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1994-09-06
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Path: oz.cdrom.com!barrnet.net!parc!biosci!agate!howland.reston.ans.net!swrinde!emory!nntp.msstate.edu!nntp.msstate.edu!not-for-mail
From: nick@Ra.MsState.Edu (John E. Nickerson)
Newsgroups: alt.games.doom
Subject: Re: Help on Quake
Date: 6 Sep 1994 10:58:15 -0500
Organization: Mississippi State University
Lines: 60
Message-ID: <34i3in$94s@Isis.MsState.Edu>
References: <34gh4a$aec@isis.msstate.edu> <34h1ui$b07@news.u.washington.edu>
NNTP-Posting-Host: isis.msstate.edu
In article <34h1ui$b07@news.u.washington.edu>,
Neuromancer <neurom@u.washington.edu> wrote:
>In article <34gh4a$aec@isis.msstate.edu>,
>John E. Nickerson <nick@Ra.MsState.Edu> wrote:
>> I need help on Quake! I rode the river snake to the plasma dome.
>>Then I pick up the radiating cube and inserted it in the axe-bot. The
>>'bot chopped down all the poisonous mushrooms, so I can get into the gas
>>chamber. There is my problem. Every time I try to pick up the fusion
>>grenades so I can destroy the Blob-bird generator, the doors close, then
>>all the walls grow spikes, and theyy crush me while gas suffocates me
>>from the vents. This has been driving me crazy! I've tried using that
>>anti-gravity ray to float the grenades out, but it doesn't extend far
>>enough, and I still have to be in the chamber to grab it. I even tried
>>to shoot it with the force-hammer at low power to knock it out so I good
>>go to the planes of acid rain on the other side to get it. I even found
>>some hidden acid armor. Anyway, please help! Thanx in advance.
>
>You're being too subtle. See, it only takes two plasma grenades to
>destroy the blob-bird generator. Use the third of the three you pick up
>to blast the door open after it closes. (Don't worry, it took me a
>couple times too.) Or... if you've already gone through the eternal
>labrynth, use the winged boots from the minotaurs cave (after, of course,
>you cap the minotaur and sacrifice his head in his firepit for the
>Force-Axe) you can usually zip in and out with ease.
>
>Something I've heard but can't confirm is that if you learn the
>Transmutate power at a high enough level, you can cast a "Mist Form"
>spell and move through the gas holes to the second secret level.
>However, I haven't found any sages with Transmutate high enough, have you?
>
>BTW, how did you get the antigravity ray before destroying the generator,
>I didn't find it till later.
Thanx, that worked great. I already got the Mist Form spell. I
found my clone brother and after I threatened him with the sonic
boomerang, he transferred his power to me. I tried using the Mist Form
spell in the chamber, and after using the plasma grenade to stop the
walls, I searched around. I found the secret level, too! It's awesome.
There are a bunch of Apogee staff people hanging from their thumbs. You
get to blow them into little pieces, and if you collect their heads and
pile them together, then use the infra-torch on them, they melt into a
suit of varia-armor. I got the antigravity ray from a secret area. Way
back on level 63, you go to that place where Hitler is sacrificing the
Spider Demon. Remember that? IF you shoot the chain the Demon is
hanging from, he'll fall into the lava. Hitler will hand you the
anti-gravity ray. It's usefull a lot earlier in the game.
By the way, I've found another awesome secret. Don't sacrifice the
Minotaur's head in the firepit yet. Wait until you find the mega-growth
hormone pills. Pull his brain out, and fill it with them. When you put
this in the firepit, the flames turn green. If you cast in the water
from the Eternal Plain of Acid Rain, the flames form into a giant
spectre, which kills all the enemies on that level for you. You just get
to walk around past their smoking bodies. It's awesome, you should try
it. I'm not stuck again yet, but I may post again.
--
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Just Pretend that the wittiest signature you've ever seen is in this space
Nick@Ra.MsState.Edu (James)
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