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1994-09-05
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Path: oz.cdrom.com!agate!spool.mu.edu!howland.reston.ans.net!swiss.ans.net!newstf01.cr1.aol.com!search01.news.aol.com!not-for-mail
From: montressor@aol.com (Montressor)
Newsgroups: alt.games.doom
Subject: Re: why not quadra?
Date: 5 Sep 1994 19:59:09 -0400
Organization: America Online, Inc. (1-800-827-6364)
Lines: 30
Sender: news@search01.news.aol.com
Message-ID: <34gbcd$3n3@search01.news.aol.com>
References: <9424822.24451@mulga.cs.mu.OZ.AU>
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In article <9424822.24451@mulga.cs.mu.OZ.AU>, mlk@ecr.mu.oz.au
(Michael_Leonard KOVACEK) writes:
" Not to be rude, but it sounds like perhaps you havn't seen a full screen
3D game on a mac either.... Otherwise, why can't a mac run a game like
DOOM
just as well as a pc... A quadra has everything a 486 does... If you
wrote
software for the custom mac setup from the ground up, rather than just
porting
something writen for a PC it should be fine..."
No, we haven't seen a full-screen 3D game on the Mac, at least not a
released one. Like I said, Marathon is that, and I saw and played it at
MacWorld/Boston. I'd hate to start another propeller-headed discussion of
why Macs can/can't do this or Intel machines can/can't do that. All's I
know is that there are a *lot* of 3d first-person "texture-mapped" games
on the PC, and a lot of 3d first-person polygon games on the Mac.
As far as 3d *software*, there are a couple of really impressive ones on
the Mac (Virtus Walkthrough Pro, for example, lets you apply textures to
any surface and still does a pretty good frame rate on my 660av, even when
those textures are QuickTime movies). Strata has a VR-style package out as
well which is extremely impressive. QuickTime VR will supposedly make this
sort of thing much easier to do, but few people have actually seen it yet
so it's kinda hard to judge it. The point being that it certainly seems
possible to do this on the Mac, just that noone has done it yet.
Hopefully, Marathon will be the program that does this.
Mont