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1994-08-10
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Path: cdrom.com!barrnet.net!parc!biosci!agate!library.ucla.edu!europa.eng.gtefsd.com!emory!swrinde!cs.utexas.edu!math.ohio-state.edu!jussieu.fr!univ-lyon1.fr!swidir.switch.ch!newsfeed.ACO.net!Austria.EU.net!EU.net!uunet!news.delphi.com!news.delphi.com!not-for-mail
From: ron2714@news.delphi.com (RON2714@DELPHI.COM)
Newsgroups: alt.games.doom
Subject: Re: DOOM II: Doom's Day, October 10, 1994
Date: 10 Aug 1994 15:58:40 -0000
Organization: Delphi Internet Services Corporation
Lines: 19
Message-ID: <32atfg$sh5@news.delphi.com>
References: <khaley.776441250@nova> <328d6u$qb@news.delphi.com> <328fba$pod@news.service.uci.edu> <32a2f1$8nl@panix3.panix.com>
NNTP-Posting-Host: news.delphi.com
tneff@panix.com (Tom Neff) writes:
>What I suspect RON2714 (roll over Ray Bradbury) is saying in his cute
>way is that with each beta release since 1.2, Id has been putting more
>and more DOOM 2 code into the .exe, to the point where if you had the
>DOOM 2 IWAD, you *would* be playing DOOM 2, or at least as much of it as
>Id has written. The problem is that Id's probably not done writing, and
>we don't have the DOOM 2 IWAD. But the point is taken...
>--
>Tom Neff tneff@panix.com ...!panix!tneff
Amazing! I couldn't have said it better myself, in fact I didn't even
know all this. Thanks. One question, then: if the latest beta reflects
what doom 2 is like (double-power shotgun, etc), and judging by the
screenshots from the AVG doom 2 demo, either it will be not much different
from doom, or there's no way they will finish by October. And I don't
believe their finger claim of '32 levels done'. Time will tell, I suppose.
Ron