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1994-09-06
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Path: oz.cdrom.com!barrnet.net!agate!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!newsfeed.ACO.net!Austria.EU.net!EU.net!uunet!newsflash.concordia.ca!CC.UMontreal.CA!cdec.polymtl.ca!music.mus.polymtl.ca
From: Nightmare <HS95@music.mus.polymtl.ca>
Newsgroups: alt.games.doom,comp.sys.ibm.pc.hardware.video
Subject: RE: Doom and accelerated video?
Date: 04 SEP 94 22:46:39 EDT
Organization: Ecole Polytechnique de Montreal
Lines: 20
Sender: usenet@music.mus.polymtl.ca
Message-ID: <04SEP94.24599955.0038@music.mus.polymtl.ca>
References: <34crf5$o3e@carina.unm.edu>
NNTP-Posting-Host: music.mus.polymtl.ca
Xref: oz.cdrom.com alt.games.doom:4360 comp.sys.ibm.pc.hardware.video:933
In article <34crf5$o3e@carina.unm.edu> rsquires@unm.edu (roger m squires) writes:
>In the Sep. Computer Shopper is an article on 64-bit video cards,
>and it is mentioned that Doom is written to take advantage of
>accelerated functions of a Matrox card. I'd like some more
>information on this. Thanks!
>
>(They also mention that eventually cards supporting 3D shaded
>polygons in hardware will be coming out. Pretty amazing!)
>
You must have a different issue than me because DOOM is not
and I repeat is NOT accelerated on any video card. Only the frame
buffer performance is used in that game. And for those who ask, DOOM
doesn't use the math-co.
Adrian
>rms
>.
>.