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- vector(_set,Gactorpos,-13807,24467,23911);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponAmmo,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
-
- vector(_set,Gactorpos,-12266,24453,24843);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponAmmo,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
-
- vector(_set,Gactorpos,-13337,25211,25281);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponAmmo,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
-
- vector(_set,Gactorpos,-13975,24481,25082);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponAmmo,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
-
- vector(_set,Gactorpos,-12487,24488,25124);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
-
- vector(_set,Gactorpos,-12876,25219,25487);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponBazooka,Gactorpos,Gactorangle,"Stor_01",FALSE,0);
-
- vector(_set,Gactorpos,-12246,23543,26962);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponAmmo,Gactorpos,Gactorangle,"Stor_03",FALSE,0);
-
- vector(_set,Gactorpos,-15137,25005,25553);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_ent",FALSE,0);
-
- vector(_set,Gactorpos,-16948,24753,24563);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_ent",FALSE,0);
-
- vector(_set,Gactorpos,-15650,24620,24245);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_ent",FALSE,0);
-
- vector(_set,Gactorpos,-14463,27027,26079);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_01",FALSE,0);
-
- vector(_set,Gactorpos,-16199,27021,26328);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_01",FALSE,0);
-
- vector(_set,Gactorpos,-14690,27456,26841);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponHarpoon,Gactorpos,Gactorangle,"war_01",FALSE,0);
-
- vector(_set,Gactorpos,-14207,25813,26181);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_02",FALSE,0);
-
- vector(_set,Gactorpos,-16338,25816,26527);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_02",FALSE,0);
-
- vector(_set,Gactorpos,-16101,24615,26413);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_03",FALSE,0);
-
- vector(_set,Gactorpos,-14366,24611,25995);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_03",FALSE,0);
-
- vector(_set,Gactorpos,-15442,23974,26904);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_04",FALSE,0);
-
- vector(_set,Gactorpos,-15402,23405,26701);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_04",FALSE,0);
-
- vector(_set,Gactorpos,-14352,23411,26343);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponAmmo,Gactorpos,Gactorangle,"war_04",FALSE,0);
-
- vector(_set,Gactorpos,-15283,24056,25899);
- vector(_set,Gactorangle,0,0,0);
- InitActor(WeaponHarpoon,Gactorpos,Gactorangle,"war_04",FALSE,0);
-
-
-