home *** CD-ROM | disk | FTP | other *** search
Text File | 1999-11-29 | 23.8 KB | 1,471 lines |
-
- ///////////////////////
- //////// 2D ////////
- ///////////////////////
-
- sample(SFXValidFunction)
- {
- file("pc\sound\background\triggers\console.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- }
-
- sample(SFXInValidFunction)
- {
- file("pc\sound\weapon\dropgun2.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- }
-
- sample(SFXActivateComp)
- {
- file("pc\sound\background\terminal\NoCPU2.WAV");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- }
-
- sample(SFXAccessOk)
- {
- file("pc\sound\background\triggers\access2.WAV");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- }
-
- sample(SFXSmlDoor)
- {
- file("pc\sound\background\doors\smalldr.WAV");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- }
-
- sample(SFXLiftHatchLoop)
- {
- file("pc\sound\background\doors\HatchL.WAV");
- loop(TRUE);
- tridi(FALSE);
- rndfreq(TRUE);
- }
-
- sample(SFXPimpCart)
- {
- file("pc\sound\background\terminal\pimpcart.WAV");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- }
-
- sample(SFXPowerOnline)
- {
- file("pc\sound\background\terminal\online1.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- }
-
- sample(SFXWindWoosh)
- {
- file("pc\sound\background\vent\woosh.WAV");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- }
-
-
-
- ///////////////////////
- //////// 3D ////////
- ///////////////////////
-
- sample(SFXUnLockDoor)
- {
- file("pc\sound\background\Doors\opndr1_1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(800);
- fademax(3000);
- }
-
- sample(SFXBigDoorSlamShut)
- {
- file("pc\sound\background\Doors\Dclose1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(3000);
- fademax(6000);
- }
-
- sample(SFXBarrelRoll)
- {
- file("pc\sound\background\BarrelRoll.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(300);
- fademax(1000);
- }
-
- sample(SFXTankIdle)
- {
- file("pc\sound\background\Tank\TankIdle.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(1000);
- fademax(5000);
- }
-
- sample(SFXBurningFlesh)
- {
- file("pc\sound\background\Flames\firecrak.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(300);
- fademax(1000);
- }
-
- sample(SFXCoolingFan)
- {
- file("pc\sound\background\vent\fan2.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(2000);
- fademax(5000);
- }
-
- sample(SFXAirFans)
- {
- file("pc\sound\background\vent\fan1.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(1000);
- fademax(2000);
- }
-
- sample(SFXFenetre)
- {
- file("pc\sound\background\doors\doorop3.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(500);
- fademax(2000);
- }
-
- sample(SFXLockedSound)
- {
- file("pc\sound\background\doors\locked.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(500);
- fademax(2000);
- }
-
- sample(SFXPneumatik)
- {
- file("pc\sound\background\doors\Pnum2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXPneumatik2)
- {
- file("pc\sound\background\doors\Hatch.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXHeavyWater)
- {
- file("pc\sound\background\water\hvwater.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(500);
- fademax(3000);
- }
-
- sample(SFXRadiationPool)
- {
- file("pc\sound\background\water\bubbles2.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(1500);
- fademax(3000);
- }
-
- sample(SFXRipple)
- {
- file("pc\sound\background\fields\plasglas.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- // fademin(100);
- // fademax(800);
- delay(30);
- }
-
- sample(SFXFieldHumLoop)
- {
- file("pc\sound\background\fields\hum7.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(2000);
- }
-
- sample(SFXRadGlassOff)
- {
- file("pc\sound\background\fields\error9.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(2000);
- delay(150);
- }
-
- sample(SFXFieldHumStop)
- {
- file("pc\sound\background\fields\tractdown2.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(2000);
- }
-
- sample(SFXRipple2)
- {
- file("pc\sound\background\fields\ripple5.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(1000);
- fademax(3000);
- }
-
- sample(SFXWorkerKneelCrush)
- {
- file("pc\sound\actor\worker\crushed.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(500);
- fademax(3500);
- }
-
- sample(SFXDroidHover)
- {
- file("pc\sound\background\droid\hover.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(2200);
- }
-
- sample(SFXDroidVO1)
- {
- file("pc\sound\background\droid\dvo01.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(600);
- fademax(2000);
- }
-
- sample(SFXDroidVO2)
- {
- file("pc\sound\background\droid\dvo02.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(600);
- fademax(2000);
- }
-
- sample(SFXDroidVO3)
- {
- file("pc\sound\background\droid\dvo03.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(600);
- fademax(2000);
- }
-
- sample(SFXDroidVO4)
- {
- file("pc\sound\background\droid\dvo04.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(600);
- fademax(2000);
- }
-
- sample(SFXDroidVO5)
- {
- file("pc\sound\background\droid\dvo05.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(600);
- fademax(2000);
- }
-
- sample(SFXDroidVO6)
- {
- file("pc\sound\background\droid\dvo06.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(600);
- fademax(2000);
- }
-
- sample(SFXDropBattery)
- {
- file("pc\sound\background\droid\ripple2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(800);
- fademax(2000);
- }
-
- sample(SFXCapsuleIdle)
- {
- file("pc\sound\background\lift\capidle.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(1500);
- }
-
- sample(SFXTrapDoorStart)
- {
- file("pc\sound\background\lift\TDrSt.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(500);
- fademax(3000);
- }
-
- sample(SFXTrapDoorLoop)
- {
- file("pc\sound\background\lift\TDrLp.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(500);
- fademax(3000);
- }
-
- sample(SFXTrapDoorStop)
- {
- file("pc\sound\background\lift\TDrSp.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(500);
- fademax(3000);
- }
-
- sample(SFXIndLiftStart)
- {
- file("pc\sound\background\lift\SLftStr.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(1500);
- }
-
- sample(SFXIndLiftLoop)
- {
- file("pc\sound\background\lift\SLftLp.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(1500);
- }
-
- sample(SFXIndLiftStop)
- {
- file("pc\sound\background\lift\SLftStp.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(1500);
- }
-
- sample(SFXCapsuleLaunch)
- {
- file("pc\sound\background\lift\capgo.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(3000);
- fademax(6000);
- }
-
- sample(SFXFactLift)
- {
- file("pc\sound\background\lift\Liftfact.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXBehemothAmbient)
- {
- file("pc\Sound\background\Behemoth\condback.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXSmallSparks)
- {
- file("pc\Sound\background\Electric\Spark1.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(1000);
- }
-
- sample(SFXSmallSparks02)
- {
- file("pc\Sound\background\Electric\Spark1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(2000);
- fademax(3000);
- }
-
- sample(SFXScanHumm)
- {
- file("pc\Sound\background\Electric\Elechum3.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(800);
- fademax(2500);
- }
-
- sample(SFXScanHumm02)
- {
- file("pc\Sound\background\Electric\Elechum2.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(800);
- fademax(2500);
- }
-
- sample(SFXRingZap)
- {
- file("pc\Sound\background\Electric\holo2.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(1500);
- fademax(2000);
- }
-
-
- sample(SFXLaserAmbient)
- {
- file("pc\Sound\background\Electric\lazamb.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(600);
- fademax(1500);
- }
-
- sample(SFXElectricQuiet)
- {
- file("pc\Sound\background\Electric\ZzapRip.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXPowerRestored)
- {
- file("pc\Sound\background\terminal\poweron.WAV");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- // fademin(100);
- // fademax(3000);
- }
-
- sample(SFXPumpPower)
- {
- file("pc\Sound\background\terminal\PwDn.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(1000);
- fademax(3000);
- }
-
- sample(SFXCountDown)
- {
- file("pc\Sound\background\terminal\error5.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(1250);
- }
-
- sample(SFXGlobeIdle)
- {
- file("pc\Sound\background\terminal\globe1.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(500);
- fademax(2000);
- }
-
- sample(SFXPumpPowerUp)
- {
- file("pc\Sound\background\terminal\PwUp.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(1000);
- fademax(3000);
- }
-
- sample(SFXLightning)
- {
- file("pc\Sound\background\Electric\zap5.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXElecAmbient)
- {
- file("pc\Sound\background\Electric\Elecfiz2.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(1500);
- }
-
-
- sample(SFXThunder1)
- {
- file("pc\Sound\background\Thunder\thunder4.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(1000);
- fademax(3000);
- delay(100);
- }
-
- sample(SFXThunder2)
- {
- file("pc\Sound\background\Thunder\thunder1.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(1000);
- fademax(3000);
- delay(100);
- }
-
- sample(SFXSewerHammer)
- {
- file("pc\Sound\background\Hammer\Hammer2.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXSoftGrinder)
- {
- file("pc\Sound\background\Hammer\sftgrd.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(2200);
- }
-
- sample(SFXSewerPile1)
- {
- file("pc\Sound\background\Hammer\Pile1.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXSewerPile2)
- {
- file("pc\Sound\background\Hammer\Pile2.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXShaftRotate)
- {
- file("pc\Sound\background\Shaft\Rotate2.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXShaftRotate2)
- {
- file("pc\Sound\background\Shaft\Rotate3.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXShaftLoop)
- {
- file("pc\Sound\background\Shaft\Shaft.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(2000);
- }
-
- sample(SFXShaftSpecial)
- {
- file("pc\Sound\background\Shaft\Shaft.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(300);
- fademax(2200);
- }
-
-
- sample(SFXShaftLock)
- {
- file("pc\Sound\background\Shaft\ShaftLock.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXElecShock)
- {
- file("pc\Sound\background\Electric\zap2.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- // fademin(100);
- // fademax(3000);
- }
-
- sample(SFXTeslaCoil)
- {
- file("pc\Sound\background\Electric\zap2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(500);
- fademax(2000);
- }
-
- sample(SFXBreathing)
- {
- file("pc\Sound\background\Behemoth\bbreathe.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXBehemothAngry)
- {
- file("pc\Sound\background\Behemoth\bangry.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- // fademin(100);
- // fademax(3000);
- }
-
- sample(SFXBehemothChest)
- {
- file("pc\Sound\background\Behemoth\bchest2.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- // fademin(100);
- // fademax(3000);
- }
-
- sample(SFXBehemothScream)
- {
- file("pc\Sound\background\Behemoth\bscream2.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- // fademin(100);
- // fademax(3000);
- }
-
- sample(SFXOpenLid)
- {
- file("pc\sound\background\droid\c_unit.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- // fademin(100);
- // fademax(3000);
- }
-
- sample(SFXScanningAmbient)
- {
- file("pc\sound\background\terminal\power1.WAV");
- loop(TRUE);
- tridi(FALSE);
- rndfreq(TRUE);
- // fademin(100);
- // fademax(3000);
- }
-
- sample(SFXActivate1)
- {
- file("pc\sound\background\triggers\access3.WAV");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- // fademin(100);
- // fademax(3000);
- }
-
-
-
- sample(SFXOpenLock)
- {
- file("pc\sound\background\droid\lock.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- // fademin(100);
- // fademax(3000);
- }
-
- sample(SFXOpenPipe)
- {
- file("pc\sound\background\droid\pipe.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- // fademin(100);
- // fademax(3000);
- }
-
- sample(SFXPipeRotate)
- {
- file("pc\sound\background\droid\fan.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- // fademin(100);
- // fademax(3000);
- }
-
- sample(SFXClawOpen)
- {
- file("pc\sound\background\droid\clawopen.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- // fademin(100);
- // fademax(3000);
- }
-
- sample(SFXClawSpin)
- {
- file("pc\sound\background\droid\clawspin.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- // fademin(100);
- // fademax(3000);
- }
-
- sample(SFXWallHit)
- {
- file("pc\sound\background\droid\crash.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- // fademin(100);
- // fademax(3000);
- }
-
- sample(SFXWepDispenser)
- {
- file("pc\sound\background\doors\door.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- // fademin(100);
- // fademax(3000);
- }
-
- sample(SFXWepPlate)
- {
- file("pc\sound\background\droid\door.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- // fademin(100);
- // fademax(3000);
- }
-
- sample(SFXWepDispenserArm)
- {
- file("pc\sound\background\doors\mecarm.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- // fademin(100);
- // fademax(3000);
- }
-
- sample(SFXTankLift)
- {
- file("pc\sound\background\terminal\tankspec.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(1000);
- }
-
- sample(SFXVaultOpen)
- {
- file("pc\sound\background\doors\dovaop1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXVaultMove)
- {
- file("pc\sound\background\doors\dovamo1.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXVaultClose)
- {
- file("pc\sound\background\doors\dovacl1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXRustDoorOpen)
- {
- file("pc\sound\background\doors\RustOpen.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(1500);
- fademax(3000);
- }
-
- sample(SFXRustDoorLoop)
- {
- file("pc\sound\background\doors\RustLoop3.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(1500);
- fademax(3000);
- }
-
- sample(SFXRustDoorClose)
- {
- file("pc\sound\background\doors\RustShut.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(1500);
- fademax(3000);
- }
-
- sample(SFXRustDoorClose2)
- {
- file("pc\sound\background\doors\RustShut2.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXDoOp1)
- {
- file("pc\sound\background\doors\doop1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXDoOp2)
- {
- file("pc\sound\background\doors\doop2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXDoMo1)
- {
- file("pc\sound\background\doors\domo1.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXDoMo2)
- {
- file("pc\sound\background\doors\domo2.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXDoCl1)
- {
- file("pc\sound\background\doors\docl1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXDoCl2)
- {
- file("pc\sound\background\doors\docl2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXVent2)
- {
- file("pc\sound\background\vent\fvent2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXVentSmall)
- {
- file("pc\sound\background\vent\gvent3.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXVent2loop)
- {
- file("pc\sound\background\vent\fvent2.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(200);
- fademax(1000);
- }
-
- sample(SFXVent2loop2D)
- {
- file("pc\sound\background\vent\fvent2.wav");
- loop(TRUE);
- tridi(FALSE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXTriggerMonitor)
- {
- file("pc\sound\background\triggers\burnout.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXScanPlateOn)
- {
- file("pc\sound\background\triggers\DPad01.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(1500);
- }
-
- sample(SFXSirenAlert)
- {
- file("pc\sound\background\triggers\siren2.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(1000);
- fademax(3000);
- }
-
- sample(SFXFlamesBurning)
- {
- file("pc\sound\background\flames\fireburn.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- /*sample(SFXFireBurst)
- {
- file("pc\sound\background\flames\fireburst.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }*/
-
-
- sample(SFXDoorVault)
- {
- file("pc\sound\background\doors\vaultdoor.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
-
- sample(SFXDoorOpen9)
- {
- file("pc\sound\background\doors\dopen9.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- //fademin(100);
- //fademax(1500);
- }
-
- sample(SFXElectric2)
- {
- file("pc\sound\background\electric\zzap_hum.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXElectric3)
- {
- file("pc\sound\background\electric\ElecWa2.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXElectric4)
- {
- file("pc\sound\background\electric\ElecWa1.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXZap)
- {
- file("pc\sound\background\electric\zap4.WAV");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXZap02)
- {
- file("pc\sound\background\electric\eleczap1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXNeonLight)
- {
- file("pc\sound\background\electric\Neon3.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXLiftGrind)
- {
- file("pc\sound\background\lift\liftgrind.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(1000);
- fademax(3000);
- }
-
- sample(SFXLiftBroken)
- {
- file("pc\sound\background\lift\Liftbk.WAV");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- }
-
- sample(SFXSmallLiftStop)
- {
- file("pc\sound\background\lift\LiftStop2.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXHudLiftStart)
- {
- file("pc\sound\background\lift\Blftsrt.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(800);
- fademax(3000);
- }
-
- sample(SFXHudLiftLoop)
- {
- file("pc\sound\background\lift\Blftlop.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(800);
- fademax(3000);
- }
-
- sample(SFXHudLiftStop)
- {
- file("pc\sound\background\lift\Blftstp.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(800);
- fademax(3000);
- }
-
- sample(SFXSmallLiftStop2)
- {
- file("pc\sound\background\lift\LiftStop3.WAV");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- // fademin(100);
- // fademax(1500);
- }
-
- sample(SFXClutchCap)
- {
- file("pc\sound\background\lift\LiftStop3.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(800);
- fademax(3000);
- }
-
- sample(SFXLiftStart)
- {
- file("pc\sound\background\lift\liftstrt.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXLiftMove)
- {
- file("pc\sound\background\lift\lftloop1.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXLiftEnd)
- {
- file("pc\sound\background\lift\lftend1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXHangerLift)
- {
- file("pc\sound\background\lift\BigLifts3.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXGlass)
- {
- file("pc\sound\background\glass\glass1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXGlassPlink)
- {
- file("pc\sound\background\glass\plink1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXLatch2)
- {
- file("pc\sound\background\doors\latch4.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- //fademin(400);
- //fademax(1500);
- }
-
-
- sample(SFXLatch3)
- {
- file("pc\sound\background\doors\latch2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- ///////////////////
- ///////////////////
- ///////////////////
- ///////////////////
-
- //balhh...
- sample(SFXLatch1)
- {
- file("pc\sound\background\doors\latch1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXLatchSpecial)
- {
- file("pc\sound\background\doors\latch3.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXNeonLight)
- {
- file("pc\Sound\background\Electric\Neon3.wav");
- loop(TRUE);
- tridi(FALSE);
- rndfreq(FALSE);
- }
-
- sample(SFXNeonLight2)
- {
- file("pc\Sound\background\Electric\Neon3.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(300);
- fademax(1600);
- }
-
-
- sample(SFXSparks)
- {
- file("pc\Sound\background\Electric\Elecfiz2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(300);
- fademax(1200);
- }
-
-
- sample(SFXHeli)
- {
- file("pc\SOUND\BACKGROUND\Chopper\Helistat.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(300);
- fademax(1000);
- }
-
- sample(SFXWeaponMovement)
- {
- // file("pc\sound\background\droid\clawspin.wav");
- file("pc\sound\background\doors\hatchl.wav");
- loop(true);
- tridi(true);
- rndfreq(TRUE);
- fademin(300);
- fademax(1000);
- }
-
- sample(SFXHatchLoop)
- {
- file("pc\sound\background\doors\hatchl.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(300);
- fademax(1200);
- }
-
- sample(SFXHatchEnd)
- {
- //file("pc\sound\background\doors\docl1.wav");
- file("pc\sound\background\doors\hatch.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(300);
- fademax(1200);
- }
-
- sample(SFXWeaponCharge)
- {
- file("pc\Sound\background\terminal\globe1.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(300);
- fademax(1200);
- }
-