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Path: oz.cdrom.com!agate!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!newsfeed.ACO.net!Austria.EU.net!EU.net!uunet!jaxnet.jaxnet.com!jax!skott
From: skott@jax.jaxnet.com (Scott Kearney)
Newsgroups: alt.games.doom
Subject: Re: lower/upper UNPEGGED?
Date: 4 Sep 1994 06:13:21 GMT
Organization: JaxNet BBS (904) 292-4567
Lines: 14
Message-ID: <34boi1$a9g@jaxnet.jaxnet.com>
References: <34bec4$409@news.delphi.com>
NNTP-Posting-Host: jax.jaxnet.com
X-Newsreader: TIN [version 1.2 PL2]
: by using DEU 5.21; I'm understanding everything, except the concept of
: the "upper/lower unpegged" command/feature/option. I have read the doc's
Pegged "locks" the textures, so they will move with the sector if its
elevation changes (like doors) if it's unpegged the texture remains
static while the sector changes elevation (like the inside-sides of
doors) try "unpegging" a door, you'll get a "slurping" effect..
Also it affects alignment to a degree which you can read about in DEU's
tutorial..
--
--Skott
The only guy on the internet who pays for his access and doesn't
have a computer.