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1994-09-06
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Path: oz.cdrom.com!agate!news.ossi.com!ihnp4.ucsd.edu!swrinde!gatech!news.byu.edu!news.mtholyoke.edu!news.umass.edu!news2.near.net!mustang.smcvt.edu!not-for-mail
From: bill@mustang.smcvt.edu
Newsgroups: alt.games.doom
Subject: Re: DOOM II Thoughts
Date: 6 Sep 1994 16:09:38 -0400
Organization: St. Michael's College
Lines: 21
Message-ID: <34iia2$2l8@mustang.smcvt.edu>
References: <348g10$35q@vixen.cso.uiuc.edu> <19940902181554IZZY1MK@MVS.OAC.UCLA.EDU> <348l3o$bdg@vixen.cso.uiuc.edu> <CvL1B8.C41@eskimo.com> <34h4ku$ep9@server.st.usm.edu>
NNTP-Posting-Host: mustang.smcvt.edu
X-Newsreader: TIN [version 1.2 PL2]
Peter C. Sigler (pcsigler@whale.st.usm.edu) wrote:
: Christopher Twigg (stickman@eskimo.com) wrote:
: : The BEST form of copy protection is to not create it at all, followed by
: : making it take up all 500-some odd megabytes on a CD-ROM...
: What would that solve? I would just copy the thing to a gig or so drive.
Yeah. And then what if another great CD rom game came out? Got a two
gig drive? What about two or three more games that look pretty good?
Lots of people who have games they didn't buy don't stop at one, they get
as many as they can. Putting stuff on cd-rom makes pirating a lot harder
especially for people that don't have ANY gig drives at all, just
a 120 meg or something. Of course, this slowdown in pirating would
probably last only until copying cd's became cheap... :)
Bill
--
Bill McKinnon Senior Information Technology Assistant
bill@mustang.smcvt.edu @ Saint Michael's College Department
b_mckinnon@smcvax.smcvt.edu of MIS & Academic Computing