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1994-09-02
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Newsgroups: alt.games.doom
Path: oz.cdrom.com!barrnet.net!agate!howland.reston.ans.net!swrinde!emory!slammer!iam
From: iam@slammer.atl.ga.us (Ian Mercado)
Subject: Re: DooM II 1.666
Organization: /usr/liocal/lib/news/organization
Message-ID: <CvJBn1.4su@slammer.atl.ga.us>
References: <CvGu1x.Fzw@iceonline.com> <345elg$8mu@uuneo.neosoft.com>
Date: Sat, 3 Sep 1994 03:42:36 GMT
Lines: 29
In article <345elg$8mu@uuneo.neosoft.com>, <hades@st-louis.neosoft.com> wrote:
>
>One thing that is definatly better about it is net play. In Doom 2 they
>have added much more weopons that can be found when playing at least
>cooperative mode of net Doom2. I have not tested deathmatch yet. In the
>first one you could hardly ever build up a good supply of weapons. You
>would be shooting everything with a revolver. But in 2 there is a
>powerful weapon around almost every corner. But the amount of weapons
>is kept to a minimum to keep it challenging.
>
Better? That's certainly a matter of opinion. I thought that being able
to arm myself with EVERY weapon available in DOOM II before leaving the
first level was a bit of overkill. Hell, there were TWO BFG's on the first
level in plain view. We had to try HARD to avoid getting soulspheres and
mega-armor throughout the levels since we were both at 150+ health and 150+
armor when we'd run across another one.
Yes, I'll be buying DOOM II when I get a chance, but I was disappointed with
much of the level design/new graphics for cooperative mode. Seemed to be
rushed out, IMHO. The new enemies and their properties are very worthwhile,
to be fair.
Ian
--
Ian Mercado
iam@slammer.atl.ga.us
mathcs.emory.edu!slammer!iam