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Text File | 1999-11-29 | 58.7 KB | 2,362 lines |
- /*
- Characters that have special grenade types or start with grenades:
-
- Medium Cop - 3 second fuse grenade
- Heavy Cop - Stickum Grenade
- Riot Cop - Concussion Grenade
- Domina - Anal Intruder Grenade
- Gun Commander - Anal Intruder Grenade
- Chots w/trenchcosts - Jumping Betty
- Armoured Behemoth - explode on impact grenade
-
- NOTE: any character not listed above, upon picking up a grenade ammo box will be given 3 second fuse grenades *only*
- */
-
-
- ActorHeader(bobHeader)
- {
- file("pc\actors\bob\mod\test\bob.dcr");
- // file("pc\actors\bob\mod\dcrfinal\new\bob.dcr");
- gravity( -2, -20 );
- control(_playeronecon);
- follow(on);
- footbones(20,24);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASSangel);
- ColSphereSize(40); //If changing, change the #define for BobSphereSize
- ColSphereOffset(10);
- ColFeetSphereSize(30);
- ColFeetSphereOffset(0);
- Health(6000); //xxx, was 3000, was 4000 resistant little bugger in't he!
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
- InventoryType(_AmmoNoAmmo);
- InventoryLimit(_LimitNoAmmo);
- PickupLimit(_PickupLimitNoAmmo);
- Inventory(_InitialNoAmmo);
-
- AIclass(_AIclassangel|_AIclassmale);
- AIfriendmask(_AIclassangel|_AIclassanimal);
- AIfov(800);
- AIhearing(100);
- AIsight(1000,0);
- AIstrenght(0);
- }
-
- ActorHeader(EvilBobHeader)
- {
- file("pc\actors\EvilBob\Mod\DCRFinal\new\EvilBob.dcr");
- gravity( -2, -20 );
- footbones(20,24);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASSangel);
- ColSphereSize(40); //If changing, change the #define for BobSphereSize
- ColSphereOffset(10);
- ColFeetSphereSize(30);
- ColFeetSphereOffset(0);
- Health(6000); //xxx, was 3000, was 4000 resistant little bugger in't he!
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
- InventoryType(_AmmoNoAmmo);
- InventoryLimit(_LimitNoAmmo);
- PickupLimit(_PickupLimitNoAmmo);
- Inventory(_InitialNoAmmo);
-
- AIclass(_AIclassangel|_AIclassmale);
- AIfriendmask(_AIclassangel|_AIclassSatan|_AIclassanimal);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(0);
- }
-
- ActorHeader(BarmanHeader)
- {
- file("pc\actors\barman\mod\dcrfinal\new\barman.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassCop);
- ColSphereSize(115);
- ColFeetSphereSize(65);
- ColFeetSphereOffset(-44);
- PossesionAngle(150);
- PossesionSphereSize(40);
- PossesionSphereOffset(80);
-
- Health(2500)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclassbarpeople|_AIclassmale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(10);
- }
-
-
- ActorHeader(PriestHeader)
- {
- file("pc\actors\priest\dcr\priest02.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclasspriest|_AIclassmale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(20);
- }
-
-
- ActorHeader(ScientistHeader)
- {
- //file("pc\actors\scientst\dcr\scient03.dcr");
- file("pc\actors\scientst\mod\DCRfinal\scientist.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclassscientist|_AIclassmale);
- AIfriendmask(_AIclasscop|_AIclassworker|_AIclassdroid|_AIclassscientist|_AIclassdweller|_AIclassprost|_AIclassanimal);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(20);
- }
-
- ActorHeader(VictimFeMaleHeader)
- {
- file("pc\actors\victimfemale\mod\DCRfinal\vicfemale.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-40);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(100);
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(_InitialNoAmmo)
-
- AIclass(_AIclasspimp|_AIclassmale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(1);
- AIsight(10,0);
- AIstrenght(20);
- }
-
-
-
- ActorHeader(VictimMaleHeader)
- {
- file("pc\actors\victimmale\mod\DCRfinal\vicmale.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(100)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(_InitialNoAmmo)
-
- AIclass(_AIclasspimp|_AIclassmale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(1);
- AIsight(1,0);
- AIstrenght(20);
- }
-
-
- ActorHeader(LightCopHeader)
- {
- file("pc\actors\copl\mod\dcrfinal\test\coplight.dcr");
- //file("pc\actors\copl\dcr\focus\coplight.dcr");
- //file("pc\actors\copl\dcr\new\nlcop09.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(_InitialNoAmmo)
-
- AIclass(_AIclasscop|_AIclassmale);
- AIfriendmask(_AIclasscop|_AIclassworker|_AIclassdroid|_AIclassscientist|_AIclassprost|_AIclassdweller|_AIclassanimal|_AIclassabeast|_AIclassbarpeople);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(50);
- }
-
- ActorHeader(CopLSitHeader)
- {
- file("pc\actors\copl\mod\dcrfinal\test\coplight.dcr");
- //file("pc\actors\copl\dcr\focus\coplight.dcr");
- //file("pc\actors\copl\dcr\new\nlcop09.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(55);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-13);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(_InitialNoAmmo)
-
- AIclass(_AIclasscop|_AIclassmale);
- AIfriendmask(_AIclasscop|_AIclassworker|_AIclassdroid|_AIclassscientist|_AIclassprost|_AIclassdweller|_AIclassanimal|_AIclassabeast|_AIclassbarpeople);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(50);
- }
-
- ActorHeader(MedicHeader)
- {
- file("pc\actors\medic\mod\dcrfinal\medic.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassMedic);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclassscientist|_AIclassmale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(20);
- }
-
- ActorHeader(HeavyCopHeader)
- {
- //file("pc\actors\copm\dcr\focus\copmed.dcr");
- //file("pc\actors\coph\dcr\new\nhcop06.dcr");
- file("pc\actors\coph\mod\dcrfinal\coph.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(7000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenadeStickEm);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(8)
-
- AIclass(_AIclasscop|_AIclassmale);
- AIfriendmask(_AIclasscop|_AIclassworker|_AIclassdroid|_AIclassscientist|_AIclassprost|_AIclassdweller|_AIclassanimal|_AIclassabeast|_AIclassbarpeople);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(70);
- }
-
- ActorHeader(MedCopHeader)
- {
- file("pc\actors\copm\mod\dcrfinal\copmed.dcr");
- //file("pc\actors\copm\dcr\focus\copmed.dcr");
- //file("pc\actors\copm\dcr\new\nmcop13.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(6000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(4)
-
- AIclass(_AIclasscop|_AIclassmale);
- AIfriendmask(_AIclasscop|_AIclassworker|_AIclassdroid|_AIclassscientist|_AIclassprost|_AIclassdweller|_AIclassanimal|_AIclassabeast|_AIclassbarpeople);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(60);
- }
-
- ActorHeader(RadiationWorkerHeader)
- {
- //file("pc\actors\nuketek\dcr\nuktek01.dcr");
- //file("pc\actors\nuketek\dcr\nektek.dcr");
-
- file("pc\actors\nuketek\mod\dcred\nuketek.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassGeneric);
- ColSphereSize(105);
- ColSphereOffset(-13);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclassscientist|_AIclassmale);
- AIfriendmask(_AIclasscop|_AIclassworker|_AIclassdroid|_AIclassscientist|_AIclassprost|_AIclassdweller|_AIclassanimal|_AIclassabeast);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(20);
- }
-
- ActorHeader(WorkerHeader)
- {
- file("pc\actors\welder\mod\dcrfinal\new\welder.dcr");
- //file("pc\actors\welder\dcr\welder03.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(105);
- ColSphereOffset(-13);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclassworker|_AIclassmale);
- AIfriendmask(_AIclasscop|_AIclassworker|_AIclassbarpeople|_AIclassdroid|_AIclassscientist|_AIclassprost|_AIclassdweller|_AIclassanimal|_AIclassabeast);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(20);
- }
-
- ActorHeader(WorkerKneelHeader)
- {
- file("pc\actors\welder\mod\dcrfinal\new\welder.dcr");
- //file("pc\actors\welder\dcr\welder03.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(105);
- ColSphereOffset(-13);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(1000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclassworker|_AIclassmale);
- AIfriendmask(_AIclasscop|_AIclassworker|_AIclassdroid|_AIclassscientist|_AIclassprost|_AIclassdweller|_AIclassanimal|_AIclassabeast);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(20);
- }
-
- ActorHeader(WelderHeader)
- {
- file("pc\actors\welder\dcr\focus\gabriel.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(105);
- ColSphereOffset(-13);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclassworker|_AIclassmale);
- AIfriendmask(_AIclasscop|_AIclassworker|_AIclassdroid|_AIclassscientist|_AIclassprost|_AIclassdweller|_AIclassanimal|_AIclassabeast);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(20);
- }
-
- ActorHeader(ChotHeader)
- {
- file("pc\actors\chot\mod\dcrfinal\chot1.dcr");
- //file("pc\actors\chot\dcr\new\nwchot1d.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassGeneric);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclasschot|_AIclassmale);
- AIfriendmask(_AIclasschot|_AIclassanimal);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(50);
- }
-
-
- ActorHeader(ChotSPHeader) // chot with suspenders
- {
- //file("pc\actors\chot2sp\dcr\chot2sp.dcr");
- file("pc\actors\chot3CT\mod\dcr\new2\chot3.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassGeneric);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclasschot|_AIclassmale);
- AIfriendmask(_AIclasschot|_AIclassanimal);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(50);
- }
-
-
- ActorHeader(ChotCTHeader) // chot closed trench
- {
- //file("pc\actors\chot\dcr\new\nwchot1d.dcr");
- //file("pc\actors\chot3CT\dcr\chotCT.dcr");
-
- file("pc\actors\chot3CT\mod\dcr\new2\chot3.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassGeneric);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclasschot|_AIclassmale);
- AIfriendmask(_AIclasschot|_AIclassanimal);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(50);
- }
-
- ActorHeader(ChotMOTHeader) // mask, open trench
- {
- //file("pc\actors\chot5ms\dcr\chot5ms.dcr");
- //file("pc\actors\chot4ot\dcr\new\chotOT02.dcr");
- file("pc\actors\chot5\mod\dcrfinal\new\chot5.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassGeneric);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(40);
- PossesionSphereOffset(80);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenadeBetty);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(4);
-
- AIclass(_AIclasschot|_AIclassmale);
- AIfriendmask(_AIclasschot|_AIclassanimal);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(50);
- }
-
- ActorHeader(Dweller1Header)
- {
- file("pc\actors\Dwellr1\mod\dcred\dweller1.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassGeneric);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclassdweller|_AIclassmale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(30);
- }
-
- ActorHeader(Dweller1SitHeader)
- {
- file("pc\actors\Dwellr1\mod\dcred\dweller1.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassGeneric);
- ColSphereSize(55);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-16);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclassdweller|_AIclassmale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(30);
- }
-
- ActorHeader(Dweller2Header)
- {
- file("pc\actors\Dwellr2\Mod\DCRFinal\Dwellr2.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassGeneric);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(_InitialNoAmmo)
-
- AIclass(_AIclassdweller|_AIclassmale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(30);
- }
-
- ActorHeader(Dweller2SitHeader)
- {
- file("pc\actors\Dwellr2\Mod\DCRFinal\Dwellr2.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassGeneric);
- ColSphereSize(55);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-16);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclassdweller|_AIclassmale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(30);
- }
-
- ActorHeader(Dweller3Header)
- {
- file("pc\actors\Dwellr3\mod\finalDCR\dweller3.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassGeneric);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclassdweller|_AIclassmale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(30);
- }
-
- ActorHeader(Dweller3SitHeader)
- {
- file("pc\actors\Dwellr3\mod\finalDCR\dweller3.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassGeneric);
- ColSphereSize(55);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-16);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclassdweller|_AIclassmale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(30);
- }
-
- ActorHeader(ProstituteHeader)
- {
- file("pc\actors\prost1\mod\finaldcr\new2\prost1.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassProstitute);
- ColSphereSize(115);
- ColFeetSphereSize(65);
- ColFeetSphereOffset(-54);
- PossesionAngle(150);
- PossesionSphereSize(40);
- PossesionSphereOffset(80);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclassprost|_AIclassfemale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(10);
- }
-
- ActorHeader(Prost1SitHeader)
- {
- file("pc\actors\prost1\mod\finaldcr\new2\prost1.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassProstitute);
- ColSphereSize(50);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-14);
- PossesionAngle(150);
- PossesionSphereSize(40);
- PossesionSphereOffset(80);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclassprost|_AIclassfemale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(10);
- }
-
- ActorHeader(HungHeader)
- {
- file("pc\actors\hung\mod\dcred\hung.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassGeneric);
- ColSphereSize(110);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(40);
- PossesionSphereOffset(80);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclassprost|_AIclassfemale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(10);
- }
-
- ActorHeader(DominaHeader)
- {
- file("pc\actors\domina\mod\dcred\domina.dcr");
- //file("pc\actors\domina\dcr\new\tramp.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassCop);
- ColSphereSize(90);
- ColSphereOffset(-13);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-43);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenadeRectum);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialGrenade);
-
- AIclass(_AIclasscop|_AIclassfemale);
- AIfriendmask(_AIclasscop|_AIclassworker|_AIclassprost|_AIclassscientist|_AIclassdweller|_AIclassdroid|_AIclassanimal|_AIclassabeast);
- AIfov(40);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(1000,0);
- }
-
- ActorHeader(FemTestHeader)
- {
- //file("pc\actors\domina\dcr\new\ndomina4.dcr");
- file("pc\actors\domina\talk\talk2.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassGeneric);
- ColSphereSize(118);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclasscop);
- AIfriendmask(_AIclasscop|_AIclassworker|_AIclassdroid|_AIclassanimal);
- AIfov(40);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(1000,0);
-
- AIclass(_AIclasssubgirl|_AIclassfemale);
- AIfriendmask(_AIclassworker|_AIclassdroid|_AIclassscientist|_AIclassprost|_AIclassdweller|_AIclasssubgirl|_AIclassabeast);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(0);
- }
-
-
- ActorHeader(subgirl1Header)
- {
- //file("pc\actors\subgirl1\dcr\subgirl1.dcr");
- file("pc\actors\subgirl1\mod\DCRfinal\subgirl1.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassProstitute);
- ColSphereSize(85);
- ColSphereOffset(-8);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-32);
- PossesionAngle(150);
- PossesionSphereSize(40);
- PossesionSphereOffset(80);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclasssubgirl|_AIclassfemale);
- AIfriendmask(_AIclassworker|_AIclassdroid|_AIclassscientist|_AIclassprost|_AIclassdweller|_AIclasssubgirl|_AIclassanimal);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(70);
- }
-
- ActorHeader(subgirl2Header)
- {
- //file("pc\actors\subgirl2\dcr\final.dcr");
- file("pc\actors\subgirl2\mod\DCRfinal\subgirl2.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassProstitute);
- ColSphereSize(85);
- ColSphereOffset(-8);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-32);
- PossesionAngle(150);
- PossesionSphereSize(40);
- PossesionSphereOffset(80);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclasssubgirl|_AIclassfemale);
- AIfriendmask(_AIclassworker|_AIclassdroid|_AIclassscientist|_AIclassprost|_AIclassdweller|_AIclasssubgirl|_AIclassanimal);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(70);
- }
-
- ActorHeader(layyaHeader)
- {
- //file("pc\actors\layya\dcr\newlaya2.dcr");
- //file("pc\actors\layya\dcr\new\newlaya3.dcr");
- file("pc\actors\layya\mod\dcrfinal\layya.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_ClassProstitute);
- ColSphereSize(110);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(40);
- PossesionSphereOffset(80);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclassprost|_AIclassfemale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(10);
- }
-
-
- ActorHeader(ABehemothHeader)
- {
- file("pc\actors\abeast\mod\dcrFinal\abeast.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASSbeast);
-
- ColSphereSize(180);
- ColSphereOffset(-25);
- ColFeetSphereSize(130);
- ColFeetSphereOffset(-65);
-
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(65);
-
- scale(0.2);
-
- Health(30000);
- ColMask(_COLelectricity);
- ColValues(0,0,0,0,0,0,0,0); // should be ColValues(0,0,0,0,100,0,0,0);
-
- InventoryType(_AmmoGrenadeNoTimer);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(10);
-
- AIclass(_AIclassAbeast|_AIclassMale);
- AIfriendmask(_AIclassAbeast|_AIclasscop|_AIclassanimal);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(1000,0);
- AIstrenght(80);
- }
-
-
-
- //************************ OTHER HEADERS
-
- ActorHeader(HaloHeader)
- {
- file("pc\actors\halo\dcr\halo.dcr");
- type(_ActorStaticObj);
- class(_ClassHalo);
- sharemaps(GenericWeaponPage);
- }
-
- ActorHeader(EvilHaloHeader)
- {
- file("pc\actors\halo\mod\evilhalo.dcr");
- type(_ActorStaticObj);
- class(_ClassHalo);
- sharemaps(GenericWeaponPage);
- }
-
- ActorHeader(RatHeader)
- {
- file("pc\actors\rat\mod\rat.dcr");
- sharemaps(GenericWeaponPage);
- gravity(Char_fall_rate,Char_max_fall);
- type(_ActorStaticObj);
- class(_ClassGeneric);
-
- ColSphereSize(10);
- ColSphereoffset(-10);
- ColFeetSphereSize(10);
- ColFeetSphereOffset(-10);
- PossesionAngle(220);
- PossesionSphereSize(20);
- PossesionSphereOffset(20);
- Health(1000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- AIclass(_AIclassanimal);
- }
-
- ActorHeader(BirdHeader)
- {
- file("pc\actors\dabird\mod\dcrfinal\bird.dcr");
- gravity(Char_fall_rate,Char_max_fall);
-
- type(_ActorAnimObj);
- class(_ClassGeneric);
-
- ColSphereSize(15);
- ColSphereoffset(3);
- ColFeetSphereSize(15);
- ColFeetSphereOffset(3);
- PossesionAngle(0);
- PossesionSphereSize(0);
- PossesionSphereOffset(0); //bird can not be posessed
- Health(2000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- AIclass(_AIclassanimal);
- }
-
-
- ActorHeader(PossesionBotHeader)
- {
- file("pc\actors\weapons\botcom\botcom.dcr");
- //file("pc\actors\weapons\botdef\botdef.dcr");
-
- gravity(Char_fall_rate,Char_max_fall);
-
- type(_ActorAnimObj);
- class(_ClassDroid);
- ColSphereSize(80);
-
- ColFeetSphereSize(40);
- ColFeetSphereOffset(-40);
- PossesionAngle(150);
- PossesionSphereSize(0);
- PossesionSphereOffset(0);
- Health(2000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- AIclass(_AIclassdroid);
- AIfriendmask(_AIclassdroid|_AIclassanimal);
- AIfov(40);
- AIhearing(100);
- AIsight(1000,0);
- AIstrenght(0);
-
- sharemaps(GenericWeaponPage);
- }
-
- ActorHeader(CompanionBotHeader)
- {
- file("pc\actors\weapons\combot\combot.dcr");
- //file("pc\actors\weapons\botdef\botdef.dcr");
-
- gravity(0,0);
-
- type(_ActorAnimObj);
- class(_ClassDroid);
- ColSphereSize(20);
-
- ColFeetSphereSize(20);
- ColFeetSphereOffset(0);
- PossesionSphereSize(0);
- Health(2000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- AIclass(_AIclassdroid);
- AIfriendmask(_AIclassdroid|_AIclassanimal);
- AIfov(40);
- AIhearing(100);
- AIsight(1000,0);
- AIstrenght(0);
-
- sharemaps(GenericWeaponPage);
- }
-
- ActorHeader(DefensiveBotHeader)
- {
- file("pc\actors\weapons\botdef\botdef.dcr");
- //file("pc\actors\weapons\botdef\botdef.dcr");
-
- gravity(0,0);
-
- type(_ActorAnimObj);
- class(_ClassDroid);
- ColSphereSize(25);
- ColFeetSphereSize(25);
- ColFeetSphereOffset(0);
- PossesionSphereSize(0);
- PossesionSphereSize(0);
- PossesionSphereOffset(0);
- Health(2000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- AIclass(_AIclassdroid);
- AIfriendmask(_AIclassdroid|_AIclassanimal);
- AIfov(2048); //omnivision
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(0);
-
- sharemaps(GenericWeaponPage);
- }
-
- ActorHeader(OffensiveBotHeader)
- {
- file("pc\actors\weapons\botoff\botoff.dcr");
- //file("pc\actors\weapons\botdef\botdef.dcr");
-
- gravity(0,0);
-
- type(_ActorAnimObj);
- class(_ClassDroid);
- ColSphereSize(25);
- ColFeetSphereSize(25);
- ColFeetSphereOffset(0);
- PossesionSphereSize(0);
- PossesionSphereSize(0);
- PossesionSphereOffset(0);
- Health(2000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- AIclass(_AIclassdroid);
- AIfriendmask(_AIclassdroid|_AIclassanimal);
- AIfov(2048); //omnivision
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(0);
-
- sharemaps(GenericWeaponPage);
- }
-
- ActorHeader(TransportBotHeader)
- {
- file("pc\actors\weapons\batbot\batbot.dcr");
- //file("pc\actors\weapons\botdef\botdef.dcr");
-
- gravity(0,0);
-
- type(_ActorStaticObj);
- class(_ClassDroid);
- ColSphereSize(25);
- ColFeetSphereSize(25);
- ColFeetSphereOffset(0);
- PossesionSphereSize(0);
- PossesionSphereSize(0);
- PossesionSphereOffset(0);
- Health(2000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- AIclass(_AIclassdroid);
- AIfriendmask(_AIclassdroid|_AIclassanimal);
- AIfov(2048); //omnivision
- AIhearing(100);
- AIsight(1000,0);
- AIstrenght(0);
-
- sharemaps(GenericWeaponPage);
- }
-
- ActorHeader(MDroid1Header)
- {
- file("pc\actors\droid1\dcr\droid1.dcr");
-
- gravity(Char_fall_rate,Char_max_fall);
-
- type(_ActorAnimObj);
- class(_ClassDroid);
- ColSphereSize(80);
-
- ColFeetSphereSize(40);
- ColFeetSphereOffset(-40);
- PossesionAngle(150);
- PossesionSphereSize(50);
- PossesionSphereOffset(0);
- Health(2000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- AIclass(_AIclassdroid);
- AIfriendmask(_AIclassdroid|_AIclassanimal);
- AIfov(40);
- AIhearing(100);
- AIsight(1000,0);
- AIstrenght(0);
- }
-
- ActorHeader(MDroid2Header)
- {
- file("pc\actors\droid2\dcr\droid2.dcr");
-
- gravity(Char_fall_rate,Char_max_fall);
-
- type(_ActorAnimObj);
- class(_ClassDroid);
- ColSphereSize(50);
-
- ColFeetSphereSize(50);
- ColFeetSphereOffset(0);
- PossesionAngle(150);
- PossesionSphereSize(50);
- PossesionSphereOffset(0);
- Health(2000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- AIclass(_AIclassdroid);
- AIfriendmask(_AIclassdroid|_AIclassanimal);
- AIfov(40);
- AIhearing(100);
- AIsight(1000,0);
- AIstrenght(0);
- }
-
- ActorHeader(GunTurretHeader)
- {
- file("pc\actors\gunturret\dcr\gturret.dcr");
-
- gravity(Char_fall_rate,Char_max_fall);
-
- type(_ActorAnimObj);
- class(_ClassDroid);
-
- ColSphereSize(0);
- ColSphereOffset(0);
- ColFeetSphereSize(0);
- ColFeetSphereOffset(0);
-
- PossesionAngle(0);
- PossesionSphereSize(0);
- PossesionSphereOffset(0);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- scale(1);
-
- AIclass(_AIclassdroid);
- AIfriendmask(_AIclassdroid|_AIclassanimal);
- AIfov(40);
- AIhearing(100);
- AIsight(1000,0);
- AIstrenght(0);
- }
-
- ActorHeader(RocketLauncherHeader)
- {
- file("pc\actors\rlaunch\dcr\rlaunch.dcr");
-
- gravity(Char_fall_rate,Char_max_fall);
-
- type(_ActorAnimObj);
- class(_ClassDroid);
-
- ColSphereSize(200);
- ColSphereOffset(180);
- ColFeetSphereSize(100);
- ColFeetSphereOffset(50);
-
- PossesionAngle(300);
- PossesionSphereSize(175);
- PossesionSphereOffset(50);
-
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- scale(0.1);
-
- AIclass(_AIclassdroid);
- AIfriendmask(_AIclassdroid|_AIclassanimal);
- AIfov(40);
- AIhearing(100);
- AIsight(1000,0);
- AIstrenght(0);
- }
-
- ActorHeader(ShellTurretHeader)
- {
- file("pc\actors\turret\dcr\turret.dcr");
- // sharemaps(GenericWeaponPage2);
-
- gravity(Char_fall_rate,Char_max_fall);
-
- type(_ActorAnimObj);
- class(_ClassDroid);
- /*
- ColSphereSize(100);
- ColFeetSphereSize(110);
- ColFeetSphereOffset(0);
- PossesionAngle(0);
- PossesionSphereSize(0);
- PossesionSphereOffset(0);
- */
- ColSphereSize(105);
- ColSphereOffset(-13);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
-
- Health(5000);
- ColMask(_COLAll);
- ColValues(100,100,100,100,100,100,100,100);
-
- scale(0.1);
-
- AIclass(_AIclassdroid);
- AIfriendmask(_AIclasscop|_AIclassworker|_AIclassdroid|_AIclassscientist|_AIclassanimal);
- AIfov(800);
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(80);
- }
-
- ActorHeader(AutoCannonHeader)
- {
- file("pc\actors\weapons\cannon\cannon.dcr");
- sharemaps(GenericWeaponPage);
-
- gravity(0,0);
-
- type(_ActorAnimObj);
- class(_ClassModel);
- ColSphereSize(80);
-
- ColFeetSphereSize(40);
- ColFeetSphereOffset(-40);
- PossesionAngle(0);
- PossesionSphereSize(0);
- PossesionSphereOffset(0);
- Health(2000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- AIclass(_AIclassdroid);
- AIfriendmask(_AIclasscop|_AIclassworker|_AIclassdroid|_AIclassscientist|_AIclassanimal);
- AIfov(800);
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(50);
- }
-
- ActorHeader(TankMatHeader)
- {
- file("pc\actors\weapons\tank_mat\lilbul01.dcr");
-
- gravity(Char_fall_rate,Char_max_fall);
-
- type(_ActorStaticObj);
- class(_CLASSdroid);
- ColSphereSize(200);
-
- ColFeetSphereSize(150);
- ColFeetSphereOffset(150);
- PossesionAngle(150);
- PossesionSphereSize(150);
- PossesionSphereOffset(150);
- Health(2000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- AIclass(_AIclassdroid);
- AIfriendmask(_AIclasscop|_AIclassworker|_AIclassdroid|_AIclassanimal);
- AIfov(90);
- AIhearing(100);
- AIsight(400,0);
- AIstrenght(50);
-
- }
-
- ActorHeader(ForkLiftHeader)
- {
- //file("pc\actors\weapons\tank_mat\lilbul02.dcr");
- file("pc\actors\weapons\tank_mat\forklift.dcr");
- gravity(Char_fall_rate,Char_max_fall);
-
- type(_ActorAnimObj);
- class(_CLASSdroid);
- ColSphereSize(300);
-
- ColFeetSphereSize(10);
- ColFeetSphereOffset(0);
- PossesionAngle(150);
- PossesionSphereSize(200);
- PossesionSphereOffset(0);
- Health(1000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
- }
-
- ///////////////////////////////////////////////////
- ///////////////////////////////////////////////////
- ///////////////////////////////////////////////////
- ///////////////////////////////////////////////////
- ///////////////////////////////////////////////////
- ///////////////////////////////////////////////////
-
-
- ActorHeader(RiotCopHeader)
- {
- file("pc\actors\CopRiot\Mod\DCRFinal\new\CopRiot.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenadeConcussion);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(_InitialGrenade)
-
- AIclass(_AIclassriotcop|_AIclasscop|_AIclassmale);
- AIfriendmask(_AIclasscop|_AIclassworker|_AIclassdroid|_AIclassscientist|_AIclassprost|_AIclassdweller|_AIclassanimal|_AIclassabeast);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(70);
- }
-
-
- ActorHeader(FemDweller1Header)
- {
- file("pc\actors\DwelFem1\Mod\DCRFinal\new\DwellFem1.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(100);
- ColFeetSphereSize(65);
- ColFeetSphereOffset(-40);
- PossesionAngle(150);
- PossesionSphereSize(40);
- PossesionSphereOffset(80);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(_InitialNoAmmo)
-
- AIclass(_AIclassdweller|_AIclassfemale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(30);
- }
-
-
- ActorHeader(FemDweller2Header)
- {
- file("pc\actors\DwelFem2\Mod\DCRFinal\new\DwelFem2.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(100);
- ColFeetSphereSize(65);
- ColFeetSphereOffset(-40);
- PossesionAngle(150);
- PossesionSphereSize(40);
- PossesionSphereOffset(80);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(_InitialNoAmmo)
-
- AIclass(_AIclassdweller|_AIclassfemale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(30);
- }
-
- ActorHeader(worker2Header)
- {
- file("pc\actors\Worker\Mod\DCRFinal\Worker.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(105);
- ColSphereOffset(-13);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclassworker|_AIclassmale);
- AIfriendmask(_AIclasscop|_AIclassworker|_AIclassdroid|_AIclassscientist|_AIclassanimal|_AIclassabeast);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(20);
- }
-
-
- ActorHeader(NunHeader)
- {
- file("pc\actors\Nun\Mod\DCRFinal\Nun.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(_InitialNoAmmo)
-
- AIclass(_AIclassbarpeople|_AIclassfemale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(10);
- }
-
-
- ActorHeader(Dancer1Header)
- {
- file("pc\actors\Dancer1\Mod\DCRFinal\Dancer1.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(_InitialNoAmmo)
-
- AIclass(_AIclassbarpeople|_AIclassfemale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(10);
- }
-
-
- ActorHeader(Dancer2Header)
- {
- file("pc\actors\Dancer2\Mod\DCRFinal\Dancer2.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(_InitialNoAmmo)
-
- AIclass(_AIclassbarpeople|_AIclassfemale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(10);
- }
-
-
- ActorHeader(BouncerHeader)
- {
- file("pc\actors\Bouncer\Mod\DCRFinal\Bouncer.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
-
- ColSphereSize(163); //probably needs some more tweakins'
- ColSphereOffset(5); //-10
- ColFeetSphereSize(105);
- ColFeetSphereOffset(-52); //-106
-
- PossesionAngle(150);
- PossesionSphereSize(50);
- PossesionSphereOffset(105);
-
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(_InitialNoAmmo)
-
- scale(0.175);
-
- AIclass(_AIclassbeast|_AIclassBouncer|_AIclassMale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(60);
- }
-
-
- ActorHeader(djkydHeader)
- {
- //file("pc\actors\D J\Mod\DCRFinal\DJkyd.dcr");
- file("pc\actors\D J\Mod\DCRFinal\new\dj.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(_InitialNoAmmo)
-
- AIclass(_AIclasspimp|_AIclassmale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(10);
- }
-
-
- ActorHeader(ProzzyHeader)
- {
- file("pc\actors\Xtsee\Mod\DCRFinal\Xtsee.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(_InitialNoAmmo)
-
- AIclass(_AIclassprost|_AIclassfemale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(10);
- }
-
-
- ActorHeader(PimpHeader)
- {
- file("pc\actors\Pimp\Mod\DCRFinal\Pimp1.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(_InitialNoAmmo)
-
- AIclass(_AIclasspimp|_AIclassmale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(10);
- }
-
- ActorHeader(chotbehemothHeader)
- {
- file("pc\actors\ChotBeh\Mod\DCRFinal\new\ChotBeh.dcr");
-
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASSbeast);
-
- ColSphereSize(163); //probably needs some more tweakins'
- ColSphereOffset(5); //-10
- ColFeetSphereSize(105);
- ColFeetSphereOffset(-52); //-106
-
- PossesionAngle(150);
- PossesionSphereSize(50);
- PossesionSphereOffset(105);
-
- scale(0.175);
-
- Health(30000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclassChot|_AIclassMale);
- AIfriendmask(_AIclasschot|_AIclassanimal);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(80);
- }
-
- ActorHeader(SatanHeader)
- {
- file("pc\actors\Satan\Mod\DCRFinal\new\satan.dcr");
-
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASSbeast);
-
- ColSphereSize(163); //probably needs some more tweakins'
- ColSphereOffset(50); //-10
- ColFeetSphereSize(105);
- ColFeetSphereOffset(-7); //-106
-
- PossesionAngle(0);
- PossesionSphereSize(0);
- PossesionSphereOffset(0);
-
- scale(0.20);
-
- Health(30000)
- ColMask(_COLholy)
- ColValues(0,0,0,0,0,100,0,0)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclassSatan|_AIclassMale);
- AIfriendmask(_AIclassfriendly);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(90);
- }
-
-
- ActorHeader(GunCommandHeader)
- {
- file("pc\actors\GunCommander\Mod\DCRFinal\GunComand.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(90);
- ColSphereOffset(-13);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-43);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenadeRectum);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(_InitialGrenade)
-
- AIclass(_AIclasscop|_AIclassfemale);
- AIfriendmask(_AIclasscop|_AIclassworker|_AIclassdroid|_AIclassscientist|_AIclassprost|_AIclassdweller|_AIclassanimal|_AIclassabeast);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(40);
- }
-
- ActorHeader(chot2Header)
- {
- file("pc\actors\Chot2\Mod\DCRFinal\Chot2.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(_InitialNoAmmo)
-
- AIclass(_AIclasschot|_AIclassmale);
- AIfriendmask(_AIclasschot|_AIclassanimal);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(50);
- }
-
-
- ActorHeader(chot5Header)
- {
- file("pc\actors\Chot5\Mod\DCRFinal\new\Chot5.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(100);
- ColSphereOffset(-18);
- ColFeetSphereSize(60);
- ColFeetSphereOffset(-58);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(_InitialNoAmmo)
-
- AIclass(_AIclasschot|_AIclassmale);
- AIfriendmask(_AIclasschot|_AIclassanimal);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(50);
- }
-
-
- ActorHeader(behemothHeader)
- {
- file("pc\actors\Behemoth\Mod\DCRFinal\Behemoth.dcr");
-
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASSbeast);
-
- ColSphereSize(163); //probably needs some more tweakins'
- ColSphereOffset(5);
- ColFeetSphereSize(105);
- ColFeetSphereOffset(-52);
-
- PossesionAngle(150);
- PossesionSphereSize(50);
- PossesionSphereOffset(105);
-
- scale(0.175);
-
- Health(30000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- inventory(_InitialNoAmmo);
-
- AIclass(_AIclassBeast|_AIclassMale);
- AIfriendmask(_AIclassbeast|_AIclassanimal);
- AIfov(40);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(1000,0);
- AIstrenght(80);
- }
-
-
- ActorHeader(chotdwarfHeader)
- {
- file("pc\actors\chotdwarf\mod\DCRfinal\ChotDwarf.dcr");
- gravity(Char_fall_rate,Char_max_fall);
- footbones(18,22);
- HeadBone(4);
- type(_ActorAnimObj);
- class(_CLASScop);
- ColSphereSize(40); //If changing, change the #define for BobSphereSize
- ColSphereOffset(10);
- ColFeetSphereSize(30);
- ColFeetSphereOffset(0);
- PossesionAngle(150);
- PossesionSphereSize(80);
- PossesionSphereOffset(60);
- Health(5000)
- ColMask(_COLAll)
- ColValues(100,100,100,100,100,100,100,100)
-
- InventoryType(_AmmoGrenade);
- InventoryLimit(_LimitGrenade);
- PickupLimit(_PickupLimitGrenade);
- Inventory(_InitialNoAmmo)
-
- AIclass(_AIclassangel|_AIclasschot|_AIclassmale);
- AIfriendmask(_AIclasschot|_AIclassanimal);
- AIfov(800);
- AIfovcorrectionangle(308); //-27.1 degrees off for the cop skeleton
- AIhearing(100);
- AIsight(3000,0);
- AIstrenght(50);
- }
-
- action(MDroid1Work)
- {
- //file("pc\actors\droid1\ske\ready.xxx",100,off);
- file("pc\actors\droid1\ske\work.ske",100,on);
- break(off);
- trigger(_allDIR);
- connections(MDroid1Work);
- //shadow(off);
- }
- action(MDroid2Work)
- {
- //file("pc\actors\droid1\ske\ready.xxx",100,off);
- file("pc\actors\droid2\ske\idle.ske",100,on);
- break(off);
- trigger(_allDIR);
- connections(MDroid2Work);
- //shadow(off);
- }
-
- action(RLaunchPatrol)
- {
- file("pc\actors\rlaunch\xxx\rfire.ske",100,on);
- break(off);
- gravity(off);
- trigger(_allDIR);
- connections(RLaunchPatrol);
- shadow(off);
- }
-
- action(RIdle)
- {
- file("pc\actors\rlaunch\xxx\ridle.ske",100,on);
- break(off);
- gravity(off);
- trigger(_allDIR);
- connections(RIdle);
- shadow(off);
- }
-
- action(ShellTurretNoMove)
- {
- file("pc\actors\turret\skeleton.ske",100,on);
- break(off);
- gravity(on);
- trigger(_allDIR);
- connections(ShellTurretNoMove);
- shadow(off);
- }
-
- action(GunTurretFire)
- {
- file("pc\actors\gunturret\xxx\gtfire1.ske",100,on);
- break(off);
- gravity(off);
- trigger(_allDIR);
- connections(GunTurretFire);
- shadow(off);
- }
-
- action(GunTurretBeserker)
- {
- file("pc\actors\gunturret\xxx\gtbrsrk.ske",100,on);
- break(off);
- gravity(off);
- trigger(_allDIR);
- connections(GunTurretBeserker);
- shadow(off);
- }
-
- action(GunTurretIdle)
- {
- file("pc\actors\gunturret\xxx\gtidle1.ske",100,on);
- break(off);
- gravity(off);
- trigger(_allDIR);
- connections(GunTurretIdle);
- shadow(off);
- }
-