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1994-08-29
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************ OFFICIAL QUICK REFERENCE GUIDE FOR DOOM PWAD'S ****************
******************* 193 wads listed as of 05/13/94 *************************
NAME LEVEL GS TP EA RATE DT CO MONST COMMENTS
11BONES E1M1 Y + Y Y Round raised indoor island
11INHELL E1M1 NH + 8 Y 0/0/10 + barons, row of mv walls to exit
23CASTLE E2M3 N o N Y small castle with few monsters
666 E1M1 A Y ++ 6 Y four square warp from hell
777 E1M1 A YH +++ 7 Y 0/0/2 catwalks, killer keys, 4 lift pillars
ABYSS E1M1 N ++ N N 0/0/3 red key under door @ begin
AFRO E1M1 YH ++ 9 Y 0/0/2 exit behind you @ begin
AMBUSH E1M1 YH +++ N N 1/0/11 cyber in cage @ begin, stairs, barons
ARENA E1M1 N + Y Y huge square court, tons o guns
ATRIUM E1M1 Y + N N small, barrel trap, swamp forest
AVRAX E3M4 D N + 14 N 0 no health, tons o guns
AWP11 E1M1 A Y + 7 Y tons of guns outside, 2 spiral rooms
AWP11F E1M1 G Y ++ 7 Y 2 spirals, canyon, +guns outside
BARREL E1M1 S YH + N N 0/1/6 lots o traps, xplding barrels
BASTARD1 E1M1 +++ N Y really cool kitchens & bathrooms
BDMWAD! E1M1-9 Y n/a Y Y reorder: 21,24,31,22,33,11,35,38,28
BEHOLD21 E2M1 YH + N N 0/0/1 warp with thin walls
BIGBRO E1M1 D YH + 6 N 0/0/2 8 pits @ begin, traps
BLUDLUST E2M1* D Y ++ 6 y 0/0/1 4 halls leading into center room
BOBWORLD E2M1 Y o N Y 0/0/1 mod e1m1, more warps & monsters
BRIAN3L1 E3M1 Y o N Y 0/0/2 mod e3m1
CANDYGRM E1M3 S Y ++ Y Y 0/0/7 huge mazes, follow traps, 100 barrel
CANYON E2M1 NE o Y N long open canyon
CASE E1M1 N ++ 13 Y outside campus, + bldgs, cool
CASTLE E1M1 S Y ++ Y Y 0/0/2 large castle w slime moat
CAVLAB11 E1M1 S Y ++ N N 0/1/12 20 meatballs, 10 barons, 1 exit
CHALLENJ E1M2 S Y +++ N N 0/0/3 bar, barons @ end, large
CHRIS E1M1 A YH + 7 3 1/0/0 cyber in room w lift bridge
CJME2M1 E2M1 N o N N hex room, bad HOM bugs, exit?
CLAFLIN E2M1 A Y ++~ 6 Y 0/0/1 Bost. U, small maze, complex
CLASSICS S n/a music PWAD
COLONY E1M1 GS YE ++ 8 Y small, puzzles & tricks
COLOSEUM E3M1 D N + Y Y 1/0/0 4 color warp in center, barons
CORTYR_B E3M A YH +++ Y Y 0/0/1 huge, light post
CRAIG31 E3M1 Y ++ 8 Y 0/0/1 locks door behind you, wall of warps
CRUSHER E1M1* S Y ++++ N Y 1/0/0 cyber crush trap, pillars rise if shot
CWWAD E1M1 D N ++ Y N 1 room, trenches, + inviso's
DAEMON E1M1 N o Y Y 1/0/2 small, HOM bugs, long halls
DAEMON2 E1M1 N ++ Y Y 1/0/3 hallway of barrels, cyber
DAGGER E1M1 S N ++ N N cool rising cross @ end, cross over
DEADBASE E2M1 Y +++ 6 Y Fountain, stuck doors
DEADLY21 E2M1 N o N Y e2m1 based, more monsters
DEATH E1M1 N + 6 N 0/0/1 semi-maze
DEATH01 E2M1 Y o Y Y 0/0/1 2 way run around
DEATH2 E1M2 Y o N Y 0/1/15 mod e1m2, more guns & monsters
DETHE1M1 E1M1 A D Y +++ 17 Y cool house, C&C music fact 'sweat'
DETHSTAR E2M1 A Y ++ 8 Y mult warps to exit level, slalom
DETHWALK E2M1 D Y o Y Y raised walkway, hidden exit
DMINATOR E1M1 n/a 2 Y mod stock levels, more monsters
DPRISON E1M1 D N o Y Y 0/0/1 hidden exit, cell doors
DRANDOM E3M1 D N ++ Y Y 0/0/1 pick 1 weapon, baron
DRKSTAIR E1M1 Y + 1 Y start in stair pit, deaf guards
DSPIRAL E2M1 D N +++ 5 Y select 1 weapon, honeycomb spiral
DUO_1 E1M1 D Y + Y N N 1 room, closets around outside
E1L1KP E1M1 Y + Y Y 0/0/1 1 hex pillar room
E1L5KO E1M5 D Y - 2 Y mod e1m5
E1M1EDB E1M1* Y - Y Y mod e1m1
E1M1OSK3 E1M1 D Y - 7 Y 0/0/1 mod e1m1, start backwards
E1M1OSKU E1M1 D N - Y Y 0/0/1 mod e1m1, start backwards
E2L1BIN3 E2M1 YH + N Y 0/0/10 tons of barons, walls shut you off
E2L1GC E2M1 Y + 5 Y crushing star, caves, climb boxes
E2L2_GG1 E2M2 YH +++ Y Y 0/0/2 mod e2m2, barons @ exit, cool
EE2L1 E2M1 D Y +~ N Y 0/0/1 mod e2m1, dark, +guns, +monsters
EHD11 E1M1 NE o Y Y small
EHD12 E1M2 NE o Y Y small
EHD14 E1M4 NE o Y N small
ELEVATOR E1M4 A NH o Y Y 0/0/12 tall vater, lots o barons, HOM bugs?
EP4B E1M1-9 D n/a Y 9 deathmatch PWADS put together
ESWADSKH E3M2 Y - 9 Y 1/0/4 mod e3m2, + monsters
EVIL_E E1M1 A Y + 8 Y 0/0/2 skull in map, sailing ship
FEAR21 E2M1 YH ++ N Y 1/1/4 big room w moving center & maze
FERTILE E2M5 S Y ++ 9 Y 0/0/5 2 = halves, barons in pit @ end
FEZ1 E1M1 Y ++ N N 0/0/3 large maze, red key cage trap
FEZ2 E1M1 S Y ++ N N 0/0/4 narrow tunnels, raised columns
FLASH E1M1 D YE ++ Y Y small, great vantage points =MINE1?
FLORZOO1 E1M1 N + N N 1/1/1 zoo, wall, floor, object catalog, -ex
FOREST E2M1 G A Y ++ Y Y new graphics for mountians
FORTRESS E1M1 YH ++ 8 Y 0/0/4 nw maze, s outside w plasma gun
FRED E2M1 Y + N N small wad, large courtyard
FREEDOM E2M2* S Y +++~ Y Y 0/0/1 warp trick, circular doorway @ end
FRIGHT E2M1 Y +++ 5 Y 2/4/6 4 spiders, 2 cyber demons, 6 barons
FYI_1-2 E1M1-2 Y + N N 1/0/0 11; long maze , 12; split walkway
GORE1 E1M1 D N ++ Y N N long stairs, rockets & chain gun
GRRFY11 E1M1 D YE + 5 Y small, few monsters
HALLS E1M1 D D Y + 18 Y 0/1/0 3 rooms, spider demon
HELIPAD E1M1 S Y + N Y 0/0/2 small, good e1m1 replacement
HELL E3M8 N + N Y 2/0/0 E3M8 end of game wad
HEVNHELL E1M1 A Y + Y Y 0/0/7 2 halves, rt outside guns, left lava
HHH-21 E2M1 G S YE o Y Y small, lift pits off walkay
HHH-22 E2M2 G A Y + Y Y red carpet & 4 doors @ begin
HOCKEY10 E1M1 D N ++ Y Y N Doom hockey, no exit
HONEY E1M2 Y + 9 N 0/0/1 different honeycomb rooms
HUH E2M1 Y ++ 3 Y ground splits in front of you @ end
HUNTE1M1 E1M1 D Y o N Y 2 player exit, mod e2m1
HUNTE1M2 E1M2 D Y o N Y mod hand wad
JADML1M1 E1M1 D NE + 8 Y circular with center room
JAL_CAS1 E2M1* Y + 6 Y small, castle
JAL_DM1 E1M1* D N + 12 N small, outside, corner warps
JEFF-1-2 E1M2 D N + 9 N N mod e1m2
JL2D E1M1 D S N ++ N N 0/0/1 perpetual warp @ begin, parts of e1m1
JUSTIN E1M3 NE o 6 Y 0/0/1 small
K9 E1M1 D A Y +++~ 6 Y 0/0/2 sniper spots, lowering bridge, campus
KENT2 E1M1 Y o 2 Y mod e1m2
LEDGES E1M1 D N + 12 Y center pit w stairs & rooms around
LEGEND1 E1M1 S Y + 9 Y blue narrow halls, caverns
LEGEND2 E1M2 A Y + 8 Y 0/0/1 hidden halls, lowering platforms @ end
LEGEND3 E1M3 A Y ++ 16 Y stair circles (cloverleaf), 2 exit
LEWIS21F E2M1 A Y +++ 12 Y 0/0/2 huge outdoor, sw vantage catwalk
LIT-E2M1 E2M1 Y o N Y mod e2m1 done in wood paneling
LITHE2M1 E2M1 Y o Y Y large tall lift rooms
LOGO E1M1 D N o Y Y Doom logo, no guns, 11 exits
LONGMTCH E2M1 D Y ++ 8 Y 0/0/1 lots of cages, face in map
MARKROOM E1M1 D NE + 7 N 1 room, stair island = ROOMY.WAD
MARX1_1 E1M1 Y + Y Y 0/0/1 small, baron & imps
MARX1_2 E1M2 N ++ 6 Y confusing grey interior
MAZE E1M2 Y + 12 Y 0/0/1 invisible walls
MAZE1 E1M1 A Y + 5 Y outside maze
MEGALAB E1M2 A YH +++ Y Y 0/0/3 landing strip & hanger
MEGAWATT E1M1 A YH ++ Y Y 0/0/2 chaingun trap, plasma r @ begin
MELANGE E2M1 A Y + Y Y 0/0/1 long stairs down then up @ begin
MINE1 E1M1 D NE + N N N good vantage, - monsters, =FLASH?
MOONBASE E1M1 Y ++ 5 Y 0/0/1 l/r split @ begin, courtyard
MXK_C-11 E1M1 NH +++ N N 0/0/2 maze, crushing halls
MXK_D-11 E1M1 NH +++ 9 Y 0/0/3 mazes, around 50 meatballs
NETBEAST E1M1 N o 5 N 0/0/4 barons in a square hallway
NEVEREST E2M1 YH ++ 8 Y 1/0/10 sipral stairs & cyber @ begin
NEWHITS1 E1M1-9 S n/a N 8 wads, cheat to exit
NEWTECHN E1M1 N o N N 1/0/10 invisible stairs, 1 room, exit?
OCTAFRAG E1M1 D N ++ Y Y cross connects & warps, deathmatch
OCTAGON E1M1 Y +++ Y Y crosswalk jumps, key tightrope, octo
OCTO E2M1 N o N N 1/2/4 1 room, barons outside
OPOST21 E2M1 S Y ++++ N N perfectly lit caverns
OUTLAND E2M1* D N ++~ Y N 0/0/3 ledges along side of slime rooms
PANIC! E2M2 D Y ++ 10 Y 0/0/1 trick red key, walkthrough walls
PAT E2M8 D N o Y Y mod e2m8, darker, no cyber
PET E1M2 NH +++ 2 Y 1/0/6 crush, spiral room, huge
PET2 E1M1 N o N N 1 room, about 100 guards
PILLARS E1M1 D Y + 10 Y jump pillar stairs
PLEASURE E1M1 D Y +++~ Y Y 0/0/4 huge circular arena
PROTO1 E2M1 Y ++ N N 0/0/1 crush @ begin, inviso maze
PSYCH E1M1 S N o N N 2/1/22 lots of barons
QUARY11 E1M1 D Y + Y Y no exit, canyon with + guns above
RIKER10 E1M1 Y ++ 12 Y 2 barons & key right, exit mv floor
ROCK-IT E1M1 D N ++ 11 N 1/0/0 hidden warps, green cross
ROOMY E1M1 NE + 7 N 1 room, stair islands =MARKROOM.WAD
RUN E1M8 Y + N N 0/0/1 crush, pillar, hop, tightrope
RUNLKHEL E2M1 YH +++ Y Y 0/0/1 hidden keys, moat, murder holes
SC E1M1 N o 6 Y 0/0/1 - monsters, + batteries, open rooms
SCC2 E1M1 D N ++ 8 Y 1/0/1 mucho weapons
SCREAM E1M1 NH ++ 3 Y 3/0/4 cage, puzzles
SEWERS E3M1 Y + 6 Y 0/0/2 huge sewer maze, barons @ exit
SHADOWS E1M1 D N o 7 N N small, + guns, no exit
SHADOWS2 E1M1 D N + 7 N N no exit, dark deathmatch, exit?
SHUTTLE E2M1 N - N N unfinished? large dark hangar, no exit
SPUNK E1M1 NH ++ Y Y 0/0/2 tons of wimpy monsters, no exit
SS-E1L2 E1M2 Y o N Y 0/0/1 mod e1m2
SS27BETA E2M7 A YH ++++ Y N 0/0/1 HUGE complex! hundreds of rooms, slow
STAIRS E1M1 D N +++ 5 N 0/0/1 crushing walk on way to baron point
STEWBETA E1M1 D N o 8 Y 1/0/0 spiral tower, few weapons
STONES E1M1 Y ++ Y Y small, cross walk, courtyard w arch
STORAGE E1M1 S Y +++ N Y warehouse maze @ begin, cool stairs
STRENGTH E1M1 S Y + N N loop around for keys
SUBWAY11 E1M1 NE + 1 Y few monsters, cool, subway station
SW1 E1M1 Y o Y Y 3/3/0 mod e1m1
SW2 E1M1 Y o Y Y 1/1/17 mod e1m1
SWEET E2M1* Y + 6 y 0/0/1 small, rooms in a spiral
SWETDETH E1M1 D N ++ Y N 0/0/1 trenches, inviso's, modified CWWAD
TEK11 E1M1 Y + 3 Y Georgia Tech campus
TEMPLE11 E1M1 S Y ++ N N 0/0/1 red key on altar, switchbacks @ end
THE-KEEP E1M1 S Y +++ 6 Y updated castle.wad
THEPITS E2M1 Y ++ N Y spiral start, 3 buildings
THETA-4 E1M1 G D Y ++ 10 Y N<4 sniper corners, snow mountains
THINK11 E1M1 N + 2 Y 0/0/3 small, crushing rooms
THINK12 E1M2 N + N Y long crush hallway, boogie to exit
TNCROSS2 E2M1 Y + 3 Y open area, exit switch @ begin
TNSPIRES E2M1 Y o Y N start on high spires
TREE1 E1M1 D Y ++ 5 Y 0/0/1 look for switches, lots of tricks
TREE2 E1M1 S Y ++ Y Y 0/0/2 lots of puzzles
TRENCH E1M1* N ++~ N large, outdoor trenches
TTADOM11 E1M1 Y ++ 3 Y small, 2 floor effect @ end
UCA E2M1* S Y +++~ N N 0/0/4 shoot face to get yellow key
ULTIMA E2M1 D N + Y Y start on raised cross, 1 room
UNDERSEA E2M1 S S Y + N Y 0/0/3 barons, loop around back to begin
UPLIFTNG E1M1 D Y ++ 5 Y 0/0/5 guns around rim, slime rivers w trees
VILLAGE E1M1* Y ++~ 3 Y 0/0/2 8 buildings, maze becomes invisible
WALKER E1M1 A N ++ Y Y 0/1/6 2 red rows @ begin
WANTON E1M1 A Y +++ 5 Y 0/0/6 huge outdoor diamond, 4 corner rooms
WANTON12 E1M1-2 A Y ++ 3 Y wanton split into 2 levels
WARHOUSE E1M1 A Y ++ 3 Y large warehouse
WEDGE E1M1 Y + 9 Y 0/0/6 cntr area w 3 locked corners
WILLE1M1 E1M1 S Y + 3 Y small, 3 way door @ begin
WOGA11 E1M1 S Y + 5 3 small, 3 key doors left @ begin
ZZONE E1M1 D N + 10 Y 1/0/0 meatballs, cyber & only rockets
* GS Graphics / sounds * TP Type of game
G includes external graphics A all play types
S includes external sounds S tuned for single play
A graphics/sounds/demos D deathmatch optimized
D demo included
* EA Difficulty of wad * RATE Personal rating of wad
Y difficulty settings enabled - sub-par
N no difficulty settings o ok
E/H easy/hard + above average
~ one half +
* DT Deathmatch * CO Cooperative
Y includes 4 death start pts Y includes 4 coop start pts
# number of deathmatch starts # number of coop starts
* MONST Cyber/Spiders/Barons * * Denotes new review
N no monsters in wad
1/0/0 1 cyber demon
0/1/0 1 spider demon
0/0/5 5 barons
* This chart is my intellectual property. No part of this e-text may be
reposted to Usenet without prior written consent of the author (me).
* I would like to thank all of the wad creators for their great contributions,
id for the best PC game ever, Barry & the guys @OCF, Hank for the Doom Bible,
and Gerhard Karnic for the util CHECKLEV.EXE.
* My rating system is based on overall appearance and gameplay. Please, no
flames for low ratings. You are welcome to mail me if you think a rating for
a wad should be changed.
* The monster cyber/spider/baron count is for skill level 3.
* This chart will be available by ftp @infant2.sphs.indiana.edu as
wadsXXXX.rev, where XXXX = month/day of release.
* By popular request, an Excel 4.0 version of this chart may be found
posted to alt.binaries.doom, and Doom ftp sites.
* The most up to date version of this chart is now available by finger:
finger lerxt@krypton.mankato.msus.edu
* If you have any updates/comments about this chart, feel free to E-mail me.
- Todd Bursch
- Lerxt@vax1.mankato.msus.edu