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1994-08-05
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22 lines
Newsgroups: alt.games.doom
Path: cdrom.com!barrnet.net!agate!library.ucla.edu!europa.eng.gtefsd.com!newsxfer.itd.umich.edu!zip.eecs.umich.edu!umn.edu!news.stolaf.edu!msc.edu!apctrc!zrmo05
From: zrmo05@trc.amoco.com (Richard M. O'Leary)
Subject: Making A Window when designing a level
Message-ID: <Ctx9Mz.D6M@trc.amoco.com>
Sender: usenet@trc.amoco.com
Organization: Amoco Production Co, Tulsa Research Center
X-Checksum-Snefru: cce1a06c 0c8412ae 97f42cd2 1b281c32
Date: Tue, 2 Aug 1994 19:18:34 GMT
Lines: 10
Can someone explain to me the basic idea involved in making a
window to another room (e.g., the window to the outside in E1M1)?
It seems to be that part of the linedef is defined as being transparent
but I haven't had a lot of luck (I was able to create an invisible
wall but havent gotten the stone-window-stone effect (from top to
bottom) that is used in E1M1.
If this makes any sense to any WAD designers, I'd appreciate some
tips....