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1994-09-06
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Path: oz.cdrom.com!agate!news.ossi.com!ihnp4.ucsd.edu!sdd.hp.com!spool.mu.edu!howland.reston.ans.net!vixen.cso.uiuc.edu!newsrelay.iastate.edu!news.iastate.edu!night
From: night@iastate.edu (Night Child)
Newsgroups: alt.games.doom
Subject: Re: New Weapon
Date: 6 Sep 1994 21:56:09 GMT
Organization: none
Lines: 17
Message-ID: <34iohp$jg4@news.iastate.edu>
References: <40818055636$71C7@brenet.esnet.com> <nevillesCvBquA.41M@netcom.com> <3400e5$aot@taco.cc.ncsu.edu> <345q48$da0@lyra.csx.cam.ac.uk>
NNTP-Posting-Host: pv1677.vincent.iastate.edu
In article <345q48$da0@lyra.csx.cam.ac.uk>,
Elias 'CaveMan' Papavassilopoulos <ep104@cus.cam.ac.uk> wrote:
>In article <3400e5$aot@taco.cc.ncsu.edu>,
>Nathan Phillip Stewart <npstewar@eos.ncsu.edu> wrote:
>>
>>Mines would be cool, but I do especially like being able to leave weapons in
>>a booby trap. Shotguns are plentiful enough to use for this, or else BFG the
>>exit. The trigger is the only thing. The easiest to do should be opening a door,
>>as it can already trigger other events. Line of sight may be doable, but I
>>wouldn't know. Wouldn't this require a new engine (especially a LOS trigger)?
>
> The only weapon that's missing from DOOM is weapon 0: Harsh Language.
I thought that was what chat macros were for ;)
- Night Child