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The Games Machine 31
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XENIATGM31.iso
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terademo
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teracide
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readme.txt
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1997-02-05
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Terracide Work In Progress Demo (c) 1997 Eidos Interactive.
Produced by Simis Developments.
This is a one-level demo of "Terracide", for Windows 95 only,
and a taster of the full game, out in Spring 1997. Enjoy. The
object is to destroy the computer screens to stop the spaceship
you're fighting inside, and make it to the end of level.
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[KEYS]
A - accelerate
Z - reverse/decelerate
Up arrow-key - dive
Down arrow-key - climb
Left arrow-key - turn left.
Right arrow-key - turn right.
[Shift + the above moves the ship faster]
Ctrl - fire current weapon (centrally mounted)
[or joystick for all of the above]
F - flare (unlimited, but uses lots of energy)
Space - strafe (hold down and use direction keys/joystick)
[or joystick with coolie hat]
Delete - strafe left
Page Down - strafe right
Home - strafe up
End - strafe down
You can reconfigure these keys within the game, should you wish.
(press ALT to bring up the menus to do so.)
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V - external camera views
Alt - pause/bring up Windows menus
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[HUD INFORMATION]
The HUD contains 3 bars including the following information (from left to
right):
a) Shield - what stops your ship disintegrating. If your armour reaches
zero, you're finished.
b) Munitions - the amount of ammunition you currently have available
to you.
c) Charge - your electrical power, temporarily drained when you
fire weapons. The only weapon that can function on charge alone
is the photon.
There's also a display on the HUD to show which combinations of the weapons
you currently have, in grid form.
Pickups are gained by moving close enough to them - watch the velocity
display in the top left of the HUD change to a proximity detector. Pickups
explode a few seconds after being issued from monsters, so if you don't get
to them quickly, you'll miss out.
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