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1994-09-02
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Path: oz.cdrom.com!agate!spool.mu.edu!howland.reston.ans.net!pipex!lyra.csx.cam.ac.uk!doc.ic.ac.uk!susx.ac.uk!markt
From: markt@cogs.susx.ac.uk (Mark Terry)
Newsgroups: alt.games.doom
Subject: Re: Disney WAD Banned!!
Date: 2 Sep 1994 16:32:55 GMT
Organization: School of Cognitive & Computing Sciences, University of Sussex
Lines: 27
Message-ID: <347k3n$hqr@infa.central.susx.ac.uk>
Reply-To: markt@cogs.susx.ac.uk
NNTP-Posting-Host: tsunb-gw.susx.ac.uk
Summary: Doom grafix probs
Originator: markt@tsunb.ctn.cogs.susx.ac.uk
Okay, so I decide to model my flat in Doom... not too original perhaps, but I wanna
do it with the REALL textures... So after about 3 days of getting really pissed
off, I finally find the solution:-
Walls - Draw textures in COrel Draw + use Wacker to make FLATGFX.WAD (having to
load a 64k file in to act as a buffer so DEU doesn't crash.... hmmmm...
Sounds - DMAUD -> flatsnd.wad
Architecture - DEU -> Flat.wad
Floors/Ceilings - DMGRAPH on Doom.wad (arghhh!)
Sprite - DMGRAPH on Doom.wad (might as well now we've messed it up with the floors)
So my question is this:- Is there a program that lets you edit floors and ceilings
AND store them in a pwad? I don't like the idea of messing around with a 10meg file all the time...
-Replies via Email if poss-
-Mark-