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C!T ROM 5
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ctrom5b
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OS2
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SPEL
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OWF001
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WORLD.WLD
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Text File
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1993-01-21
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17KB
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747 lines
*** World definition file ***
26, * Number of objects in file
* ************CROSS WITH PYRAMIDS, CUBES AND GROUND SQUARES*************
* ************OBJECT NO: 0 TO 16****************************************
* OBJECT #0 (CUBE):
0,-20,-800, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
2, * Scale factor of object
8, * Number of vertices in object #0
* Vertices for object 0:
-10,10,-10, * Vertex #0 X negative left, positive right
10,10,-10, * Vertex #1 Y negative top, positive below
10,10,10, * Vertex #2 Z positive into the screen
-10,10,10, * Vertex #3
-10,-10,-10, * Vertex #4
10,-10,-10, * Vertex #5
10,-10,10, * Vertex #6
-10,-10,10, * Vertex #7
6, * Number of polygons for object 0
* Polygons for object 0:
4, 0,1,5,4, 1, * Number of edges, followed by vertex numbers,
4, 5,6,7,4, 2, * which are the ordinal positions of the
4, 6,2,3,7, 3, * vertices in the previous list, followed
4, 2,1,0,3, 4, * by palette color.
4, 2,6,5,1, 5,
4, 4,7,3,0, 6,
1, * Yes, we want backplanes removed
* OBJECT #1 (PYRAMID):
0,-30,800, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
3, * Scale factor of object
5, * Number of vertices in object #1
* Vertices for object 1:
-10,10,-10, * Vertex #0
10,10,-10, * Vertex #1
0,-10,0, * Vertex #2
10,10,10, * Vertex #3
-10,10,10, * Vertex #4
5, * Number of polygons for object 1
* Polygons for object 1:
3, 1,2,0, 1,
3, 3,2,1, 2,
3, 4,2,3, 3,
3, 0,2,4, 4,
4, 4,3,1,0, 5,
1, * Yes, we want backplanes removed
* OBJECT #2 (SQUARE)
0,0,0, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
10, * Scale factor of object
4, * Number of vertices in object #2
* Vertices for object 2:
-10,0,10, * Vertex #0
10,0,10, * Vertex #1
10,0,-10, * Vertex #2
-10,0,-10, * Vertex #3
1, * Number of polygons for object 2
* Polygons for object 2:
4, 0,1,2,3, 2,
1, * Yes, we want backplanes removed
* OBJECT #3 (SQUARE)
0,0,250, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
10, * Scale factor of object
4, * Number of vertices in object #2
* Vertices for object 2:
-10,0,10, * Vertex #0
10,0,10, * Vertex #1
10,0,-10, * Vertex #2
-10,0,-10, * Vertex #3
1, * Number of polygons for object 2
* Polygons for object 2:
4, 0,1,2,3, 2,
1, * Yes, we want backplanes removed
* OBJECT #4 (SQUARE)
0,0,-250, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
10, * Scale factor of object
4, * Number of vertices in object #2
* Vertices for object 2:
-10,0,10, * Vertex #0
10,0,10, * Vertex #1
10,0,-10, * Vertex #2
-10,0,-10, * Vertex #3
1, * Number of polygons for object 2
* Polygons for object 2:
4, 0,1,2,3, 2,
1, * Yes, we want backplanes removed
* OBJECT #5 (SQUARE)
-250,0,0, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
10, * Scale factor of object
4, * Number of vertices in object #2
* Vertices for object 2:
-10,0,10, * Vertex #0
10,0,10, * Vertex #1
10,0,-10, * Vertex #2
-10,0,-10, * Vertex #3
1, * Number of polygons for object 2
* Polygons for object 2:
4, 0,1,2,3, 2,
1, * Yes, we want backplanes removed
* OBJECT #6 (SQUARE)
250,0,0, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
10, * Scale factor of object
4, * Number of vertices in object #2
* Vertices for object 2:
-10,0,10, * Vertex #0
10,0,10, * Vertex #1
10,0,-10, * Vertex #2
-10,0,-10, * Vertex #3
1, * Number of polygons for object 2
* Polygons for object 2:
4, 0,1,2,3, 2,
0, * No, don't perform backface removal
* OBJECT #7 (SQUARE)
0,0,500, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
10, * Scale factor of object
4, * Number of vertices in object #2
* Vertices for object 2:
-10,0,10, * Vertex #0
10,0,10, * Vertex #1
10,0,-10, * Vertex #2
-10,0,-10, * Vertex #3
1, * Number of polygons for object 2
* Polygons for object 2:
4, 0,1,2,3, 2,
1, * Yes, we want backplanes removed
* OBJECT #8 (SQUARE)
0,0,-500, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
10, * Scale factor of object
4, * Number of vertices in object #2
* Vertices for object 2:
-10,0,10, * Vertex #0
10,0,10, * Vertex #1
10,0,-10, * Vertex #2
-10,0,-10, * Vertex #3
1, * Number of polygons for object 2
* Polygons for object 2:
4, 0,1,2,3, 2,
1, * Yes, we want backplanes removed
* OBJECT #9 (SQUARE)
-500,0,0, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
10, * Scale factor of object
4, * Number of vertices in object #2
* Vertices for object 2:
-10,0,10, * Vertex #0
10,0,10, * Vertex #1
10,0,-10, * Vertex #2
-10,0,-10, * Vertex #3
1, * Number of polygons for object 2
* Polygons for object 2:
4, 0,1,2,3, 2,
1, * Yes, we want backplanes removed
* OBJECT #10 (SQUARE)
500,0,0, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
10, * Scale factor of object
4, * Number of vertices in object #2
* Vertices for object 2:
-10,0,10, * Vertex #0
10,0,10, * Vertex #1
10,0,-10, * Vertex #2
-10,0,-10, * Vertex #3
1, * Number of polygons for object 2
* Polygons for object 2:
4, 0,1,2,3, 2,
1, * Yes, we want backplanes removed
* OBJECT #11 (CUBE):
800,-20,0, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
2, * Scale factor of object
8, * Number of vertices in object #0
* Vertices for object 0:
-10,10,-10, * Vertex #0
10,10,-10, * Vertex #1
10,10,10, * Vertex #2
-10,10,10, * Vertex #3
-10,-10,-10, * Vertex #4
10,-10,-10, * Vertex #5
10,-10,10, * Vertex #6
-10,-10,10, * Vertex #7
6, * Number of polygons for object 0
* Polygons for object 0:
4, 0,1,5,4, 1,
4, 5,6,7,4, 2,
4, 6,2,3,7, 3,
4, 2,1,0,3, 4,
4, 2,6,5,1, 5,
4, 4,7,3,0, 6,
1, * Yes, we want backplanes removed
* ************AIRPORT********************************************************
* ************OBJECT NO: 12**************************************************
* OBJECT #12 (AIRPORT)
0,0,-7000, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
25, * Scale factor of object
12, * Number of vertices in object #2
* Vertices for object 2:
-5,0,55, * Vertex #0
5,0,55, * Vertex #1
5,0,5, * Vertex #2
55,0,5, * Vertex #3
50,0,-5,
5,0,-5,
5,0,-75,
-5,0,-75,
-5,0,-5,
-55,0,-5,
-50,0,5,
-5,0,5,
3, * Number of polygons for object 2
* Polygons for object 2:
4, 7,6,1,0, 1,
4, 5,4,3,2, 1,
4, 9,8,11,10, 1,
1, * Yes, perform backface removal
* ************CLUSTER OF CUBES AND PYRAMIDS NEAR AIRPORT*********************
* ************OBJECT NO: 13 TO 16********************************************
* OBJECT #13 (CUBE):
4000,-20, 5500, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
2, * Scale factor of object
8, * Number of vertices in object #0
* Vertices for object 0:
-10,10,-10, * Vertex #0
10,10,-10, * Vertex #1
10,10,10, * Vertex #2
-10,10,10, * Vertex #3
-10,-10,-10, * Vertex #4
10,-10,-10, * Vertex #5
10,-10,10, * Vertex #6
-10,-10,10, * Vertex #7
6, * Number of polygons for object 0
* Polygons for object 0:
4, 0,1,5,4, 1,
4, 5,6,7,4, 2,
4, 6,2,3,7, 3,
4, 2,1,0,3, 4,
4, 2,6,5,1, 5,
4, 4,7,3,0, 6,
1, * Yes, we want backplanes removed
* OBJECT #14 (CUBE):
4000,-20,4500, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
2, * Scale factor of object
8, * Number of vertices in object #0
* Vertices for object 0:
-10,10,-10, * Vertex #0
10,10,-10, * Vertex #1
10,10,10, * Vertex #2
-10,10,10, * Vertex #3
-10,-10,-10, * Vertex #4
10,-10,-10, * Vertex #5
10,-10,10, * Vertex #6
-10,-10,10, * Vertex #7
6, * Number of polygons for object 0
* Polygons for object 0:
4, 0,1,5,4, 1,
4, 5,6,7,4, 2,
4, 6,2,3,7, 3,
4, 2,1,0,3, 4,
4, 2,6,5,1, 5,
4, 4,7,3,0, 6,
1, * Yes, we want backplanes removed
* OBJECT #15 (PYRAMID):
3900,-30, 4800, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
3, * Scale factor of object
5, * Number of vertices in object #1
* Vertices for object 1:
-10,10,-10, * Vertex #0
10,10,-10, * Vertex #1
0,-10,0, * Vertex #2
10,10,10, * Vertex #3
-10,10,10, * Vertex #4
5, * Number of polygons for object 1
* Polygons for object 1:
3, 1,2,0, 1,
3, 3,2,1, 2,
3, 4,2,3, 3,
3, 0,2,4, 4,
4, 4,3,1,0, 5,
1, * Yes, we want backplanes removed
* OBJECT #16 (PYRAMID):
3200,-30, 4800, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
3, * Scale factor of object
5, * Number of vertices in object #1
* Vertices for object 1:
-10,10,-10, * Vertex #0
10,10,-10, * Vertex #1
0,-10,0, * Vertex #2
10,10,10, * Vertex #3
-10,10,10, * Vertex #4
5, * Number of polygons for object 1
* Polygons for object 1:
3, 1,2,0, 1,
3, 3,2,1, 2,
3, 4,2,3, 3,
3, 0,2,4, 4,
4, 4,3,1,0, 5,
1, * Yes, we want backplanes removed
* ************MOUNTAIN RANGE SW OF CROSS*************************************
* ************OBJECT NO: 17 to
* OBJECT #17 (BROWN MOUNTAIN):
-8000,0, -8000, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
2, * Scale factor of object
7, * Number of vertices in object #1
* Vertices for object 1:
0,0,-400,
-320,0,0,
-120,0,400,
160,0,260,
180,0,-140,
0,-500,20,
0,-480,-20,
7, * Number of polygons for object 1
* Polygons for object 1:
3, 6,1,0, 208,
3, 5,2,1, 209,
3, 5,3,2, 210,
3, 5,4,3, 211,
3, 0,4,6, 212,
3, 6,5,1, 213,
3, 4,5,6, 214,
1, * Yes, we want backplanes removed
* OBJECT #18 (BROWN MOUNTAIN):
-7350,0, -7500, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
1, * Scale factor of object
7, * Number of vertices in object #1
* Vertices for object 1:
0,0,-400,
-320,0,0,
-120,0,400,
160,0,260,
180,0,-140,
0,-500,0,
0,-480,-40,
7, * Number of polygons for object 1
* Polygons for object 1:
3, 6,1,0, 214,
3, 5,2,1, 213,
3, 5,3,2, 212,
3, 5,4,3, 211,
3, 0,4,6, 210,
3, 6,5,1, 209,
3, 4,5,6, 208,
1, * Yes, we want backplanes removed
* OBJECT #19 (BROWN MOUNTAIN):
-7300,0, -8300, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
1, * Scale factor of object
7, * Number of vertices in object #1
* Vertices for object 1:
0,0,-400,
-320,0,0,
-120,0,400,
160,0,260,
180,0,-140,
0,-500,0,
0,-480,-20,
7, * Number of polygons for object 1
* Polygons for object 1:
3, 6,1,0, 211,
3, 5,2,1, 212,
3, 5,3,2, 213,
3, 5,4,3, 214,
3, 0,4,6, 215,
3, 6,5,1, 216,
3, 4,5,6, 217,
1, * Yes, we want backplanes removed
* OBJECT #20 (GREY MOUNTAIN):
-9500,0, -9500, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
4, * Scale factor of object
7, * Number of vertices in object #1
* Vertices for object 1:
0,0,-400,
-320,0,0,
-120,0,400,
160,0,280,
180,0,-150,
0,-520,0,
0,-470,-20,
7, * Number of polygons for object 1
* Polygons for object 1:
3, 6,1,0, 16,
3, 5,2,1, 17,
3, 5,3,2, 18,
3, 5,4,3, 19,
3, 0,4,6, 20,
3, 6,5,1, 21,
3, 4,5,6, 22,
1, * Yes, we want backplanes removed
* OBJECT #21 (BROWN MOUNTAIN):
-8000,0, -9500, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
2, * Scale factor of object
7, * Number of vertices in object #1
* Vertices for object 1:
0,0,-400,
-320,0,0,
-120,0,400,
160,0,260,
180,0,-140,
0,-500,20,
0,-480,-20,
7, * Number of polygons for object 1
* Polygons for object 1:
3, 6,1,0, 214,
3, 5,2,1, 215,
3, 5,3,2, 216,
3, 5,4,3, 217,
3, 0,4,6, 218,
3, 6,5,1, 212,
3, 4,5,6, 213,
1, * Yes, we want backplanes removed
* OBJECT #22 (BROWN MOUNTAIN):
-8700,0,-7600, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
1, * Scale factor of object
7, * Number of vertices in object #1
* Vertices for object 1:
0,0,-400,
-320,0,0,
-120,0,400,
160,0,260,
180,0,-140,
0,-500,0,
0,-480,-20,
7, * Number of polygons for object 1
* Polygons for object 1:
3, 6,1,0, 211,
3, 5,2,1, 212,
3, 5,3,2, 213,
3, 5,4,3, 214,
3, 0,4,6, 215,
3, 6,5,1, 216,
3, 4,5,6, 217,
1, * Yes, we want backplanes removed
* OBJECT #23 (BROWN MOUNTAIN):
-9700,0, -7200, * X,Y,Z coordinates of object's local origin
0,235,0, * X,Y,Z rotation of object
3, * Scale factor of object
7, * Number of vertices in object #1
* Vertices for object 1:
0,0,-400,
-320,0,0,
-120,0,400,
160,0,260,
180,0,-140,
0,-500,20,
0,-480,-20,
7, * Number of polygons for object 1
* Polygons for object 1:
3, 6,1,0, 208,
3, 5,2,1, 209,
3, 5,3,2, 210,
3, 5,4,3, 211,
3, 0,4,6, 212,
3, 6,5,1, 213,
3, 4,5,6, 214,
1, * Yes, we want backplanes removed
* OBJECT #24 (GREY MOUNTAIN):
-11800,0, -10000, * X,Y,Z coordinates of object's local origin
0,0,0, * X,Y,Z rotation of object
5, * Scale factor of object
7, * Number of vertices in object #1
* Vertices for object 1:
0,0,-400,
-320,0,0,
-120,0,400,
160,0,280,
180,0,-150,
0,-520,0,
0,-470,-20,
7, * Number of polygons for object 1
* Polygons for object 1:
3, 6,1,0, 22,
3, 5,2,1, 21,
3, 5,3,2, 20,
3, 5,4,3, 19,
3, 0,4,6, 18,
3, 6,5,1, 17,
3, 4,5,6, 16,
1, * Yes, we want backplanes removed
* OBJECT #25 (BROWN MOUNTAIN):
-11500,0, -7400, * X,Y,Z coordinates of object's local origin
0,235,0, * X,Y,Z rotation of object
3, * Scale factor of object
7, * Number of vertices in object #1
* Vertices for object 1:
0,0,-400,
-320,0,0,
-120,0,400,
160,0,260,
180,0,-140,
0,-500,20,
0,-480,-20,
7, * Number of polygons for object 1
* Polygons for object 1:
3, 6,1,0, 208,
3, 5,2,1, 209,
3, 5,3,2, 210,
3, 5,4,3, 211,
3, 0,4,6, 212,
3, 6,5,1, 213,
3, 4,5,6, 214,
1, * Yes, we want backplanes removed