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-
-
- Actor(Dweller1)
- {
- file(Dweller1Header);
- rank(_RankPrivate);
-
- startstate(statenormal);
- startaction(copidleNoGun);
-
- //AI variables. All characters using copgen.hxx needs these defined to work properly
- float(_declare,AIControl,0);
- float(_declare,AIHideControl,_AIHCInRoute);
- float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackDefensive|_AIUHideRetreatDefensive|_AIUSurrender|_AIUAttackIfUnseen);
- float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAHideWeapon|_AIAPickUpWeapon);
- float(_declare,AIManPowerThreshold,1);
- float(_declare,AIPowerRatingThreshold,50);
- float(_declare,AIGrenadeThrowThreshold,10);
-
- #include "messiahscripts\enemies\copgen.hxx"
- }
-
- Actor(Dweller1Sit)
- {
- file(Dweller1SitHeader);
- rank(_RankPrivate);
-
- startstate(statenormal);
- startaction(Dweller1Sitting);
-
- //AI variables. All characters using copgen.hxx needs these defined to work properly
- float(_declare,AIControl,0);
- float(_declare,AIHideControl,_AIHCInRoute);
- float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackDefensive|_AIUHideRetreatDefensive|_AIUSurrender|_AIUAttackIfUnseen);
- float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAHideWeapon|_AIAPickUpWeapon);
- float(_declare,AIManPowerThreshold,1);
- float(_declare,AIPowerRatingThreshold,50);
- float(_declare,AIGrenadeThrowThreshold,10);
-
- #include "messiahscripts\enemies\copgen.hxx"
- }
-
- Actor(Dweller2)
- {
- file(Dweller2Header);
- rank(_RankGeneral);
-
- startstate(statenormal);
- startaction(copidleNoGun);
-
- //AI variables. All characters using copgen.hxx needs these defined to work properly
- float(_declare,AIControl,0);
- float(_declare,AIHideControl,_AIHCInRoute);
- float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackDefensive|_AIUHideRetreatDefensive|_AIUSurrender|_AIUAttackIfUnseen);
- float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAHideWeapon|_AIAPickUpWeapon);
- float(_declare,AIManPowerThreshold,1);
- float(_declare,AIPowerRatingThreshold,50);
- float(_declare,AIGrenadeThrowThreshold,10);
-
- #include "messiahscripts\enemies\copgen.hxx"
- }
-
- Actor(Dweller2Sit)
- {
- file(Dweller2SitHeader);
- rank(_RankPrivate);
-
- startstate(statenormal);
- startaction(Dweller2Sitting);
-
- //AI variables. All characters using copgen.hxx needs these defined to work properly
- float(_declare,AIControl,0);
- float(_declare,AIHideControl,_AIHCInRoute);
- float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackDefensive|_AIUHideRetreatDefensive|_AIUSurrender|_AIUAttackIfUnseen);
- float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAHideWeapon|_AIAPickUpWeapon);
- float(_declare,AIManPowerThreshold,1);
- float(_declare,AIPowerRatingThreshold,50);
- float(_declare,AIGrenadeThrowThreshold,10);
-
- #include "messiahscripts\enemies\copgen.hxx"
- }
-
- Actor(Dweller3)
- {
- file(Dweller3Header);
- rank(_RankGeneral);
-
- startstate(statenormal);
- startaction(copidleNoGun);
-
- //AI variables. All characters using copgen.hxx needs these defined to work properly
- float(_declare,AIControl,0);
- float(_declare,AIHideControl,_AIHCInRoute);
- float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackDefensive|_AIUHideRetreatDefensive|_AIUSurrender|_AIUAttackIfUnseen);
- float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAHideWeapon|_AIAPickUpWeapon);
- float(_declare,AIManPowerThreshold,1);
- float(_declare,AIPowerRatingThreshold,50);
- float(_declare,AIGrenadeThrowThreshold,10);
-
- #include "messiahscripts\enemies\copgen.hxx"
- }
-
- Actor(Dweller3Sit)
- {
- file(Dweller3SitHeader);
- rank(_RankPrivate);
-
- startstate(statenormal);
- startaction(Dweller3Sitting);
-
- //AI variables. All characters using copgen.hxx needs these defined to work properly
- float(_declare,AIControl,0);
- float(_declare,AIHideControl,_AIHCInRoute);
- float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackDefensive|_AIUHideRetreatDefensive|_AIUSurrender|_AIUAttackIfUnseen);
- float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAHideWeapon|_AIAPickUpWeapon);
- float(_declare,AIManPowerThreshold,1);
- float(_declare,AIPowerRatingThreshold,50);
- float(_declare,AIGrenadeThrowThreshold,10);
-
- #include "messiahscripts\enemies\copgen.hxx"
- }
-
- Actor(FemDweller1)
- {
- file(FemDweller1Header);
- rank(_RankPrivate);
-
- startstate(statenormal);
- startaction(Prost1IdleNoGun);
-
- //AI variables. All characters using copgen.hxx needs these defined to work properly
- float(_declare,AIControl,0);
- float(_declare,AIHideControl,_AIHCInRoute);
- float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackDefensive|_AIUHideRetreatDefensive|_AIUSurrender|_AIUAttackIfUnseen);
- float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAHideWeapon|_AIAPickUpWeapon);
- float(_declare,AIManPowerThreshold,1);
- float(_declare,AIPowerRatingThreshold,50);
- float(_declare,AIGrenadeThrowThreshold,10);
-
- #include "messiahscripts\enemies\copgen.hxx"
- }
-
- Actor(FemDweller2)
- {
- file(FemDweller2Header);
- rank(_RankGeneral);
-
- startstate(statenormal);
- startaction(Prost1IdleNoGun);
-
- //AI variables. All characters using copgen.hxx needs these defined to work properly
- float(_declare,AIControl,0);
- float(_declare,AIHideControl,_AIHCInRoute);
- float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackDefensive|_AIUHideRetreatDefensive|_AIUSurrender|_AIUAttackIfUnseen);
- float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAHideWeapon|_AIAPickUpWeapon);
- float(_declare,AIManPowerThreshold,1);
- float(_declare,AIPowerRatingThreshold,50);
- float(_declare,AIGrenadeThrowThreshold,10);
-
- #include "messiahscripts\enemies\copgen.hxx"
- }
-
-
-