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Text File | 1999-11-29 | 49.8 KB | 2,131 lines |
-
- sample(SFXtest)
- {
- file("pc\sound\actor\worker\welder-whistle2.wav",50,_AIclassWorker);
- file("pc\sound\actor\cop\dropit1.wav",100,_AIclassWorker);
- file("pc\sound\actor\worker\welder-whistle1.wav",50,_AIclassCop);
- file("pc\sound\actor\bob\scream01.wav",100,_AIclassCop);
-
- delay(30);
-
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(500);
- fademax(1500);
- }
-
-
-
- sample(SFXWelderWhistle)
- {
- file("pc\sound\actor\AllVoices\welder-whistle1.wav",40);
- file("pc\sound\actor\AllVoices\welder-whistle1.wav",80);
- file("pc\sound\actor\AllVoices\welder-idle1.wav",85);
- file("pc\sound\actor\AllVoices\welder-idle2.wav",92);
- file("pc\sound\actor\AllVoices\welder-idle3.wav",100);
-
- speechsample(true);
-
- delay(120);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(500);
- fademax(1500);
- }
-
- ///////////////////////////////
- // SAXS's AI sounds //
- ///////////////////////////////
-
- sample(SFXCombatModeReactGun)
- {
- file("pc\sound\actor\AllVoices\domina-threat1.wav",16,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-threat2.wav",32,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-weapon1.wav",48,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-weapon2.wav",64,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-weapon3.wav",80,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-threat10.wav",100,_AIclassCop|_AIclassFemale);
-
- file("pc\sound\actor\AllVoices\blue-arrest3.wav",25,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-arrest2.wav",50,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-arrest1.wav",75,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-arrest4.wav",100,_AIclassCop|_AIclassMale);
-
- file("pc\sound\actor\AllVoices\sci-plead2.wav",25,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-threat1.wav",50,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-threat2.wav",75,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-threat4.wav",100,_AIclassScientist);
-
- file("pc\sound\actor\AllVoices\welder-plead1.wav",33,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-plead2.wav",67,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-plead3.wav",100,_AIclassWorker);
-
- file("pc\sound\actor\AllVoices\chot32.wav",33,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot34.wav",67,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot38.wav",100,_AIclassChot);
-
- speechsample(true);
-
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(500);
- fademax(1500);
- }
-
- sample(SFXCombatModeReactNoGun)
- {
- file("pc\sound\actor\AllVoices\domina-mister.wav",100,_AIclassCop|_AIclassFemale);
-
- file("pc\sound\actor\AllVoices\blue-yerdead1.wav",100,_AIclassCop|_AIclassMale);
-
- file("pc\sound\actor\AllVoices\sci-plead1.wav",50,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-threat3.wav",100,_AIclassScientist);
-
- file("pc\sound\actor\AllVoices\welder-threat1.wav",25,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-threat2.wav",50,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-threat3.wav",75,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-threat4.wav",100,_AIclassWorker);
-
- file("pc\sound\actor\AllVoices\chot4.wav",50,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot42.wav",100,_AIclassChot);
-
- speechsample(true);
-
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(500);
- fademax(1500);
- }
-
- sample(SFXGrenadeReact)
- {
- file("pc\sound\actor\AllVoices\domina-gernade1.wav",33,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-gernade2.wav",67,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-gernade3.wav",100,_AIclassCop|_AIclassFemale);
-
- file("pc\sound\actor\AllVoices\blue-gernade1.wav",50,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-gernade2.wav",100,_AIclassCop|_AIclassMale);
-
- file("pc\sound\actor\AllVoices\sci-grenade1.wav",33,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-grenade2.wav",67,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-grenade3.wav",100,_AIclassScientist);
-
- file("pc\sound\actor\AllVoices\welder-gernade1.wav",33,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-gernade2.wav",67,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-gernade3.wav",100,_AIclassWorker);
-
- file("pc\sound\actor\AllVoices\chot4.wav",50,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot42.wav",100,_AIclassChot);
-
- speechsample(true);
-
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXExplosionReact)
- {
- file("pc\sound\actor\AllVoices\domina-shit10.wav",100,_AIclassCop|_AIclassFemale);
-
- file("pc\sound\actor\AllVoices\blue-shock1.wav",33,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-shock2.wav",67,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-shock3.wav",100,_AIclassCop|_AIclassMale);
-
- file("pc\sound\actor\AllVoices\sci-whatthat5.wav",50,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-whatthe1.wav",100,_AIclassScientist);
-
- file("pc\sound\actor\AllVoices\welder-seeexplode1.wav",50,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-seeexplode2.wav",100,_AIclassWorker);
-
- file("pc\sound\actor\AllVoices\chot4.wav",50,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot42.wav",100,_AIclassChot);
-
- speechsample(true);
-
- delay(30);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXReactToBob)
- {
- file("pc\sound\actor\AllVoices\domina-here1.wav",50,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-here2.wav",100,_AIclassCop|_AIclassFemale);
-
- file("pc\sound\actor\AllVoices\blue-comehere1.wav",20,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-comehere2.wav",40,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-comehere3.wav",60,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-comehere4.wav",80,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-whatthat1.wav",100,_AIclassCop|_AIclassMale);
-
- file("pc\sound\actor\AllVoices\sci-bob1.wav",25,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-bob3.wav",50,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-bob6.wav",75,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-bob8.wav",100,_AIclassScientist);
-
- file("pc\sound\actor\AllVoices\welder-shoo1.wav",20,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-shoo2.wav",40,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-shoo3.wav",60,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-shoo5.wav",80,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-shoo6.wav",100,_AIclassWorker);
-
- file("pc\sound\actor\AllVoices\chot1.wav",25,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot2.wav",50,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot3.wav",75,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot4.wav",100,_AIclassChot);
-
- speechsample(true);
-
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXReactToBobGone)
- {
- file("pc\sound\actor\AllVoices\domina-hiding1.wav",25,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-hiding2.wav",50,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-hiding3.wav",75,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-hiding4.wav",100,_AIclassCop|_AIclassFemale);
-
- file("pc\sound\actor\AllVoices\blue-hiding1.wav",25,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-hiding4.wav",50,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-hiding5.wav",75,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-hiding6.wav",100,_AIclassCop|_AIclassMale);
-
- file("pc\sound\actor\AllVoices\sci-whatthat4.wav",100,_AIclassScientist);
-
- file("pc\sound\actor\AllVoices\welder-hiding1.wav",25,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-hiding2.wav",50,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-hiding3.wav",75,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-hiding4.wav",100,_AIclassWorker);
-
- file("pc\sound\actor\AllVoices\chot8.wav",33,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot9.wav",67,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot36.wav",100,_AIclassChot);
-
- speechsample(true);
-
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXReactToBobMoreCops)
- {
- file("pc\sound\actor\AllVoices\domina-traphim1.wav",33,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-traphim2.wav",67,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-traphim3.wav",100,_AIclassCop|_AIclassFemale);
-
- file("pc\sound\actor\AllVoices\blue-seebob1.wav",33,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-seebob2.wav",67,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-seebob3.wav",100,_AIclassCop|_AIclassMale);
-
- file("pc\sound\actor\AllVoices\sci-whatare1.wav",50,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-whatare2.wav",100,_AIclassScientist);
-
- file("pc\sound\actor\AllVoices\welder-getout1.wav",33,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-getout2.wav",67,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-getout3.wav",100,_AIclassWorker);
-
- file("pc\sound\actor\AllVoices\chot9.wav",33,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot32.wav",67,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot49.wav",100,_AIclassChot);
-
- speechsample(true);
-
- delay(100);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXElectrocuteReact)
- {
- file("pc\sound\actor\AllVoices\domina-electric1.wav",100,_AIclassCop|_AIclassFemale);
-
- file("pc\sound\actor\AllVoices\blue-electrocute1.wav",33,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-electrocute2.wav",67,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-electrocute3.wav",100,_AIclassCop|_AIclassMale);
-
- file("pc\sound\actor\AllVoices\sci-scared1.wav",33,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-pain11.wav",100,_AIclassScientist);
-
- file("pc\sound\actor\AllVoices\welder-electrocute1.wav",50,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-electrocute2.wav",100,_AIclassWorker);
-
- file("pc\sound\actor\Bob\schriek05.wav",100,_AIclassAngel);
-
- speechsample(true);
-
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXCrawlingReact)
- {
- file("pc\sound\actor\AllVoices\domina-pain10.wav",50,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-pain11.wav",100,_AIclassCop|_AIclassFemale);
-
- file("pc\sound\actor\AllVoices\blue-knee1.wav",50,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-knee2.wav",100,_AIclassCop|_AIclassMale);
-
- file("pc\sound\actor\AllVoices\sci-help1.wav",16,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-help2.wav",32,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-help3.wav",48,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-help4.wav",64,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-help5.wav",80,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-help6.wav",100,_AIclassScientist);
-
- file("pc\sound\actor\AllVoices\welder-crawling1.wav",33,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-crawling2.wav",67,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-crawling3.wav",100,_AIclassWorker);
-
- speechsample(true);
-
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXPunchKickReact)
- {
- file("pc\sound\actor\AllVoices\domina-kicked1.wav",25,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-kicked2.wav",50,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-kicked3.wav",75,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-kicked4.wav",100,_AIclassCop|_AIclassFemale);
-
- file("pc\sound\actor\AllVoices\blue-getshot1.wav",33,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-getshot2.wav",67,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-getshot3.wav",100,_AIclassCop|_AIclassMale);
-
- file("pc\sound\actor\AllVoices\sci-hit1.wav",33,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-hit2.wav",67,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-hit3.wav",100,_AIclassScientist);
-
- file("pc\sound\actor\AllVoices\welder-punched1.wav",33,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-punched2.wav",67,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-punched3.wav",100,_AIclassWorker);
-
- file("pc\sound\actor\AllVoices\chot30.wav",33,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot54.wav",67,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot21.wav",100,_AIclassChot);
-
- file("pc\sound\actor\Bob\BobGrunt15.wav",25,_AIclassAngel);
- file("pc\sound\actor\Bob\BobGrunt16.wav",50,_AIclassAngel);
- file("pc\sound\actor\Bob\BobGrunt17.wav",75,_AIclassAngel);
- file("pc\sound\actor\Bob\BobGrunt18.wav",100,_AIclassAngel);
-
- speechsample(true);
-
- delay(15);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXShotInLegReact)
- {
- file("pc\sound\actor\AllVoices\domina-leg.wav",100,_AIclassCop|_AIclassFemale);
-
- file("pc\sound\actor\AllVoices\blue-knee1.wav",33,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-knee2.wav",67,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-getshot2.wav",100,_AIclassCop|_AIclassMale);
-
- file("pc\sound\actor\AllVoices\sci-knee1.wav",20,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-knee2.wav",40,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-knee3.wav",60,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-knee4.wav",80,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-knee5.wav",100,_AIclassScientist);
-
- file("pc\sound\actor\AllVoices\welder-knee1.wav",16,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-knee2.wav",32,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-knee3.wav",48,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-knee4.wav",64,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-knee5.wav",80,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-knee6.wav",100,_AIclassWorker);
-
- file("pc\sound\actor\AllVoices\chot30.wav",33,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot54.wav",67,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot21.wav",100,_AIclassChot);
-
- speechsample(true);
-
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXShotReact)
- {
- file("pc\sound\actor\AllVoices\domina-getshot1.wav",33,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-getshot2.wav",67,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-getshot3.wav",100,_AIclassCop|_AIclassFemale);
-
- file("pc\sound\actor\AllVoices\blue-shot10.wav",25,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-shot11.wav",50,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-shot12.wav",75,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-shot13.wav",100,_AIclassCop|_AIclassMale);
-
- file("pc\sound\actor\AllVoices\sci-getshot1.wav",33,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-getshot2.wav",67,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-getshot3.wav",100,_AIclassScientist);
-
- file("pc\sound\actor\AllVoices\welder-getshot2.wav",16,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-getshot4.wav",16,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-knee4.wav",64,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-getshot1.wav",100,_AIclassWorker);
-
- file("pc\sound\actor\AllVoices\chot30.wav",33,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot54.wav",67,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot21.wav",100,_AIclassChot);
-
- file("pc\sound\actor\Bob\Bob18.wav",14,_AIclassAngel);
- file("pc\sound\actor\Bob\uumph.wav",28,_AIclassAngel);
- file("pc\sound\actor\Bob\BobGrunt01.wav",42,_AIclassAngel);
- file("pc\sound\actor\Bob\BobGrunt02.wav",56,_AIclassAngel);
- file("pc\sound\actor\Bob\BobGrunt03.wav",70,_AIclassAngel);
- file("pc\sound\actor\Bob\BobGrunt10.wav",84,_AIclassAngel);
- file("pc\sound\actor\Bob\BobGrunt11.wav",100,_AIclassAngel);
-
- speechsample(true);
-
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXBumpIntoReact)
- {
- file("pc\sound\actor\AllVoices\domina-bumping1.wav",25,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-bumping2.wav",50,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-bumping3.wav",75,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-bumping4.wav",100,_AIclassCop|_AIclassFemale);
-
- file("pc\sound\actor\AllVoices\blue-bumping1.wav",20,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-bumping2.wav",40,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-bumping3.wav",60,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-bumping4.wav",80,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-bumping5.wav",100,_AIclassCop|_AIclassMale);
-
- file("pc\sound\actor\AllVoices\sci-bumping1.wav",25,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-bumping2.wav",50,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-bumping3.wav",75,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-bumping4.wav",100,_AIclassScientist);
-
- file("pc\sound\actor\AllVoices\welder-bumping1.wav",50,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-bumping2.wav",100,_AIclassWorker);
-
- speechsample(true);
-
- delay(100);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
-
-
- sample(SFXHardLandingReact)
- {
- file("pc\sound\actor\AllVoices\domina-hit1.wav",25,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-hit2.wav",50,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-hit3.wav",75,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-hit4.wav",100,_AIclassCop|_AIclassFemale);
-
- file("pc\sound\actor\AllVoices\blue-knee1.wav",33,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-knee2.wav",67,_AIclassCop|_AIclassMale);
-
- file("pc\sound\actor\AllVoices\sci-ohgod1.wav",33,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-pain10.wav",67,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-pain11.wav",100,_AIclassScientist);
-
- file("pc\sound\actor\AllVoices\welder-knee4.wav",33,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-inpain1.wav",67,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-inpain1.wav",100,_AIclassWorker);
-
- file("pc\sound\actor\AllVoices\chot30.wav",33,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot54.wav",67,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot21.wav",100,_AIclassChot);
-
- speechsample(true);
-
- delay(30);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXLongFallReact)
- {
- file("pc\sound\actor\AllVoices\domina-fall1.wav",25,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-fall2.wav",50,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-fall3.wav",75,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-fall4.wav",100,_AIclassCop|_AIclassFemale);
-
- file("pc\sound\actor\AllVoices\blue-fall1.wav",50,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-fall2.wav",100,_AIclassCop|_AIclassMale);
-
- file("pc\sound\actor\AllVoices\sci-shit1.wav",50,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-scared3.wav",100,_AIclassScientist);
-
- file("pc\sound\actor\AllVoices\welder-fall1.wav",50,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-fall2.wav",100,_AIclassWorker);
-
- file("pc\sound\actor\AllVoices\chot5.wav",50,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot54.wav",100,_AIclassChot);
-
- speechsample(true);
-
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXJustDiedReact)
- {
- file("pc\sound\actor\AllVoices\domina-die1.wav",33,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-die2.wav",67,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-die3.wav",100,_AIclassCop|_AIclassFemale);
-
- file("pc\sound\actor\AllVoices\blue-die1.wav",25,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-die2.wav",50,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-die3.wav",75,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-die4.wav",100,_AIclassCop|_AIclassMale);
-
- file("pc\sound\actor\AllVoices\sci-lastbreath1.wav",33,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-lastbreath5.wav",67,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-lastbreath6.wav",100,_AIclassScientist);
-
- file("pc\sound\actor\AllVoices\welder-die1.wav",50,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-die2.wav",100,_AIclassWorker);
-
- file("pc\sound\actor\AllVoices\chotdies.wav",50,_AIclassChot);
- file("pc\sound\actor\AllVoices\chot5.wav",100,_AIclassChot);
-
- speechsample(true);
-
- delay(10);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXPossesionReact)
- {
- file("pc\sound\actor\AllVoices\domina-whatthe10.wav",50,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-shit11.wav",100,_AIclassCop|_AIclassFemale);
-
- file("pc\sound\actor\AllVoices\blue-seepos1.wav",33,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-seepos2.wav",67,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-seepos3.wav",100,_AIclassCop|_AIclassMale);
-
- file("pc\sound\actor\AllVoices\sci-getnweird2.wav",16,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-getnweird3.wav",32,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-getnweird4.wav",48,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-whatthat1.wav",64,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-whatthat2.wav",80,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-whatthat3.wav",100,_AIclassScientist);
-
- file("pc\sound\actor\AllVoices\welder-seepos1.wav",33,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-seepos2.wav",67,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-seepos3.wav",100,_AIclassWorker);
-
- speechsample(true);
-
- delay(30);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
-
- sample(SFXChat)
- {
- file("pc\sound\actor\cop\goinon.wav",16,_AIclassCop);
- file("pc\sound\actor\cop\hey.wav",32,_AIclassCop);
- file("pc\sound\actor\cop\hows.wav",48,_AIclassCop);
- file("pc\sound\actor\cop\eh.wav",64,_AIclassCop);
- file("pc\sound\actor\cop\new\huh.wav",80,_AIclassCop);
- file("pc\sound\actor\cop\new\huh2.wav",100,_AIclassCop);
-
- file("pc\sound\actor\worker\heythere.wav",20,_AIclassWorker);
- file("pc\sound\actor\worker\sgoinon.wav",40,_AIclassWorker);
- file("pc\sound\actor\worker\whatsup.wav",60,_AIclassWorker);
- file("pc\sound\actor\worker\hows.wav",80,_AIclassWorker);
- file("pc\sound\actor\worker\ehworker.wav",100,_AIclassWorker);
-
- file("pc\sound\actor\cop\eh.wav",100); //to make sure everybody says something. copy of above action
-
- speechsample(true);
-
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(800);
- fademax(3000);
- }
-
- //Cop background conversation sounds:
- sample(SFXChatFirstTime)
- {
- file("pc\sound\actor\cop\new\damnhot.wav",11);
- file("pc\sound\actor\cop\new\damnhot2.wav",22);
- file("pc\sound\actor\cop\new\college.wav",33);
- file("pc\sound\actor\cop\new\howmuch.wav",44);
- file("pc\sound\actor\cop\new\jobsucks.wav",55);
- file("pc\sound\actor\cop\new\jobsuk2.wav",66);
- file("pc\sound\actor\cop\new\jobsuks2.wav",77);
- file("pc\sound\actor\cop\new\nothine2.wav",88);
- file("pc\sound\actor\cop\new\nothinex.wav",100);
-
- speechsample(true);
-
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(500);
- fademax(3000);
- }
-
-
-
- sample(SFXRiotShieldOn)
- {
- file("pc\sound\actor\rshieldup.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(800);
- fademax(3000);
- }
- sample(SFXRiotShieldOff)
- {
- file("pc\sound\actor\rshielddown.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(800);
- fademax(3000);
- }
-
- sample(SFXGeigerCounter)
- {
- file("pc\sound\actor\geigerlow.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(800);
- fademax(3000);
- }
-
-
- sample(SFXWorkerGetLost)
- {
- file("pc\sound\actor\worker\getlst.wav",33);
- file("pc\sound\actor\worker\get.wav",67);
- file("pc\sound\actor\worker\shoo.wav");
-
- speechsample(true);
-
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXChotPainOuch)
- {
- file("pc\sound\actor\chot\grunt2.wav");
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(800);
- fademax(3000);
- }
-
- sample(SFXOhGodNo)
- {
- file("pc\sound\actor\mpain\godno.wav");
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXFatCrush)
- {
- file("pc\sound\actor\mpain\crush.wav");
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXWorkerWhatThe)
- {
- file("pc\sound\actor\worker\what.wav");
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXWorkerOhShit)
- {
- file("pc\sound\actor\worker\ohshit1.wav");
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(800);
- fademax(3500);
- }
-
-
- sample(SFXWorkerOhNo)
- {
- file("pc\sound\actor\worker\ohno.wav");
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXCopStopRightThere)
- {
- file("pc\sound\actor\cop\stopther.wav");
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXCopPulledAGun)
- {
- file("pc\sound\actor\cop\puldagun.wav");
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXCopGetBackToWork1)
- {
- file("pc\sound\actor\cop\heybgpnt.wav");
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXCopGetBackToWork2)
- {
- file("pc\sound\actor\cop\backto.wav");
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXCopGetBackToWork3)
- {
- file("pc\sound\actor\cop\bktowksd.wav");
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXCopOrIllKill)
- {
- file("pc\sound\actor\cop\orikill.wav");
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXOrderGetHim)
- {
- file("pc\sound\actor\morders\ggethim1.wav");
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXOrderSearch)
- {
- file("pc\sound\actor\morders\gsearch1.wav");
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXOrderOverThere1)
- {
- file("pc\sound\actor\morders\gthere1.wav");
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
-
- sample(SFXOrderYesSir1)
- {
- file("pc\sound\actor\morders\gyessir1.wav");
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- ///////////////////////////////
- // End of SAXS's AI sounds
- ///////////////////////////////
-
- sample(SFXManBlastHit1)
- {
- file("pc\sound\actor\panic1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXManBlastHit2)
- {
- file("pc\sound\actor\panic2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
-
- sample(SFXManPunch1)
- {
- file("pc\sound\actor\punch\punch1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- delay(60);
- }
- sample(SFXManPunch2)
- {
- file("pc\sound\actor\punch\punch2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- delay(60);
- }
- sample(SFXManPunch3)
- {
- file("pc\sound\actor\punch\punch4.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- delay(60);
- }
- sample(SFXManPunch4)
- {
- file("pc\sound\actor\punch\punch5.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- delay(60);
- }
-
-
- sample(SFXManNeckSnap)
- {
- file("pc\sound\actor\AllVoices\blue-necksnap.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- delay(120);
- }
-
- sample(SFXManStrangled)
- {
- file("pc\sound\actor\AllVoices\blue-choke.wav",100);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- delay(120);
- }
-
- sample(SFXCoughReact)
- {
- file("pc\sound\actor\AllVoices\domina-die1.wav",100,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\blue-cough3.wav",100,_AIclassCop);
- file("pc\sound\actor\AllVoices\sci-lastbreath1.wav",100,_AIclassScientist);
- file("pc\sound\actor\AllVoices\welder-afterfire1.wav",100,_AIclassWorker);
- file("pc\sound\actor\AllVoices\chot5.wav",100,_AIclassChot);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- delay(120);
- }
-
-
- sample(SFXManHarpooned1)
- {
- file("pc\sound\actor\harpooned\painhang5.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(2000);
- }
- sample(SFXManHarpooned2)
- {
- file("pc\sound\actor\harpooned\painhang6.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(2000);
- }
- sample(SFXManHarpooned3)
- {
- file("pc\sound\actor\harpooned\painhang7.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(2000);
- }
- sample(SFXManHarpooned4)
- {
- file("pc\sound\actor\harpooned\painhang8.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(2000);
- }
- sample(SFXManHarpooned5)
- {
- file("pc\sound\actor\harpooned\painhang10.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(2000);
- }
- sample(SFXManHarpooned6)
- {
- file("pc\sound\actor\harpooned\painhang11.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(2000);
- }
-
-
- sample(SFXGrunt)
- {
- file("pc\sound\actor\climb\climbon3.wav",20);
- file("pc\sound\actor\climb\climbon4.wav",40);
- file("pc\sound\actor\climb\climbon6.wav",60);
- file("pc\sound\actor\climb\climbon7.wav",80);
- file("pc\sound\actor\climb\climbon8.wav",100);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
-
- sample(SFXBobScream01)
- {
- file("pc\sound\actor\bob\scream01.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXBobClimb)
- {
- file("pc\sound\actor\bob\bobclimb.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXBobBang)
- {
- file("pc\sound\actor\bob\bang2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXBobPhoomp)
- {
- file("pc\sound\actor\bob\phoomp.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
-
- sample(SFXBobFlap)
- {
- file("pc\sound\actor\bob\wing1.wav",25);
- file("pc\sound\actor\bob\wing2.wav",50);
- file("pc\sound\actor\bob\wing3.wav",75);
- file("pc\sound\actor\bob\wing4.wav",100);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
-
-
-
- sample(SFXBobUumph)
- {
- file("pc\sound\actor\bob\uumph.wav");
- delay(30);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXBirdScream)
- {
- file("pc\sound\actor\bird\scream.wav");
- delay(10);
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXBirdSquak)
- {
- file("pc\sound\actor\bird\squak.wav");
- delay(10);
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXWorkerCrushed)
- {
- file("pc\sound\actor\mpain\combo.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXWorkerCrushed2)
- {
- file("pc\sound\actor\mpain\Crush3.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- delay(100);
- }
-
- sample(SFXWorkerPanic)
- {
- file("pc\sound\actor\mpain\chris01.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXWorkerScream)
- {
- file("pc\sound\actor\mpain\scream01.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXDePossess)
- {
- file("pc\sound\actor\possess\deposs1.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXPossess)
- {
- file("pc\sound\actor\possess\possess5.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXPossessHit)
- {
- file("pc\sound\actor\possess\posseshit.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
-
-
-
- sample(SFXBong)
- {
- file("pc\sound\actor\bong\bubble.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXElectricShock1)
- {
- file("pc\sound\actor\electric\shock.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXElectricShock2)
- {
- file("pc\sound\actor\electric\zap.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
-
-
-
-
- sample(SFXDyingMale1)
- {
- file("pc\sound\actor\mpain\dying.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXPainMale1)
- {
- file("pc\sound\actor\mpain\gbreak1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXPainMale2)
- {
- file("pc\sound\actor\cop\yell4b.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXPainMale3)
- {
- file("pc\sound\actor\cop\yell4.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXPainMale4)
- {
- file("pc\sound\actor\mpain\ghurt3.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
-
-
- sample(SFXBlood2)
- {
- file("pc\sound\actor\blood\blood2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- delay(25);
- }
-
-
-
- sample(SFXLightsOn)
- {
- file("pc\sound\actor\cop\flash2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(1000);
- fademax(3000);
- }
-
-
-
-
-
- sample(SFXLaserOff1)
- {
- file("pc\sound\actor\cop\flashoff1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXLaserStart1)
- {
- file("pc\sound\actor\cop\flash1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
-
-
- sample(SFXBongCough)
- {
- file("pc\sound\actor\cough\bongcoff.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXCough)
- {
- file("pc\sound\actor\AllVoices\domina-crawl1.wav",50,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\domina-crawl2.wav",100,_AIclassCop|_AIclassFemale);
-
- file("pc\sound\actor\AllVoices\blue-cough1.wav",33,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-cough2.wav",67,_AIclassCop|_AIclassMale);
- file("pc\sound\actor\AllVoices\blue-cough3.wav",100,_AIclassCop|_AIclassMale);
-
- file("pc\sound\actor\AllVoices\sci-burned1.wav",50,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-crap1.wav",100,_AIclassScientist);
-
- file("pc\sound\actor\AllVoices\welder-afterfire1.wav",20,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-afterfire2.wav",40,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-afterfire3.wav",60,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-afterfire4.wav",80,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-afterfire5.wav",100,_AIclassWorker);
-
- file("pc\sound\actor\AllVoices\chot5.wav",100,_AIclassChot);
-
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXbobcoff)
- {
- file("pc\sound\actor\cough\bobcoff.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
-
-
- sample(SFXOnFire)
- {
- file("pc\sound\actor\AllVoices\sci-burn1.wav",33,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-burn2.wav",67,_AIclassScientist);
- file("pc\sound\actor\AllVoices\sci-burn3.wav",100,_AIclassScientist);
- file("pc\sound\actor\AllVoices\domina-onfire10.wav",100,_AIclassCop|_AIclassFemale);
- file("pc\sound\actor\AllVoices\blue-onfire1.wav",50,_AIclassCop);
- file("pc\sound\actor\AllVoices\blue-onfire2.wav",100,_AIclassCop);
- file("pc\sound\actor\AllVoices\welder-onfire1.wav",33,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-onfire2.wav",67,_AIclassWorker);
- file("pc\sound\actor\AllVoices\welder-onfire3.wav",100,_AIclassWorker);
-
- file("pc\sound\actor\AllVoices\chot26.wav",100,_AIclassWorker);
-
- delay(30);
- loop(false);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXGenericBurn)
- {
- file("pc\sound\actor\fire\fire1.wav");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- /*
-
- sample(SFXActorPainInFire1)
- {
- file("pc\sound\actor\fire\onfire1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXActorPainInFire2)
- {
- file("pc\sound\actor\fire\onfire2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
- */
-
-
- sample(SFXBobPainInFire)
- {
- file("pc\sound\actor\fire\onfire4.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
-
-
- sample(SFXRat3)
- {
- file("pc\sound\actor\rat\rats3.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXRat6)
- {
- file("pc\sound\actor\rat\rats6.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
-
-
- sample(SFXFootStepReg1)
- {
- file("pc\sound\actor\footstep\footreg1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepReg2)
- {
- file("pc\sound\actor\footstep\footreg2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepReg3)
- {
- file("pc\sound\actor\footstep\footreg3.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepReg4)
- {
- file("pc\sound\actor\footstep\footreg4.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXFootStepBob1)
- {
- file("pc\sound\actor\footstep\footbab1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepBob2)
- {
- file("pc\sound\actor\footstep\footbab2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepBob3)
- {
- file("pc\sound\actor\footstep\footbab3.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepBob4)
- {
- file("pc\sound\actor\footstep\footbab4.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
-
- sample(SFXFootStepBig1)
- {
- file("pc\sound\actor\footstep\footbig1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepBig2)
- {
- file("pc\sound\actor\footstep\footbig2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepBig3)
- {
- file("pc\sound\actor\footstep\footbig3.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepBig4)
- {
- file("pc\sound\actor\footstep\footbig4.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
-
- sample(SFXFootStepCon1)
- {
- file("pc\sound\actor\footstep\footcon1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepCon2)
- {
- file("pc\sound\actor\footstep\footcon2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepCon3)
- {
- file("pc\sound\actor\footstep\footcon3.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepCon4)
- {
- file("pc\sound\actor\footstep\footcon4.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
-
- sample(SFXFootStepMet1)
- {
- file("pc\sound\actor\footstep\footmet1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepMet2)
- {
- file("pc\sound\actor\footstep\footmet2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepMet3)
- {
- file("pc\sound\actor\footstep\footmet3.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepMet4)
- {
- file("pc\sound\actor\footstep\footmet4.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
-
-
- sample(SFXFootStepWat1)
- {
- file("pc\sound\actor\footstep\footwat1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepWat2)
- {
- file("pc\sound\actor\footstep\footwat2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepWat3)
- {
- file("pc\sound\actor\footstep\footwat3.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepWat4)
- {
- file("pc\sound\actor\footstep\footwat4.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
-
-
- sample(SFXFootStepWd1)
- {
- file("pc\sound\actor\footstep\footwd1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepWd2)
- {
- file("pc\sound\actor\footstep\footwd2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepWd3)
- {
- file("pc\sound\actor\footstep\footwd3.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepWd4)
- {
- file("pc\sound\actor\footstep\footwd4.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
-
-
- sample(SFXFootStepWlk1)
- {
- file("pc\sound\actor\footstep\footwlk1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepWlk2)
- {
- file("pc\sound\actor\footstep\footwlk2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepWlk3)
- {
- file("pc\sound\actor\footstep\footwlk3.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXFootStepWlk4)
- {
- file("pc\sound\actor\footstep\footwlk4.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
-
-
- sample(SFXThrow1)
- {
- file("pc\sound\actor\throwm1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXThrow2)
- {
- file("pc\sound\actor\throwm2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
-
-
-
- sample(SFXGunTurretDoor)
- {
- file("pc\sound\actor\gunturret\doorop4.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXGunTurretHatch)
- {
- file("pc\sound\actor\gunturret\hatch.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXGunTurretHorizontal)
- {
- file("pc\sound\actor\gunturret\hormove.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXGunTurretVertical)
- {
- file("pc\sound\actor\gunturret\vermove.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXGunTurretWrap)
- {
- file("pc\sound\actor\gunturret\turwrap.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXGunTurretSteam)
- {
- file("pc\sound\actor\gunturret\steam2.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
- sample(SFXGunTurretFire)
- {
- file("pc\sound\actor\gunturret\heavygun.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXGunTurretZap)
- {
- file("pc\sound\background\electric\zap1.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
-
- sample(SFXSmokePuffPuff)
- {
- file("pc\sound\actor\bong\puffpuff.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(1000);
- fademax(1100);
- }
-
- sample(SFXSmokeExhale)
- {
- file("pc\sound\actor\bong\exhale.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(1000);
- fademax(1100);
- }
-
- sample(SFXHeartBeat)
- {
- file("pc\sound\actor\chot\chot.wav");
- loop(TRUE);
- tridi(FALSE);
- rndfreq(FALSE);
- }
-
- sample(SFXChotGrunt)
- {
- file("pc\sound\actor\chot\grunt.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(1000);
- fademax(2500);
- }
-
- sample(SFXChotEatFlesh)
- {
- file("pc\sound\actor\chot\Crush4.WAV");
- loop(TRUE);
- tridi(TRUE);
- rndfreq(TRUE);
- fademin(1000);
- fademax(2500);
- }
-
- //TH added more cop sounds here 9-99:
-
- //background sounds:
-
- sample(SFXSpreadOut)
- {
- file("pc\sound\actor\morders\gspread1.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(500);
- fademax(3000);
- }
- sample(SFXCop_Scratch1)//scratching crotch
- {
- file("pc\sound\actor\cop\new\scratch1.wav");
- delay(60);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(300);
- fademax(3500);
- }
-
-
- sample(SFXPAbeastPowerUp2D)
- {
- file("pc\sound\background\doors\Pnum2.wav");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXPAbeastStep2D)
- {
- file("pc\sound\background\lift\LiftStop3.WAV");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXABeastStretch2D)
- {
- file("pc\Sound\background\terminal\poweron.WAV");
- loop(FALSE);
- tridi(FALSE);
- rndfreq(TRUE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXBooster)
- {
- file("pc\Sound\actor\ripple1.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXMaleArrgh)
- {
- file("pc\sound\actor\mpain\PainLeg7.wav");
- delay(30);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXTwoCopBackUp)
- {
- file("pc\sound\actor\cop\4backup.WAV");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(3000);
- }
-
- sample(SFXWarning01)
- {
- file("pc\sound\actor\cop\warning\halflife.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(1000);
- fademax(4000);
- }
-
- sample(SFXWarning02)
- {
- file("pc\sound\actor\cop\warning\nobiz.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(1000);
- fademax(4000);
- }
-
- sample(SFXWarning03)
- {
- file("pc\sound\actor\cop\warning\moron.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(1000);
- fademax(4000);
- }
-
-
- sample(SFXThisJobSucks)
- {
- file("pc\sound\actor\worker\jobsucks.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(4000);
- fademax(6000);
- }
-
- sample(SFXEvilBobLaughter)
- {
- file("pc\sound\actor\EvilBob\laugh3.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(2000);
- }
-
- sample(SFXEvilBobThatWasCool)
- {
- file("pc\sound\actor\EvilBob\wascool.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(2000);
- }
-
- sample(SFXGetOutOfMind)
- {
- file("pc\sound\actor\priest\outamind.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(2000);
- }
-
- sample(SFXWhatTroublesYou)
- {
- file("pc\sound\actor\priest\trouble.wav");
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(400);
- fademax(2000);
- }
-
-
- sample(SFXScientistOhShit)
- {
- file("pc\sound\actor\scientist\sci-shit1.wav");
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(6000);
- fademax(8000);
- }
-
- sample(SFXScientistDontTouch)
- {
- file("pc\sound\actor\scientist\sci-donttouch1.wav");
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(6000);
- fademax(8000);
- }
-
- sample(SFXScientistScared)
- {
- file("pc\sound\actor\scientist\sci-scared1.wav");
- delay(150);
- loop(FALSE);
- tridi(TRUE);
- rndfreq(FALSE);
- fademin(6000);
- fademax(8000);
- }
-
-