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-
-
-
- Actor(CopLSit)
- {
- file(CopLSitHeader);
- rank(_RankSergeantL);
-
- startstate(StateNormal);
- startaction(Dweller1Sitting);
-
- if(VSniperMode==0)
- {
- if(vstate!=statedead)
- {
- vector(_set,Gactorpos,15,10,20);
- spawnparticle(fx_flare,4,gactorpos,emptyvector,fx_coplaserflareblue);
-
- }
- }
-
-
- //AI variables. All characters using copgen.hxx needs these defined to work properly
- float(_declare,AIControl,0);
- float(_declare,AIHideControl,_AIHCInRoute);
- float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackDefensive|_AIUHideRetreatOffensive|_AIUHideLeanOutRetreat|_AIUHideLeanOutAttack);
- float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAPickUpWeapon|_AIAFlashVisors);
- float(_declare,AIManPowerThreshold,1);
- float(_declare,AIPowerRatingThreshold,50);
- float(_declare,AIGrenadeThrowThreshold,10);
-
- #include "messiahscripts\enemies\copgen.hxx"
- }
-
- Actor(DeadCopL)
- {
- file(LightCopHeader);
- rank(_RankScum);
-
- ActorFlag(_or,_AFLAGnopossesion);
- ActorFlag(_or,_AFLAGnotarget);
- ActorFlag(_or,_AFLAGnocollision);
-
- startstate(StateDead);
- startaction(CopFallDead);
-
- if(VState!=StateDead)
- {
- Direction(_clr,_DIRalive);
- State(_or,StateDead);
- }
- }
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-
-
-
- Actor(CopL)
- {
- file(LightCopHeader);
- rank(_RankSergeantL);
-
- startstate(StateNormal);
- startaction(CopidleNoGun);
-
- if(VSniperMode==0)
- {
- if(vstate!=statedead)
- {
- vector(_set,Gactorpos,15,10,20);
- spawnparticle(fx_flare,4,gactorpos,emptyvector,fx_coplaserflareblue);
-
- }
- }
-
-
- //AI variables. All characters using copgen.hxx needs these defined to work properly
- float(_declare,AIControl,0);
- float(_declare,AIHideControl,_AIHCInRoute);
- float(_declare,AIUsage,_AIUHideForRetreat|_AIUHideForAttack|_AIUHideAttackDefensive|_AIUHideRetreatOffensive|_AIUHideLeanOutRetreat|_AIUHideLeanOutAttack);
- float(_declare,AIAbility,_AIAJump|_AIAClimb|_AIAPickUpWeapon|_AIAFlashVisors);
- float(_declare,AIManPowerThreshold,1);
- float(_declare,AIPowerRatingThreshold,50);
- float(_declare,AIGrenadeThrowThreshold,10);
-
- #include "messiahscripts\enemies\copgen.hxx"
- }
-