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C/C++ Source or Header  |  1999-05-18  |  3KB  |  88 lines

  1. extern void *LEWTON_ClassFunctionList[];
  2. #define LEWTON_MESH_NUM 34
  3. #define LEWTON_SCALE_NUM 75
  4. #define LEWTON_TRANSLATE_NUM 75
  5. #define LEWTON_ROTATE_NUM 75
  6. #define LEWTONSTAND_TRANSLATE_NUM 75
  7. #define LEWTONSTAND_ROTATE_NUM 75
  8. #define LEWTONWALK_TRANSLATE_NUM 75
  9. #define LEWTONWALK_ROTATE_NUM 75
  10. #define LEWTONTALK_TRANSLATE_NUM 75
  11. #define LEWTONTALK_ROTATE_NUM 75
  12. #define LEWTONCORRECTION_TRANSLATE_NUM 75
  13. #define LEWTONCORRECTION_ROTATE_NUM 75
  14. #define LEWTONCORRECTION2_TRANSLATE_NUM 75
  15. #define LEWTONCORRECTION2_ROTATE_NUM 75
  16. #define SHADOW1_MESH_NUM 1
  17. #define SHADOW1_SCALE_NUM 0
  18. #define SHADOW1_TRANSLATE_NUM 0
  19. #define SHADOW1_ROTATE_NUM 0
  20. #define SHADOW2_MESH_NUM 1
  21. #define SHADOW2_SCALE_NUM 0
  22. #define SHADOW2_TRANSLATE_NUM 0
  23. #define SHADOW2_ROTATE_NUM 0
  24. #define SHADOW3_MESH_NUM 1
  25. #define SHADOW3_SCALE_NUM 0
  26. #define SHADOW3_TRANSLATE_NUM 0
  27. #define SHADOW3_ROTATE_NUM 0
  28. #define SHADOW4_MESH_NUM 1
  29. #define SHADOW4_SCALE_NUM 0
  30. #define SHADOW4_TRANSLATE_NUM 0
  31. #define SHADOW4_ROTATE_NUM 0
  32. #define SHADOW5_MESH_NUM 1
  33. #define SHADOW5_SCALE_NUM 0
  34. #define SHADOW5_TRANSLATE_NUM 0
  35. #define SHADOW5_ROTATE_NUM 0
  36. #define SHADOW6_MESH_NUM 1
  37. #define SHADOW6_SCALE_NUM 0
  38. #define SHADOW6_TRANSLATE_NUM 0
  39. #define SHADOW6_ROTATE_NUM 0
  40. #define SHADOW7_MESH_NUM 1
  41. #define SHADOW7_SCALE_NUM 0
  42. #define SHADOW7_TRANSLATE_NUM 0
  43. #define SHADOW7_ROTATE_NUM 0
  44. #define SHADOW8_MESH_NUM 1
  45. #define SHADOW8_SCALE_NUM 0
  46. #define SHADOW8_TRANSLATE_NUM 0
  47. #define SHADOW8_ROTATE_NUM 0
  48. #define SHADOW9_MESH_NUM 1
  49. #define SHADOW9_SCALE_NUM 0
  50. #define SHADOW9_TRANSLATE_NUM 0
  51. #define SHADOW9_ROTATE_NUM 0
  52. #define SHADOW10_MESH_NUM 1
  53. #define SHADOW10_SCALE_NUM 0
  54. #define SHADOW10_TRANSLATE_NUM 0
  55. #define SHADOW10_ROTATE_NUM 0
  56. #define SHADOW11_MESH_NUM 1
  57. #define SHADOW11_SCALE_NUM 0
  58. #define SHADOW11_TRANSLATE_NUM 0
  59. #define SHADOW11_ROTATE_NUM 0
  60. #define SHADOW12_MESH_NUM 1
  61. #define SHADOW12_SCALE_NUM 0
  62. #define SHADOW12_TRANSLATE_NUM 0
  63. #define SHADOW12_ROTATE_NUM 0
  64. #define SHADOW13_MESH_NUM 1
  65. #define SHADOW13_SCALE_NUM 0
  66. #define SHADOW13_TRANSLATE_NUM 0
  67. #define SHADOW13_ROTATE_NUM 0
  68. #define SHADOW14_MESH_NUM 1
  69. #define SHADOW14_SCALE_NUM 0
  70. #define SHADOW14_TRANSLATE_NUM 0
  71. #define SHADOW14_ROTATE_NUM 0
  72. #define SHADOW15_MESH_NUM 1
  73. #define SHADOW15_SCALE_NUM 0
  74. #define SHADOW15_TRANSLATE_NUM 0
  75. #define SHADOW15_ROTATE_NUM 0
  76. #define SHADOW16_MESH_NUM 1
  77. #define SHADOW16_SCALE_NUM 0
  78. #define SHADOW16_TRANSLATE_NUM 0
  79. #define SHADOW16_ROTATE_NUM 0
  80. #define SHADOW17_MESH_NUM 1
  81. #define SHADOW17_SCALE_NUM 0
  82. #define SHADOW17_TRANSLATE_NUM 0
  83. #define SHADOW17_ROTATE_NUM 0
  84. #define SHADOW18_MESH_NUM 1
  85. #define SHADOW18_SCALE_NUM 0
  86. #define SHADOW18_TRANSLATE_NUM 0
  87. #define SHADOW18_ROTATE_NUM 0
  88.