home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Toolkit for DOOM
/
DOOMTOOL.ISO
/
news
/
2900
/
2908
< prev
next >
Wrap
Text File
|
1994-09-04
|
2KB
|
39 lines
Newsgroups: alt.games.doom
Path: oz.cdrom.com!agate!darkstar.UCSC.EDU!news.hal.COM!decwrl!netcomsv!netcom.com!eadair
From: eadair@netcom.com (Eric Adair)
Subject: Re: hahahahhaha
Message-ID: <eadairCvn2C1.MIF@netcom.com>
Organization: The Campaign for Real Time
X-Newsreader: TIN [version 1.2 PL1]
References: <9409030731543206@fatal.com> <CvMrz9.1q8@cee.hw.ac.uk>
Date: Mon, 5 Sep 1994 04:12:01 GMT
Lines: 27
Ian CR Mapleson (mapleson@cee.hw.ac.uk) wrote:
: has been indicated. Quake will be a very important release for them. How much
: more pirating will they tolerate before considering copy protection of some
: kind?
I doubt they'll make that mistake. Think about it. Pirates can crack any
copy protection, on any game. Copy protection is designed to prevent
people who bought the software from giving it to all ten thousand of
their friends, not to prevent organized pirate groups from pirating it.
Since this current fiasco is a result of organized software piracy
getting and distributing a copy unavailable to the public, no amount of
copy protection would have prevented it. Once, the pirate "scene"
consisted of, at most, a few thousand individuals that distributed the
software amongst themselves, and didn't really constitute a serious
threat to the profits of the software industry, and thus the main threat
was from people who purchased the software giving it to others who also
would have purchased it had they not been able to get it for free. Now,
however, organized software piracy is so accessible and open that anybody
can get their hands on cracked copies of software. They don't need to
spend months gaining acceptance to the clique of software pirates, so
organized piracy is now the threat. To sum all this up, copy protection
is obsolete, because it fails to deal with the problem at hand. It would
be bad judgment on ID's part to include it in any of their future games...
Eric Adair