home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Toolkit for DOOM
/
DOOMTOOL.ISO
/
news
/
2200
/
2250
< prev
next >
Wrap
Internet Message Format
|
1994-09-02
|
2KB
Path: oz.cdrom.com!agate!spool.mu.edu!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!newsfeed.ACO.net!Austria.EU.net!EU.net!uunet!news.sprintlink.net!news.world.net!news.teleport.com!news.teleport.com!not-for-mail
From: gummitch@teleport.com (Jeff Frane)
Newsgroups: alt.games.doom
Subject: Re: TRINITY.WAD is the best looking ever.
Date: 2 Sep 1994 09:46:45 -0700
Organization: Teleport - Portland's Public Access (503) 220-1016
Lines: 27
Message-ID: <347ktl$b7b@kelly.teleport.com>
References: <34562g$7ir@search01.news.aol.com>
NNTP-Posting-Host: kelly.teleport.com
In <34562g$7ir@search01.news.aol.com> grantusa@aol.com (GrantUSA) writes:
}I just want to keep discussion going about the awe-inspiring
}TRINITY.WAD, which I believe is without doubt the best
}looking wad ever. It's got the most supremely detailed and
}realistic architecture and textures I've ever seen, and I've
}sampled most of the stuff on infant2 (and all the high-profile,
}i.e. good, wads). Yes, it is easily better looking and more
}impressive than any single level from the original 27 by id.
}In gameplay, it is not the best ever, but it is still pretty
}good.
}Get it now (from alt.binaries.doom or one of the mirror sites
}I guess). It is one that you do not want to miss.
Don't you think you guys are going a little overboard on this? I mean,
sure that a good job of rendering real architecture, and sure, it was a
lot of work, but "the best looking wad ever"? I don't think so.
For my money, that honor goes to Return to Phobos.
--Jeff
--
======================================================================
gummitch@teleport.com Public Access UNIX at (503) 220-1016 (2400-14400)