home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Toolkit for DOOM
/
DOOMTOOL.ISO
/
news
/
1200
/
1268
< prev
next >
Wrap
Text File
|
1994-08-05
|
1KB
|
35 lines
Newsgroups: alt.games.doom
Path: cdrom.com!barrnet.net!agate!library.ucla.edu!csulb.edu!csus.edu!netcom.com!rrward
From: rrward@netcom.com (Richard Ward)
Subject: Re: ID sells DOOM engine to Lucas Games!
Message-ID: <rrwardCu1xnu.5qy@netcom.com>
Organization: Yoyodyne Propulsion Systems
References: <genghis.776022694@ilces> <djwalton.776033039@chorizo> <genghis.776043223@ilces>
Date: Fri, 5 Aug 1994 07:47:54 GMT
Lines: 24
In article <genghis.776043223@ilces> genghis@ilces.ag.uiuc.edu (Scott Coleman) writes:
>djwalton@chorizo.engr.ucdavis.edu (David J Walton) writes:
>
>>genghis@ilces.ag.uiuc.edu (Scott Coleman) writes:
>
>>>scall@ccnet.com (Public Image) writes:
>
>>>Heh heh, you kids are probably too young to remember this, but Lucas
>>>Games was a pioneer in the 3D gaming genre, with such trailblazing
>>>action games as ballblazer (or was it ballblaster? ;-), a 2-player
>
>>Ballblazer.
>
>Actually, it was BOTH. Lucas released versions of the game under both
>names (or perhaps Ballblaster was a beta versions which somehow managed
>to leak out). In an case, I've seen and played both. Whatever
>differences there were between the two are pretty subtle.
"BallBlaster" was a leaked beta (it was leaked so much that sales for
BallBlazer were severely hurt). I keep hoping that Lucas Arts will release it
for modern machines (now that PCs' can handle the demands of it... :) ).
Richard