##base _glBase
##bias 30
AmigaMesaCreateContext(str_Window,rgb_flag,db_flag)(a1/d0/d1)
AmigaMesaDestroyContext(str_amesa_context)(a0)
AmigaMesaMakeCurrent(str_amesa_context)(a0)
AmigaMesaSwapBuffers()()
*Miscellaneous-----------------------------------------------------------
glClearIndex(GLfloat)(d0)
glClearColor(GLclampf_red,GLclampf_green,GLclampf_blue,GLclampf_alpha)(d0/d1/d2/d3)
glClear(GLbitfield_mask)(d0)
glIndexMask(GLuint_mask)(d0)
glColorMask(GLboolean_red,GLboolean_green,GLboolean_blue,GLboolean_alpha)(d0/d1/d2/d3)
glAlphaFunc(GLenum_func,GLclampf_ref)(d0/d1)
glBlendFunc(GLenum_sfactor,GLenum_dfactor)(d0/d1)
glLogicOp(GLenum_opcode)(d0)
glCullFace(GLenum_mode)(d0)
glFrontFace(GLenum_mode)(d0)
glPointSize(GLfloat_size)(d0)
glLineWidth(GLfloat_width)(d0)
glLineStipple(GLint_factor,GLushort_pattern)(d0/d1)
glPolygonMode(GLenum_face,GLenum_mode)(d0/d1)
glPolygonStipple(const_GLubyte_ptr_mask)(a0)
glGetPolygonStipple(GLubyte_ptr_mask)(a0)
glEdgeFlag(GLboolean_flag)(d0)
glEdgeFlagv(const_GLboolean_ptr_flag)(a0)
glScissor(GLint_x,GLint_y,GLsizei_width,GLsizei_height)(d0/d1/d2/d3)
glClipPlane(GLenum_plane,const_GLdouble_ptr_equation)(d0/a0)
glGetClipPlane(GLenum_plane,GLdouble_ptr_equation)(d0/a0)
glDrawBuffer(GLenum_mode)(d0)
glReadBuffer(GLenum_mode)(d0)
glEnable(GLenum_cap)(d0)
glDisable(GLenum_cap)(d0)
glIsEnabled(GLenum_cap)(d0)
glGetBooleanv(GLenum_pname,GLboolean_ptr_params)(d0/a0)
glGetDoublev(GLenum_pname,GLdouble_ptr_params)(d0/a0)
glGetFloatv(GLenum_pname,GLfloat_ptr_params)(d0/a0)
glGetIntegerv(GLenum_pname,GLint_ptr_params)(d0/a0)
glPushAttrib(GLbitfield_mask)(d0)
glPopAttrib()()
glRenderMode(GLenum_mode)(d0)
glGetError()()
glGetString(GLenum_name)(d0)
glFinish()()
glFlush()()
glHint(GLenum_target,GLenum_mode)(d0/d1)
*DepthBuffer-----------------------------------------------------------
glClearDepth(GLclampddepth)(d0)
glDepthFunc(GLenum_func)(d0)
glDepthMask(GLbooleanflag)(d0)
glDepthRange(GLclampd_near_val,GLclampd_far_val)(d0/d1)
*AccumulationBuffer----------------------------------------------------
glClearAccum(GLfloat_red,GLfloat_green,GLfloat_blue,GLfloat_alpha)(d0/d1/d2/d3)
glAccum(GLenum_op,GLfloat_value)(d0/d1)
*Transformation--------------------------------------------------------
glMatrixMode(GLenum_mode)(d0)
glOrtho(GLdouble_left,GLdouble_right,GLdouble_bottom,GLdouble_top,GLdouble_near_val,GLdouble_far_val)(d0/d1/d2/d3/d4/d5)
glFrustum(GLdouble_left,GLdouble_right,GLdouble_bottom,GLdouble_top,GLdouble_near_val,GLdouble_far_val)(d0/d1/d2/d3/d4/d5)
glViewport(GLint_x,GLint_y,GLsizei_width,GLsizei_height)(d0/d1/d2/d3)
glPushMatrix()()
glPopMatrix()()
glLoadIdentity()()
glLoadMatrixd(const_GLdouble_ptr_m)(a0)
glLoadMatrixf(const_GLfloat_ptr_m)(a0)
glMultMatrixd(const_GLdouble_ptr_m)(a0)
glMultMatrixf(const_GLfloat_ptr_m)(a0)
glRotated(GLdouble_angle,GLdouble_x,GLdouble_y,GLdouble_z)(d0/d1/d2/d3)
glRotatef(GLfloat_angle,GLfloat_x,GLfloat_y,GLfloat_z)(d0/d1/d2/d3)
glScaled(GLdouble_x,GLdouble_y,GLdouble_z)(d0/d1/d2/d3)
glScalef(GLfloat_x,GLfloat_y,GLfloat_z)(d0/d1/d2)
glTranslated(GLdouble_x,GLdouble_y,GLdouble_z)(d0/d1/d2)
glTranslatef(GLfloat_x,GLfloat_y,GLfloat_z)(d0/d1/d2)
*DisplayLists--------------------------------------------------------
glIsList(GLuint_list)(d0)
glDeleteLists(GLuint_list,GLsizei_range)(d0/d1)
glGenLists(GLsizei_range)(d0)
glNewList(GLuint_list,GLenum_mode)(d0/d1)
glEndList()()
glCallList(GLuint_list)(d0)
glCallLists(GLsizei_n,GLenum_type,const_GL_ptr_lists)(d0/d1/a0)
glListBase(GLuint_base)(d0)
*DrawingFunctions--------------------------------------------------------
glBegin(GLenum_mode)(d0)
glEnd()()
glVertex2d(GLdouble_x,GLdouble_y)(d0/d1)
glVertex2f(GLfloat_x,GLfloat_y)(d0/d1)
glVertex2i(GLint_x,GLint_y)(d0/d1)
glVertex2s(GLshort_x,GLshort_y)(d0/d1)
glVertex3d(GLdouble_x,GLdouble_y,GLdouble_z)(d0/d1/d2)
glVertex3f(GLfloat_x,GLfloat_y,GLfloat_z)(d0/d1/d2)
glVertex3i(GLint_x,GLint_y,GLint_z)(d0/d1/d2)
glVertex3s(GLshort_x,GLshort_y,GLshort_z)(d0/d1/d2)
glVertex4d(GLdouble_x,GLdouble_y,GLdouble_z,GLdouble_w)(d0/d1/d2/d3)
glVertex4f(GLfloat_x,GLfloat_y,GLfloat_z,GLfloat_w)(d0/d1/d2/d3)
glVertex4i(GLint_x,GLint_y,GLint_z,GLint_w)(d0/d1/d2/d3)
glVertex4s(GLshort_x,GLshort_y,GLshort_z,GLshort_w)(d0/d1/d2/d3)
glVertex2dv(const_GLdouble_ptr_v)(a0)
glVertex2fv(const_GLfloat_ptr_v)(a0)
glVertex2iv(const_GLint_ptr_v)(a0)
glVertex2sv(const_GLshort_ptr_v)(a0)
glVertex3dv(const_GLdouble_ptr_v)(a0)
glVertex3fv(const_GLfloat_ptr_v)(a0)
glVertex3iv(const_GLint_ptr_v)(a0)
glVertex3sv(const_GLshort_ptr_v)(a0)
glVertex4dv(const_GLdouble_ptr_v)(a0)
glVertex4fv(const_GLfloat_ptr_v)(a0)
glVertex4iv(const_GLint_ptr_v)(a0)
glVertex4sv(const_GLshort_ptr_v)(a0)
glNormal3b(GLbyte_nx,GLbyte_ny,GLbyte_nz)(d0/d1/d2)
glNormal3d(GLdouble_nx,GLdouble_ny,GLdouble_nz)(d0/d1/d2)
glNormal3f(GLfloat_nx,GLfloat_ny,GLfloat_nz)(d0/d1/d2)
glNormal3i(GLint_nx,GLint_ny,GLint_nz)(d0/d1/d2)
glNormal3s(GLshort_nx,GLshort_ny,GLshort_nz)(d0/d1/d2)
glNormal3bv(const_GLbyte_ptr_v)(a0)
glNormal3dv(const_GLdouble_ptr_v)(a0)
glNormal3fv(const_GLfloat_ptr_v)(a0)
glNormal3iv(const_GLint_ptr_v)(a0)
glNormal3sv(const_GLshort_ptr_v)(a0)
glIndexd(GLdouble_c)(d0)
glIndexf(GLfloat_c)(d0)
glIndexi(GLint_c)(d0)
glIndexs(GLshort_c)(d0)
glIndexdv(const_GLdouble_ptr_c)(a0)
glIndexfv(const_GLfloat_ptr_c)(a0)
glIndexiv(const_GLint_ptr_c)(a0)
glIndexsv(const_GLshort_ptr_c)(a0)
glColor3b(GLbyte_red,GLbyte_green,GLbyte_blue)(d0/d1/d2)
glColor3d(GLdouble_red,GLdouble_green,GLdouble_blue)(d0/d1/d2)
glColor3f(GLfloat_red,GLfloat_green,GLfloat_blue)(d0/d1/d2)
glColor3i(GLint_red,GLint_green,GLint_blue)(d0/d1/d2)
glColor3s(GLshort_red,GLshort_green,GLshort_blue)(d0/d1/d2)
glColor3ub(GLubyte_red,GLubyte_green,GLubyte_blue)(d0/d1/d2)
glColor3ui(GLuint_red,GLuint_green,GLuint_blue)(d0/d1/d2)
glColor3us(GLushort_red,GLushort_green,GLushort_blue)(d0/d1/d2)
glColor4b(GLbyte_red,GLbyte_green,GLbyte_blue,GLbyte_alpha)(d0/d1/d2/d3)
glColor4d(GLdouble_red,GLdouble_green,GLdouble_blue,GLdouble_alpha)(d0/d1/d2/d3)
glColor4f(GLfloat_red,GLfloat_green,GLfloat_blue,GLfloat_alpha)(d0/d1/d2/d3)
glColor4i(GLint_red,GLint_green,GLint_blue,GLint_alpha)(d0/d1/d2/d3)
glColor4s(GLshort_red,GLshort_green,GLshort_blue,GLshort_alpha)(d0/d1/d2/d3)
glColor4ub(GLubyte_red,GLubyte_green,GLubyte_blue,GLubyte_alpha)(d0/d1/d2/d3)
glColor4ui(GLuint_red,GLuint_green,GLuint_blue,GLuint_alpha)(d0/d1/d2/d3)
glColor4us(GLushort_red,GLushort_green,GLushort_blue,GLushort_alpha)(d0/d1/d2/d3)
glColor3bv(const_GLbyte_ptr_v)(a0)
glColor3dv(const_GLdouble_ptr_v)(a0)
glColor3fv(const_GLfloat_ptr_v)(a0)
glColor3iv(const_GLint_ptr_v)(a0)
glColor3sv(const_GLshort_ptr_v)(a0)
glColor3ubv(const_GLubyte_ptr_v)(a0)
glColor3uiv(const_GLuint_ptr_v)(a0)
glColor3usv(const_GLushort_ptr_v)(a0)
glColor4bv(const_GLbyte_ptr_v)(a0)
glColor4dv(const_GLdouble_ptr_v)(a0)
glColor4fv(const_GLfloat_ptr_v)(a0)
glColor4iv(const_GLint_ptr_v)(a0)
glColor4sv(const_GLshort_ptr_v)(a0)
glColor4ubv(const_GLubyte_ptr_v)(a0)
glColor4uiv(const_GLuint_ptr_v)(a0)
glColor4usv(const_GLushort_ptr_v)(a0)
glTexCoord1d(GLdouble_s)(d0)
glTexCoord1f(GLfloat_s)(d0)
glTexCoord1i(GLint_s)(d0)
glTexCoord1s(GLshort_s)(d0)
glTexCoord2d(GLdouble_s,GLdouble_t)(d0/d1)
glTexCoord2f(GLfloat_s,GLfloat_t)(d0/d1)
glTexCoord2i(GLint_s,GLint_t)(d0/d1)
glTexCoord2s(GLshort_s,GLshort_t)(d0/d1)
glTexCoord3d(GLdouble_s,GLdouble_t,GLdouble_r)(d0/d1/d2)
glTexCoord3f(GLfloat_s,GLfloat_t,GLfloat_r)(d0/d1/d2)
glTexCoord3i(GLint_s,GLint_t,GLint_r)(d0/d1/d2)
glTexCoord3s(GLshort_s,GLshort_t,GLshort_r)(d0/d1/d2)
glTexCoord4d(GLdouble_s,GLdouble_t,GLdouble_r,GLdouble_q)(d0/d1/d2/d3)
glTexCoord4f(GLfloat_s,GLfloat_t,GLfloat_r,GLfloat_q)(d0/d1/d2/d3)
glTexCoord4i(GLint_s,GLint_t,GLint_r,GLint_q)(d0/d1/d2/d3)
glTexCoord4s(GLshort_s,GLshort_t,GLshort_r,GLshort_q)(d0/d1/d2/d3)
glTexCoord1dv(const_GLdouble_ptr_v)(a0)
glTexCoord1fv(const_GLfloat_ptr_v)(a0)
glTexCoord1iv(const_GLint_ptr_v)(a0)
glTexCoord1sv(const_GLshort_ptr_v)(a0)
glTexCoord2dv(const_GLdouble_ptr_v)(a0)
glTexCoord2fv(const_GLfloat_ptr_v)(a0)
glTexCoord2iv(const_GLint_ptr_v)(a0)
glTexCoord2sv(const_GLshort_ptr_v)(a0)
glTexCoord3dv(const_GLdouble_ptr_v)(a0)
glTexCoord3fv(const_GLfloat_ptr_v)(a0)
glTexCoord3iv(const_GLint_ptr_v)(a0)
glTexCoord3sv(const_GLshort_ptr_v)(a0)
glTexCoord4dv(const_GLdouble_ptr_v)(a0)
glTexCoord4fv(const_GLfloat_ptr_v)(a0)
glTexCoord4iv(const_GLint_ptr_v)(a0)
glTexCoord4sv(const_GLshort_ptr_v)(a0)
glRasterPos2d(GLdouble_x,GLdouble_y)(d0/d1)
glRasterPos2f(GLfloat_x,GLfloat_y)(d0/d1)
glRasterPos2i(GLint_x,GLint_y)(d0/d1)
glRasterPos2s(GLshort_x,GLshort_y)(d0/d1)
glRasterPos3d(GLdouble_x,GLdouble_y,GLdouble_z)(d0/d1/d2)
glRasterPos3f(GLfloat_x,GLfloat_y,GLfloat_z)(d0/d1/d2)
glRasterPos3i(GLint_x,GLint_y,GLint_z)(d0/d1/d2)
glRasterPos3s(GLshort_x,GLshort_y,GLshort_z)(d0/d1/d2)
glRasterPos4d(GLdouble_x,GLdouble_y,GLdouble_z,GLdouble_w)(d0/d1/d2/d3)
glRasterPos4f(GLfloat_x,GLfloat_y,GLfloat_z,GLfloat_w)(d0/d1/d2/d3)
glRasterPos4i(GLint_x,GLint_y,GLint_z,GLint_w)(d0/d1/d2/d3)
glRasterPos4s(GLshort_x,GLshort_y,GLshort_z,GLshort_w)(d0/d1/d2/d3)
glRasterPos2dv(const_GLdouble_ptr_v)(a0)
glRasterPos2fv(const_GLfloat_ptr_v)(a0)
glRasterPos2iv(const_GLint_ptr_v)(a0)
glRasterPos2sv(const_GLshort_ptr_v)(a0)
glRasterPos3dv(const_GLdouble_ptr_v)(a0)
glRasterPos3fv(const_GLfloat_ptr_v)(a0)
glRasterPos3iv(const_GLint_ptr_v)(a0)
glRasterPos3sv(const_GLshort_ptr_v)(a0)
glRasterPos4dv(const_GLdouble_ptr_v)(a0)
glRasterPos4fv(const_GLfloat_ptr_v)(a0)
glRasterPos4iv(const_GLint_ptr_v)(a0)
glRasterPos4sv(const_GLshort_ptr_v)(a0)
glRectd(GLdouble_x1,GLdouble_y1,GLdouble_x2,GLdouble_y2)(d0/d1/d2/d3)
glRectf(GLfloat_x1,GLfloat_y1,GLfloat_x2,GLfloat_y2)(d0/d1/d2/d3)
glRecti(GLint_x1,GLint_y1,GLint_x2,GLint_y2)(d0/d1/d2/d3)
glRects(GLshort_x1,GLshort_y1,GLshort_x2,GLshort_y2)(d0/d1/d2/d3)
glRectdv(const_GLdouble_ptr_v1,const_GLdouble_ptr_v2)(a0/a1)
glRectfv(const_GLfloat_ptr_v1,const_GLfloat_ptr_v2)(a0/a1)
glRectiv(const_GLint_ptr_v1,const_GLint_ptr_v2)(a0/a1)
glRectsv(const_GLshort_ptr_v1,const_GLshort_ptr_v2)(a0/a1)
*Lighting--------------------------------------------------------
glShadeModel(GLenum_mode)(d0)
glLightf(GLenum_light,GLenum_pname,GLfloat_param)(d0/d1/d2)
glLighti(GLenum_light,GLenum_pname,GLint_param)(d0/d1/d2)
glLightfv(GLenum_light,GLenum_pname,const_GLfloat_ptr_params)(d0/d1/a0)
glLightiv(GLenum_light,GLenum_pname,const_GLint_ptr_params)(d0/d1/a0)
glGetLightfv(GLenum_light,GLenum_pname,GLfloat_ptr_params)(d0/d1/a0)
glGetLightiv(GLenum_light,GLenum_pname,GLint_ptr_params)(d0/d1/a0)
glLightModelf(GLenum_pname,GLfloat_param)(d0/d1)
glLightModeli(GLenum_pname,GLint_param)(d0/d1)
glLightModelfv(GLenum_pname,const_GLfloat_ptr_params)(d0/a0)
glLightModeliv(GLenum_pname,const_GLint_ptr_params)(d0/a0)
glMaterialf(GLenum_face,GLenum_pname,GLfloat_param)(d0/d1/d2)
glMateriali(GLenum_face,GLenum_pname,GLint_param)(d0/d1/d2)
glMaterialfv(GLenum_face,GLenum_pname,const_GLfloat_ptr_params)(d0/d1/a0)
glMaterialiv(GLenum_face,GLenum_pname,const_GLint_ptr_params)(d0/d1/a0)
glGetMaterialfv(GLenum_face,GLenum_pname,GLfloat_ptr_params)(d0/d1/a0)
glGetMaterialiv(GLenum_face,GLenum_pname,GLint_ptr_params)(d0/d1/a0)
glColorMaterial(GLenum_face,GLenum_mode)(d0/d1)
*Rasterfunctions--------------------------------------------------------
glPixelZoom(GLfloat_xfactor,GLfloat_yfactor)(d0/d1)
glPixelStoref(GLenum_pname,GLfloat_param)(d0/d1)
glPixelStorei(GLenum_pname,GLint_param)(d0/d1)
glPixelTransferf(GLenum_pname,GLfloat_param)(d0/d1)
glPixelTransferi(GLenum_pname,GLint_param)(d0/d1)
glPixelMapfv(GLenum_map,GLint_mapsize,const_GLfloat_ptr_values)(d0/d1/a0)
glPixelMapuiv(GLenum_map,GLint_mapsize,const_GLuint_ptr_values)(d0/d1/a0)
glPixelMapusv(GLenum_map,GLint_mapsize,const_GLushort_ptr_values)(d0/d1/a0)
glGetPixelMapfv(GLenum_map,GLfloat_ptr_values)(d0/a0)
glGetPixelMapuiv(GLenum_map,GLuint_ptr_values)(d0/a0)
glGetPixelMapusv(GLenum_map,GLushort_ptr_values)(d0/a0)
glBitmap(GLsizei_width,GLsizei_height,GLfloat_xorig,GLfloat_yorig,GLfloat_xmove,GLfloat_ymove,const_GLubyte_ptr_bitmap)(d0/d1/d2/d3/d4/d5/a0)
glReadPixels(GLint_x,GLint_y,GLsizei_width,GLsizei_height,GLenum_format,GLenum_type,GL_ptr_pixels)(d0/d1/d2/d3/d4/d5/a0)
glDrawPixels(GLsizei_width,GLsizei_height,GLenum_format,GLenum_type,const_GL_ptr_pixels)(d0/d1/d2/d3/a0)
glCopyPixels(GLint_x,GLint_y,GLsizei_width,GLsizei_height,GLenum_type)(d0/d1/d2/d3/d4)
*Stenciling--------------------------------------------------------
glStencilFunc(GLenum_func,GLint_ref,GLuint_mask)(d0/d1/d2)
glStencilMask(GLuint_mask)(d0)
glStencilOp(GLenum_fail,GLenum_zfail,GLenum_zpass)(d0/d1/d2)
glClearStencil(GLint_s)(d0)
*Texturemapping--------------------------------------------------------
glTexGend(GLenum_coord,GLenum_pname,GLdouble_param)(d0/d1/d2)
glTexGenf(GLenum_coord,GLenum_pname,GLfloat_param)(d0/d1/d2)
glTexGeni(GLenum_coord,GLenum_pname,GLint_param)(d0/d1/d2)
glTexGendv(GLenum_coord,GLenum_pname,const_GLdouble_ptr_params)(d0/d1/a0)
glTexGenfv(GLenum_coord,GLenum_pname,const_GLfloat_ptr_params)(d0/d1/a0)
glTexGeniv(GLenum_coord,GLenum_pname,const_GLint_ptr_params)(d0/d1/a0)
glGetTexGendv(GLenum_coord,GLenum_pname,GLdouble_ptr_params)(d0/d1/a0)
glGetTexGenfv(GLenum_coord,GLenum_pname,GLfloat_ptr_params)(d0/d1/a0)
glGetTexGeniv(GLenum_coord,GLenum_pname,GLint_ptr_params)(d0/d1/a0)
glTexEnvf(GLenum_target,GLenum_pname,GLfloat_param)(d0/d1/d2)
glTexEnvi(GLenum_target,GLenum_pname,GLint_param)(d0/d1/d2)
glTexEnvfv(GLenum_target,GLenum_pname,const_GLfloat_ptr_params)(d0/d1/a0)
glTexEnviv(GLenum_target,GLenum_pname,const_GLint_ptr_params)(d0/d1/a0)
glGetTexEnvfv(GLenum_target,GLenum_pname,GLfloat_ptr_params)(d0/d1/a0)
glGetTexEnviv(GLenum_target,GLenum_pname,GLint_ptr_params)(d0/d1/a0)
glTexParameterf(GLenum_target,GLenum_pname,GLfloat_param)(d0/d1/d2)
glTexParameteri(GLenum_target,GLenum_pname,GLint_param)(d0/d1/d2)
glTexParameterfv(GLenum_target,GLenum_pname,const_GLfloat_ptr_params)(d0/d1/a0)
glTexParameteriv(GLenum_target,GLenum_pname,const_GLint_ptr_params)(d0/d1/a0)
glGetTexParameterfv(GLenum_target,GLenum_pname,GLfloat_ptr_params)(d0/d1/a0)
glGetTexParameteriv(GLenum_target,GLenum_pname,GLint_ptr_params)(d0/d1/a0)
glGetTexLevelParameterfv(GLenum_target,GLint_level,GLenum_pname,GLfloat_ptr_params)(d0/d1/d2/a0)
glGetTexLevelParameteriv(GLenum_target,GLint_level,GLenum_pname,GLint_ptr_params)(d0/d1/d2/a0)
glTexImage1D(GLenum_target,GLint_level,GLint_components,GLsizei_width,GLint_border,GLenum_format,GLenum_type,const_GL_ptr_pixels)(d0/d1/d2/d3/d4/d5/d6/a0)
glTexImage2D(GLenum_target,GLint_level,GLint_components,GLsizei_width,GLsizei_height,GLint_border,GLenum_format,GLenum_type,const_GL_ptr_pixels)(d0/d1/d2/d3/d4/d5/d6/d7/a0/a1)
glGetTexImage(GLenum_target,GLint_level,GLenum_format,GLenum_type,GL_ptr_pixels)(d0/d1/d2/d3/a0)
*Evaluators--------------------------------------------------------
glMap1d(GLenum_target,GLdouble_u1,GLdouble_u2,GLint_stride,GLint_order,const_GLdouble_ptr_points)(d0/d1/d2/d3/d4/a0)
glMap1f(GLenum_target,GLfloat_u1,GLfloat_u2,GLint_stride,GLint_order,const_GLfloat_ptr_points)(d0/d1/d2/d3/d4/a0)
glMap2d(GLenum_target,GLdouble_u1,GLdouble_u2,GLint_ustride,GLint_uorder,GLdouble_v1,GLdouble_v2,GLint_vstride,GLint_vorder,const_GLdouble_ptr_points)(d0/d1/d2/d3/d4/d5/d6/d7/a1/a0)
glMap2f(GLenum_target,GLfloat_u1,GLfloat_u2,GLint_ustride,GLint_uorder,GLfloat_v1,GLfloat_v2,GLint_vstride,GLint_vorder,const_GLfloat_ptr_points)(d0/d1/d2/d3/d4/d5/d6/d7/a1/a0)
glGetMapdv(GLenum_target,GLenum_query,GLdouble_ptr_v)(d0/d1/a0)
glGetMapfv(GLenum_target,GLenum_query,GLfloat_ptr_v)(d0/d1/a0)
glGetMapiv(GLenum_target,GLenum_query,GLint_ptr_v)(d0/d1/a0)
glEvalCoord1d(GLdouble_u)(d0)
glEvalCoord1f(GLfloat_u)(d1)
glEvalCoord1dv(const_GLdouble_ptr_u)(a0)
glEvalCoord1fv(const_GLfloat_ptr_u)(a0)
glEvalCoord2d(GLdouble_u,GLdouble_v))(d0/a0)
glEvalCoord2f(GLfloat_u,GLfloat_v)(d0/a0)
glEvalCoord2dv(const_GLdouble_ptr_u)(a0)
glEvalCoord2fv(const_GLfloat_ptr_u)(a0)
glMapGrid1d(GLint_un,GLdouble_u1,GLdouble_u2)(d0/d1/d2)
glMapGrid1f(GLint_un,GLfloat_u1,GLfloat_u2)(d0/d1/d2)
glMapGrid2d(GLint_un,GLdouble_u1,GLdouble_u2,GLint_vn,GLdouble_v1,GLdouble_v2)(d0/d1/d2/d3/d4/d5)
glMapGrid2f(GLint_un,GLfloat_u1,GLfloat_u2,GLint_vn,GLfloat_v1,GLfloat_v2)(d0/d1/d2/d3/d4/d5)
glEvalPoint1(GLint_i)(d0)
glEvalPoint2(GLint_i,GLint_j)(d0/d1)
glEvalMesh1(GLenum_mode,GLint_i1,GLint_i2)(d0/d1/d2)
glEvalMesh2(GLenum_mode,GLint_i1,GLint_i2,GLint_j1,GLint_j2)(d0/d1/d2/d3/d4)
*Fog--------------------------------------------------------
glFogf(GLenum_pname,GLfloat_param)(d0/d1)
glFogi(GLenum_pname,GLint_param)(d0/d1)
glFogfv(GLenum_pname,const_GLfloat_ptr_params)(d0/a0)
glFogiv(GLenum_pname,const_GLint_ptr_params)(d0/a0)
*SelectionandFeedback--------------------------------------------------------
glFeedbackBuffer(GLsizei_size,GLenum_type,GLfloat_ptr_buffer)(d0/d1/a0)
glPassThrough(GLfloat_token)(d0)
glSelectBuffer(GLsizei_size,GLuint_ptr_buffer)(d0/a0)
glInitNames()()
glLoadName(GLuint_name)(d0)
glPushName(GLuint_name)(d0)
glPopName()()
*Extensions--------------------------------------------------------
glBlendEquationEXT(GLenum_mode)(d0)
glBlendColorEXT(GLclampf_red,GLclampf_green,GLclampfblue,GLclampf_alpha)(d0/d1/d2/d3)
glPolygonOffsetEXT(GLfloat_factor,GLfloat_bias)(d0/d1)
glVertexPointerEXT(GLint_size,GLenum_type,GLsizei_stride,GLsizei_count,const_ptr_ptr)(d0/d1/d2/d3/a0)
glNormalPointerEXT(GLenum_type,GLsizei_stride,GLsizei_count,const_ptr_ptr)(d0/d1/d2/a0)
glColorPointerEXT(GLint_size,GLenum_type,GLsizei_stride,GLsizei_count,const_ptr_ptr)(d0/d1/d2/d3/a0)
glIndexPointerEXT(GLenum_type,GLsizei_stride,GLsizei_count,const_ptr_ptr)(d0/d1/d2/a0)
glTexCoordPointerEXT(GLint_size,GLenum_type,GLsizei_stride,GLsizei_count,const_ptr_ptr)(d0/d1/d2/d3/a0)
glEdgeFlagPointerEXT(GLsizei_stride,GLsizei_count,const_GLboolean_ptr_ptr)(d0/d1/a0)
glGetPointervEXT(GLenum_pname,prt_ptr_params)(d0/a0)
glArrayElementEXT(GLint_i)(d0)
glDrawArraysEXT(GLenum_mode,GLint_first,GLsizei_count)(d0/d1/d2)
##end