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1994-08-09
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Newsgroups: alt.games.doom
Path: cdrom.com!barrnet.net!agate!library.ucla.edu!news.ucdavis.edu!dale.ucdavis.edu!ez042279
From: ez042279@dale.ucdavis.edu ()
Subject: Re: FPS in Doom
Message-ID: <CuApBx.I4z@ucdavis.edu>
Sender: usenet@ucdavis.edu (News Guru)
Organization: University of California, Davis
X-Newsreader: TIN [version 1.2 PL2]
References: <324eac$54v@eis.calstate.edu> <Cu71q6.3D6@ucdavis.edu> <Cu7B68.5A5@freenet.carleton.ca>
Date: Wed, 10 Aug 1994 01:26:19 GMT
Lines: 27
Ong Yin Gene (an033@FreeNet.Carleton.CA) wrote:
: In a previous article, jferrae@eis.calstate.edu (Jonathan A Ferraez) says:
: >ez042279@dale.ucdavis.edu () writes:
: >> This may sound like a stupid question, but I can not find it in the FAQ:
: >> how do you determine the numder of fps IN DOOM. I have used 3dbench to
: >> determine fps, but how do you get doom fps?
: >>
: >> Thanks,
: >>
: >> Dom
: >
: >The maximum you can get I believe is 35fps.
: >
: I think what he means is how can he access the fps reading given out
: by DOOM! I'm sorta interested too.
: Gene.
: --
Gene,
Yes, that is exactly what I was refering to. Any ideas?
Dom