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1994-08-09
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81 lines
Newsgroups: alt.games.doom
Path: cdrom.com!barrnet.net!agate!spool.mu.edu!sdd.hp.com!col.hp.com!srgenprp!darrylo
From: darrylo@sr.hp.com (Darryl Okahata)
Subject: Re: Absolutely BEST soundcard for DOOM (or any game)?
Sender: news@srgenprp.sr.hp.com (News Administrator)
Message-ID: <CuApCx.BzG@srgenprp.sr.hp.com>
Date: Wed, 10 Aug 1994 01:26:56 GMT
Reply-To: darrylo@sr.hp.com
References: <CuA9oE.Mt3@freenet.carleton.ca>
Organization: Hewlett-Packard (HP EESOF) / Center for Primal Scream Therapy
X-Newsreader: TIN [version 1.1 PL9.4]
Lines: 67
Tim Murphy (ac184@FreeNet.Carleton.CA) wrote:
> I'm putting together a system, and I need some advice on a killer
> soundcard, one with wavetable sounds, General MIDI, DSP, basically
> all the bells & whistles, but something that will actually WORK with
> games. Turtle Beach makes nice products, but not if you want to play
> "games". Any suggestions appreciated.
Huh? For those people who *ALREADY* have some kind of
soundblaster-compatible soundcard, the Turtle Beach Maui (a General MIDI
synthesizer) is an excellent add-on for games.
***** Advantages:
* It's hardware-MPU-401 compatible, and so is one of the best choices
for a general-MIDI soundcard for games.
* No DOS memory taken up by drivers. Absolutely no precious DOS memory
is used by the Maui. Zero. Zip.
* "Plug'n Play" operation with most games that support General MIDI.
Works great with DOOM, Ultima VIII, UFO/XCOM, and X-Wing. No muss, no
fuss.
* Contains sounds built-into ROM, which can be overridden by up to
8.25MB (yes, "8.25 megabytes") of RAM samples. Standard RAM is 256KB,
but you can add two more 4MB SIMMs for a total of 8.25MB. If you
can't afford 4MB SIMMs, you can also use 256KB SIMMs (I think) or 1MB
SIMMs (definitely). However, you've only got two (2) SIMM slots
(30-pin), and so using lower-capacity SIMMs means that you'll have
less RAM for samples.
***** Disadvantages:
* Needs to be initialized at bootup. On my PC, this takes around 25
seconds.
* After exiting Windows 3.1, the Maui is left in a state where it needs
to be re-initialized before it can be used.
* Uses up an extra ISA slot (but will fit into an 8-bit slot).
* For games, the I/O port base address needs to be set to 0x330, which
conflicts with older Adaptec SCSI controller cards. Unfortunately,
there's no easy way around this, as the de-facto "MPU-401" standard
needs the I/O address to be 0x330. With some newer games, you can
specify the MIDI port address, but you can't do this with most older
games.
* Does not contain an effects processor (reverb, echo, etc.). However,
the Maui still sounds good. It doesn't sound as good as a Roland
SCC-1, but the Roland costs around twice as much as the Maui. For the
money, the Maui is an excellent buy (however, if you've got money to
burn, check out the SCC-1).
* For games, you need a soundblaster-compatible soundcard for digitized
sound effects (the Maui is *ONLY* a MIDI synthesizer -- it CANNOT play
back or record digitized sound, and it does not have a joystick port).
-- Darryl Okahata
Internet: darrylo@sr.hp.com
DISCLAIMER: this message is the author's personal opinion and does not
constitute the support, opinion or policy of Hewlett-Packard or of the
little green men that have been following him all day.