GLenum_format,GLenum_type,const_GL_ptr_pixels)(d0/d1/d2/d3/d4/d5/d6/a0)
  287. glTexImage2D(GLenum_target,GLint_level,GLint_components,GLsizei_width,GLsizei_height,GLint_border,GLenum_format,GLenum_type,const_GL_ptr_pixels)(d0/d1/d2/d3/d4/d5/d6/d7/a0/a1)
  288. glGetTexImage(GLenum_target,GLint_level,GLenum_format,GLenum_type,GL_ptr_pixels)(d0/d1/d2/d3/a0)
  289. *Evaluators--------------------------------------------------------
  290. glMap1d(GLenum_target,GLdouble_u1,GLdouble_u2,GLint_stride,GLint_order,const_GLdouble_ptr_points)(d0/d1/d2/d3/d4/a0)
  291. glMap1f(GLenum_target,GLfloat_u1,GLfloat_u2,GLint_stride,GLint_order,const_GLfloat_ptr_points)(d0/d1/d2/d3/d4/a0)
  292. glMap2d(GLenum_target,GLdouble_u1,GLdouble_u2,GLint_ustride,GLint_uorder,GLdouble_v1,GLdouble_v2,GLint_vstride,GLint_vorder,const_GLdouble_ptr_points)(d0/d1/d2/d3/d4/d5/d6/d7/a1/a0)
  293. glMap2f(GLenum_target,GLfloat_u1,GLfloat_u2,GLint_ustride,GLint_uorder,GLfloat_v1,GLfloat_v2,GLint_vstride,GLint_vorder,const_GLfloat_ptr_points)(d0/d1/d2/d3/d4/d5/d6/d7/a1/a0)
  294. glGetMapdv(GLenum_target,GLenum_query,GLdouble_ptr_v)(d0/d1/a0)
  295. glGetMapfv(GLenum_target,GLenum_query,GLfloat_ptr_v)(d0/d1/a0)
  296. glGetMapiv(GLenum_target,GLenum_query,GLint_ptr_v)(d0/d1/a0)
  297. glEvalCoord1d(GLdouble_u)(d0)
  298. glEvalCoord1f(GLfloat_u)(d1)
  299. glEvalCoord1dv(const_GLdouble_ptr_u)(a0)
  300. glEvalCoord1fv(const_GLfloat_ptr_u)(a0)
  301. glEvalCoord2d(GLdouble_u,GLdouble_v))(d0/a0)
  302. glEvalCoord2f(GLfloat_u,GLfloat_v)(d0/a0)
  303. glEvalCoord2dv(const_GLdouble_ptr_u)(a0)
  304. glEvalCoord2fv(const_GLfloat_ptr_u)(a0)
  305. glMapGrid1d(GLint_un,GLdouble_u1,GLdouble_u2)(d0/d1/d2)
  306. glMapGrid1f(GLint_un,GLfloat_u1,GLfloat_u2)(d0/d1/d2)
  307. glMapGrid2d(GLint_un,GLdouble_u1,GLdouble_u2,GLint_vn,GLdouble_v1,GLdouble_v2)(d0/d1/d2/d3/d4/d5)
  308. glMapGrid2f(GLint_un,GLfloat_u1,GLfloat_u2,GLint_vn,GLfloat_v1,GLfloat_v2)(d0/d1/d2/d3/d4/d5)
  309. glEvalPoint1(GLint_i)(d0)
  310. glEvalPoint2(GLint_i,GLint_j)(d0/d1)
  311. glEvalMesh1(GLenum_mode,GLint_i1,GLint_i2)(d0/d1/d2)
  312. glEvalMesh2(GLenum_mode,GLint_i1,GLint_i2,GLint_j1,GLint_j2)(d0/d1/d2/d3/d4)
  313. *Fog--------------------------------------------------------
  314. glFogf(GLenum_pname,GLfloat_param)(d0/d1)
  315. glFogi(GLenum_pname,GLint_param)(d0/d1)
  316. glFogfv(GLenum_pname,const_GLfloat_ptr_params)(d0/a0)
  317. glFogiv(GLenum_pname,const_GLint_ptr_params)(d0/a0)
  318. *SelectionandFeedback--------------------------------------------------------
  319. glFeedbackBuffer(GLsizei_size,GLenum_type,GLfloat_ptr_buffer)(d0/d1/a0)
  320. glPassThrough(GLfloat_token)(d0)
  321. glSelectBuffer(GLsizei_size,GLuint_ptr_buffer)(d0/a0)
  322. glInitNames()()
  323. glLoadName(GLuint_name)(d0)
  324. glPushName(GLuint_name)(d0)
  325. glPopName()()
  326. *Extensions--------------------------------------------------------
  327. glBlendEquationEXT(GLenum_mode)(d0)
  328. glBlendColorEXT(GLclampf_red,GLclampf_green,GLclampfblue,GLclampf_alpha)(d0/d1/d2/d3)
  329. glPolygonOffsetEXT(GLfloat_factor,GLfloat_bias)(d0/d1)
  330. glVertexPointerEXT(GLint_size,GLenum_type,GLsizei_stride,GLsizei_count,const_ptr_ptr)(d0/d1/d2/d3/a0)
  331. glNormalPointerEXT(GLenum_type,GLsizei_stride,GLsizei_count,const_ptr_ptr)(d0/d1/d2/a0)
  332. glColorPointerEXT(GLint_size,GLenum_type,GLsizei_stride,GLsizei_count,const_ptr_ptr)(d0/d1/d2/d3/a0)
  333. glIndexPointerEXT(GLenum_type,GLsizei_stride,GLsizei_count,const_ptr_ptr)(d0/d1/d2/a0)
  334. glTexCoordPointerEXT(GLint_size,GLenum_type,GLsizei_stride,GLsizei_count,const_ptr_ptr)(d0/d1/d2/d3/a0)
  335. glEdgeFlagPointerEXT(GLsizei_stride,GLsizei_count,const_GLboolean_ptr_ptr)(d0/d1/a0)
  336. glGetPointervEXT(GLenum_pname,prt_ptr_params)(d0/a0)
  337. glArrayElementEXT(GLint_i)(d0)
  338. glDrawArraysEXT(GLenum_mode,GLint_first,GLsizei_count)(d0/d1/d2)
  339. ##end