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- vector(_set,Gactorpos,-16122,24518,22968);
- vector(_set,Gactorangle,0,0,0);
- InitActor(chot,Gactorpos,Gactorangle,"Annx_01",TRUE,2);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_01");
-
- vector(_set,Gactorpos,-17692,24847,24432);
- vector(_set,Gactorangle,0,0,0);
- InitActor(coph,Gactorpos,Gactorangle,"Annx_02",TRUE,9);
- InitActor(WeaponFlameThrower,Gactorpos,Gactorangle,"Annx_02");
-
- vector(_set,Gactorpos,-17806,24865,25420);
- vector(_set,Gactorangle,0,0,0);
- InitActor(chot,Gactorpos,Gactorangle,"Annx_03",TRUE,10);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_03");
-
- vector(_set,Gactorpos,-17560,24865,25300);
- vector(_set,Gactorangle,0,0,0);
- InitActor(chot,Gactorpos,Gactorangle,"Annx_03",TRUE,9);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_03");
-
- vector(_set,Gactorpos,-18586,24732,23843);
- vector(_set,Gactorangle,0,0,0);
- InitActor(coph,Gactorpos,Gactorangle,"Annx_04",TRUE,7);
- InitActor(WeaponFlameThrower,Gactorpos,Gactorangle,"Annx_04");
-
- vector(_set,Gactorpos,-19630,25356,23545);
- vector(_set,Gactorangle,0,0,0);
- InitActor(coph,Gactorpos,Gactorangle,"Annx_04",TRUE,6);
- InitActor(WeaponBazooka,Gactorpos,Gactorangle,"Annx_04");
-
- vector(_set,Gactorpos,-19036,25347,22470);
- vector(_set,Gactorangle,0,0,0);
- InitActor(coph,Gactorpos,Gactorangle,"Annx_05",TRUE,1);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_05");
-
- vector(_set,Gactorpos,-19864,25423,23013);
- vector(_set,Gactorangle,0,0,0);
- InitActor(copl,Gactorpos,Gactorangle,"Annx_06",TRUE,4);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_06");
-
- vector(_set,Gactorpos,-19568,25425,23015);
- vector(_set,Gactorangle,0,0,0);
- InitActor(copl,Gactorpos,Gactorangle,"Annx_06",TRUE,3);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_06");
-
- vector(_set,Gactorpos,-18856,24142,24872);
- vector(_set,Gactorangle,0,0,0);
- InitActor(chot,Gactorpos,Gactorangle,"Annx_07",TRUE,5);
-
- vector(_set,Gactorpos,-20276,25044,25696);
- vector(_set,Gactorangle,0,2048,0);
- InitActor(chot,Gactorpos,Gactorangle,"Annx_08",TRUE,5);
- InitActor(WeaponMachineGun,Gactorpos,Gactorangle,"Annx_08");
-
- vector(_set,Gactorpos,-23009,23543,26420);
- vector(_set,Gactorangle,0,0,0);
- InitActor(worker,Gactorpos,Gactorangle,"Annx_10",TRUE,1);
-
- vector(_set,Gactorpos,-20330,25034,27257);
- vector(_set,Gactorangle,0,0,0);
- InitActor(copl,Gactorpos,Gactorangle,"Annx_10",TRUE,30);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_10");
-
- vector(_set,Gactorpos,-19921,25034,27253);
- vector(_set,Gactorangle,0,0,0);
- InitActor(copl,Gactorpos,Gactorangle,"Annx_10",TRUE,35);
- InitActor(WeaponPumpGun,Gactorpos,Gactorangle,"Annx_10");
-
-
-